- 20:06, 30 May 2026 House System - For Builders (hist | edit) [8,685 bytes] ItsABadger (talk | contribs) (Created page with "Short guide to houses for builders on Sinfar. When adding new houses, it '''must''' be a door with a unique TAG and there must be a door sign within a short distance of the door. * The standard door tag is DR_PREFIX_AREA_PHx For example, if you're working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double! * The tag of the house sign '''must''' be P_HOME_SIGN Variables for house signs: * H...") Tag: Visual edit
- 21:21, 27 May 2026 Textures/Objects and Characters (hist | edit) [406,504 bytes] Carcerian (talk | contribs) (Textures (2/3)) Tag: Visual edit
- 21:19, 27 May 2026 Textures/Miscellaneous (hist | edit) [197,238 bytes] Carcerian (talk | contribs) (Textures (3/3)) Tag: Visual edit
- 18:59, 27 May 2026 Xdata (hist | edit) [10,736 bytes] Carcerian (talk | contribs) (Sinfar XDATA (WIP)) Tag: Visual edit
- 18:55, 27 May 2026 Textures (hist | edit) [447,699 bytes] Carcerian (talk | contribs) (Sinfar Texture List (WIP)) Tag: Visual edit
- 20:19, 22 April 2026 House Builder Guide 101 (hist | edit) [6,526 bytes] ItsABadger (talk | contribs) (Created page with "The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works. First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them. == Toolset...") Tag: Visual edit