Extended Color Charts

From Sinfar


EXTENDED COLOR CHARTS

Complete palette reference for Sinfar's custom colour channels.


Sinfar Palette Reference

This page provides complete colour charts for all 256 palette indices across Sinfar's three main colour channels: Cloth, Leather, and Metal. These charts are useful for customizing armour, clothing, and equipment appearance, as well as for texture mapping and visual effects design.

Each chart displays all 256 indices (0–255) arranged in a 16×16 grid. The swatches are rendered from the actual palette data used in-game.


Cloth Palette

Cloth palette: all 256 colours indexed 0–255

The Cloth palette defines the default colours for fabric-based equipment and clothing items. Indices 0–175 are displayed in the toolset swatch picker; indices 176–255 are extended colours available through scripts and custom items.


Leather Palette

Leather palette: all 256 colours indexed 0–255

The Leather palette defines the default colours for hide and leather-based equipment. Like the Cloth palette, indices 0–175 appear in the toolset; indices 176–255 are extended colours for advanced customization.


Metal Palette

Metal palette: all 256 colours indexed 0–255

The Metal palette defines the default colours for metallic equipment including armour, weapons, and accessories. Extended metal colours (176–255) enable a wide range of finishes from bright steel to exotic alloys.


Using the Charts

These charts are useful for:

  • Customizing item appearance — use the index numbers to choose colours for armour dyes and equipment
  • Builder reference — when designing custom items or writing scripts that set item colours
  • Visual effects design — matching colour schemes across different equipment types
  • XDATA and texture mapping — understanding the base palette before applying texture remaps

To use a colour, identify its index number in the grid (reading left-to-right, top-to-bottom, starting at 0 in the top-left corner). Index values can be set via item properties in the toolset, or through NWScript functions like SetObjectColorAndFade().


Notes

Cloth and Leather palettes share identical colour values for indices 0–175. Indices 176–255 differ between the two channels to provide variety in extended colours. The Metal palette is entirely independent. All three palettes are custom to Sinfar and differ from vanilla NWN palettes. These charts render the actual palette data and reflect in-game appearance.