m (→Durations: remove stray backtick.) |
TorturedCats (talk | contribs) (Restyle Spell Changes page with compact colored reference formatting and preserved mechanics text.) |
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**NOTOC** | |||
<div style="background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;"> | |||
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;"> | |||
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);"> | |||
SPELL CHANGES | |||
</div> | |||
<div style="margin-top:5px; color:#c9bda9;"> | |||
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references. | |||
</div> | |||
</div> | |||
<div style="background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;"> | |||
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells. | On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells. | ||
</div> | |||
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;"> | |||
Quick Index | |||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;"> | |||
<tr> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Global_Changes|Global Changes]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Spells_that_DO_NOT_stack|Do Not Stack]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Spell_Breach_Targets|Spell Breach Targets]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Specific_Spell_Changes|Specific Spell Changes]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Epic_Spell_Changes|Epic Spell Changes]]'''</td> | |||
</tr> | |||
<tr> | |||
<td colspan="5" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px; text-align:center;">'''[[#Custom_Spells|Custom Spells]]'''</td> | |||
</tr> | |||
</table> | |||
<div id="Global_Changes" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Global Changes | |||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;"> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;"> | |||
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Durations</div> | |||
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds. | |||
Extend spell only increases the duration by 50%. | |||
=== Long-Lasting Areas of Effects | Associates durations are halved. | ||
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;"> | |||
{{#info-tooltip: Needs confirmation.}} | |||
</div> | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;"> | |||
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Long-Lasting Areas of Effects</div> | |||
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. | Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. | ||
= | <div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin:12px 0 6px 0;">Counterspelling</div> | ||
Counterspelling is entirely disabled on Sinfar due to its buggy nature. | Counterspelling is entirely disabled on Sinfar due to its buggy nature. | ||
= | </td> | ||
</tr> | |||
</table> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Durable AoE Spells | |||
</div> | |||
<div style="background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;"> | |||
(Acid Fog, Storm of Vengeance, etc.){{#info-tooltip: Full list required.}} | (Acid Fog, Storm of Vengeance, etc.){{#info-tooltip: Full list required.}} | ||
These spells hurt everyone in the area, including the caster, depending on PvP settings. | These spells hurt everyone in the area, including the caster, depending on PvP settings. | ||
== | </div> | ||
<div id="Spells_that_DO_NOT_stack" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Spells that DO NOT stack | |||
</div> | |||
<table style="width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;"> | |||
<tr> | |||
<th colspan="3" style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #34577a;">The follow spells do not stack with each other</th> | |||
</tr> | |||
<tr> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Death Armor</td> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Elemental Shield</td> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Mestil's Acid Sheath</td> | |||
</tr> | |||
<tr> | |||
<td style="padding:8px 10px; color:#f0d28a;">Camouflage</td> | |||
<td style="padding:8px 10px; color:#f0d28a;">Mass Camouflage</td> | |||
<td style="padding:8px 10px;"></td> | |||
</tr> | |||
</table> | |||
<div id="Spell_Breach_Targets" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Spell Breach Targets | |||
</div> | |||
<div style="background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;"> | |||
Using any kind of Spell Breach can dispel the following spells: | Using any kind of Spell Breach can dispel the following spells: | ||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Greater Spell Mantle | * Greater Spell Mantle | ||
* Spell Mantle | * Spell Mantle | ||
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* Minor Globe of Invulnerability | * Minor Globe of Invulnerability | ||
* Greater Shadow Conjuration: Minor Globe | * Greater Shadow Conjuration: Minor Globe | ||
</td> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Ethreal Visage | * Ethreal Visage | ||
* Ghostly Visage | * Ghostly Visage | ||
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* Protection From Elements | * Protection From Elements | ||
* Resist Elements | * Resist Elements | ||
</td> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Endure Elements | * Endure Elements | ||
* Undeath's Eternal Foe | * Undeath's Eternal Foe | ||
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* Negative Energy Protection | * Negative Energy Protection | ||
* Elemental Shield | * Elemental Shield | ||
</td> | |||
</tr> | |||
</table> | |||
= | <div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Dispel Magic Spells | |||
</div> | |||
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;"> | |||
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels. | Dispel DC continues to increase at epic levels, the same way as in pre-epic levels. | ||
</div> | |||
<div id="Specific_Spell_Changes" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Specific Spell Changes | |||
</div> | |||
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;"> | |||
The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected. | |||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;"> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Amplify</div> | |||
Grants +10 listen. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Aura vs Alignment</div> | |||
Damage reduced to 1d4 + 1. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Battle tide</div> | |||
Allows a will save to avoid the negative effects of stepping into the aura. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Blackstaff</div> | |||
Gives +6 enhancement bonus to the quarterstaff and makes it cast Lesser spell breach on a successful hit. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Blade Thirst</div> | |||
Grants +6 enhancement bonus to a slashing weapon. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Clairaudience/Clairvoyance</div> | |||
Grants +5 to spot AND listen. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Creeping Doom</div> | |||
Lasts 8 rounds.<br> | |||
20 Damage on initial entry, and d6*number of rounds remaining in the cloud. Cumulative damage total over all targets in the cloud is still 1000. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Death Armor</div> | |||
The damage shield damage is equal to 1d4. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Displacement</div> | |||
Grants 30% concealment. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Divine Favor</div> | |||
Grants +1 AB and damage per 5 levels to a maximum of +3. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Divine Power</div> | |||
Grants +6 strength, and +1 temporary HP/caster level. Does not stack beyond +12 strength from item bonuses. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Drown</div> | |||
Damage is equal to 60% of the targets current HP. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Elemental Shield</div> | |||
The damage shield damage is equal to 1d4 + 1 per 3 caster level. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Flame Arrow</div> | |||
The number of arrows is capped at 5. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Gate</div> | |||
There is no longer a need to cast Protection versus Evil as the summoned Balor will always be at the summoner's command for the duration of the spell. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Greater Stoneskin</div> | |||
Grants +5 soak 10 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 100 damage. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Isaac's Lesser Missile storm</div> | |||
Each missile does 2d6 damage.<br> | |||
Each missile has a 40% chance of hitting each target within the area of effect. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Isaac's Greater Missle Storm</div> | |||
Each missile has 40% of chance of hitting each target in the area of effect. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Ice Storm</div> | |||
The cold damage is capped at 10d6. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Implosion</div> | |||
The DC bonus has been removed and has been lowered by 5. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Keen Edge</div> | |||
The duration is changed to 2 round per caster level. It works with all types of melee weapons, not just Slashing weapons. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Mestil's Acid Sheath</div> | |||
The damage shield damage is equal to 1d4 + 2 per 3 caster levels. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Nature's Balance</div> | |||
Breaches 2 spells from all enemies in the area of effect. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Negative Energy burst</div> | |||
The strength penalty is capped at -4. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Premonition</div> | |||
Grants +5 soak 15 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 150 damage. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Santuary, Greater Sanctuary</div> | |||
The duration is set to 18 seconds, and it is absolutely impossible to detect the user; save for by party.<br> | |||
There is a 15 second cool-down timer to be able to cast the spell again. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">See Invisibility</div> | |||
Lasts 2 turns/level/ | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Stoneskin</div> | |||
Grants +5 soak 5 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 50 damage. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Storm of Vengeance</div> | |||
Lasts 8 rounds. 3d6 acid + 50% chance of 6d6 electrical damage. 3d6 acid + 6d6 electrical damage, and stun for two rounds on a failed reflex save. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Tenser's Transformation</div> | |||
The transformation is still a polymorph, but the original appearance of the character is preserved. Due to the polymorph effect; you will not be able to cast spells, or use items for the spell's duration. | |||
* Sets strength to 20, dexterity to 22, and constitution to 18. | |||
* Grants 1 Attack per round per 15 levels. You can't have more than 4 base attacks per round. | |||
* Grants 1 AB per two caster levels. | |||
* Grants +5 to fortitude. | |||
* Maximize, Empower & Extend are disactivated for this spell. (Even if they relocate the spell to sup spell slots, it won't have any effect) | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Time Stop</div> | |||
Creates an area of effect where only the caster can control things. Archers can not shoot someone in the zone, only the caster can cast spells in the this zone. If you enter this zone, your time gets stopped. Duration is 4.5 seconds. There is a 9 seconds cool down before the spell can be casted again. | |||
</td> | |||
</tr> | |||
== | <tr> | ||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">True Seeing</div> | |||
The duration is set to 3 rounds. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">True Strike</div> | |||
The duration is set to 6 seconds. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Searing Light</div> | |||
d6 instead of d8 and d4 instead of d6. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Word of Faith</div> | |||
A will save has been added. | |||
</td> | |||
</tr> | |||
== | <tr> | ||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Wounding whispers</div> | |||
The damage shield damage is equal to 1d4 + 1 per 2 caster level. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Improved Invisibility</div> | |||
Grants an invisibility effect that fades when attacking. This effect returns at the beginning of every round. No concealment. | |||
</td> | |||
</tr> | |||
=== | <tr> | ||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">AC Spells</div> | |||
Magic Vestment, Barkskin, Shield, Shield of Faith, Shadow Shield: The AC bonus is capped at 1/6 of your character level.<br> | |||
* Magic Vestment applies to the character, and not the armor/shield. Can not be applied to armor/shields. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Invisibility Spells</div> | |||
Invisibility, Invisibility Sphere, Improved Invisibility: Duration is changed to 1 round per caster level.<br> | |||
* Invisibility Sphere: also holds to those that were present at the time of casting, even if they exit the aura. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Lesser Spell Breach, Greater Spell Breach, Mordenkainen's Disjunction</div> | |||
The number of spells that can be breached has been halved. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Heal, Harm, Mass Heal, Greater restoration, Resurrection</div> | |||
Heal, Harm, and Mass Heal restore HP equal to half of what the target is missing up to 250.<br> | |||
* Greater Restoration removes negative status effects as well as replenishes half of the HP missing up to 250.<br> | |||
* Resurrection revives a dead target, and restores 50% of it's HP. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Evard's Black Tentacles, Bigby's Grasping Hand, Bigby's Crushing Hand</div> | |||
The grapple check is equal to the caster ability modifier (4 for Evard's black tentacles) + the caster level + the size modifier of the hand or the tentacle (4) + 1d20 versus the target strength modifier x 2 + the target BAB + the targets size modifier + 1d20. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Bigby's Interposing hand, Bigby's forceful Hand, Bigby's Grasping Hand, Bigby's Clenched Fist, Bigby's Crushing Hand</div> | |||
All bigbys now have a to-hit check.<br> | |||
The to-hit check is a reflex save. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Bigby's Interposing hand</div> | |||
The AB penality is changed to -4. | |||
</td> | |||
</tr> | |||
</table> | |||
<div id="Epic_Spell_Changes" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Spell Changes | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Mage Armor | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
* Grants a total of +16 AC. | * Grants a total of +16 AC. | ||
* The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC. | * The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC. | ||
* Only the dodge bonus stacks with the AC granted from items. | * Only the dodge bonus stacks with the AC granted from items. | ||
</div> | |||
= | <div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Epic Warding | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
* Grants 20 damage resistance per caster level. | * Grants 20 damage resistance per caster level. | ||
* The power of the damage resistance is 30 / +10. | * The power of the damage resistance is 30 / +10. | ||
* The duration is 1 turn. | * The duration is 1 turn. | ||
</div> | |||
= | <div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Epic Dragon Knight | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
Dragon depends on alignment and class in the case of palemaster. | Dragon depends on alignment and class in the case of palemaster. | ||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Conjuration Focus Bonuses''' | |||
* Spell Focus Conjuration: +2 con, dex, str, duration x2. | * Spell Focus Conjuration: +2 con, dex, str, duration x2. | ||
| Line 139: | Line 471: | ||
* Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | * Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | ||
Basic Dragons | </td> | ||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Basic Dragons''' | |||
A level 25 dragon will join the caster. | |||
* Good Alignment = Silver Dragon. | * Good Alignment = Silver Dragon. | ||
| Line 146: | Line 482: | ||
* Palemaster +10 = Dracolich. | * Palemaster +10 = Dracolich. | ||
Epic Dragons | </td> | ||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Epic Dragons''' | |||
A level 40 dragon will join the caster. | |||
* Cleric = Lvl 40, at least 30 wis. | * Cleric = Lvl 40, at least 30 wis. | ||
| Line 154: | Line 494: | ||
* Wizard = lvl 40, at least 30 int. | * Wizard = lvl 40, at least 30 int. | ||
= | </td> | ||
</tr> | |||
</table> | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Mummy Dust | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them. | Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them. | ||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Conjuration Focus Bonuses''' | |||
* Spell Focus Conjuration: +2 con, +2 dex, +1 reg. | * Spell Focus Conjuration: +2 con, +2 dex, +1 reg. | ||
| Line 163: | Line 517: | ||
* Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | * Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | ||
Basic: lvl 21 Construct/Mummy | </td> | ||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Basic: lvl 21 Construct/Mummy''' | |||
* Cleric = Clay Golem. | * Cleric = Clay Golem. | ||
| Line 170: | Line 526: | ||
* Wizard/Sorcerer = Iron Golem. | * Wizard/Sorcerer = Iron Golem. | ||
Epic: lvl 40 Construct/Mummy | </td> | ||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Epic: lvl 40 Construct/Mummy''' | |||
* Cleric, lvl 40 & at least 25 wis = Stone Golem. | * Cleric, lvl 40 & at least 25 wis = Stone Golem. | ||
* Druid, lvl 40 & at least 25 wis = Epic Topiary Guardian. | * Druid, lvl 40 & at least 25 wis = Epic Topiary Guardian. | ||
* Palemaster, lvl 30 & at least 25 int/cha/wis = Mummy Lord. | * Palemaster, lvl 30 & at least 25 int/cha/wis = Mummy Lord. | ||
* Wizard/Sorcerer, lvl 40 & at least 25 int/cha = Mithril Golem. | * Wizard/Sorcerer, lvl 40 & at least 25 int/cha = Mithril Golem. | ||
</td> | |||
</tr> | |||
</table> | |||
</div> | |||
<div id="Custom_Spells" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Custom Spells | |||
</div> | |||
<div style="background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;"> | |||
There is a variety of custom spells made for Sinfar, withe possibility to add more. | |||
The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells [https://nwn.sinfar.net/custom_spells_list.php here]. | |||
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;"> | |||
{{#info-tooltip: Full custom spell list to be transferred to the Wiki as well.}} | |||
</div> | |||
</div> | |||
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;"> | |||
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[Feat Changes]] · [[PvP Changes]] · [[Class Bonuses]] | |||
</div> | |||
</div> | |||
[[Category:Player Tools]] | [[Category:Player Tools]] | ||
[[Category:Gameplay Changes]] | |||
Revision as of 20:52, 29 June 2026
- NOTOC**
SPELL CHANGES
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references.
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells.
Quick Index
| Global Changes | Do Not Stack | Spell Breach Targets | Specific Spell Changes | Epic Spell Changes |
| Custom Spells | ||||
Global Changes
|
Durations
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds. Extend spell only increases the duration by 50%. Associates durations are halved.
|
Long-Lasting Areas of Effects
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. Counterspelling
Counterspelling is entirely disabled on Sinfar due to its buggy nature. |
Durable AoE Spells
(Acid Fog, Storm of Vengeance, etc.)
These spells hurt everyone in the area, including the caster, depending on PvP settings.
Spells that DO NOT stack
| The follow spells do not stack with each other | ||
|---|---|---|
| Death Armor | Elemental Shield | Mestil's Acid Sheath |
| Camouflage | Mass Camouflage | |
Spell Breach Targets
Using any kind of Spell Breach can dispel the following spells:
|
|
|
Dispel Magic Spells
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels.
Specific Spell Changes
The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected.
|
Amplify
Grants +10 listen. |
Aura vs Alignment
Damage reduced to 1d4 + 1. |
|
Battle tide
Allows a will save to avoid the negative effects of stepping into the aura. |
Blackstaff
Gives +6 enhancement bonus to the quarterstaff and makes it cast Lesser spell breach on a successful hit. |
|
Blade Thirst
Grants +6 enhancement bonus to a slashing weapon. |
Clairaudience/Clairvoyance
Grants +5 to spot AND listen. |
|
Creeping Doom
Lasts 8 rounds. |
|
|
Death Armor
The damage shield damage is equal to 1d4. |
Displacement
Grants 30% concealment. |
|
Divine Favor
Grants +1 AB and damage per 5 levels to a maximum of +3. |
Divine Power
Grants +6 strength, and +1 temporary HP/caster level. Does not stack beyond +12 strength from item bonuses. |
|
Drown
Damage is equal to 60% of the targets current HP. |
Elemental Shield
The damage shield damage is equal to 1d4 + 1 per 3 caster level. |
|
Flame Arrow
The number of arrows is capped at 5. |
Gate
There is no longer a need to cast Protection versus Evil as the summoned Balor will always be at the summoner's command for the duration of the spell. |
|
Greater Stoneskin
Grants +5 soak 10 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 100 damage. |
Isaac's Lesser Missile storm
Each missile does 2d6 damage. |
|
Isaac's Greater Missle Storm
Each missile has 40% of chance of hitting each target in the area of effect. |
Ice Storm
The cold damage is capped at 10d6. |
|
Implosion
The DC bonus has been removed and has been lowered by 5. |
Keen Edge
The duration is changed to 2 round per caster level. It works with all types of melee weapons, not just Slashing weapons. |
|
Mestil's Acid Sheath
The damage shield damage is equal to 1d4 + 2 per 3 caster levels. |
Nature's Balance
Breaches 2 spells from all enemies in the area of effect. |
|
Negative Energy burst
The strength penalty is capped at -4. |
Premonition
Grants +5 soak 15 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 150 damage. |
|
Santuary, Greater Sanctuary
The duration is set to 18 seconds, and it is absolutely impossible to detect the user; save for by party. |
|
|
See Invisibility
Lasts 2 turns/level/ |
Stoneskin
Grants +5 soak 5 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 50 damage. |
|
Storm of Vengeance
Lasts 8 rounds. 3d6 acid + 50% chance of 6d6 electrical damage. 3d6 acid + 6d6 electrical damage, and stun for two rounds on a failed reflex save. |
|
|
Tenser's Transformation
The transformation is still a polymorph, but the original appearance of the character is preserved. Due to the polymorph effect; you will not be able to cast spells, or use items for the spell's duration.
|
|
|
Time Stop
Creates an area of effect where only the caster can control things. Archers can not shoot someone in the zone, only the caster can cast spells in the this zone. If you enter this zone, your time gets stopped. Duration is 4.5 seconds. There is a 9 seconds cool down before the spell can be casted again. |
|
|
True Seeing
The duration is set to 3 rounds. |
True Strike
The duration is set to 6 seconds. |
|
Searing Light
d6 instead of d8 and d4 instead of d6. |
Word of Faith
A will save has been added. |
|
Wounding whispers
The damage shield damage is equal to 1d4 + 1 per 2 caster level. |
Improved Invisibility
Grants an invisibility effect that fades when attacking. This effect returns at the beginning of every round. No concealment. |
|
AC Spells
Magic Vestment, Barkskin, Shield, Shield of Faith, Shadow Shield: The AC bonus is capped at 1/6 of your character level.
|
|
|
Invisibility Spells
Invisibility, Invisibility Sphere, Improved Invisibility: Duration is changed to 1 round per caster level.
|
|
|
Lesser Spell Breach, Greater Spell Breach, Mordenkainen's Disjunction
The number of spells that can be breached has been halved. |
|
|
Heal, Harm, Mass Heal, Greater restoration, Resurrection
Heal, Harm, and Mass Heal restore HP equal to half of what the target is missing up to 250.
|
|
|
Evard's Black Tentacles, Bigby's Grasping Hand, Bigby's Crushing Hand
The grapple check is equal to the caster ability modifier (4 for Evard's black tentacles) + the caster level + the size modifier of the hand or the tentacle (4) + 1d20 versus the target strength modifier x 2 + the target BAB + the targets size modifier + 1d20. |
|
|
Bigby's Interposing hand, Bigby's forceful Hand, Bigby's Grasping Hand, Bigby's Clenched Fist, Bigby's Crushing Hand
All bigbys now have a to-hit check. |
|
|
Bigby's Interposing hand
The AB penality is changed to -4. |
|
Epic Spell Changes
Epic Mage Armor
- Grants a total of +16 AC.
- The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC.
- Only the dodge bonus stacks with the AC granted from items.
Epic Warding
- Grants 20 damage resistance per caster level.
- The power of the damage resistance is 30 / +10.
- The duration is 1 turn.
Epic Dragon Knight
Dragon depends on alignment and class in the case of palemaster.
|
Conjuration Focus Bonuses
|
Basic Dragons A level 25 dragon will join the caster.
|
Epic Dragons A level 40 dragon will join the caster.
|
Epic Mummy Dust
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them.
|
Conjuration Focus Bonuses
|
Basic: lvl 21 Construct/Mummy
|
Epic: lvl 40 Construct/Mummy
|
Custom Spells
There is a variety of custom spells made for Sinfar, withe possibility to add more.
The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells here.