Feat Changes

From Sinfar

The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience.

Animal Companions and Familiars

Animal companions and familiars will ALL receive the following, based on their cumulative level.

At every 2 caster levels:

  • Armour Class +1 per 2 CL

At every 5 caster levels:

  • Attack Bonus +2 per 5 CL
  • Claw Enhancement +1 / 5 CL (to a maximum of +6)
  • Regeneration +1 / 5 CL (capped at +5)
  • Universal Saving Throw Bonus +1 / 5 CL

Resistance to bludgeoning, piercing and slashing damage per CL:

  • 1st – 10th CL: 5/-
  • 11th – 20th CL: 10/-
  • 21st – 34th CL: 15/-
  • 35th and above 20/-

Devastating Critical

It doubles the critical hit damage on a failed fortitude save.

Disarm/Improved Disarm

Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.

Divine Shield

Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.

Divine Shield & Divine Might

The duration is 1 turn (10 rounds), no matter the charisma modifier.

Divine Grace & Dark Blessing

The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.

Dragon Forms

The abilities have been lowered by 2:

  • 46 Strength
  • 30 Constitution
  • 34 Dexterity

Evasion/Improved Evasion

Do not work while wearing a medium or heavy armor.

Spell Focus Feats

In addition to the extra DC bonus, they grant the following:

Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).

Greater Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).

Epic Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).

Tumble

A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.

Polymorph (spells and feats)

  • You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
  • Monks can't use their abilities (speed, AC and attacks) while polymorphed.
  • The HP bonus has been removed from all shapes.
  • The AC bonus has been removed from all shapes.
  • The original shape weapon, including the claws, are merged with your weapon, including your gloves.
  • Throwing weapons are currently not usable while polymorphed.