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The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience.
__NOTOC__


In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
<div style="background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;">


== Animal Companions and Familiars ==
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;">
Animal companions and familiars will ALL receive the following, based on their cumulative level.
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);">
FEAT CHANGES
</div>
<div style="margin-top:5px; color:#f4efe6;">
Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.
</div>
</div>
 
<div style="background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:10px;">
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
</div>
 
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;">
Quick Index
</div>
 
<table style="width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6; margin-bottom:8px;">
<tr>
<td style="padding:0 4px 8px 0;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Animal_Companions_and_Familiars|Companions / Familiars]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Devastating_Critical|Devastating Critical]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Disarm_Improved_Disarm|Disarm]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Shield|Divine Shield]]'''</div></td>
<td style="padding:0 0 8px 4px;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Shield_and_Divine_Might|Divine Might]]'''</div></td>
</tr>
<tr>
<td style="padding:0 4px 8px 0;"><div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Grace_and_Dark_Blessing|Grace / Blessing]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Dragon_Forms|Dragon Forms]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Evasion_Improved_Evasion|Evasion]]'''</div></td>
<td style="padding:0 4px 8px 4px;"><div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Spell_Focus_Feats|Spell Focus]]'''</div></td>
<td style="padding:0 0 8px 4px;"><div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Tumble|Tumble]]'''</div></td>
</tr>
<tr>
<td colspan="5" style="padding:0;"><div style="background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px; text-align:center;">'''[[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]'''</div></td>
</tr>
</table>


At every 2 caster levels:
<div id="Animal_Companions_and_Familiars" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
Animal Companions and Familiars
</div>


* Armour Class +1 per 2 CL
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
Animal companions and familiars will ALL receive the following, based on their cumulative level.
</div>


At every 5 caster levels:
<table style="width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6; margin-bottom:8px;">
<tr>
<td style="vertical-align:top; padding:0 4px 0 0;">
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; min-height:116px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">At every 2 caster levels</div>
<ul style="margin:0; padding-left:20px;">
<li>Armour Class +1 per 2 CL</li>
</ul>
</div>
</td>
<td style="vertical-align:top; padding:0 0 0 4px;">
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; min-height:116px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">At every 5 caster levels</div>
<ul style="margin:0; padding-left:20px;">
<li>Attack Bonus +2 per 5 CL</li>
<li>Claw Enhancement +1 / 5 CL (to a maximum of +6)</li>
<li>Regeneration +1 / 5 CL (capped at +5)</li>
<li>Universal Saving Throw Bonus +1 / 5 CL</li>
</ul>
</div>
</td>
</tr>
</table>


* Attack Bonus +2 per 5 CL
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; margin-bottom:8px;">
* Claw Enhancement +1 / 5 CL (to a maximum of +6)
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">Resistance to bludgeoning, piercing and slashing damage per CL</div>
* Regeneration +1 / 5 CL (capped at +5)
* Universal Saving Throw Bonus +1 / 5 CL


Resistance to bludgeoning, piercing and slashing damage per CL:
<table style="width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6;">
<tr>
<th style="background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;">Caster Level</th>
<th style="background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;">Resistance</th>
</tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">1st – 10th CL</td><td style="padding:7px 8px; color:#9fe6bd; text-align:center;">5/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">11th – 20th CL</td><td style="padding:7px 8px; color:#9fe6bd; text-align:center;">10/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">21st – 34th CL</td><td style="padding:7px 8px; color:#9fe6bd; text-align:center;">15/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">35th and above</td><td style="padding:7px 8px; color:#9fe6bd; text-align:center;">20/-</td></tr>
</table>
</div>


* 1st – 10th CL: 5/-
<div id="Devastating_Critical" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;">
* 11th – 20th CL: 10/-
Devastating Critical
* 21st – 34th CL: 15/-
</div>
* 35th and above 20/-


== Devastating Critical ==
<div style="background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
It doubles the critical hit damage on a failed fortitude save.
It doubles the critical hit damage on a failed fortitude save.
</div>
<div id="Disarm_Improved_Disarm" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
Disarm/Improved Disarm
</div>


== Disarm/Improved Disarm ==
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
</div>
<div id="Divine_Shield" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;">
Divine Shield
</div>


== Divine Shield ==
<div style="background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
</div>
<div id="Divine_Shield_and_Divine_Might" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Divine Shield & Divine Might
</div>


== Divine Shield & Divine Might ==
<div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
The duration is 1 turn (10 rounds), no matter the charisma modifier.
The duration is 1 turn (10 rounds), no matter the charisma modifier.
</div>
<div id="Divine_Grace_and_Dark_Blessing" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
Divine Grace & Dark Blessing
</div>


== Divine Grace & Dark Blessing ==
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
</div>
<div id="Dragon_Forms" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;">
Dragon Forms
</div>


=== Dragon Forms ===
<div style="background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
The abilities have been lowered by 2:
The abilities have been lowered by 2:
<ul style="margin:6px 0 0 0; padding-left:20px;">
<li>46 Strength</li>
<li>30 Constitution</li>
<li>34 Dexterity</li>
</ul>
</div>


* 46 Strength
<div id="Evasion_Improved_Evasion" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
* 30 Constitution
Evasion/Improved Evasion
* 34 Dexterity
</div>


== Evasion/Improved Evasion ==
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
Do not work while wearing a medium or heavy armor.
Do not work while wearing a medium or heavy armor.
</div>
<div id="Spell_Focus_Feats" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;">
Spell Focus Feats
</div>


== Spell Focus Feats ==
<div style="background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
In addition to the extra DC bonus, they grant the following:
In addition to the extra DC bonus, they grant the following:
</div>
<table style="width:100%; table-layout:fixed; border-collapse:collapse; background:#19111d; color:#f4efe6; border:1px solid #5b3b78; margin-bottom:8px;">
<tr>
<th style="width:32%; background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;">Feat</th>
<th style="background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;">Bonus</th>
</tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Spell Focus Conjuration.</td>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).</td>
</tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Greater Spell Focus Conjuration.</td>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).</td>
</tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Epic Spell Focus Conjuration.</td>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).</td>
</tr>
</table>
<div id="Tumble" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Tumble
</div>
<div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
</div>


=== Spell Focus Conjuration. ===
<div id="Polymorph_spells_and_feats" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Polymorph (spells and feats)
</div>


=== Greater Spell Focus Conjuration. ===
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
<ul style="margin:0; padding-left:20px;">
<li>You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.</li>
<li>Monks can't use their abilities (speed, AC and attacks) while polymorphed.</li>
<li>The HP bonus has been removed from all shapes.</li>
<li>The AC bonus has been removed from all shapes.</li>
<li>The original shape weapon, including the claws, are merged with your weapon, including your gloves.</li>
<li>Throwing weapons are currently not usable while polymorphed.</li>
</ul>
</div>


=== Epic Spell Focus Conjuration. ===
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#f4efe6;">
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]
</div>


== Tumble ==
</div>
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.


== Polymorph (spells and feats) ==
* You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
* Monks can't use their abilities (speed, AC and attacks) while polymorphed.
* The HP bonus has been removed from all shapes.
* The AC bonus has been removed from all shapes.
* The original shape weapon, including the claws, are merged with your weapon, including your gloves.
* Throwing weapons are currently not usable while polymorphed.
[[Category:Player Tools]]
[[Category:Player Tools]]
[[Category:Gameplay Changes]]

Latest revision as of 21:36, 29 June 2026


FEAT CHANGES

Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.

The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on Custom Weapons.

Quick Index

Animal Companions and Familiars

Animal companions and familiars will ALL receive the following, based on their cumulative level.

At every 2 caster levels
  • Armour Class +1 per 2 CL
At every 5 caster levels
  • Attack Bonus +2 per 5 CL
  • Claw Enhancement +1 / 5 CL (to a maximum of +6)
  • Regeneration +1 / 5 CL (capped at +5)
  • Universal Saving Throw Bonus +1 / 5 CL
Resistance to bludgeoning, piercing and slashing damage per CL
Caster Level Resistance
1st – 10th CL5/-
11th – 20th CL10/-
21st – 34th CL15/-
35th and above20/-

Devastating Critical

It doubles the critical hit damage on a failed fortitude save.

Disarm/Improved Disarm

Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.

Divine Shield

Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.

Divine Shield & Divine Might

The duration is 1 turn (10 rounds), no matter the charisma modifier.

Divine Grace & Dark Blessing

The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.

Dragon Forms

The abilities have been lowered by 2:

  • 46 Strength
  • 30 Constitution
  • 34 Dexterity

Evasion/Improved Evasion

Do not work while wearing a medium or heavy armor.

Spell Focus Feats

In addition to the extra DC bonus, they grant the following:

Feat Bonus
Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Greater Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
Epic Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).

Tumble

A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.

Polymorph (spells and feats)

  • You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
  • Monks can't use their abilities (speed, AC and attacks) while polymorphed.
  • The HP bonus has been removed from all shapes.
  • The AC bonus has been removed from all shapes.
  • The original shape weapon, including the claws, are merged with your weapon, including your gloves.
  • Throwing weapons are currently not usable while polymorphed.