ItsABadger (talk | contribs) (Created page with "The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. == Animal Companions and Familiars == Animal companions and familiars will ALL receive the following, based on their cumulative level. At every 2 caster levels: * Armour Class +1 per 2 CL At every 5 caster levels: * Attack Bonus +2 per 5 CL * Claw Enhancement +1 / 5 CL (to a maximum of +6) * Regeneration +1 / 5 CL (capped at +5)...") |
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The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. | The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. | ||
In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]]. | |||
== Animal Companions and Familiars == | == Animal Companions and Familiars == | ||
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* The original shape weapon, including the claws, are merged with your weapon, including your gloves. | * The original shape weapon, including the claws, are merged with your weapon, including your gloves. | ||
* Throwing weapons are currently not usable while polymorphed. | * Throwing weapons are currently not usable while polymorphed. | ||
[[Category:Player Tools]] |
Latest revision as of 08:58, 15 April 2024
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience.
In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on Custom Weapons.
Animal Companions and Familiars
Animal companions and familiars will ALL receive the following, based on their cumulative level.
At every 2 caster levels:
- Armour Class +1 per 2 CL
At every 5 caster levels:
- Attack Bonus +2 per 5 CL
- Claw Enhancement +1 / 5 CL (to a maximum of +6)
- Regeneration +1 / 5 CL (capped at +5)
- Universal Saving Throw Bonus +1 / 5 CL
Resistance to bludgeoning, piercing and slashing damage per CL:
- 1st – 10th CL: 5/-
- 11th – 20th CL: 10/-
- 21st – 34th CL: 15/-
- 35th and above 20/-
Devastating Critical
It doubles the critical hit damage on a failed fortitude save.
Disarm/Improved Disarm
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
Divine Shield
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
Divine Shield & Divine Might
The duration is 1 turn (10 rounds), no matter the charisma modifier.
Divine Grace & Dark Blessing
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
Dragon Forms
The abilities have been lowered by 2:
- 46 Strength
- 30 Constitution
- 34 Dexterity
Evasion/Improved Evasion
Do not work while wearing a medium or heavy armor.
Spell Focus Feats
In addition to the extra DC bonus, they grant the following:
Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Greater Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
Epic Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).
Tumble
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
Polymorph (spells and feats)
- You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
- Monks can't use their abilities (speed, AC and attacks) while polymorphed.
- The HP bonus has been removed from all shapes.
- The AC bonus has been removed from all shapes.
- The original shape weapon, including the claws, are merged with your weapon, including your gloves.
- Throwing weapons are currently not usable while polymorphed.