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The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience.
<div class="sf-page sf-article-page sf-guidance-family sf-resource-page">
<div class="sf-family-path">[[Main Page|Main Page]] · [[Player Guidance Directory]]</div>
<div class="sf-hero"><div class="sf-eyebrow">Character mechanics · Feat reference</div>
<div class="sf-title">Feat Changes</div>
<p>Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.</p>
</div>
<div class="sf-note">
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
</div>


In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
== Choose a feat or mechanic ==
 
<div class="sf-task-index">[[#Animal_Companions_and_Familiars|Animal Companions and Familiars]] [[#Devastating_Critical|Devastating Critical]] [[#Disarm_Improved_Disarm|Disarm/Improved Disarm]] [[#Divine_Shield|Divine Shield]] [[#Divine_Shield_and_Divine_Might|Divine Shield & Divine Might]] [[#Divine_Grace_and_Dark_Blessing|Divine Grace & Dark Blessing]] [[#Dragon_Forms|Dragon Forms]] [[#Evasion_Improved_Evasion|Evasion/Improved Evasion]] [[#Spell_Focus_Feats|Spell Focus Feats]] [[#Tumble|Tumble]] [[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]</div>


== Animal Companions and Familiars ==
== Animal Companions and Familiars ==
<p>
Animal companions and familiars will ALL receive the following, based on their cumulative level.
Animal companions and familiars will ALL receive the following, based on their cumulative level.
</p>
<div class="sf-content-panel">
=== At every 2 caster levels ===


At every 2 caster levels:
<ul>
<li>Armour Class +1 per 2 CL</li>
</ul></div>
<div class="sf-content-panel">
=== At every 5 caster levels ===


* Armour Class +1 per 2 CL
<ul>
<li>Attack Bonus +2 per 5 CL</li>
<li>Claw Enhancement +1 / 5 CL (to a maximum of +6)</li>
<li>Regeneration +1 / 5 CL (capped at +5)</li>
<li>Universal Saving Throw Bonus +1 / 5 CL</li>
</ul></div>
<div class="sf-content-panel">
=== Resistance to bludgeoning, piercing and slashing damage per CL ===


At every 5 caster levels:
<table class="sf-reference-table sf-compact-map">
<tr class="sf-table-head">
<th scope="col">Caster Level</th>
<th scope="col">Resistance</th>
</tr>
<tr><th scope="row">1st – 10th CL</th><td>5/-</td></tr>
<tr><th scope="row">11th – 20th CL</th><td>10/-</td></tr>
<tr><th scope="row">21st – 34th CL</th><td>15/-</td></tr>
<tr><th scope="row">35th and above</th><td>20/-</td></tr>
</table></div>


* Attack Bonus +2 per 5 CL
== Devastating Critical ==
* Claw Enhancement +1 / 5 CL (to a maximum of +6)
* Regeneration +1 / 5 CL (capped at +5)
* Universal Saving Throw Bonus +1 / 5 CL
 
Resistance to bludgeoning, piercing and slashing damage per CL:
 
* 1st – 10th CL: 5/-
* 11th – 20th CL: 10/-
* 21st – 34th CL: 15/-
* 35th and above 20/-


== Devastating Critical ==
<div class="sf-content-panel">
It doubles the critical hit damage on a failed fortitude save.
It doubles the critical hit damage on a failed fortitude save.
</div>


<span id="Disarm_Improved_Disarm"></span>
== Disarm/Improved Disarm ==
== Disarm/Improved Disarm ==
<div class="sf-content-panel">
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
</div>


== Divine Shield ==
== Divine Shield ==
<div class="sf-content-panel">
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
</div>


<span id="Divine_Shield_and_Divine_Might"></span>
== Divine Shield & Divine Might ==
== Divine Shield & Divine Might ==
<div class="sf-content-panel">
The duration is 1 turn (10 rounds), no matter the charisma modifier.
The duration is 1 turn (10 rounds), no matter the charisma modifier.
</div>


<span id="Divine_Grace_and_Dark_Blessing"></span>
== Divine Grace & Dark Blessing ==
== Divine Grace & Dark Blessing ==
<div class="sf-content-panel">
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
</div>


=== Dragon Forms ===
== Dragon Forms ==
 
<div class="sf-content-panel">
The abilities have been lowered by 2:
The abilities have been lowered by 2:
<ul>
<li>46 Strength</li>
<li>30 Constitution</li>
<li>34 Dexterity</li>
</ul>
</div>


* 46 Strength
<span id="Evasion_Improved_Evasion"></span>
* 30 Constitution
== Evasion/Improved Evasion ==
* 34 Dexterity


== Evasion/Improved Evasion ==
<div class="sf-content-panel">
Do not work while wearing a medium or heavy armor.
Do not work while wearing a medium or heavy armor.
</div>


== Spell Focus Feats ==
== Spell Focus Feats ==
<div class="sf-content-panel">
In addition to the extra DC bonus, they grant the following:
In addition to the extra DC bonus, they grant the following:
<table class="sf-reference-table sf-compact-map sf-table">
<tr class="sf-table-head">
<th scope="col">Feat</th>
<th scope="col">Bonus</th>
</tr>
<tr>
<th scope="row">Spell Focus Conjuration.</th>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).</td>
</tr>
<tr>
<th scope="row">Greater Spell Focus Conjuration.</th>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).</td>
</tr>
<tr>
<th scope="row">Epic Spell Focus Conjuration.</th>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).</td>
</tr>
</table></div>


=== Spell Focus Conjuration. ===
== Tumble ==
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).


=== Greater Spell Focus Conjuration. ===
<div class="sf-content-panel">
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
 
=== Epic Spell Focus Conjuration. ===
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).
 
== Tumble ==
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
</div>


<span id="Polymorph_spells_and_feats"></span>
== Polymorph (spells and feats) ==
== Polymorph (spells and feats) ==
* You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.  
 
* Monks can't use their abilities (speed, AC and attacks) while polymorphed.  
<div class="sf-content-panel">
* The HP bonus has been removed from all shapes.  
<ul>
* The AC bonus has been removed from all shapes.  
<li>You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.</li>
* The original shape weapon, including the claws, are merged with your weapon, including your gloves.  
<li>Monks can't use their abilities (speed, AC and attacks) while polymorphed.</li>
* Throwing weapons are currently not usable while polymorphed.
<li>The HP bonus has been removed from all shapes.</li>
<li>The AC bonus has been removed from all shapes.</li>
<li>The original shape weapon, including the claws, are merged with your weapon, including your gloves.</li>
<li>Throwing weapons are currently not usable while polymorphed.</li>
</ul>
</div>
<div class="sf-footerlinks">
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]
</div>
</div>
[[Category:Player Tools]]
[[Category:Player Tools]]
[[Category:Gameplay Changes]]

Latest revision as of 20:26, 28 October 2026

Character mechanics · Feat reference
Feat Changes

Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.

The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on Custom Weapons.

Choose a feat or mechanic

Animal Companions and Familiars

Animal companions and familiars will ALL receive the following, based on their cumulative level.

At every 2 caster levels

  • Armour Class +1 per 2 CL

At every 5 caster levels

  • Attack Bonus +2 per 5 CL
  • Claw Enhancement +1 / 5 CL (to a maximum of +6)
  • Regeneration +1 / 5 CL (capped at +5)
  • Universal Saving Throw Bonus +1 / 5 CL

Resistance to bludgeoning, piercing and slashing damage per CL

Caster Level Resistance
1st – 10th CL5/-
11th – 20th CL10/-
21st – 34th CL15/-
35th and above20/-

Devastating Critical

It doubles the critical hit damage on a failed fortitude save.

Disarm/Improved Disarm

Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.

Divine Shield

Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.

Divine Shield & Divine Might

The duration is 1 turn (10 rounds), no matter the charisma modifier.

Divine Grace & Dark Blessing

The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.

Dragon Forms

The abilities have been lowered by 2:

  • 46 Strength
  • 30 Constitution
  • 34 Dexterity

Evasion/Improved Evasion

Do not work while wearing a medium or heavy armor.

Spell Focus Feats

In addition to the extra DC bonus, they grant the following:

Feat Bonus
Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Greater Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
Epic Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).

Tumble

A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.

Polymorph (spells and feats)

  • You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
  • Monks can't use their abilities (speed, AC and attacks) while polymorphed.
  • The HP bonus has been removed from all shapes.
  • The AC bonus has been removed from all shapes.
  • The original shape weapon, including the claws, are merged with your weapon, including your gloves.
  • Throwing weapons are currently not usable while polymorphed.