Feat Changes: Difference between revisions

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__NOTOC__
<div class="sf-page sf-article-page sf-guidance-family sf-resource-page">
 
<div class="sf-family-path">[[Main Page|Main Page]] · [[Player Guidance Directory]]</div>
<div style="background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;">
<div class="sf-hero"><div class="sf-eyebrow">Character mechanics · Feat reference</div>
 
<div class="sf-title">Feat Changes</div>
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;">
<p>Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.</p>
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);">
FEAT CHANGES
</div>
</div>
<div style="margin-top:5px; color:#f4efe6;">
<div class="sf-note">
Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.
</div>
</div>
 
<div style="background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:10px;">
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].
</div>
</div>


<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;">
== Choose a feat or mechanic ==
Quick Index
</div>


<table style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:8px; color:#f4efe6;">
<div class="sf-task-index">[[#Animal_Companions_and_Familiars|Animal Companions and Familiars]] [[#Devastating_Critical|Devastating Critical]] [[#Disarm_Improved_Disarm|Disarm/Improved Disarm]] [[#Divine_Shield|Divine Shield]] [[#Divine_Shield_and_Divine_Might|Divine Shield & Divine Might]] [[#Divine_Grace_and_Dark_Blessing|Divine Grace & Dark Blessing]] [[#Dragon_Forms|Dragon Forms]] [[#Evasion_Improved_Evasion|Evasion/Improved Evasion]] [[#Spell_Focus_Feats|Spell Focus Feats]] [[#Tumble|Tumble]] [[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]</div>
<tr>
<td style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Animal_Companions_and_Familiars|Companions / Familiars]]'''</td>
<td style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Devastating_Critical|Devastating Critical]]'''</td>
<td style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Disarm_Improved_Disarm|Disarm]]'''</td>
<td style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Shield|Divine Shield]]'''</td>
<td style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Shield_and_Divine_Might|Divine Might]]'''</td>
</tr>
<tr>
<td style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Divine_Grace_and_Dark_Blessing|Grace / Blessing]]'''</td>
<td style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Dragon_Forms|Dragon Forms]]'''</td>
<td style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Evasion_Improved_Evasion|Evasion]]'''</td>
<td style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Spell_Focus_Feats|Spell Focus]]'''</td>
<td style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;">'''[[#Tumble|Tumble]]'''</td>
</tr>
<tr>
<td colspan="5" style="vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px; text-align:center;">'''[[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]'''</td>
</tr>
</table>


<div id="Animal_Companions_and_Familiars" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
== Animal Companions and Familiars ==
Animal Companions and Familiars
</div>


<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<p>
Animal companions and familiars will ALL receive the following, based on their cumulative level.
Animal companions and familiars will ALL receive the following, based on their cumulative level.
</div>
</p>
<div class="sf-content-panel">
=== At every 2 caster levels ===


<table style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:8px; color:#f4efe6;">
<ul>
<tr>
<td style="vertical-align:top; background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">At every 2 caster levels</div>
<ul style="margin:0; padding-left:20px;">
<li>Armour Class +1 per 2 CL</li>
<li>Armour Class +1 per 2 CL</li>
</ul>
</ul></div>
</td>
<div class="sf-content-panel">
<td style="vertical-align:top; background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px;">
=== At every 5 caster levels ===
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">At every 5 caster levels</div>
 
<ul style="margin:0; padding-left:20px;">
<ul>
<li>Attack Bonus +2 per 5 CL</li>
<li>Attack Bonus +2 per 5 CL</li>
<li>Claw Enhancement +1 / 5 CL (to a maximum of +6)</li>
<li>Claw Enhancement +1 / 5 CL (to a maximum of +6)</li>
<li>Regeneration +1 / 5 CL (capped at +5)</li>
<li>Regeneration +1 / 5 CL (capped at +5)</li>
<li>Universal Saving Throw Bonus +1 / 5 CL</li>
<li>Universal Saving Throw Bonus +1 / 5 CL</li>
</ul>
</ul></div>
</td>
<div class="sf-content-panel">
</tr>
=== Resistance to bludgeoning, piercing and slashing damage per CL ===
</table>
 
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; margin-bottom:8px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;">Resistance to bludgeoning, piercing and slashing damage per CL</div>


<table style="width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6;">
<table class="sf-reference-table sf-compact-map">
<tr>
<tr class="sf-table-head">
<th style="background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;">Caster Level</th>
<th scope="col">Caster Level</th>
<th style="background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;">Resistance</th>
<th scope="col">Resistance</th>
</tr>
</tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">1st – 10th CL</td><td style="padding:7px 8px; color:#9fe6bd;">5/-</td></tr>
<tr><th scope="row">1st – 10th CL</th><td>5/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">11th – 20th CL</td><td style="padding:7px 8px; color:#9fe6bd;">10/-</td></tr>
<tr><th scope="row">11th – 20th CL</th><td>10/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">21st – 34th CL</td><td style="padding:7px 8px; color:#9fe6bd;">15/-</td></tr>
<tr><th scope="row">21st – 34th CL</th><td>15/-</td></tr>
<tr><td style="padding:7px 8px; color:#f0d28a;">35th and above</td><td style="padding:7px 8px; color:#9fe6bd;">20/-</td></tr>
<tr><th scope="row">35th and above</th><td>20/-</td></tr>
</table>
</table></div>
</div>


<div id="Devastating_Critical" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;">
== Devastating Critical ==
Devastating Critical
</div>


<div style="background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
It doubles the critical hit damage on a failed fortitude save.
It doubles the critical hit damage on a failed fortitude save.
</div>
</div>


<div id="Disarm_Improved_Disarm" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
<span id="Disarm_Improved_Disarm"></span>
Disarm/Improved Disarm
== Disarm/Improved Disarm ==
</div>


<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
</div>
</div>


<div id="Divine_Shield" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;">
== Divine Shield ==
Divine Shield
</div>


<div style="background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
</div>
</div>


<div id="Divine_Shield_and_Divine_Might" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
<span id="Divine_Shield_and_Divine_Might"></span>
Divine Shield & Divine Might
== Divine Shield & Divine Might ==
</div>


<div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
The duration is 1 turn (10 rounds), no matter the charisma modifier.
The duration is 1 turn (10 rounds), no matter the charisma modifier.
</div>
</div>


<div id="Divine_Grace_and_Dark_Blessing" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
<span id="Divine_Grace_and_Dark_Blessing"></span>
Divine Grace & Dark Blessing
== Divine Grace & Dark Blessing ==
</div>


<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
</div>
</div>


<div id="Dragon_Forms" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;">
== Dragon Forms ==
Dragon Forms
</div>


<div style="background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
The abilities have been lowered by 2:
The abilities have been lowered by 2:
<ul style="margin:6px 0 0 0; padding-left:20px;">
<ul>
<li>46 Strength</li>
<li>46 Strength</li>
<li>30 Constitution</li>
<li>30 Constitution</li>
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</div>
</div>


<div id="Evasion_Improved_Evasion" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
<span id="Evasion_Improved_Evasion"></span>
Evasion/Improved Evasion
== Evasion/Improved Evasion ==
</div>


<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
Do not work while wearing a medium or heavy armor.
Do not work while wearing a medium or heavy armor.
</div>
</div>


<div id="Spell_Focus_Feats" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;">
== Spell Focus Feats ==
Spell Focus Feats
</div>


<div style="background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
In addition to the extra DC bonus, they grant the following:
In addition to the extra DC bonus, they grant the following:
</div>
<table class="sf-reference-table sf-compact-map sf-table">
 
<tr class="sf-table-head">
<table style="width:100%; table-layout:fixed; border-collapse:collapse; background:#19111d; color:#f4efe6; border:1px solid #5b3b78; margin-bottom:8px;">
<th scope="col">Feat</th>
<tr>
<th scope="col">Bonus</th>
<th style="width:32%; background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;">Feat</th>
<th style="background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;">Bonus</th>
</tr>
</tr>
<tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Spell Focus Conjuration.</td>
<th scope="row">Spell Focus Conjuration.</th>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).</td>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).</td>
</tr>
</tr>
<tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Greater Spell Focus Conjuration.</td>
<th scope="row">Greater Spell Focus Conjuration.</th>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).</td>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).</td>
</tr>
</tr>
<tr>
<tr>
<td style="padding:7px 8px; color:#f0d28a;">Epic Spell Focus Conjuration.</td>
<th scope="row">Epic Spell Focus Conjuration.</th>
<td style="padding:7px 8px; color:#f4efe6;">Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).</td>
<td>Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).</td>
</tr>
</tr>
</table>
</table></div>


<div id="Tumble" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
== Tumble ==
Tumble
</div>


<div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
</div>
</div>


<div id="Polymorph_spells_and_feats" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
<span id="Polymorph_spells_and_feats"></span>
Polymorph (spells and feats)
== Polymorph (spells and feats) ==
</div>


<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;">
<div class="sf-content-panel">
<ul style="margin:0; padding-left:20px;">
<ul>
<li>You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.</li>
<li>You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.</li>
<li>Monks can't use their abilities (speed, AC and attacks) while polymorphed.</li>
<li>Monks can't use their abilities (speed, AC and attacks) while polymorphed.</li>
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</ul>
</ul>
</div>
</div>
 
<div class="sf-footerlinks">
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#f4efe6;">
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]
</div>
</div>
</div>
</div>
[[Category:Player Tools]]
[[Category:Player Tools]]
[[Category:Gameplay Changes]]
[[Category:Gameplay Changes]]

Latest revision as of 20:26, 28 October 2026

Character mechanics · Feat reference
Feat Changes

Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.

The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on Custom Weapons.

Choose a feat or mechanic

Animal Companions and Familiars

Animal companions and familiars will ALL receive the following, based on their cumulative level.

At every 2 caster levels

  • Armour Class +1 per 2 CL

At every 5 caster levels

  • Attack Bonus +2 per 5 CL
  • Claw Enhancement +1 / 5 CL (to a maximum of +6)
  • Regeneration +1 / 5 CL (capped at +5)
  • Universal Saving Throw Bonus +1 / 5 CL

Resistance to bludgeoning, piercing and slashing damage per CL

Caster Level Resistance
1st – 10th CL5/-
11th – 20th CL10/-
21st – 34th CL15/-
35th and above20/-

Devastating Critical

It doubles the critical hit damage on a failed fortitude save.

Disarm/Improved Disarm

Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.

Divine Shield

Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.

Divine Shield & Divine Might

The duration is 1 turn (10 rounds), no matter the charisma modifier.

Divine Grace & Dark Blessing

The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.

Dragon Forms

The abilities have been lowered by 2:

  • 46 Strength
  • 30 Constitution
  • 34 Dexterity

Evasion/Improved Evasion

Do not work while wearing a medium or heavy armor.

Spell Focus Feats

In addition to the extra DC bonus, they grant the following:

Feat Bonus
Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Greater Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
Epic Spell Focus Conjuration. Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).

Tumble

A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.

Polymorph (spells and feats)

  • You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
  • Monks can't use their abilities (speed, AC and attacks) while polymorphed.
  • The HP bonus has been removed from all shapes.
  • The AC bonus has been removed from all shapes.
  • The original shape weapon, including the claws, are merged with your weapon, including your gloves.
  • Throwing weapons are currently not usable while polymorphed.