ItsABadger (talk | contribs) (Created page with "On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells. == Global Changes == === Durations === The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds. Extend spell only increases the duration by 50%. As...") |
TorturedCats (talk | contribs) (Updated Spell Changes with collapsible spell dockets and brighter readable card text.) |
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__NOTOC__ | |||
<div style="background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;"> | |||
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;"> | |||
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);"> | |||
SPELL CHANGES | |||
</div> | |||
<div style="margin-top:5px; color:#c9bda9;"> | |||
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references. | |||
</div> | |||
</div> | |||
<div style="background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;"> | |||
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells. | On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells. | ||
</div> | |||
= | <div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;"> | ||
Quick Index | |||
</div> | |||
=== | <table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;"> | ||
<tr> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Global_Changes|Global Changes]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Spells_that_DO_NOT_stack|Do Not Stack]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Spell_Breach_Targets|Spell Breach Targets]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Specific_Spell_Changes|Specific Spell Changes]]'''</td> | |||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Epic_Spell_Changes|Epic Spell Changes]]'''</td> | |||
</tr> | |||
<tr> | |||
<td colspan="5" style="vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px; text-align:center;">'''[[#Custom_Spells|Custom Spells]]'''</td> | |||
</tr> | |||
</table> | |||
=== Long-Lasting Areas of Effects | <div id="Global_Changes" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Global Changes | |||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;"> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;"> | |||
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Durations</div> | |||
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds. | |||
Extend spell only increases the duration by 50%. | |||
Associates durations are halved. | |||
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;"> | |||
{{#info-tooltip: Needs confirmation.}} | |||
</div> | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;"> | |||
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Long-Lasting Areas of Effects</div> | |||
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. | Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. | ||
= | <div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin:12px 0 6px 0;">Counterspelling</div> | ||
Counterspelling is entirely disabled on Sinfar due to its buggy nature. | Counterspelling is entirely disabled on Sinfar due to its buggy nature. | ||
= | </td> | ||
(Acid Fog, Storm of Vengeance, etc.) | </tr> | ||
</table> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Durable AoE Spells | |||
</div> | |||
<div style="background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;"> | |||
(Acid Fog, Storm of Vengeance, etc.){{#info-tooltip: Full list required.}} | |||
These spells hurt everyone in the area, including the caster, depending on PvP settings. | These spells hurt everyone in the area, including the caster, depending on PvP settings. | ||
== | </div> | ||
<div id="Spells_that_DO_NOT_stack" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Spells that DO NOT stack | |||
</div> | |||
<table style="width:100%; border-collapse:collapse; background:#101820; color:#f4efe6; border:1px solid #34577a; margin-bottom:8px;"> | |||
<tr> | |||
<th colspan="3" style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #34577a;">The follow spells do not stack with each other</th> | |||
</tr> | |||
<tr> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Death Armor</td> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Elemental Shield</td> | |||
<td style="width:33%; padding:8px 10px; color:#f0d28a;">Mestil's Acid Sheath</td> | |||
</tr> | |||
<tr> | |||
<td style="padding:8px 10px; color:#f0d28a;">Camouflage</td> | |||
<td style="padding:8px 10px; color:#f0d28a;">Mass Camouflage</td> | |||
<td style="padding:8px 10px;"></td> | |||
</tr> | |||
</table> | |||
<div id="Spell_Breach_Targets" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Spell Breach Targets | |||
</div> | |||
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;"> | |||
Using any kind of Spell Breach can dispel the following spells: | Using any kind of Spell Breach can dispel the following spells: | ||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-bottom:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Greater Spell Mantle | * Greater Spell Mantle | ||
* Spell Mantle | * Spell Mantle | ||
| Line 42: | Line 116: | ||
* Minor Globe of Invulnerability | * Minor Globe of Invulnerability | ||
* Greater Shadow Conjuration: Minor Globe | * Greater Shadow Conjuration: Minor Globe | ||
</td> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Ethreal Visage | * Ethreal Visage | ||
* Ghostly Visage | * Ghostly Visage | ||
| Line 50: | Line 126: | ||
* Protection From Elements | * Protection From Elements | ||
* Resist Elements | * Resist Elements | ||
</td> | |||
<td style="width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;"> | |||
* Endure Elements | * Endure Elements | ||
* Undeath's Eternal Foe | * Undeath's Eternal Foe | ||
| Line 55: | Line 133: | ||
* Negative Energy Protection | * Negative Energy Protection | ||
* Elemental Shield | * Elemental Shield | ||
</td> | |||
</tr> | |||
</table> | |||
= | <div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Dispel Magic Spells | |||
</div> | |||
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;"> | |||
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels. | Dispel DC continues to increase at epic levels, the same way as in pre-epic levels. | ||
</div> | |||
{| class="wikitable mw-collapsible" style="width:100%; background:#181214; color:#f4efe6; border:1px solid #6f5730; margin:9px 0 8px 0;" | |||
! id="Specific_Spell_Changes" style="background:#2a2113; color:#d8b46a; font-family:Georgia,serif; font-size:21px; text-align:left; padding:9px 12px; border-bottom:1px solid #6f5730;" | Specific Spell Changes | |||
|- | |||
| style="background:#0f0b0d; color:#f4efe6; padding:10px 12px;" | | |||
<div style="background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected. | |||
</div> | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;"> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Amplify</div> | |||
Grants +10 listen. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Aura vs Alignment</div> | |||
Damage reduced to 1d4 + 1. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Battle tide</div> | |||
Allows a will save to avoid the negative effects of stepping into the aura. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Blackstaff</div> | |||
Gives +6 enhancement bonus to the quarterstaff and makes it cast Lesser spell breach on a successful hit. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Blade Thirst</div> | |||
Grants +6 enhancement bonus to a slashing weapon. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Clairaudience/Clairvoyance</div> | |||
Grants +5 to spot AND listen. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Creeping Doom</div> | |||
Lasts 8 rounds.<br> | |||
20 Damage on initial entry, and d6*number of rounds remaining in the cloud. Cumulative damage total over all targets in the cloud is still 1000. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Death Armor</div> | |||
The damage shield damage is equal to 1d4. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Displacement</div> | |||
Grants 30% concealment. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Divine Favor</div> | |||
Grants +1 AB and damage per 5 levels to a maximum of +3. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Divine Power</div> | |||
Grants +6 strength, and +1 temporary HP/caster level. Does not stack beyond +12 strength from item bonuses. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Drown</div> | |||
Damage is equal to 60% of the targets current HP. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Elemental Shield</div> | |||
The damage shield damage is equal to 1d4 + 1 per 3 caster level. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Flame Arrow</div> | |||
The number of arrows is capped at 5. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Gate</div> | |||
There is no longer a need to cast Protection versus Evil as the summoned Balor will always be at the summoner's command for the duration of the spell. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Greater Stoneskin</div> | |||
Grants +5 soak 10 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 100 damage. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Isaac's Lesser Missile storm</div> | |||
Each missile does 2d6 damage.<br> | |||
Each missile has a 40% chance of hitting each target within the area of effect. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Isaac's Greater Missle Storm</div> | |||
Each missile has 40% of chance of hitting each target in the area of effect. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Ice Storm</div> | |||
The cold damage is capped at 10d6. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Implosion</div> | |||
The DC bonus has been removed and has been lowered by 5. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Keen Edge</div> | |||
The duration is changed to 2 round per caster level. It works with all types of melee weapons, not just Slashing weapons. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Mestil's Acid Sheath</div> | |||
The damage shield damage is equal to 1d4 + 2 per 3 caster levels. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Nature's Balance</div> | |||
Breaches 2 spells from all enemies in the area of effect. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Negative Energy burst</div> | |||
The strength penalty is capped at -4. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Premonition</div> | |||
Grants +5 soak 15 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 150 damage. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Santuary, Greater Sanctuary</div> | |||
The duration is set to 18 seconds, and it is absolutely impossible to detect the user; save for by party.<br> | |||
There is a 15 second cool-down timer to be able to cast the spell again. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">See Invisibility</div> | |||
Lasts 2 turns/level/ | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Stoneskin</div> | |||
Grants +5 soak 5 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 50 damage. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Storm of Vengeance</div> | |||
Lasts 8 rounds. 3d6 acid + 50% chance of 6d6 electrical damage. 3d6 acid + 6d6 electrical damage, and stun for two rounds on a failed reflex save. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Tenser's Transformation</div> | |||
The transformation is still a polymorph, but the original appearance of the character is preserved. Due to the polymorph effect; you will not be able to cast spells, or use items for the spell's duration. | |||
* Sets strength to 20, dexterity to 22, and constitution to 18. | |||
* Grants 1 Attack per round per 15 levels. You can't have more than 4 base attacks per round. | |||
* Grants 1 AB per two caster levels. | |||
* Grants +5 to fortitude. | |||
* Maximize, Empower & Extend are disactivated for this spell. (Even if they relocate the spell to sup spell slots, it won't have any effect) | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Time Stop</div> | |||
Creates an area of effect where only the caster can control things. Archers can not shoot someone in the zone, only the caster can cast spells in the this zone. If you enter this zone, your time gets stopped. Duration is 4.5 seconds. There is a 9 seconds cool down before the spell can be casted again. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">True Seeing</div> | |||
The duration is set to 3 rounds. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">True Strike</div> | |||
The duration is set to 6 seconds. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Searing Light</div> | |||
d6 instead of d8 and d4 instead of d6. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Word of Faith</div> | |||
A will save has been added. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Wounding whispers</div> | |||
The damage shield damage is equal to 1d4 + 1 per 2 caster level. | |||
</td> | |||
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Improved Invisibility</div> | |||
Grants an invisibility effect that fades when attacking. This effect returns at the beginning of every round. No concealment. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">AC Spells</div> | |||
Magic Vestment, Barkskin, Shield, Shield of Faith, Shadow Shield: The AC bonus is capped at 1/6 of your character level.<br> | |||
* Magic Vestment applies to the character, and not the armor/shield. Can not be applied to armor/shields. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Invisibility Spells</div> | |||
Invisibility, Invisibility Sphere, Improved Invisibility: Duration is changed to 1 round per caster level.<br> | |||
* Invisibility Sphere: also holds to those that were present at the time of casting, even if they exit the aura. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Lesser Spell Breach, Greater Spell Breach, Mordenkainen's Disjunction</div> | |||
The number of spells that can be breached has been halved. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Heal, Harm, Mass Heal, Greater restoration, Resurrection</div> | |||
Heal, Harm, and Mass Heal restore HP equal to half of what the target is missing up to 250.<br> | |||
* Greater Restoration removes negative status effects as well as replenishes half of the HP missing up to 250.<br> | |||
* Resurrection revives a dead target, and restores 50% of it's HP. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Evard's Black Tentacles, Bigby's Grasping Hand, Bigby's Crushing Hand</div> | |||
The grapple check is equal to the caster ability modifier (4 for Evard's black tentacles) + the caster level + the size modifier of the hand or the tentacle (4) + 1d20 versus the target strength modifier x 2 + the target BAB + the targets size modifier + 1d20. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Bigby's Interposing hand, Bigby's forceful Hand, Bigby's Grasping Hand, Bigby's Clenched Fist, Bigby's Crushing Hand</div> | |||
All bigbys now have a to-hit check.<br> | |||
The to-hit check is a reflex save. | |||
</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2" style="vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;">Bigby's Interposing hand</div> | |||
The AB penality is changed to -4. | |||
</td> | |||
</tr> | |||
</table> | |||
|} | |||
<div id="Epic_Spell_Changes" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Spell Changes | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Mage Armor | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
* Grants a total of +16 AC. | |||
* The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC. | |||
* Only the dodge bonus stacks with the AC granted from items. | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Warding | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
* Grants 20 damage resistance per caster level. | |||
* The power of the damage resistance is 30 / +10. | |||
* The duration is 1 turn. | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Dragon Knight | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
Dragon depends on alignment and class in the case of palemaster. | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-top:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Conjuration Focus Bonuses''' | |||
* Spell Focus Conjuration: +2 con, dex, str, duration x2. | |||
* Greater Spell Focus Conjuraton: +4 con, dex, str, duration x3. | |||
* Epic Spell Focus Conjuration: +6 con, dex, str, duration x4. | |||
* Dragon is hasted. | |||
* Dragon is immune to Word of Faith. | |||
* Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | |||
</td> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Basic Dragons''' | |||
A level 25 dragon will join the caster. | |||
* Good Alignment = Silver Dragon. | |||
* Neutral Alignment = Amethyst Dragon. | |||
* Evil Alignment = Black Dragon. | |||
* Palemaster +10 = Dracolich. | |||
</td> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Epic Dragons''' | |||
A level 40 dragon will join the caster. | |||
* Cleric = Lvl 40, at least 30 wis. | |||
* Druid = lvl 40, at least 30 wis. | |||
* Palemaster = lvl 30, at least 30 either cha/int/wis. | |||
* Sorcerer = lvl 40, at least 30 cha. | |||
* Wizard = lvl 40, at least 30 int. | |||
</td> | |||
</tr> | |||
</table> | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Epic Mummy Dust | |||
</div> | |||
<div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them. | |||
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-top:8px;"> | |||
<tr> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Conjuration Focus Bonuses''' | |||
* Spell Focus Conjuration: +2 con, +2 dex, +1 reg. | |||
* Greater Spell Focus Conjuration: +4 con, +4 dex, +2 reg. | |||
* Epic Spell Focus Conjuration: +8 con, +4 dex, +4 reg. | |||
* The construct/mummy is immune to Word of Faith. | |||
* Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points. | |||
</td> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Basic: lvl 21 Construct/Mummy''' | |||
* Cleric = Clay Golem. | |||
* Druid = Topiary Guardian. | |||
* Palemaster = Mummy. | |||
* Wizard/Sorcerer = Iron Golem. | |||
</td> | |||
<td style="width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;"> | |||
'''Epic: lvl 40 Construct/Mummy''' | |||
* Cleric, lvl 40 & at least 25 wis = Stone Golem. | |||
* Druid, lvl 40 & at least 25 wis = Epic Topiary Guardian. | |||
* Palemaster, lvl 30 & at least 25 int/cha/wis = Mummy Lord. | |||
* Wizard/Sorcerer, lvl 40 & at least 25 int/cha = Mithril Golem. | |||
</td> | |||
</tr> | |||
</table> | |||
</div> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; background:#111a12; color:#f4efe6; border:1px solid #446b35; margin:9px 0 8px 0;" | |||
! id="Custom_Spells" style="background:#183618; color:#d8b46a; font-family:Georgia,serif; font-size:21px; text-align:left; padding:9px 12px; border-bottom:1px solid #446b35;" | Custom Spells | |||
|- | |||
| style="background:#0f0b0d; color:#f4efe6; padding:10px 12px;" | | |||
<div style="background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;"> | |||
There is a variety of custom spells made for Sinfar, withe possibility to add more. | |||
The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells [https://nwn.sinfar.net/custom_spells_list.php here]. | |||
</div> | |||
<div style="background:#181214; border-left:4px solid #d8b46a; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;"> | |||
The following custom spell list has been transcribed into searchable text so players can use browser search to find spell names, descriptions, class access, and spell levels. | |||
</div> | |||
<div style="font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Custom Spell List | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Disrobe</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 2 · Cleric: 2 · Druid: 2 · Wizard / Sorcerer: 2</div> | |||
Target creature must make a reflex save or be disrobed of their armor or clothing. Friendly targets receive a consent dialogue instead. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Unhallowed Soil</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 5 · Wizard / Sorcerer: 6</div> | |||
A large glyph forms on the ground, radiating a fell dark power. For each round a living creature remains in the field, they take 3d6 negative damage. For each round an undead remains in the field, they gain 2d6 temp HP up to a maximum of 100. Creatures warded from negative energy are neither harmed nor healed by this effect. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Burst of Glacial Wrath</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 9 · Druid: 9 · Wizard / Sorcerer: 9</div> | |||
You create a cone of icy energy that flash-freezes any creatures within the spell's area. The spell deals 1d8 points of cold damage per caster level (maximum 20d8 points, but will not reduce the target lower than 1 hit point), with a fortitude save reducing that by half. Those failing are encased in ice for 1 round / 8 caster levels (modified by the target creatures size, larger creatures break free sooner). Creatures turned to ice in this fashion gain DR 40/-, and immunity to cold, fire, and electricity until the effects wear off. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Cacophonic Burst</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 5 · Wizard / Sorcerer: 6</div> | |||
You cause a burst of low, discordant noise to erupt at the chosen location. It deals 4d6 points of sonic damage plus 1d6 per 4 caster levels (maximum 14d6) to all creatures within the area. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Wind Wall</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 4 · Wizard / Sorcerer: 4</div> | |||
You manipulate the element of air to form a wall directly in front of you. Anything passing through the wall must make a fortitude save or be knocked down. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Swap Gender</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 4 · Wizard / Sorcerer: 4</div> | |||
Casting this spell immediately swaps the gender of the subject. If male, they become female, and vice versa. If the target is shemale, they will instead become a male with female pubic parts. Hermaphrodites and creatures that do not have normal humanoid genders are unaffected. If cast upon a hostile target, the target must roll a will save to avoid the spell, but friendly targets receive a consent dialog. Casting this on the self with automatically succeed. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Wall of Greater Dispel Magic</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 8</div> | |||
You create a wall of magical energy. Creatures passing through a Wall of Greater Dispel Magic are subject to a Greater Dispel Magic spell at the caster level of the creator of the wall. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Wall of Dispel Magic</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 5</div> | |||
You create a wall of magical energy. Creatures passing through a Wall of Dispel Magic are subject to a Dispel Magic spell at the caster level of the creator of the wall. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Synthesis</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 8</div> | |||
You cause nearby friendly targets to flourish with attunement to nature, granting +6 regeneration and 4 temporary HP per 3 caster levels for 1 round / 2 levels. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Tree Shape</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 4 · Ranger: 4</div> | |||
You assume the form of a large tree. While this spell is in effect, you take the form of a tree for 1 turn/level. While in tree form, you are treated as invisible and you lose all of your AC. Any movement or action you make other than speaking dispels the transformation and instantly reveals you. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Crushing Despair</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 3 · Wizard / Sorcerer: 4</div> | |||
An invisible cone of despair causes great sadness in any enemies that fail a will save. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Symbol of Sleep</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 8 · Wizard / Sorcerer: 8</div> | |||
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of sleep causes all creatures within a 5 meter radius of the symbol to fall into a catatonic slumber for 2 turns if they fail a will saving throw against mind spells. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Symbol of Death</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 8 · Wizard / Sorcerer: 8</div> | |||
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death instantly kills all enemies in a 5 meter radius unless they succeed a fortitude save. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Slow Time</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 8</div> | |||
The caster is able to bend the sands of time, creating a suspension of time in the area around them. All enemy creatures who come within the radius of the spell are subject to the effects of a Slow spell. Friendly creatures become harder to hit as they move faster than their enemies, and projectiles and objects entering the zone seem to move at a slower rate. Non-hostile creatures are thus granted 40% concealment to melee attacks and 75% concealment to ranged attacks. The area of effect will remain for 8 seconds before dispersing, returning the flow of time to normal. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Greater Life Shift</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 7</div> | |||
The target creature is healed for 10 HPs/level, to a maximum of 250, or half their wounds, whichever is smaller. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Bladeweave</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 2 · Ranger: 2</div> | |||
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster's abilities. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Life Shift</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 5</div> | |||
The target creature is healed of 4d8 points of damage, +1 point per caster level to a maximum of +20. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Mage Hand</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 0 · Wizard / Sorcerer: 0</div> | |||
You point your finger at an object weighing up to 5 pounds and can lift it at a distance, bringing it to you. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Body of the Sun</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 5 · Druid: 5</div> | |||
By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per eight caster levels (maximum 5d4) to every creature that attacks you. This spell does not stack with other damage shield effects that deals this. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Incinerating Pillar</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 5</div> | |||
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of fire damage per 2 caster levels (to a maximum of 10d6). Enemies that make a fortitude save take half damage and avoid being stunned for 1 round. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Raging Inferno</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 8</div> | |||
All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Disintegrate</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 9</div> | |||
You direct a ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 1d6 points of magic damage per caster level (to a maximum of 40d6). A creature that makes a successful Fortitude save is partially affected, taking only half damage to a maximum of 20d6 points of magic damage. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Burning Bonds</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 4</div> | |||
A wave of fiery chains assails enemies within the area of effect. The chains deal 1d8 fire damage for every 3 caster levels, to a maximum of 5d8. Failing a will save, creatures become coiled and are not able to move or attack for 2 rounds. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Joyful Noise</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 2</div> | |||
This spell provides immunity to silence spells or effects for 60 seconds to friendly targets in a large area. The feats Lasting Inspiration and Lingering Song affect this spell as if it was a bard song. The target cannot be deafened or silenced to be affected by the immunity. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Corpse Explosion</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 4</div> | |||
Places a curse upon the subject that lasts for 15 seconds. If the subject dies within that time, their corpse explodes, dealing 1d6 Bludgeoning damage per caster level, to a maximum based on creature size, to all enemies in the area of effect. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Wings of the Phoenix</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 9</div> | |||
You mark a friendly target with a powerful influence. If the subject dies within 3 rounds of casting this spell, they will be revived 6 seconds later at half health and up to 200 hit points. Subjects revived by this spell have +4 AB and 10/- DR for 6 rounds. This spell cannot be cast on yourself. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Bodak's Glare</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 7</div> | |||
You target a creature within range. That creature dies instantly unless it succeeds on a Fortitude save. If you slay a humanoid creature with this attack, failing a will save it will return as a bodak under your control. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Greater Shout</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 4 · Wizard / Sorcerer: 5</div> | |||
The caster emits a cone of sound waves 60' long that deals 10d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 4d6 rounds, and stunned for one round. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Flamespear</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 4</div> | |||
Flamespear creates a blast of fire that reaches 100 feet from the casters hands. The spear ignites targets in its path, dealing 1d8 points of fire damage per 2 caster levels, up to a maximum of 10d8. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Fireburst</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 2</div> | |||
Fireburst evokes flames all around the caster that extend to 5 feet away. All creatures within this 5-foot radius take 1d8 points of fire damage per caster level, to a maximum of 5d8, unless a reflex saving throw is made for half damage. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Burning Tempest</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 9 · Wizard / Sorcerer: 9</div> | |||
The area around you is lit ablaze by inferno. Each round, all enemies within the area of effect take 3d6 points of fire damage. Those who fail a Reflex save take an additional 6d6 points of fire damage and are stunned for 2 rounds. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Blizzard</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 7 · Wizard / Sorcerer: 9</div> | |||
Immediately upon completion of this spell, a powerful blizzard erupts in the area. Temperatures in the area drop to below freezing and visibility is reduced to zero, making Spot, Search, and Listen checks and all ranged attacks difficult if not impossible. Creatures unprotected from the cold must make a Fortitude save or take 2d8 points of nonlethal cold damage every round. Movement within the area is impeded by powerful winds. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Greater Fireburst</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 7</div> | |||
This spell functions like Fireburst, except that it affects creatures within 15 feet of you and deals a maximum of 20d6 points of fire damage to each one. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Shards of Winter</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 6 · Wizard / Sorcerer: 6</div> | |||
Dozens of razor-sharp shards of ice fly towards the target. The target creature must make a fortitude save or take 10d8 points of cold damage, +1 point per 2 caster levels. If they succeed, they take half damage. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Shout</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 3 · Wizard / Sorcerer: 3</div> | |||
The caster emits a cone of sound waves 30' long dealing 5d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 2d6 rounds. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Open / Close</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 0 · Wizard / Sorcerer: 0</div> | |||
This spell allows you to open, close, or interact with simple objects at a distance. If anything resists this activity (such as anything locking the object in it's current position), the spell fails. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Baleful Polymorph</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 4 · Wizard / Sorcerer: 5</div> | |||
The caster is able to turn one other person into one of the following forms: sheep, chicken, squirrel, frog, puppy. This effect lasts for 1 round/caster level. If cast on a friendly target, a consent dialog will appear. Otherwise, a successful fortitude save negates the change, and a successful will save will allow a changed target to function normally still, within the constraints of the form. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Mass Light</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 2 · Cleric: 2 · Druid: 2 · Paladin: 2 · Ranger: 2 · Wizard / Sorcerer: 2</div> | |||
All creatures within range of the caster (Including the caster) become affected as per the Light spell. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">False Life</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 2</div> | |||
False Life allows the caster to use necromantic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per 2 caster levels. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Hypothermia</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 4 · Druid: 3</div> | |||
The subject takes 1d4 points of cold damage per caster level (maximum 12d4) and becomes fatigued for 1 round/level. A fatigued creature suffers a -2 penalty to Strength and Dexterity, and moves slower. A successful Fortitude save halves the damage and negates the fatigue. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Choir of Recovery</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Cleric: 9</div> | |||
This spell serves as a Mass version of the Raise Dead spell. Every friendly corpse within the radius is resurrected at 1 hit point. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Blighted Vines</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 5</div> | |||
A field of long vines sprout up from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a fortitude saving throw or become paralyzed by the grappling vine. The field contains 1d4 vines + 1 per 2 caster levels. The vines are randomly spread out over the area of effect allowing no more than half of the vines to reach a single target in any given round. The inability of the vines to target small creatures makes all small creatures completely immune to the spell's effects. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Land Womb</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 7</div> | |||
You call upon the earth to conceal you from danger for a short period of time. Casting this spell makes you completely undetectable from anyone for 3 rounds (18 seconds). | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Hail of Fire</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 5 · Wizard / Sorcerer: 4</div> | |||
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of fire damage. Hail of Fire will do an additional 1d6 fire damage per additional 3 caster levels, up to 10d6. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Body of True Flame</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Wizard / Sorcerer: 8</div> | |||
You temporarily draw upon the power of a Fire Elemental. Doing so grants you immunity to fire damage and 50% vulnerability to cold damage. | |||
</div> | |||
<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Fascinate</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 2</div> | |||
Every hostile creature within the radius must make a Will save (DC = 1/2 bard level + 1/2 perform skill). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed 3 rounds. If a creature is attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard. Lingering Song and Lasting Inspiration affect the duration on this ability. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Falsify Self</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 6 · Wizard / Sorcerer: 6</div> | |||
The caster temporarily creates an exact (but false) image of themselves where they stand with 1/4 of their current hit points. The image then attacks the nearest enemy, though deals no damage. For as long as the image exists, the caster remains invisible and untargetable. Any hostile action performed by the caster will automatically break the spell (thus destroying the image), and if the false image is destroyed, the spell will fail. Onlookers may roll a will save to disbelieve the image, rendering the spell inert to that person if successful. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Ice Wall</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Druid: 4 · Wizard / Sorcerer: 4</div> | |||
You manipulate the element of ice to form a wall with 50 HP (+5 per caster level, maximum 250HP) directly in front of you. Nothing can pass or attack through the wall, but it can be destroyed and ranged can shoot over it. The wall will remain for 1 round per caster level or until it is destroyed. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Song of Discord</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 5</div> | |||
This spell causes creatures within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbour may wander about aimlessly or stand around dumbfounded. The duration of this spell is affected by Lingering Song and Lasting Inspiration. | |||
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<div style="background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;">Mirror Image</div> | |||
<div style="color:#8fc6ff; margin:3px 0 6px 0;">Bard: 4 · Wizard / Sorcerer: 5</div> | |||
You create 1d4 illusory images of yourself, plus one image per 5 caster levels, capping at 8 images. Enemies cannot distinguish between the real you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear. (Note: a character with a lot of VFXs will have a reduced number of images spawned.) | |||
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[[Main Page|Return to Main Page]] · [[Class Changes]] · [[Feat Changes]] · [[PvP Changes]] · [[Class Bonuses]] | |||
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[[Category:Player Tools]] | |||
[[Category:Gameplay Changes]] | |||
Latest revision as of 21:20, 29 June 2026
SPELL CHANGES
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references.
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells.
Quick Index
| Global Changes | Do Not Stack | Spell Breach Targets | Specific Spell Changes | Epic Spell Changes |
| Custom Spells | ||||
Global Changes
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Durations
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds. Extend spell only increases the duration by 50%. Associates durations are halved.
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Long-Lasting Areas of Effects
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities. Counterspelling
Counterspelling is entirely disabled on Sinfar due to its buggy nature. |
Durable AoE Spells
(Acid Fog, Storm of Vengeance, etc.)
These spells hurt everyone in the area, including the caster, depending on PvP settings.
Spells that DO NOT stack
| The follow spells do not stack with each other | ||
|---|---|---|
| Death Armor | Elemental Shield | Mestil's Acid Sheath |
| Camouflage | Mass Camouflage | |
Spell Breach Targets
Using any kind of Spell Breach can dispel the following spells:
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Dispel Magic Spells
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels.
| Specific Spell Changes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected.
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Epic Spell Changes
Epic Mage Armor
- Grants a total of +16 AC.
- The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC.
- Only the dodge bonus stacks with the AC granted from items.
Epic Warding
- Grants 20 damage resistance per caster level.
- The power of the damage resistance is 30 / +10.
- The duration is 1 turn.
Epic Dragon Knight
Dragon depends on alignment and class in the case of palemaster.
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Conjuration Focus Bonuses
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Basic Dragons A level 25 dragon will join the caster.
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Epic Dragons A level 40 dragon will join the caster.
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Epic Mummy Dust
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them.
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Conjuration Focus Bonuses
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Basic: lvl 21 Construct/Mummy
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Epic: lvl 40 Construct/Mummy
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| Custom Spells |
|---|
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There is a variety of custom spells made for Sinfar, withe possibility to add more. The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells here. The following custom spell list has been transcribed into searchable text so players can use browser search to find spell names, descriptions, class access, and spell levels. Custom Spell List Disrobe
Bard: 2 · Cleric: 2 · Druid: 2 · Wizard / Sorcerer: 2
Target creature must make a reflex save or be disrobed of their armor or clothing. Friendly targets receive a consent dialogue instead. Unhallowed Soil
Cleric: 5 · Wizard / Sorcerer: 6
A large glyph forms on the ground, radiating a fell dark power. For each round a living creature remains in the field, they take 3d6 negative damage. For each round an undead remains in the field, they gain 2d6 temp HP up to a maximum of 100. Creatures warded from negative energy are neither harmed nor healed by this effect. Burst of Glacial Wrath
Cleric: 9 · Druid: 9 · Wizard / Sorcerer: 9
You create a cone of icy energy that flash-freezes any creatures within the spell's area. The spell deals 1d8 points of cold damage per caster level (maximum 20d8 points, but will not reduce the target lower than 1 hit point), with a fortitude save reducing that by half. Those failing are encased in ice for 1 round / 8 caster levels (modified by the target creatures size, larger creatures break free sooner). Creatures turned to ice in this fashion gain DR 40/-, and immunity to cold, fire, and electricity until the effects wear off. Cacophonic Burst
Bard: 5 · Wizard / Sorcerer: 6
You cause a burst of low, discordant noise to erupt at the chosen location. It deals 4d6 points of sonic damage plus 1d6 per 4 caster levels (maximum 14d6) to all creatures within the area. Wind Wall
Druid: 4 · Wizard / Sorcerer: 4
You manipulate the element of air to form a wall directly in front of you. Anything passing through the wall must make a fortitude save or be knocked down. Swap Gender
Bard: 4 · Wizard / Sorcerer: 4
Casting this spell immediately swaps the gender of the subject. If male, they become female, and vice versa. If the target is shemale, they will instead become a male with female pubic parts. Hermaphrodites and creatures that do not have normal humanoid genders are unaffected. If cast upon a hostile target, the target must roll a will save to avoid the spell, but friendly targets receive a consent dialog. Casting this on the self with automatically succeed. Wall of Greater Dispel Magic
Wizard / Sorcerer: 8
You create a wall of magical energy. Creatures passing through a Wall of Greater Dispel Magic are subject to a Greater Dispel Magic spell at the caster level of the creator of the wall. Wall of Dispel Magic
Wizard / Sorcerer: 5
You create a wall of magical energy. Creatures passing through a Wall of Dispel Magic are subject to a Dispel Magic spell at the caster level of the creator of the wall. Synthesis
Druid: 8
You cause nearby friendly targets to flourish with attunement to nature, granting +6 regeneration and 4 temporary HP per 3 caster levels for 1 round / 2 levels. Tree Shape
Druid: 4 · Ranger: 4
You assume the form of a large tree. While this spell is in effect, you take the form of a tree for 1 turn/level. While in tree form, you are treated as invisible and you lose all of your AC. Any movement or action you make other than speaking dispels the transformation and instantly reveals you. Crushing Despair
Bard: 3 · Wizard / Sorcerer: 4
An invisible cone of despair causes great sadness in any enemies that fail a will save. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Symbol of Sleep
Cleric: 8 · Wizard / Sorcerer: 8
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of sleep causes all creatures within a 5 meter radius of the symbol to fall into a catatonic slumber for 2 turns if they fail a will saving throw against mind spells. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time. Symbol of Death
Cleric: 8 · Wizard / Sorcerer: 8
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death instantly kills all enemies in a 5 meter radius unless they succeed a fortitude save. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time. Slow Time
Wizard / Sorcerer: 8
The caster is able to bend the sands of time, creating a suspension of time in the area around them. All enemy creatures who come within the radius of the spell are subject to the effects of a Slow spell. Friendly creatures become harder to hit as they move faster than their enemies, and projectiles and objects entering the zone seem to move at a slower rate. Non-hostile creatures are thus granted 40% concealment to melee attacks and 75% concealment to ranged attacks. The area of effect will remain for 8 seconds before dispersing, returning the flow of time to normal. Greater Life Shift
Wizard / Sorcerer: 7
The target creature is healed for 10 HPs/level, to a maximum of 250, or half their wounds, whichever is smaller. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost. Bladeweave
Bard: 2 · Ranger: 2
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster's abilities. Life Shift
Wizard / Sorcerer: 5
The target creature is healed of 4d8 points of damage, +1 point per caster level to a maximum of +20. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost. Mage Hand
Bard: 0 · Wizard / Sorcerer: 0
You point your finger at an object weighing up to 5 pounds and can lift it at a distance, bringing it to you. Body of the Sun
Cleric: 5 · Druid: 5
By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per eight caster levels (maximum 5d4) to every creature that attacks you. This spell does not stack with other damage shield effects that deals this. Incinerating Pillar
Wizard / Sorcerer: 5
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of fire damage per 2 caster levels (to a maximum of 10d6). Enemies that make a fortitude save take half damage and avoid being stunned for 1 round. Raging Inferno
Wizard / Sorcerer: 8
All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). Disintegrate
Wizard / Sorcerer: 9
You direct a ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 1d6 points of magic damage per caster level (to a maximum of 40d6). A creature that makes a successful Fortitude save is partially affected, taking only half damage to a maximum of 20d6 points of magic damage. Burning Bonds
Wizard / Sorcerer: 4
A wave of fiery chains assails enemies within the area of effect. The chains deal 1d8 fire damage for every 3 caster levels, to a maximum of 5d8. Failing a will save, creatures become coiled and are not able to move or attack for 2 rounds. Joyful Noise
Bard: 2
This spell provides immunity to silence spells or effects for 60 seconds to friendly targets in a large area. The feats Lasting Inspiration and Lingering Song affect this spell as if it was a bard song. The target cannot be deafened or silenced to be affected by the immunity. Corpse Explosion
Wizard / Sorcerer: 4
Places a curse upon the subject that lasts for 15 seconds. If the subject dies within that time, their corpse explodes, dealing 1d6 Bludgeoning damage per caster level, to a maximum based on creature size, to all enemies in the area of effect. Wings of the Phoenix
Cleric: 9
You mark a friendly target with a powerful influence. If the subject dies within 3 rounds of casting this spell, they will be revived 6 seconds later at half health and up to 200 hit points. Subjects revived by this spell have +4 AB and 10/- DR for 6 rounds. This spell cannot be cast on yourself. Bodak's Glare
Cleric: 7
You target a creature within range. That creature dies instantly unless it succeeds on a Fortitude save. If you slay a humanoid creature with this attack, failing a will save it will return as a bodak under your control. Greater Shout
Bard: 4 · Wizard / Sorcerer: 5
The caster emits a cone of sound waves 60' long that deals 10d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 4d6 rounds, and stunned for one round. Flamespear
Wizard / Sorcerer: 4
Flamespear creates a blast of fire that reaches 100 feet from the casters hands. The spear ignites targets in its path, dealing 1d8 points of fire damage per 2 caster levels, up to a maximum of 10d8. Fireburst
Wizard / Sorcerer: 2
Fireburst evokes flames all around the caster that extend to 5 feet away. All creatures within this 5-foot radius take 1d8 points of fire damage per caster level, to a maximum of 5d8, unless a reflex saving throw is made for half damage. Burning Tempest
Druid: 9 · Wizard / Sorcerer: 9
The area around you is lit ablaze by inferno. Each round, all enemies within the area of effect take 3d6 points of fire damage. Those who fail a Reflex save take an additional 6d6 points of fire damage and are stunned for 2 rounds. Blizzard
Druid: 7 · Wizard / Sorcerer: 9
Immediately upon completion of this spell, a powerful blizzard erupts in the area. Temperatures in the area drop to below freezing and visibility is reduced to zero, making Spot, Search, and Listen checks and all ranged attacks difficult if not impossible. Creatures unprotected from the cold must make a Fortitude save or take 2d8 points of nonlethal cold damage every round. Movement within the area is impeded by powerful winds. Greater Fireburst
Wizard / Sorcerer: 7
This spell functions like Fireburst, except that it affects creatures within 15 feet of you and deals a maximum of 20d6 points of fire damage to each one. Shards of Winter
Druid: 6 · Wizard / Sorcerer: 6
Dozens of razor-sharp shards of ice fly towards the target. The target creature must make a fortitude save or take 10d8 points of cold damage, +1 point per 2 caster levels. If they succeed, they take half damage. Shout
Bard: 3 · Wizard / Sorcerer: 3
The caster emits a cone of sound waves 30' long dealing 5d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 2d6 rounds. Open / Close
Bard: 0 · Wizard / Sorcerer: 0
This spell allows you to open, close, or interact with simple objects at a distance. If anything resists this activity (such as anything locking the object in it's current position), the spell fails. Baleful Polymorph
Bard: 4 · Wizard / Sorcerer: 5
The caster is able to turn one other person into one of the following forms: sheep, chicken, squirrel, frog, puppy. This effect lasts for 1 round/caster level. If cast on a friendly target, a consent dialog will appear. Otherwise, a successful fortitude save negates the change, and a successful will save will allow a changed target to function normally still, within the constraints of the form. Mass Light
Bard: 2 · Cleric: 2 · Druid: 2 · Paladin: 2 · Ranger: 2 · Wizard / Sorcerer: 2
All creatures within range of the caster (Including the caster) become affected as per the Light spell. False Life
Wizard / Sorcerer: 2
False Life allows the caster to use necromantic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per 2 caster levels. Hypothermia
Cleric: 4 · Druid: 3
The subject takes 1d4 points of cold damage per caster level (maximum 12d4) and becomes fatigued for 1 round/level. A fatigued creature suffers a -2 penalty to Strength and Dexterity, and moves slower. A successful Fortitude save halves the damage and negates the fatigue. Choir of Recovery
Cleric: 9
This spell serves as a Mass version of the Raise Dead spell. Every friendly corpse within the radius is resurrected at 1 hit point. Blighted Vines
Druid: 5
A field of long vines sprout up from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a fortitude saving throw or become paralyzed by the grappling vine. The field contains 1d4 vines + 1 per 2 caster levels. The vines are randomly spread out over the area of effect allowing no more than half of the vines to reach a single target in any given round. The inability of the vines to target small creatures makes all small creatures completely immune to the spell's effects. Land Womb
Druid: 7
You call upon the earth to conceal you from danger for a short period of time. Casting this spell makes you completely undetectable from anyone for 3 rounds (18 seconds). Hail of Fire
Druid: 5 · Wizard / Sorcerer: 4
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of fire damage. Hail of Fire will do an additional 1d6 fire damage per additional 3 caster levels, up to 10d6. Body of True Flame
Wizard / Sorcerer: 8
You temporarily draw upon the power of a Fire Elemental. Doing so grants you immunity to fire damage and 50% vulnerability to cold damage. Fascinate
Bard: 2
Every hostile creature within the radius must make a Will save (DC = 1/2 bard level + 1/2 perform skill). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed 3 rounds. If a creature is attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard. Lingering Song and Lasting Inspiration affect the duration on this ability. Falsify Self
Bard: 6 · Wizard / Sorcerer: 6
The caster temporarily creates an exact (but false) image of themselves where they stand with 1/4 of their current hit points. The image then attacks the nearest enemy, though deals no damage. For as long as the image exists, the caster remains invisible and untargetable. Any hostile action performed by the caster will automatically break the spell (thus destroying the image), and if the false image is destroyed, the spell will fail. Onlookers may roll a will save to disbelieve the image, rendering the spell inert to that person if successful. Ice Wall
Druid: 4 · Wizard / Sorcerer: 4
You manipulate the element of ice to form a wall with 50 HP (+5 per caster level, maximum 250HP) directly in front of you. Nothing can pass or attack through the wall, but it can be destroyed and ranged can shoot over it. The wall will remain for 1 round per caster level or until it is destroyed. Song of Discord
Bard: 5
This spell causes creatures within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbour may wander about aimlessly or stand around dumbfounded. The duration of this spell is affected by Lingering Song and Lasting Inspiration. Mirror Image
Bard: 4 · Wizard / Sorcerer: 5
You create 1d4 illusory images of yourself, plus one image per 5 caster levels, capping at 8 images. Enemies cannot distinguish between the real you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear. (Note: a character with a lot of VFXs will have a reduced number of images spawned.) |