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NOTOC | |||
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CLASS CHANGES | |||
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Class progression changes and unique class ability adjustments. | |||
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The following is a list of changes made specifically to class progression or unique class abilities. | The following is a list of changes made specifically to class progression or unique class abilities. | ||
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== Arcane Archer == | Quick Index | ||
Arrow of Death: The DC has been changed to 20 + 1 Per Arcane Archer level. | </div><table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;"> | ||
<tr> | |||
== Assassin == | <td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Arcane_Archer|Arcane Archer]]'''</td> | ||
Hide In Plain Sight: Now received at level 8. Improved Sneak Attack: works for Assassin without Rogue/BG sneak. | <td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Assassin|Assassin]]'''</td> | ||
<td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Barbarian|Barbarian]]'''</td> | |||
== Barbarian == | <td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Bard|Bard]]'''</td> | ||
Barbarian Rages: The stat bonuses of their rages are removed and replaced with equivalent ab/saves/hp/discipline. (Standard = +2, Greater = +3, Mighty = +4) Their speed bonus now stacks with haste, so a barbarian is faster then everyone else besides monks | <td style="width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;">'''[[#Blackguard|Blackguard]]'''</td> | ||
</tr> | |||
== Bard == | <tr> | ||
Bard Song and Curse Song create an area of effect. You are unaffected by them if you are silenced or deaf unless you are the caster. See the table for the detailed information of the effects on the forums ( | <td style="width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;">'''[[#Cleric|Cleric]]'''</td> | ||
<td style="width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;">'''[[#Dwarven_Defender|Dwarven Defender]]'''</td> | |||
== Cleric == | <td style="width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;">'''[[#Monk|Monk]]'''</td> | ||
Animal Domain: Adds +1 to Strength, Constitution, Dexterity, AC and AB with each 6 caster levels, up to a maximum of +6 to the affected summons: Summon Creature I, II, III, IV, V, VI, VII, VIII and IX. | <td style="width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;">'''[[#Pale_Master|Pale Master]]'''</td> | ||
<td style="width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;">'''[[#Shadow_Dancer|Shadow Dancer]]'''</td> | |||
== Dwarven Defender == | </tr> | ||
Defensive Stance uses are unlimited and the bonuses have been changed: | </table><div id="Arcane_Archer" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
Arcane Archer | |||
== Monk == | </div><div style="background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;"> | ||
Their speed has been lowered from 10% to 3% per 3 monk levels. | <div style="color:#f0d28a; font-weight:bold;">Arrow of Death</div> | ||
<div style="margin-top:5px;">Arrow of Death: The DC has been changed to 20 + 1 Per Arcane Archer level.</div> | |||
== Pale Master == | </div><div id="Assassin" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;"> | ||
They lose 1 AC at first level and 1 every 4 levels after that. Epic Pale Master get 1 real caster level (not only extra spells) every odd levels (11, 13, 15, …). | Assassin | ||
</div><div style="background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;"> | |||
== Red Dragon Disciple == | <div style="color:#f0d28a; font-weight:bold;">Hide In Plain Sight / Improved Sneak Attack</div> | ||
At level 10, they get +2 Strength (instead of +4) and no AC bonus (instead of +1AC). | <div style="margin-top:5px;">Hide In Plain Sight: Now received at level 8. Improved Sneak Attack: works for Assassin without Rogue/BG sneak.</div> | ||
</div><div id="Barbarian" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
== Shadow Dancer == | Barbarian | ||
Hide in Plain Sight: works on anyone who is 5 feet away from the player. Shadow Evade: always has reduction power of +6, the concealment continues to increase at epic level by 1 per epic shadow dancer level, the AC bonus increases by 1 every 10 levels after level 10. | </div><div style="background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;"> | ||
[[Category:Player Tools]] | <div style="color:#f0d28a; font-weight:bold;">Barbarian Rages</div> | ||
<div style="margin-top:5px;">Barbarian Rages: The stat bonuses of their rages are removed and replaced with equivalent ab/saves/hp/discipline. (Standard = +2, Greater = +3, Mighty = +4) Their speed bonus now stacks with haste, so a barbarian is faster then everyone else besides monks</div> | |||
</div><div id="Bard" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Bard | |||
</div><div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Bard Song and Curse Song</div> | |||
<div style="margin-top:5px;">Bard Song and Curse Song create an area of effect. You are unaffected by them if you are silenced or deaf unless you are the caster. See the table for the detailed information of the effects on the forums ([http://nwn.sinfar.net/viewtopic.php?t=11505 bard song]). Lasting inspiration doubles the duration taking into effect the bonus from lingering song. (so 30 rounds total)</div> | |||
</div><div id="Blackguard" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Blackguard | |||
</div><div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Base Attack Bonus</div> | |||
<div style="margin-top:5px;">The class gains +1BAB at 1st level and then again every tenth level, up to a maximum of +4 BAB at Blackguard level 30. This is a simulated bonus and doesn't count towards feat or class requirements such as Improved Critical or Champion of Torn, respectively, and it doesn't raise the Attacks per Round when taken pre-epic.</div> | |||
</div><div id="Cleric" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Cleric | |||
</div><div style="background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Animal Domain</div> | |||
<div style="margin-top:5px;">Animal Domain: Adds +1 to Strength, Constitution, Dexterity, AC and AB with each 6 caster levels, up to a maximum of +6 to the affected summons: Summon Creature I, II, III, IV, V, VI, VII, VIII and IX.</div> | |||
</div><div id="Dwarven_Defender" style="font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Dwarven Defender | |||
</div><div style="background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Defensive Stance</div> | |||
<div style="margin-top:5px;">Defensive Stance uses are unlimited and the bonuses have been changed: http://nwn.sinfar.net/p_defensivestance.php</div> | |||
</div><div id="Monk" style="font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Monk | |||
</div><div style="background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Speed</div> | |||
<div style="margin-top:5px;">Their speed has been lowered from 10% to 3% per 3 monk levels.</div> | |||
</div><div id="Pale_Master" style="font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Pale Master | |||
</div><div style="background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Armor Class / Caster Level</div> | |||
<div style="margin-top:5px;">They lose 1 AC at first level and 1 every 4 levels after that. Epic Pale Master get 1 real caster level (not only extra spells) every odd levels (11, 13, 15, …).</div> | |||
</div><div id="Red_Dragon_Disciple" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Red Dragon Disciple | |||
</div><div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Level 10 Bonuses</div> | |||
<div style="margin-top:5px;">At level 10, they get +2 Strength (instead of +4) and no AC bonus (instead of +1AC).</div> | |||
</div><div id="Shadow_Dancer" style="font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;"> | |||
Shadow Dancer | |||
</div><div style="background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;"> | |||
<div style="color:#f0d28a; font-weight:bold;">Hide in Plain Sight / Shadow Evade</div> | |||
<div style="margin-top:5px;">Hide in Plain Sight: works on anyone who is 5 feet away from the player. Shadow Evade: always has reduction power of +6, the concealment continues to increase at epic level by 1 per epic shadow dancer level, the AC bonus increases by 1 every 10 levels after level 10.</div> | |||
</div><div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;"> | |||
[[Main Page|Return to Main Page]] · [[PvP Changes]] · [[Feat Changes]] · [[Spell Changes]] · [[Class Bonuses]] | |||
</div></div>[[Category:Player Tools]] | |||
[[Category:Gameplay Changes]] | |||
Latest revision as of 15:30, 29 June 2026
NOTOC
CLASS CHANGES
Class progression changes and unique class ability adjustments.
The following is a list of changes made specifically to class progression or unique class abilities.
Quick Index
| Arcane Archer | Assassin | Barbarian | Bard | Blackguard |
| Cleric | Dwarven Defender | Monk | Pale Master | Shadow Dancer |
Arcane Archer
Arrow of Death
Arrow of Death: The DC has been changed to 20 + 1 Per Arcane Archer level.
Assassin
Hide In Plain Sight / Improved Sneak Attack
Hide In Plain Sight: Now received at level 8. Improved Sneak Attack: works for Assassin without Rogue/BG sneak.
Barbarian
Barbarian Rages
Barbarian Rages: The stat bonuses of their rages are removed and replaced with equivalent ab/saves/hp/discipline. (Standard = +2, Greater = +3, Mighty = +4) Their speed bonus now stacks with haste, so a barbarian is faster then everyone else besides monks
Bard
Bard Song and Curse Song
Bard Song and Curse Song create an area of effect. You are unaffected by them if you are silenced or deaf unless you are the caster. See the table for the detailed information of the effects on the forums (bard song). Lasting inspiration doubles the duration taking into effect the bonus from lingering song. (so 30 rounds total)
Blackguard
Base Attack Bonus
The class gains +1BAB at 1st level and then again every tenth level, up to a maximum of +4 BAB at Blackguard level 30. This is a simulated bonus and doesn't count towards feat or class requirements such as Improved Critical or Champion of Torn, respectively, and it doesn't raise the Attacks per Round when taken pre-epic.
Cleric
Animal Domain
Animal Domain: Adds +1 to Strength, Constitution, Dexterity, AC and AB with each 6 caster levels, up to a maximum of +6 to the affected summons: Summon Creature I, II, III, IV, V, VI, VII, VIII and IX.
Dwarven Defender
Defensive Stance
Defensive Stance uses are unlimited and the bonuses have been changed: http://nwn.sinfar.net/p_defensivestance.php
Monk
Speed
Their speed has been lowered from 10% to 3% per 3 monk levels.
Pale Master
Armor Class / Caster Level
They lose 1 AC at first level and 1 every 4 levels after that. Epic Pale Master get 1 real caster level (not only extra spells) every odd levels (11, 13, 15, …).
Red Dragon Disciple
Level 10 Bonuses
At level 10, they get +2 Strength (instead of +4) and no AC bonus (instead of +1AC).
Shadow Dancer
Hide in Plain Sight / Shadow Evade
Hide in Plain Sight: works on anyone who is 5 feet away from the player. Shadow Evade: always has reduction power of +6, the concealment continues to increase at epic level by 1 per epic shadow dancer level, the AC bonus increases by 1 every 10 levels after level 10.