NOTOC
PLAYER HOUSING
Building, exporting, uploading, and maintaining Sinfar player homes.
Player houses are custom-built interiors uploaded as ERF files. They must follow Sinfar housing limits, use approved tilesets, include a valid main door, and avoid restricted content such as unsupported creatures, items, merchants, or scripts.
Quick Index
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Basic Guidelines |
Acquiring a House |
Building Your House |
Using Scripts |
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Builder Guide |
Available Tilesets |
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Basic Guidelines
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Required A player home must contain at least the following things:
The default loading screen is set to random, which is bad. |
Allowed Building Options You can then choose:
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Object Limits Each area can have up to:
A dynamic object is either:
Sinfar Supporters limit is twice that amount:
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You may not put in your own items or creatures, or any merchants or scripts beyond those supported on Sinfar's houses script list page.
Acquiring a House
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Example house sale signs.
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Building Your House
Open the Editor
You can start building with this module:
Extract the module to yourNWN\modules folder.
Extract the hak to your NWN\hak folder.
Create the First Area
Select a size within the allowed range. The format on the deed is: Width x Height.
Add a door and set the tag to MAIN_DOOR.
This is the door that will be used to enter and leave the house, you don't have anything else to do, its transition will be setup automatically. It can have a custom appearance and the exterior door will be updated to have the same appearance.
Export the Area ERF(s)
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Single-Area Home If your home is a single area, you can simply right click on the area in the left hand menu and select 'Export Area', this will prompt you to save the .erf file ready for uploading.
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Multi-Area Home For a multi-area home you will need to use the resource exporter to create the ERF file of your areas:
With the editor open, open the File menu and select Export this will open a new window will open to 'Export Resources', In the new window click 'Add Resources' which then opens up a new resource selection window, If necessary at the bottom change the 'Resources of Type:' selector to 'Area File', Select the areas you wish to export, and click 'Export' which will close the selctor dialog, Once you have all the areas you wish to export listed, click 'OK' and you will be prompted to save the created '.erf' file. After you have chosen the save filename and location you'll be prompted to add any comments to the ERF, you can click 'OK' again to leave the comments field empty. You should now have your .erf file ready to be uploaded to the server. |
Upload the ERF
Enter your house ID and secret code, both can be found by examining your deed in game.
Select your house erf, it should be in your NWN\erf folder.
You can optionally compress it.
Click the Upload button.
The server will process your erf, validate all areas and strip everything that is not allowed and if everything goes well, you will get a message saying that your house is now in game.
Using Scripts
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Default Scripts Some objects will have a default scripts attached to them:
Plot placeable with an inventory will have a script to make their inventory persistent |
Approved Scripts You can use any of the scripts that are listed here:
You can find more details here: Custom Scripting.
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Approved Script RestrictionsYou can only use one script per object
When an object is using a script from this list, it will not have a default script, so for example, a plot placeable with an inventory won't be persistent if it is using one of those scripts.
Each script has a specific list of variable and any other variable name/type will be automatically removed
Make sure to read the script description, some require that placeable by dynamic, some can only be use a certain number of time...
How to Make Scripts, Dialogs, Creatures and Other Restricted Blueprints for inside Your House
Read more here:
Sinfar Home Builders Guide
Available Tilesets
The following tilesets are currently listed for player housing.
| Name | Tileset |
|---|---|
| Castle Interior 1 [CEP] | tic01 |
| Castle Interior 2 | tni02 |
| City Interior 1 [CEP] | tin01 |
| City Interior 2 | tni01 |
| Drow Interior [CEP] | tid01 |
| Elven Interiors, Marble | bvi80 |
| Elven Interiors, Wooden | pie23 |
| Fancy Castle | fla01 |
| Fort Interior | twc03 |
| Gothic Interior | gi |
| Illithid Interior | tii01 |
| Medieval Keep Interior | tei02 |
| Modern Office Interiors | udp2 |
| NWN2 Houses | tms02 |
| Oriental Interior | ori02 |
| Sen's Rural Inn | sic11 |
| Sigil, Stern Interior [CODI] | thv01 |
| SJ Wood Interior | tis01 |
| White Marble Castle | mbc30 |
| Workshop | wks01 |
| Name | Tileset |
|---|---|
| Barren Lands | isc03 |
| Desert [CEP] | ttd01 |
| Desert, Babylon [CTP] | tced0 |
| Forest [CEP] | ttf01 |
| Frozen Waste [CEP] | tti01 |
| Medieval Forest | tfm01 |
| Rural Grass [CEP] | ttr01 |
| Rural Winter [CEP] | tts01 |
| Swamps [CEP] | zkw01 |
| Tropical | ttz01 |
| Urban Wasteland | wlu01 |
| Wild Woods | ttw01 |
| Wildlands | twl01 |
| Wildlands Winter | twl02 |
| Worms Cypress Bayou | wcs10 |
| Worms Dense Jungle | wdj01 |
| Worms Desert Plains | wdp01 |
| Worms Fantasy Interiors | wdd04 |
| Worms Forest Summer | wsf10 |
| Worms Jungle Mountains | tjj01 |
| Worms Mirkwood Swamps | wms01 |
| Worms Outer Limits | wcc01 |
| Worms Scorched Earth | wlf01 |
| Worms Undersea | wut01 |
| Name | Tileset |
|---|---|
| Arena | tte30 |
| Future, Secret Base | tcdh0 |
| PHoD Bunker 1 | fifi1 |
| PHoD Bunker 2 | fifi2 |
| PHoD Bunker 3 | fifi3 |
| PHoD Metal Vault Interior | mbc31 |
| PHoD Metal Wasteland 1 | tsr02 |
| PHoD Vault - Ancient | phodd |
| PHoD Vault - Exotic | phoda |
| PHoD Vault - Lumpy | phode |
| PHoD Vault - Murky | phodf |
| PHoD Vault - Strange | phodb |
| PHoD Vault - Tainted | phodc |
| Ship Interior | nex01 |
| Starship Interiors | shp02 |
| Worms Wagon Travel Interior | tms01 |
| Name | Tileset |
|---|---|
| Aztec Exterior | tze01 |
| Castle Exterior, Rural | tno01 |
| City Exterior [CEP] | tcn01 |
| Complete Rural/City | tcr10 |
| Elven Treetop City | thf02 |
| Gothic Estates | gg |
| Medieval City | tcm01 |
| Medieval Rural | trm01 |
| Modern Suburbs | udp1 |
| Oriental Rural | ori01 |
| Sigil, Exterior [CODI] | tps01 |
| Name | Tileset |
|---|---|
| Classic Dungeon | cdlif |
| Dungeon [CEP] | tde01 |
| Dwarven Chasms | isc04 |
| Eye of the Beholder | tei01 |
| Mines and Caverns [CEP] | tdm01 |
| Sea Caves | tdt01 |
| Sen's Icy Caverns | sic01 |
| Sen's Mines and Caverns | scv01 |
| Sen's Underdark | sdg01 |
| Underdark [CEP] | ttu01 |
| Versatile Dungeon | tvd |
| Name | Tileset |
|---|---|
| Catacombs | twl04 |
| Sewers | tds01 |
| Steamworks | tsw01 |
| Undercity Sewer | isc02 |
| Name | Tileset |
|---|---|
| Barrows Interior | tbw01 |
| Beholder Interior [CEP] | tib01 |
| Crypts [CEP] | tdc01 |
| Deep Dungeon | isc01 |
| Ruins | tdr01 |