Player Housing

From Sinfar

NOTOC

PLAYER HOUSING

Building, exporting, uploading, and maintaining Sinfar player homes.

Player houses are custom-built interiors uploaded as ERF files. They must follow Sinfar housing limits, use approved tilesets, include a valid main door, and avoid restricted content such as unsupported creatures, items, merchants, or scripts.

Quick Index

Basic Guidelines
Minimum requirements, limits, and restricted content.

Acquiring a House
Finding a house sign and using the realtor.

Building Your House
Toolset setup, first area, ERF export, upload.

Using Scripts
Default scripts, approved scripts, custom scripting.

Builder Guide
External guide download.

Available Tilesets
Housing Interior, Exterior Wild/Rural, Misc, Exterior City/Town, Caves/Dungeons, Catacombs/Sewers, Barrows/Crypts/Ruins.

Basic Guidelines

Required
A player home must contain at least the following things:
  • 1 2x2 area made of one of the allowed tilesets.
  • A door with the tag MAIN_DOOR that will be used to leave the house.
  • Choose a specific loading screen.

The default loading screen is set to random, which is bad.

Allowed Building Options
You can then choose:
  • Area lightning
  • Ambient music
  • Placeables
  • Sounds
  • More doors
  • Waypoints
  • Triggers
  • Visual effects
  • More
Object Limits
Each area can have up to:
  • 1500 objects
  • 250 dynamic objects

A dynamic object is either:

  • A non-static placeable
  • A door
  • A trigger
  • A visual effect

Sinfar Supporters limit is twice that amount:

  • 500 dynamic
  • 3000 static

You may not put in your own items or creatures, or any merchants or scripts beyond those supported on Sinfar's houses script list page.

Acquiring a House

  1. Find a location: Player houses are characterized by a sign with a title such as "House #5", next to a door and the sign should say "For sale!" with the details on how the interior can be designed, for example:
  2. Go the the realtor: There's one for most islands or you can cheat and use the one in the OOC which is for all islands:

https://www.youtube.com/watch?v=2q-MsU8YXZ0

Example house sale signs.

Building Your House

Open the Editor

The interior of you house can be built using the Neverwinter Nights Toolset.

You can start building with this module:

Extract the module to your NWN\modules folder.

Extract the hak to your NWN\hak folder.

Create the First Area

Select one of the allowed tileset.

Select a size within the allowed range. The format on the deed is: Width x Height.

Add a door and set the tag to MAIN_DOOR.

This is the door that will be used to enter and leave the house, you don't have anything else to do, its transition will be setup automatically. It can have a custom appearance and the exterior door will be updated to have the same appearance.

Export the Area ERF(s)

Single-Area Home
If your home is a single area, you can simply right click on the area in the left hand menu and select 'Export Area', this will prompt you to save the .erf file ready for uploading.
Multi-Area Home
For a multi-area home you will need to use the resource exporter to create the ERF file of your areas:

With the editor open, open the File menu and select Export this will open a new window will open to 'Export Resources',

In the new window click 'Add Resources' which then opens up a new resource selection window,

If necessary at the bottom change the 'Resources of Type:' selector to 'Area File',

Select the areas you wish to export, and click 'Export' which will close the selctor dialog,

Once you have all the areas you wish to export listed, click 'OK' and you will be prompted to save the created '.erf' file.

After you have chosen the save filename and location you'll be prompted to add any comments to the ERF, you can click 'OK' again to leave the comments field empty.

You should now have your .erf file ready to be uploaded to the server.

Upload the ERF

Open the House Upload Page.

Enter your house ID and secret code, both can be found by examining your deed in game.

Select your house erf, it should be in your NWN\erf folder.

You can optionally compress it.

Click the Upload button.

The server will process your erf, validate all areas and strip everything that is not allowed and if everything goes well, you will get a message saying that your house is now in game.

Using Scripts

Default Scripts
Some objects will have a default scripts attached to them:

Plot placeable with an inventory will have a script to make their inventory persistent

Approved Scripts
You can use any of the scripts that are listed here: You can find more details here: Custom Scripting.

Approved Script RestrictionsYou can only use one script per object

When an object is using a script from this list, it will not have a default script, so for example, a plot placeable with an inventory won't be persistent if it is using one of those scripts.

Each script has a specific list of variable and any other variable name/type will be automatically removed

Make sure to read the script description, some require that placeable by dynamic, some can only be use a certain number of time...

How to Make Scripts, Dialogs, Creatures and Other Restricted Blueprints for inside Your House

The housing system is made so that you can even make your own scripts for inside your house and they will have no effect outside of it when ran. This feature is although restricted to selected players and Sinfar Supporters.

Read more here:

Sinfar Home Builders Guide

The Sinfar player home building guide may be found here:

Available Tilesets

The following tilesets are currently listed for player housing.

Housing Interior
NameTileset
Castle Interior 1 [CEP]tic01
Castle Interior 2tni02
City Interior 1 [CEP]tin01
City Interior 2tni01
Drow Interior [CEP]tid01
Elven Interiors, Marblebvi80
Elven Interiors, Woodenpie23
Fancy Castlefla01
Fort Interiortwc03
Gothic Interiorgi
Illithid Interiortii01
Medieval Keep Interiortei02
Modern Office Interiorsudp2
NWN2 Housestms02
Oriental Interiorori02
Sen's Rural Innsic11
Sigil, Stern Interior [CODI]thv01
SJ Wood Interiortis01
White Marble Castlembc30
Workshopwks01
Exterior Wild/Rural
NameTileset
Barren Landsisc03
Desert [CEP]ttd01
Desert, Babylon [CTP]tced0
Forest [CEP]ttf01
Frozen Waste [CEP]tti01
Medieval Foresttfm01
Rural Grass [CEP]ttr01
Rural Winter [CEP]tts01
Swamps [CEP]zkw01
Tropicalttz01
Urban Wastelandwlu01
Wild Woodsttw01
Wildlandstwl01
Wildlands Wintertwl02
Worms Cypress Bayouwcs10
Worms Dense Junglewdj01
Worms Desert Plainswdp01
Worms Fantasy Interiorswdd04
Worms Forest Summerwsf10
Worms Jungle Mountainstjj01
Worms Mirkwood Swampswms01
Worms Outer Limitswcc01
Worms Scorched Earthwlf01
Worms Underseawut01
Misc
NameTileset
Arenatte30
Future, Secret Basetcdh0
PHoD Bunker 1fifi1
PHoD Bunker 2fifi2
PHoD Bunker 3fifi3
PHoD Metal Vault Interiormbc31
PHoD Metal Wasteland 1tsr02
PHoD Vault - Ancientphodd
PHoD Vault - Exoticphoda
PHoD Vault - Lumpyphode
PHoD Vault - Murkyphodf
PHoD Vault - Strangephodb
PHoD Vault - Taintedphodc
Ship Interiornex01
Starship Interiorsshp02
Worms Wagon Travel Interiortms01
Exterior City/Town
NameTileset
Aztec Exteriortze01
Castle Exterior, Ruraltno01
City Exterior [CEP]tcn01
Complete Rural/Citytcr10
Elven Treetop Citythf02
Gothic Estatesgg
Medieval Citytcm01
Medieval Ruraltrm01
Modern Suburbsudp1
Oriental Ruralori01
Sigil, Exterior [CODI]tps01
Caves/Dungeons
NameTileset
Classic Dungeoncdlif
Dungeon [CEP]tde01
Dwarven Chasmsisc04
Eye of the Beholdertei01
Mines and Caverns [CEP]tdm01
Sea Cavestdt01
Sen's Icy Cavernssic01
Sen's Mines and Cavernsscv01
Sen's Underdarksdg01
Underdark [CEP]ttu01
Versatile Dungeontvd
Catacombs/Sewers
NameTileset
Catacombstwl04
Sewerstds01
Steamworkstsw01
Undercity Sewerisc02
Barrows/Crypts/Ruins
NameTileset
Barrows Interiortbw01
Beholder Interior [CEP]tib01
Crypts [CEP]tdc01
Deep Dungeonisc01
Ruinstdr01