- 17:56, 13 May 2025 Transportable Placeable System (TPS) (hist | edit) [1,550 bytes] ItsABadger (talk | contribs) (Created page with "The Transportable Placeable System (TPS) allows an item to be turned into a placeable of any kind, usable or otherwise, by dropping it on the ground. The system has some inherent rules: The placeable cannot be in an area with enemies, and if enemies come too close, it will be destroyed. They are not intended to block or limit access to areas, but rather as a roleplay tool. For builders, new TPS objects can be made by making an item and, usually though not necessarily,...") Tag: Visual edit
- 15:32, 25 April 2025 Getting Started (hist | edit) [2,789 bytes] ItsABadger (talk | contribs) (Created page with "Welcome to Sinfar. Unlike most other servers of Neverwinter Nights, Sinfar uses a lot of custom features that are required before you can truly connect. Below you will find all the necessary information to log in and have fun whether you're on Diamond Edition (1.69) with Windows or Linux or if you're using Enhanced Edition. === Automatic Installer === You can download the Sinfar installer here: https://git.sinfar.net/Fiery_Imp/sinfar-installer The installer works for b...") Tag: Visual edit
- 15:26, 25 April 2025 Soundset (hist | edit) [40,819 bytes] ItsABadger (talk | contribs) (Created page with "A list of all soundsets available extracted from the soundset.2da {| class="wikitable" |NUMBER |LABEL |RESREF |STRREF |GENDER |TYPE |- |0 |Aasimar |c_aasimar |8291 |0 |4 |- |1 |Archhound |c_archhond |53091 |0 |4 |- |2 |Archlant |c_archlant |53092 |0 |4 |- |3 |Archtrum |**** |**** |0 |5 |- |4 |Badger |c_badger |1993 |0 |4 |- |5 |BadgerDir |c_badgrdir |1994 |0 |4 |- |6 |Bat |c_bat |1995 |0 |4 |- |7 |Bear |c_bear |6695 |0 |4 |- |8 |BearDir |c_beardire |2000 |0 |4 |- |9 |Be...") Tag: Visual edit
- 09:13, 22 April 2025 Weather Tool (hist | edit) [508 bytes] ItsABadger (talk | contribs) (Created page with "The Weather Tool is a dungeon reward that lets the user change the weather in their area. === Builder Notes === Area variables: {| class="wikitable" |+ ! colspan="2" |WEATHER_CHANGE(int) |- | -1 |Disable the weather tool |- |0 |Default, all weather allowed |- |1 |Allows user to clear weather |- |2 |Allows user to make rain |- |4 |Allows user to make snow |} Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.") Tag: Visual edit
- 18:12, 8 March 2025 Palace of Coins (hist | edit) [879 bytes] LostBard1 (talk | contribs) (Created page with "{{Locations InfoBox |Image=thumb|center |Parent Location=Sinfar |Organizations Present= Palace of Coins |Builder= |Businesses= |Associated Locations= |Setting Type=RP, Events |Location Type = Inside, Civilization |Owner= |Ruler= }} Located in the Sinfar City Waterfront district thumb == History == == Government and Politics == == Culture == == Magic and Technology == == Economy == == Demographics == ==...")
- 13:29, 5 March 2025 Registered Events (hist | edit) [2,223 bytes] ItsABadger (talk | contribs) (Created page with "=== Script Based Events === Those events are tie to a script name/ResRef they will run whenever the script that they are registered to is called. It is good to change the behaviour or a specific script by bypassing it or when the caller doesn't matter, but if you want to do something only when something happen to a specific object, you should use the Variable Based Event system. === Registering / Unregistering a Script Based Event === This is d...") Tag: Visual edit
- 20:44, 23 February 2025 Rageheart (Barbarian 16/Fighter 8/Weapon Master 16) (hist | edit) [4,170 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - Somewhere between a True Weapon Master and a Warlord, the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go,...") Tag: Visual edit
- 12:18, 23 February 2025 Frenzied Berserker (Barbarian 15/Fighter 6/Weapon Master 19) (hist | edit) [4,440 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - Somewhere between a True Weapon Master and a Warlord, the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go,...") Tag: Visual edit
- 12:12, 23 February 2025 Steelheart (Fighter 12/Weapon Master 28) (hist | edit) [4,126 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - An anti-stunner Weapon Master. A variant of the True Weapon Master, the Steelheart has a more defensive emphasis (at the cost of -2 AB, -3 Damage, and Devastating Critical). Good for CTF and perhaps Open World PvP but not much else. - Please note that these stun-resistant series of builds are not meant to be immune to Stunning Fist; they are designed to be resistant with as little compromise to the core functionality of the buil...") Tag: Visual edit
- 08:03, 20 February 2025 Grey Knight (Paladin 19/Blackguard 2/Weapon Master 19) (hist | edit) [6,803 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - A variant of the True Weapon Master with slightly more robust saving throws at the cost of -1 AB, -3 Damage, -1 Devastating Critical DC, and -80 HP. Slightly more dueling ability due to the better saving throws, but still not a true duelist build. Good for CTF and Open World PvP. Decent for PvE Farming and Shard Runs. - Compared to the True Weapon Master, the Dark Knight has a slightly better edge against spellcasters due to the...") Tag: Visual edit
- 16:23, 18 February 2025 Dark Knight (Fighter 8/Blackguard 4/Weapon Master 28) (hist | edit) [4,810 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - A variant of the True Weapon Master with slightly more robust saving throws at the cost of -1 AB, -3 Damage, -1 Devastating Critical DC, and -80 HP. Slightly more dueling ability due to the better saving throws, but still not a true duelist build. Good for CTF and Open World PvP. Decent for PvE Farming and Shard Runs. - Compared to the True Weapon Master, the Dark Knight has a slightly better edge against spellcasters due to the...") Tag: Visual edit: Switched
- 15:19, 18 February 2025 Reaver (Fighter 11 - Weapon Master 28 - Shadowdancer 1) (hist | edit) [4,702 bytes] ItsABadger (talk | contribs) (Created page with "=== Notes from DA's Build Guide === - Similar in function to the True Weapon Master, the Reaver trades some slight offensive power for Hide in Plain Sight. Good for Open World and CTF. Terrible for duels. Technically viable for PvE but it's a less optimized damage dealer than a True Weapon Master. - Your Hide/Move Silently isn't terribly impressive; in Padded armor, you can achieve 51/51. You won't hide from dedicated detectors and this build is not intended for long...") Tag: Visual edit
- 11:22, 18 February 2025 True Weapon Master (Fighter 12 - Weapon Master 28) (hist | edit) [4,187 bytes] ItsABadger (talk | contribs) (Added redirect) Tags: New redirect Visual edit