Notes from DA's Build Guide
- Similar in function to the True Weapon Master, the Reaver trades some slight offensive power for Hide in Plain Sight. Good for Open World and CTF. Terrible for duels. Technically viable for PvE but it's a less optimized damage dealer than a True Weapon Master.
- Your Hide/Move Silently isn't terribly impressive; in Padded armor, you can achieve 51/51. You won't hide from dedicated detectors and this build is not intended for long-term sneaking; the real purpose of your stealth is to disengage from enemies that have not invested in Spot/Listen and/or those who have no bonuses to those skills (like a True Weapon Master or pure mages, for example). The key to using stealth with this build is being fast; disengage and attack quickly before they can detect you so you can hit them flat-footed with the full might of a Weapon Master build.
- You retain a Dev Crit DC of 48, making you a significant threat to anyone with low-Fortitude and no Immunity to Criticals.
- You may consider dropping Blind Fight for Called Shot, but keep in mind this will significantly decrease your power vs mages, monks, and tank builds with Self Concealment.
- Slightly lower AB, Damage, and HP means you should avoid going toe-to-toe with other WMs unless they are significantly more wounded than you (ambushing them can help turn a fight in your favor).
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Fortitude. +7/10 DR as needed. Saving Throws and Discipline as needed. +12 DEX gear as a backup will give you a small boost to stealth.
Level 1
Race | Class | Abilities | |||||
---|---|---|---|---|---|---|---|
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||
Human | Fighter | 18 | 14 | 10 | 14 | Min | Min |
Level Progression
Level | Class | Ability Increase | Feat | Skills |
---|---|---|---|---|
1 | Fighter | Dodge, Mobility, Power Attack | N/A | |
2 | Fighter | Cleave | Tumble, Discipline, Hide, Move Silently | |
3 | Fighter | Weapon Focus | Tumble, Discipline, Hide, Move Silently | |
4 | Fighter | Strength | Weapon Specialization | Tumble, Discipline, Hide, Move Silently |
5 | Fighter | Tumble, Discipline, Hide, Move Silently | ||
6 | Fighter | Great Cleave, Spring Attack | Tumble, Discipline, Hide, Move Silently | |
7 | Fighter | Tumble, Discipline, Hide | ||
8 | Fighter | Strength | Improved Critical | Tumble, Discipline, Hide |
9 | Fighter | Expertise | Discipline | |
10 | Fighter | Whirlwind Attack | Discipline | |
11 | Weapon Master | Weapon of Choice | Discipline | |
12 | Weapon Master | Strength | Blind Fight | Discipline |
13 | Weapon Master | Discipline | ||
14 | Weapon Master | Discipline | ||
15 | Weapon Master | (Recommended: Knockdown, Disarm, Called Shot) | Discipline | |
16 | Weapon Master | Strength | Discipline | |
17 | Weapon Master | Discipline, Heal (20) | ||
18 | Weapon Master | (Recommended: Knockdown, Disarm, Called Shot) | Discipline | |
19 | Weapon Master | Discipline | ||
20 | Weapon Master | Strength | Discipline | |
21 | Weapon Master | Great Strength I | Discipline | |
22 | Weapon Master | Discipline | ||
23 | Weapon Master | Epic Weapon Focus | Discipline | |
24 | Fighter | Strength | Epic Weapon Specialization | Discipline |
25 | Weapon Master | Discipline | ||
26 | Weapon Master | Discipline | ||
27 | Weapon Master | Great Strength II, Epic Prowess | Discipline | |
28 | Weapon Master | Strength | Discipline | |
29 | Weapon Master | Discipline | ||
30 | Weapon Master | Great Strength III, Overwhelming Critical | Discipline | |
31 | Weapon Master | Discipline | ||
32 | Weapon Master | Strength | Discipline | |
33 | Weapon Master | Great Strength IV, Devastating Critical | Discipline | |
34 | Weapon Master | Discipline | ||
35 | Weapon Master | Discipline | ||
36 | Weapon Master | Strength | Great Strength V, Armor Skin | Discipline |
37 | Weapon Master | Discipline | ||
38 | Weapon Master | Discipline | ||
39 | Weapon Master | Great Strength VI, Epic Toughness | Discipline | |
40 | Shadow Dancer | Strength | Discipline, Hide, Move Silently, Spot/Listen |