Magical Items: Difference between revisions

From Sinfar
(Shield updates on 6-18-2026)
(Refit Magical Items page with uploaded forge reference images replacing PP and enchantment tables.)
Line 1: Line 1:
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed. There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead. This also means you can be more versatile in your weapon choice as a weapon master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.
__NOTOC__


== The Enchanting Forge ==
<div style="background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;">
The enchanting forge, located in Sinifer and other main cities, let you add magical property to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.


To enchant a crafted item, you need to put a non-enchanted, crafted items in an enchanting forge and close it. A dialog will let you select the properties that you want to add, but it is restricted.
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;">
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);">
MAGICAL ITEMS
</div>
<div style="margin-top:5px; color:#c9bda9;">
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.
</div>
</div>
 
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<tr>
<td style="width:58%; vertical-align:top; background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px;">
 
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.
 
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
 
This also means you can be more versatile in your weapon choice as a Weapon Master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.
 
</td>
<td style="width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;">
[[File:sinfar_magical_forge.jpg|420px|Sinfar magical forge]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Enchanting forge concept reference.</div>
</td>
</tr>
</table>
 
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;">
Quick Index
</div>
 
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<tr>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#The_Enchanting_Forge|Enchanting Forge]]'''<br>
How crafted items are enchanted.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Power_Points|Property Points]]'''<br>
PP capacity for armor, accessories, weapons, and ammunition.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Item_Properties|Item Properties]]'''<br>
Armor, accessory, and weapon enchantment costs.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Potions_Wands_and_Scrolls|Potions, Wands & Scrolls]]'''<br>
Crafted consumables and spell item rules.
</td>
</tr>
</table>
 
<div id="The_Enchanting_Forge" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
The Enchanting Forge
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
 
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.
 
To enchant a crafted item:
 
# Put a non-enchanted crafted item in an enchanting forge and close it.
# Use the dialog to select the properties you want to add.
# Each item can accept a certain number of '''PP''' — Property Points.
# Each property costs a certain amount of PP.
# The selected property must cost equal to or below the remaining PP available on the item.
# Gather the required components listed by the forge.
# Put the components and crafted item into the forge.
# Retry the enchantment process.
 
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
'''Important:''' Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.
</div>
 
<div style="background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;">
Components inside bags are counted normally. You do not need to add each item individually.
</div>
 
</div>


Each items can accept a certain number of PP (Property Points) and each property cost a certain number of PP. So when you will choose a property, the forge will tell you how much PP it cost and it must be equal or bellow the number of PP left that you can put on the item. This is for balance reasons.
<div id="Power_Points" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Power Points
</div>


After selecting the properties that you want, you will need to find the required components. The forge tells you what components you will need and how many of them.
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
Property Points, or '''PP''', define how much magical power can be added to a crafted item. The following references show the PP capacity for armor, accessories, craftable weapons, ranged weapons, ammunition, and thrown items.
</div>


Once you get the components, put them in the forge, with your crafted items and retry to add the properties. The forge should let you process and after some magical operations, your crafted item will be enchanted. Note that components inside bags are still counted normally, so you don't need to add each item individually.
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Armor & Accessory Power Points
</div>


Once an item has been enchanted once, it can never be modified again (except its appearance). Be sure to add all the properties you want the first time, or you will have to re-acquire the components you used for the next, proper enchantment.
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
[[File:sinfar_armor_pps.png|760px|Sinfar armor and accessory power point reference]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory PP capacity reference.</div>
</div>


==Power Points==
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
<div style="display: flex; flex-wrap: wrap; gap: 2em;">
Weapon Power Points
<div>
===Armor Power Points===
{| class="wikitable"
!Name!!Armor Type!!Armor Class (AC)!!Max Dexterity Bonus!!PP
|-
|Cloth||Light||0||-||6
|-
|Padded||Light||1||8||6
|-
|Hide||Light||3||4||7
|-
|Leather||Light||2||6||8
|-
|Breastplate||Medium||5||2||8
|-
|Scale Mail||Medium||4||4||8
|-
|Banded Mail||Heavy||6||1||8
|-
|Half Plate||Heavy||7||1||7
|-
|Full Plate||Heavy||8||1||6
|}
</div>
</div>
<div>
 
=== Accessory Power Points===
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
{| class="wikitable"
[[File:sinfar_weapon_pps.png|760px|Sinfar craftable weapons power point reference]]
|-
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Craftable weapon, ranged weapon, ammunition, and thrown item PP reference.</div>
!Item!!PP   
|-
|Amulet||3
|-
|Belt||3   
|-
|Boot||3   
|-
|Bracer||1       
|-
|Cloak||3
|-
|Helm||3       
|-
|Ring||2
|-
|Buckler and Shield||3       
|-
|Tower Shield
|4
|}
</div>
</div>
<div>
 
===Simple Melee Weapons===
<div id="Item_Properties" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
{| class="wikitable"
Item Properties
!Simple Weapons!!PP
|-
|{{#inline-tooltip:Assassin's Dagger|Uses Dagger for weapon focus feats, including for Weapon Master}}||4
|-
|{{#inline-tooltip:Chirurgical Tool|Uses Sickle for weapon focus feats, including for Weapon Master}}||4
|-
|Club||6
|-
|Dagger||4
|-
|Dagger, Prehistoric||4
|-
|Gauntlet (unarmed)||6
|-
|{{#inline-tooltip:Goad|Uses Spear for weapon focus feats, including for Weapon Master}}||6
|-
|Quarterstaff||7
|-
|Sickle||5
|-
|Spear||5
|-
|Spear, Prehistoric||5
|-
|Staff (Magic)||10
|}
</div>
</div>
<div>
 
===Martial Melee Weapons===
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
{| class="wikitable"
Using the PP references above, the following properties can be added to different items. Some properties are specific to armor and accessories, while others apply to crafted weapons and spell tools.
!Martial Weapons!!PP
|-
|{{#inline-tooltip:Ankus|Uses Warhammer for weapon focus feats, including for Weapon Master}}||2
|-
|Battleaxe||4
|-
|Great Axe||5
|-
|Great Sword||5
|-
|Halberd||5
|-
|Handaxe||4
|-
|Heavy Flail||5
|-
|{{#inline-tooltip:Heavy Mace|Uses Light Mace for weapon focus feats, including for Weapon Master}}||5
|-
|{{#inline-tooltip:Heavy Pick|Uses Warhammer for weapon focus feats, including for Weapon Master}}||2
|-
|Light Flail||6
|-
|Light Hammer||6
|-
|Light Mace||5
|-
|{{#inline-tooltip:Light Pick|Uses Light Hammer for weapon focus feats, including for Weapon Master}}||2
|-
|Longsword||4
|-
|{{#inline-tooltip:Maug Doublesword|Uses Longsword for weapon focus feats, including for Weapon Master}}||4
|-
|{{#inline-tooltip:Maul|Uses Warhammer for weapon focus feats, including for Weapon Master}}||5
|-
|Morningstar||5
|-
|Rapier||2
|-
|{{#inline-tooltip:Sap|Uses Sling for weapon focus feats, including for Weapon Master}}||6
|-
|Scimitar||2
|-
|Short Spear||4
|-
|Short Sword||4
|-
|Trident||6
|-
|Warhammer||4
|}
</div>
</div>
<div>
 
===Exotic Melee Weapons===
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
{| class="wikitable"
Armor & Accessory Enchantments
!Exotic Weapons!!PP
|-
|{{#inline-tooltip:Bagh Nak|Uses Kama for weapon focus feats, including for Weapon Master}}||2
|-
|Bastard Sword||4
|-
|Combat Fan||2
|-
|Dire Mace||7
|-
|Double Axe||4
|-
|{{#inline-tooltip:Double Scimitar|Uses Scimitar for weapon focus feats, including for Weapon Master}}||2
|-
|Dwarven Waraxe||4
|-
|{{#inline-tooltip:Falchion|Uses Scimitar for weapon focus feats, including for Weapon Master}}||2
|-
|Kama||2
|-
|Katana||4
|-
|{{#inline-tooltip:Katar|Uses Kama for weapon focus feats, including for Weapon Master}}||2
|-
|Kukri ||3
|-
|{{#inline-tooltip:Nonchaku|Uses Morningstar for weapon focus feats, including for Weapon Master}}||6
|-
|{{#inline-tooltip:Sai|Uses Dagger for weapon focus feats, including for Weapon Master}}||7
|-
|Scythe||3
|-
|Tome (Magic)||10
|-
|Two-Bladed Sword||5
|-
|Whip||6
|-
|{{#inline-tooltip:Wind Fire Wheel|Uses Bastard Sword for weapon focus feats, including for Weapon Master}}||6
|}
</div>
</div>
<div>
===Ranged Weapons & Ammunition===
{| class="wikitable"
!Ranged Weapons!!PP
|-
|{{#inline-tooltip:Flintlock|Uses Crossbow for weapon focus feats, including for Weapon Master}}||2
|-
|Heavy Crossbow||3
|-
|Light Crossbow||3
|-
|Longbow||2
|-
|Shortbow||2
|-
|Sling||2
|}


{| class="wikitable"
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
!Ammo/Thrown!!PP
[[File:sinfar_armor_enchants.png|760px|Sinfar armor and accessory enchantment reference]]
|-
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory property cost reference.</div>
|Arrow Maker||5
|-
|Bolt Maker||5
|-
|Bullet Maker||6
|-
|Dart Maker||4
|-
|Flintlock Maker||5
|-
|Shuriken Maker||5
|-
|Throwing Axes||4
|}
</div>
</div>
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Weapon Enchantments
</div>
</div>


== Item Properties ==
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only  while others are ranged only.
[[File:sinfar_weapon_enchants.png|760px|Sinfar weapon enchantment reference]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Weapon property cost reference.</div>
</div>


=== Armour and Accessory Properties ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;"
{| class="wikitable"
! style="background:#21171a; color:#d8b46a;" | Custom Weapon Feat Notes
|+
!Enchantment
!Bonus per PP
!Max Bonus
!PP usage at Max
|-
|Ability Bonus
| +3
| +12
|4
|-
|{{#inline-tooltip:Armor Class|+1, +2 and +3 armor class cost 0 PP, +4 and +5 both cost 1 PP}}
| +1
| +5
|1
|-
|Damage Reduction
|7/+5
|7/+10
|6
|-
|Elemental Damage Resistance
|5
|40
|8
|-
|{{#inline-tooltip:Haste|Is always at max power when enchanted.}}
| -
| -
|2
|-
|{{#inline-tooltip:Immunity: Knockdown|Is always at max power when enchanted.}}
| -
| -
|5
|-
|Regeneration
| +1
| +8
|8
|-
|Saving Throw
| +4
| +20
|5
|-
|Skill Bonus (Concentration or Discipline)
| +6
| +48
|8
|-
|-
|{{#inline-tooltip:Spell Resistance|Spell Resistance +10 costs 0 PP, and +1 PP per 4 extra after that.}}
|
|10
* '''Assassin's Dagger:''' Uses Dagger for weapon focus feats, including for Weapon Master.
|30
* '''Chirurgical Tool:''' Uses Sickle for weapon focus feats, including for Weapon Master.
|5
* '''Goad:''' Uses Spear for weapon focus feats, including for Weapon Master.
* '''Ankus:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Heavy Mace:''' Uses Light Mace for weapon focus feats, including for Weapon Master.
* '''Heavy Pick:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Light Pick:''' Uses Light Hammer for weapon focus feats, including for Weapon Master.
* '''Maug Doublesword:''' Uses Longsword for weapon focus feats, including for Weapon Master.
* '''Maul:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Sap:''' Uses Sling for weapon focus feats, including for Weapon Master.
* '''Bagh Nak:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Double Scimitar:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Falchion:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Katar:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Nonchaku:''' Uses Morningstar for weapon focus feats, including for Weapon Master.
* '''Sai:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Wind Fire Wheel:''' Uses Bastard Sword for weapon focus feats, including for Weapon Master.
* '''Flintlock:''' Uses Crossbow for weapon focus feats, including for Weapon Master.
|}
|}


=== Weapon Properties ===
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
{| class="wikitable"
Pre-Enchanted Items
|+
</div>
!Enchantment
 
!Bonus per PP
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
!Max Bonus
 
!PP usage at Max
There are many stores across the world that sell various items, including already enchanted ones.
|-
 
|{{#inline-tooltip:Attack/Enhancement Bonus|+1 to +4 cost 0 PP and +1 PP per level after that.}}
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.
| +1
 
| +6
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.
|2
 
|-
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.
|Elemental Damage Bonus
| +1d4
| +1d12
|3
|-
|{{#inline-tooltip:Physical Damage Bonus|Starts at +3 (2 PP), +1d8 (3 PP), +6 (4 PP), +2d8 (6 PP).}}
| +3
| +2d8
|6
|-
|{{#inline-tooltip:Positive Damage Bonus|Gives +1 damage per PP except 5 PP which is +2d4, 7 PP, which is +2d6 and 9 PP which is +2d8.}}
| +1
| 10
|10
|-
|{{#inline-tooltip:Keen|Is always at max power when enchanted.}}
| -
| -
|2
|-
|Massive Criticals
| +2d6
| +2d12
|2
|-
|{{#inline-tooltip:Mighty|Always 0 PP.}}
| +3
| +20
|0
|-
|Vampiric Regeneration
| +1
| +7
|7
|-
|{{#inline-tooltip:Spell Focus|Costs 5 PP per school added.}}
| -
| -
|5
|-
|{{#inline-tooltip:Bonus Spell Slots, Wizard|Bonus slots of levels 0-5 cost 1 PP each and levels 6-9 cost 2 PP each.}}
| -
| -
|2
|-
|{{#inline-tooltip:Bonus Spell Slots, Other|Bonus slots of levels 0-2 cost 1 PP each, levels 3-5 cost 2 PP, levels 6-8 cost 3 PP and level 9 cost 4 PP.}}
| -
| -
|4
|}


== Pre-Enchanted Items ==
</div>


There are many stores across the world that sell various items including already enchanted ones.
<div id="Potions_Wands_and_Scrolls" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Potions, Wands & Scrolls
</div>


Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it. For example, if you see an item that cast a spell that is not available for potions (see below), like ice storm, then this item is not legal.
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<tr>
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Potions</div>


However, custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.
The '''Brew Potions''' feat lets you create potions from a limited number of spells:


== Potions ==
* Cat's Grace
The 'Brew Potions' feat let you create potions from a limited number of spells:
* Bull's Strength
{|
* Owl's Wisdom
|[[File:Is CatGrace.png]]
* Fox's Cunning
|Cat's Grace
* Endurance
|-
* Eagle Splendor
|[[File:Is BullStr.png]]||Bull's Strength
* Clarity
|-
* Ultravision
|[[File:Is OwlWis.png]]||Owl's Wisdom
* See Invisibility
|-
* Mage Armor
|[[File:Is FoxCunng.png]]||Fox's Cunning
* Death Ward
|-
* Cure and Inflict Wounds Spells
|[[File:Is Endurce.png]]||Endurance
* Light
|-
* Dispel Magic
|[[File:Is EagleSpl.png]]||Eagle Splendor
|-
|[[File:Is Clarity.png]]||Clarity
|-
|[[File:Is DarkVis.png]]||Ultravision
|-
|[[File:Is SeeInvis.png]]||See Invisibility
|-
|[[File:Is MageArm.png]]||Mage Armor
|-
|[[File:Is DeaWard.png]]||Death Ward
|-
|[[File:Is CurLgtW.png]]||Cure and Inflict Wounds Spells
|-
|[[File:Is Light.png]]||Light
|-
|[[File:Is DisMagic.png]]||Dispel Magic
|}


The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
</td>
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Wands</div>
The '''Craft Wand''' feat lets you enchant bone wands with all spells available to Brew Potions, plus:
* True Seeing
* Lesser Spell Breach
* Endure Elements
* Resist Elements
* Protection From Elements
* Timestop
* Stoneskin
* Mordenkainen's Magnificent Mansion
* Invisibility
* Negative Energy Protection
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:<br>
<code>3 x Spell Level + Caster Level</code>
</div>
</td>
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Scrolls</div>
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.
You must be able to cast the spell naturally to use a scroll version of the same spell.
</td>
</tr>
</table>
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;">
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]
</div>


== Wands ==
</div>
The craft wand feat lets you enchant bone wands, with all spells that can be use to brew potions plus the following ones:
{|
![[File:Is TrueSee.png]]
|True Seeing
|-
|[[File:Is LsSpBrch.png]]
|Lesser Spell Breach
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|[[File:Is EndElem.png]]
|Endure Elements
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|[[File:Is ResElem.png]]
|Resist Elements
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|[[File:Is PrElement.png]]
|Protection From Elements
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|[[File:Is TimeStop.png]]
|Timestop
|-
|[[File:Is Stoneskn.png]]
|Stoneskin
|-
|[[File:Is mmm.png]]
|Mordenkainen's Magnificent Mansion
|-
|[[File:Is Invisib.png]]
|Invisibility
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|[[File:Is NegProt.png]]
|Negative Energy Protection
|}
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level. You can only use enchanted wands when you have the ability to cast the spell at the specific level or if you have a Use Magic Device skill of at least (3 x Spell Level + Caster Level).


== Scrolls ==
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book but without the need to memorize it. You must be able to cast the spell naturally to use a scroll version of the same spell.
[[Category:Player Tools]]
[[Category:Player Tools]]

Revision as of 14:57, 22 June 2026


MAGICAL ITEMS

Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.

Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.

There are also numerous Custom Weapons available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.

This also means you can be more versatile in your weapon choice as a Weapon Master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.

Sinfar magical forge

Enchanting forge concept reference.

Quick Index

Enchanting Forge
How crafted items are enchanted.

Property Points
PP capacity for armor, accessories, weapons, and ammunition.

Item Properties
Armor, accessory, and weapon enchantment costs.

Potions, Wands & Scrolls
Crafted consumables and spell item rules.

The Enchanting Forge

The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.

To enchant a crafted item:

  1. Put a non-enchanted crafted item in an enchanting forge and close it.
  2. Use the dialog to select the properties you want to add.
  3. Each item can accept a certain number of PP — Property Points.
  4. Each property costs a certain amount of PP.
  5. The selected property must cost equal to or below the remaining PP available on the item.
  6. Gather the required components listed by the forge.
  7. Put the components and crafted item into the forge.
  8. Retry the enchantment process.

Important: Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.

Components inside bags are counted normally. You do not need to add each item individually.

Power Points

Property Points, or PP, define how much magical power can be added to a crafted item. The following references show the PP capacity for armor, accessories, craftable weapons, ranged weapons, ammunition, and thrown items.

Armor & Accessory Power Points

Sinfar armor and accessory power point reference

Armor and accessory PP capacity reference.

Weapon Power Points

Sinfar craftable weapons power point reference

Craftable weapon, ranged weapon, ammunition, and thrown item PP reference.

Item Properties

Using the PP references above, the following properties can be added to different items. Some properties are specific to armor and accessories, while others apply to crafted weapons and spell tools.

Armor & Accessory Enchantments

Sinfar armor and accessory enchantment reference

Armor and accessory property cost reference.

Weapon Enchantments

Sinfar weapon enchantment reference

Weapon property cost reference.
Custom Weapon Feat Notes
  • Assassin's Dagger: Uses Dagger for weapon focus feats, including for Weapon Master.
  • Chirurgical Tool: Uses Sickle for weapon focus feats, including for Weapon Master.
  • Goad: Uses Spear for weapon focus feats, including for Weapon Master.
  • Ankus: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Heavy Mace: Uses Light Mace for weapon focus feats, including for Weapon Master.
  • Heavy Pick: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Light Pick: Uses Light Hammer for weapon focus feats, including for Weapon Master.
  • Maug Doublesword: Uses Longsword for weapon focus feats, including for Weapon Master.
  • Maul: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Sap: Uses Sling for weapon focus feats, including for Weapon Master.
  • Bagh Nak: Uses Kama for weapon focus feats, including for Weapon Master.
  • Double Scimitar: Uses Scimitar for weapon focus feats, including for Weapon Master.
  • Falchion: Uses Scimitar for weapon focus feats, including for Weapon Master.
  • Katar: Uses Kama for weapon focus feats, including for Weapon Master.
  • Nonchaku: Uses Morningstar for weapon focus feats, including for Weapon Master.
  • Sai: Uses Dagger for weapon focus feats, including for Weapon Master.
  • Wind Fire Wheel: Uses Bastard Sword for weapon focus feats, including for Weapon Master.
  • Flintlock: Uses Crossbow for weapon focus feats, including for Weapon Master.

Pre-Enchanted Items

There are many stores across the world that sell various items, including already enchanted ones.

Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.

For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.

Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.

Potions, Wands & Scrolls

Potions

The Brew Potions feat lets you create potions from a limited number of spells:

  • Cat's Grace
  • Bull's Strength
  • Owl's Wisdom
  • Fox's Cunning
  • Endurance
  • Eagle Splendor
  • Clarity
  • Ultravision
  • See Invisibility
  • Mage Armor
  • Death Ward
  • Cure and Inflict Wounds Spells
  • Light
  • Dispel Magic

The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.

Wands

The Craft Wand feat lets you enchant bone wands with all spells available to Brew Potions, plus:

  • True Seeing
  • Lesser Spell Breach
  • Endure Elements
  • Resist Elements
  • Protection From Elements
  • Timestop
  • Stoneskin
  • Mordenkainen's Magnificent Mansion
  • Invisibility
  • Negative Energy Protection

Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.

To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:
3 x Spell Level + Caster Level

Scrolls

Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.

You must be able to cast the spell naturally to use a scroll version of the same spell.