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__NOTOC__
<div class="sf-page sf-article-page sf-guidance-family sf-resource-page">
<div class="sf-family-path">[[Main Page|Main Page]] · [[Player Guidance Directory]]</div>
<div class="sf-hero"><div class="sf-eyebrow">Gameplay systems · Forge reference</div>
<div class="sf-title">Magical Items</div>
<p>Find an item’s Property Points, compare enchantment costs, and check the rules before you forge.</p>
</div>
<div class="sf-task-index">[[#Power_Points|Item capacity]] [[#Item_Properties|Enchantment costs]] [[#The_Enchanting_Forge|How to enchant]] [[#Custom_Weapon_Feat_Notes|Weapon feat mappings]] [[#Potions_Wands_and_Scrolls|Potions, Wands & Scrolls]]</div>
<div class="sf-note"><b>Enchant once.</b> Once an item has been enchanted, only its appearance can be changed. Choose all properties before committing. [[#The_Enchanting_Forge|Read the full forge procedure.]]</div>
<div>
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.


<div style="background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;">
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
</div>
<span id="Power_Points"></span>
== Item capacity ==


<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;">
<div>
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);">
'''Property Points''' or '''PP''' define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.
MAGICAL ITEMS
</div>
</div>
<div style="margin-top:5px; color:#c9bda9;">
=== Armor Power Points ===
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.
 
<table class="sf-reference-table sf-matrix sf-armor">
<tr class="sf-table-head"><th scope="col">Armor</th><th scope="col">Type</th><th scope="col">Armor Class</th><th scope="col">Max Dexterity Bonus</th><th scope="col">PP</th></tr>
<tr><th scope="row">Cloth</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Light</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">0</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">-</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Padded</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Light</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">1</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">8</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Leather</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Light</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">2</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">6</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">7</span></td></tr>
<tr><th scope="row">Hide</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Light</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">3</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">4</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Breastplate</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Medium</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">5</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">2</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Scale Mail</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Medium</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">4</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">4</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Banded Mail</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Heavy</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">6</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">1</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Half Plate</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Heavy</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">7</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">1</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">7</span></td></tr>
<tr><th scope="row">Full Plate</th><td><span class="sf-data-label">Type</span><span class="sf-data-value">Heavy</span></td><td><span class="sf-data-label">Armor Class</span><span class="sf-data-value">8</span></td><td><span class="sf-data-label">Max Dexterity Bonus</span><span class="sf-data-value">1</span></td><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
</table>
<div class="sf-capacity-group">
=== Accessory Power Points ===
 
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Amulet</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Belt</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Boot</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Bracer</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">1</span></td></tr>
<tr><th scope="row">Buckler and Shield</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Cloak</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Helm</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Ring</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Tower Shield</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
</table>
</div>
</div>
</div>
</div>
<div class="sf-capacity-group">
=== Simple Melee Weapons ===


<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<tr>
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<td style="width:58%; vertical-align:top; background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px;">
<tr><th scope="row">Assassin&#x27;s Dagger</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Chirurgical Tool</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Club</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Dagger</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Dagger, Prehistoric</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Gauntlet (unarmed)</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Quarterstaff</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">7</span></td></tr>
<tr><th scope="row">Sickle</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Spear</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Spear, Prehistoric</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Staff (Magic)</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">10</span></td></tr>
</table>
</div>
</div>
<div class="sf-capacity-group">
=== Martial Melee Weapons ===


Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Ankus</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Battleaxe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Goad</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Great Axe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Great Sword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Halberd</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Handaxe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Heavy Flail</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Heavy Mace</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Heavy Pick</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Light Flail</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Light Hammer</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Light Mace</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Light Pick</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Longsword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Maug Doublesword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Maul</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Morningstar</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Rapier</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Sap</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Scimitar</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Short Spear</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Short Sword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Trident</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Warhammer</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
</table>
</div>
</div>
<div class="sf-capacity-group">
=== Exotic Melee Weapons ===


There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Bagh Nak</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Bastard Sword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Combat Fan</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Dire Mace</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">7</span></td></tr>
<tr><th scope="row">Double Axe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Double Scimitar</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Dwarven Waraxe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Falchion</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Kama</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Katana</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Katar</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Kukri</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Nonchaku</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Sai</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">7</span></td></tr>
<tr><th scope="row">Scythe</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Tome (Magic)</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">10</span></td></tr>
<tr><th scope="row">Two-Bladed Sword</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Whip</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Wind Fire Wheel</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
</table>
</div>
</div>
<div class="sf-capacity-group">
=== Ranged Weapons ===


This also means you can be more versatile in your weapon choice as a Weapon Master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Flintlock</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Heavy Crossbow</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
<tr><th scope="row">Light Crossbow</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">3</span></td></tr>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Longbow</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Shortbow</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Sling</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">2</span></td></tr>
</table>
</div>
</div>
<div class="sf-capacity-group">
=== Ammunition and Thrown Weapons ===


</td>
<div class="sf-capacity-grid"><table class="sf-reference-table sf-capacity-table">
<td style="width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
[[File:sinfar_magical_forge.jpg|420px|Sinfar magical forge]]
<tr><th scope="row">Arrow Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Enchanting forge concept reference.</div>
<tr><th scope="row">Bolt Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
</td>
<tr><th scope="row">Bullet Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">6</span></td></tr>
</tr>
<tr><th scope="row">Dart Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
</table>
</table>
<table class="sf-reference-table sf-capacity-table">
<tr class="sf-table-head"><th scope="col">Item</th><th scope="col">PP</th></tr>
<tr><th scope="row">Flintlock Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Shuriken Maker</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Throwing Axes</th><td><span class="sf-data-label">PP</span><span class="sf-data-value">4</span></td></tr>
</table>
</div>
</div>


<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;">
<span id="Item_Properties"></span>
Quick Index
== Enchantment costs ==
 
<div>
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.
</div><p><small>Read the forge notes with each chart: several properties have free tiers or special costs rather than a uniform cost per step.</small></p>
 
=== Armour and Accessory Properties ===
 
<table class="sf-reference-table sf-matrix">
<tr class="sf-table-head"><th scope="col">Enchantment</th><th scope="col">Bonus per PP</th><th scope="col">Max Bonus</th><th scope="col">PP Usage at Max</th></tr>
<tr><th scope="row">Ability Bonus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+3</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+12</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">4</span></td></tr>
<tr><th scope="row">Armor Class</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+5</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">1</span></td></tr>
<tr><th scope="row">Damage Reduction</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">7/+5</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">7/+10</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">6</span></td></tr>
<tr><th scope="row">Elemental Damage Resistance</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">5</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">40</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Haste</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">2</span></td></tr>
<tr><th scope="row">Immunity: Knockdown</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Regeneration</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+8</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Saving Throw</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+4</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+20</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">5</span></td></tr>
<tr><th scope="row">Skill Bonus (Concentration or Discipline)</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+6</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+48</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">8</span></td></tr>
<tr><th scope="row">Spell Resistance</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">10</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">30</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">5</span></td></tr>
</table>
<div class="sf-note">
'''Armour and Accessory Forge Notes:''' Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.
</div>
</div>


<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
=== Weapon Properties ===
<tr>
 
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
<table class="sf-reference-table sf-matrix">
'''[[#The_Enchanting_Forge|Enchanting Forge]]'''<br>
<tr class="sf-table-head"><th scope="col">Enchantment</th><th scope="col">Bonus per PP</th><th scope="col">Max Bonus</th><th scope="col">PP Usage at Max</th></tr>
How crafted items are enchanted.
<tr><th scope="row">Attack/Enhancement Bonus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+6</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">2</span></td></tr>
</td>
<tr><th scope="row">Elemental Damage Bonus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1d4</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+1d12</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">3</span></td></tr>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
<tr><th scope="row">Physical Damage Bonus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+3</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+2d8</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">6</span></td></tr>
'''[[#Power_Points|Property Points]]'''<br>
<tr><th scope="row">Positive Damage Bonus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">10</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">10</span></td></tr>
PP capacity for armor, accessories, weapons, and ammunition.
<tr><th scope="row">Keen</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">2</span></td></tr>
</td>
<tr><th scope="row">Massive Criticals</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+2d6</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+2d12</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">2</span></td></tr>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
<tr><th scope="row">Mighty</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+3</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+20</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">0</span></td></tr>
'''[[#Item_Properties|Item Properties]]'''<br>
<tr><th scope="row">Vampiric Regeneration</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">+1</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">+7</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">7</span></td></tr>
Armor, accessory, and weapon enchantment costs.
<tr><th scope="row">Spell Focus</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">5</span></td></tr>
</td>
<tr><th scope="row">Bonus Spell Slots, Wizard</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">2</span></td></tr>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
<tr><th scope="row">Bonus Spell Slots, Other</th><td><span class="sf-data-label">Bonus per PP</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">Max Bonus</span><span class="sf-data-value">—</span></td><td><span class="sf-data-label">PP Usage at Max</span><span class="sf-data-value">4</span></td></tr>
'''[[#Potions_Wands_and_Scrolls|Potions, Wands & Scrolls]]'''<br>
Crafted consumables and spell item rules.
</td>
</tr>
</table>
</table>
<div class="sf-note">
'''Weapon Forge Notes:''' Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.
</div>
<div class="sf-note">
'''Spell Tool Notes:''' Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.
</div>


<div id="The_Enchanting_Forge" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
== The Enchanting Forge ==
The Enchanting Forge
</div>


<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
<div>


The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.
Line 74: Line 242:
# Retry the enchantment process.
# Retry the enchantment process.


<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
<div>
'''Important:''' Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.
'''Important:''' Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.
</div>
</div>


<div style="background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;">
<div>
Components inside bags are counted normally. You do not need to add each item individually.
Components inside bags are counted normally. You do not need to add each item individually.
</div>
</div>


</div>
</div>
== Custom Weapon Feat Notes ==


<div id="Power_Points" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
<p>These custom weapons use the following existing weapon focus feats, including for Weapon Master.</p>
Power Points
<table class="sf-reference-table sf-compact-map">
</div>
<tr class="sf-table-head"><th scope="col">Custom weapon</th><th scope="col">Uses feats for</th></tr>
 
<tr><th scope="row">Ankus</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Warhammer</span></td></tr>
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
<tr><th scope="row">Assassin&#x27;s Dagger</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Dagger</span></td></tr>
Property Points, or '''PP''', define how much magical power can be added to a crafted item. The following references show the PP capacity for armor, accessories, craftable weapons, ranged weapons, ammunition, and thrown items.
<tr><th scope="row">Bagh Nak</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Kama</span></td></tr>
</div>
<tr><th scope="row">Chirurgical Tool</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Sickle</span></td></tr>
 
<tr><th scope="row">Double Scimitar</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Scimitar</span></td></tr>
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
<tr><th scope="row">Falchion</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Scimitar</span></td></tr>
Armor & Accessory Power Points
<tr><th scope="row">Flintlock</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Crossbow</span></td></tr>
</div>
<tr><th scope="row">Goad</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Spear</span></td></tr>
 
<tr><th scope="row">Heavy Mace</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Light Mace</span></td></tr>
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
<tr><th scope="row">Heavy Pick</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Warhammer</span></td></tr>
[[File:sinfar_armor_pps.png|760px|Sinfar armor and accessory power point reference]]
<tr><th scope="row">Katar</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Kama</span></td></tr>
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory PP capacity reference.</div>
<tr><th scope="row">Light Pick</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Light Hammer</span></td></tr>
</div>
<tr><th scope="row">Maug Doublesword</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Longsword</span></td></tr>
 
<tr><th scope="row">Maul</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Warhammer</span></td></tr>
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
<tr><th scope="row">Nonchaku</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Morningstar</span></td></tr>
Weapon Power Points
<tr><th scope="row">Sai</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Dagger</span></td></tr>
</div>
<tr><th scope="row">Sap</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Sling</span></td></tr>
 
<tr><th scope="row">Wind Fire Wheel</th><td><span class="sf-data-label">Uses feats for</span><span class="sf-data-value">Bastard Sword</span></td></tr>
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
</table>
[[File:sinfar_weapon_pps.png|760px|Sinfar craftable weapons power point reference]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Craftable weapon, ranged weapon, ammunition, and thrown item PP reference.</div>
</div>
 
<div id="Item_Properties" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Item Properties
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
Using the PP references above, the following properties can be added to different items. Some properties are specific to armor and accessories, while others apply to crafted weapons and spell tools.
</div>
 
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Armor & Accessory Enchantments
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
[[File:sinfar_armor_enchants.png|760px|Sinfar armor and accessory enchantment reference]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory property cost reference.</div>
</div>
 
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Weapon Enchantments
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;">
[[File:sinfar_weapon_enchants.png|760px|Sinfar weapon enchantment reference]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Weapon property cost reference.</div>
</div>
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;"
! style="background:#21171a; color:#d8b46a;" | Custom Weapon Feat Notes
|-
|
* '''Assassin's Dagger:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Chirurgical Tool:''' Uses Sickle for weapon focus feats, including for Weapon Master.
* '''Goad:''' Uses Spear for weapon focus feats, including for Weapon Master.
* '''Ankus:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Heavy Mace:''' Uses Light Mace for weapon focus feats, including for Weapon Master.
* '''Heavy Pick:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Light Pick:''' Uses Light Hammer for weapon focus feats, including for Weapon Master.
* '''Maug Doublesword:''' Uses Longsword for weapon focus feats, including for Weapon Master.
* '''Maul:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Sap:''' Uses Sling for weapon focus feats, including for Weapon Master.
* '''Bagh Nak:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Double Scimitar:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Falchion:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Katar:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Nonchaku:''' Uses Morningstar for weapon focus feats, including for Weapon Master.
* '''Sai:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Wind Fire Wheel:''' Uses Bastard Sword for weapon focus feats, including for Weapon Master.
* '''Flintlock:''' Uses Crossbow for weapon focus feats, including for Weapon Master.
|}


<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
== Pre-Enchanted Items ==
Pre-Enchanted Items
</div>


<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
<div>


There are many stores across the world that sell various items, including already enchanted ones.
There are many stores across the world that sell various items, including already enchanted ones.
Line 175: Line 289:


</div>
</div>
<span id="Potions_Wands_and_Scrolls"></span>
== Potions, Wands & Scrolls ==


<div id="Potions_Wands_and_Scrolls" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Potions, Wands & Scrolls
</div>


<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
=== Potions ===
<tr>
 
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div class="sf-content-panel"><div>
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Potions</div>
 


The '''Brew Potions''' feat lets you create potions from a limited number of spells:
The '''Brew Potions''' feat lets you create potions from a limited number of spells:
Line 195: Line 308:
* Clarity
* Clarity
* Ultravision
* Ultravision
* Negative Energy Protection
* See Invisibility
* See Invisibility
* Mage Armor
* Mage Armor
Line 203: Line 317:


The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
</td>
</div></div>
 
=== Wands ===
 
<div class="sf-content-panel"><div>


<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Wands</div>


The '''Craft Wand''' feat lets you enchant bone wands with all spells available to Brew Potions, plus:
The '''Craft Wand''' feat lets you enchant bone wands with all spells available to Brew Potions, plus:
Line 223: Line 339:
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.


<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
<div>
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:<br>
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:<br>
<code>3 x Spell Level + Caster Level</code>
<code>3 x Spell Level + Caster Level</code>
</div>
</div>
</td>
</div></div>
 
=== Scrolls ===
 
<div class="sf-content-panel"><div>


<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Scrolls</div>


Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.


You must be able to cast the spell naturally to use a scroll version of the same spell.
You must be able to cast the spell naturally to use a scroll version of the same spell.
</td>
</div></div>
</tr>
<div class="sf-footerlinks">[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]</div>
</table>
 
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;">
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]
</div>
 
</div>
</div>
[[Category:Player Tools]]
[[Category:Player Tools]]

Latest revision as of 18:43, 20 October 2026

Gameplay systems · Forge reference
Magical Items

Find an item’s Property Points, compare enchantment costs, and check the rules before you forge.

Enchant once. Once an item has been enchanted, only its appearance can be changed. Choose all properties before committing. Read the full forge procedure.

Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.

There are also numerous Custom Weapons available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.

Item capacity

Property Points or PP define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.

Armor Power Points

ArmorTypeArmor ClassMax Dexterity BonusPP
ClothTypeLightArmor Class0Max Dexterity Bonus-PP6
PaddedTypeLightArmor Class1Max Dexterity Bonus8PP6
LeatherTypeLightArmor Class2Max Dexterity Bonus6PP7
HideTypeLightArmor Class3Max Dexterity Bonus4PP8
BreastplateTypeMediumArmor Class5Max Dexterity Bonus2PP8
Scale MailTypeMediumArmor Class4Max Dexterity Bonus4PP8
Banded MailTypeHeavyArmor Class6Max Dexterity Bonus1PP8
Half PlateTypeHeavyArmor Class7Max Dexterity Bonus1PP7
Full PlateTypeHeavyArmor Class8Max Dexterity Bonus1PP6

Accessory Power Points

ItemPP
AmuletPP3
BeltPP3
BootPP3
BracerPP1
Buckler and ShieldPP3
ItemPP
CloakPP3
HelmPP3
RingPP2
Tower ShieldPP4

Simple Melee Weapons

ItemPP
Assassin's DaggerPP4
Chirurgical ToolPP4
ClubPP6
DaggerPP4
Dagger, PrehistoricPP4
Gauntlet (unarmed)PP6
ItemPP
QuarterstaffPP7
SicklePP5
SpearPP5
Spear, PrehistoricPP5
Staff (Magic)PP10

Martial Melee Weapons

ItemPP
AnkusPP2
BattleaxePP4
GoadPP6
Great AxePP5
Great SwordPP5
HalberdPP5
HandaxePP4
Heavy FlailPP5
Heavy MacePP5
Heavy PickPP2
Light FlailPP6
Light HammerPP6
Light MacePP5
ItemPP
Light PickPP2
LongswordPP4
Maug DoubleswordPP4
MaulPP5
MorningstarPP5
RapierPP2
SapPP6
ScimitarPP2
Short SpearPP4
Short SwordPP4
TridentPP6
WarhammerPP4

Exotic Melee Weapons

ItemPP
Bagh NakPP2
Bastard SwordPP4
Combat FanPP2
Dire MacePP7
Double AxePP4
Double ScimitarPP2
Dwarven WaraxePP4
FalchionPP2
KamaPP2
KatanaPP4
ItemPP
KatarPP2
KukriPP3
NonchakuPP6
SaiPP7
ScythePP3
Tome (Magic)PP10
Two-Bladed SwordPP5
WhipPP6
Wind Fire WheelPP6

Ranged Weapons

ItemPP
FlintlockPP2
Heavy CrossbowPP3
Light CrossbowPP3
ItemPP
LongbowPP2
ShortbowPP2
SlingPP2

Ammunition and Thrown Weapons

ItemPP
Arrow MakerPP5
Bolt MakerPP5
Bullet MakerPP6
Dart MakerPP4
ItemPP
Flintlock MakerPP5
Shuriken MakerPP5
Throwing AxesPP4

Enchantment costs

Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.

Read the forge notes with each chart: several properties have free tiers or special costs rather than a uniform cost per step.

Armour and Accessory Properties

EnchantmentBonus per PPMax BonusPP Usage at Max
Ability BonusBonus per PP+3Max Bonus+12PP Usage at Max4
Armor ClassBonus per PP+1Max Bonus+5PP Usage at Max1
Damage ReductionBonus per PP7/+5Max Bonus7/+10PP Usage at Max6
Elemental Damage ResistanceBonus per PP5Max Bonus40PP Usage at Max8
HasteBonus per PP—Max Bonus—PP Usage at Max2
Immunity: KnockdownBonus per PP—Max Bonus—PP Usage at Max5
RegenerationBonus per PP+1Max Bonus+8PP Usage at Max8
Saving ThrowBonus per PP+4Max Bonus+20PP Usage at Max5
Skill Bonus (Concentration or Discipline)Bonus per PP+6Max Bonus+48PP Usage at Max8
Spell ResistanceBonus per PP10Max Bonus30PP Usage at Max5

Armour and Accessory Forge Notes: Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.

Weapon Properties

EnchantmentBonus per PPMax BonusPP Usage at Max
Attack/Enhancement BonusBonus per PP+1Max Bonus+6PP Usage at Max2
Elemental Damage BonusBonus per PP+1d4Max Bonus+1d12PP Usage at Max3
Physical Damage BonusBonus per PP+3Max Bonus+2d8PP Usage at Max6
Positive Damage BonusBonus per PP+1Max Bonus10PP Usage at Max10
KeenBonus per PP—Max Bonus—PP Usage at Max2
Massive CriticalsBonus per PP+2d6Max Bonus+2d12PP Usage at Max2
MightyBonus per PP+3Max Bonus+20PP Usage at Max0
Vampiric RegenerationBonus per PP+1Max Bonus+7PP Usage at Max7
Spell FocusBonus per PP—Max Bonus—PP Usage at Max5
Bonus Spell Slots, WizardBonus per PP—Max Bonus—PP Usage at Max2
Bonus Spell Slots, OtherBonus per PP—Max Bonus—PP Usage at Max4

Weapon Forge Notes: Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.

Spell Tool Notes: Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.

The Enchanting Forge

The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.

To enchant a crafted item:

  1. Put a non-enchanted crafted item in an enchanting forge and close it.
  2. Use the dialog to select the properties you want to add.
  3. Each item can accept a certain number of PP — Property Points.
  4. Each property costs a certain amount of PP.
  5. The selected property must cost equal to or below the remaining PP available on the item.
  6. Gather the required components listed by the forge.
  7. Put the components and crafted item into the forge.
  8. Retry the enchantment process.

Important: Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.

Components inside bags are counted normally. You do not need to add each item individually.

Custom Weapon Feat Notes

These custom weapons use the following existing weapon focus feats, including for Weapon Master.

Custom weaponUses feats for
AnkusUses feats forWarhammer
Assassin's DaggerUses feats forDagger
Bagh NakUses feats forKama
Chirurgical ToolUses feats forSickle
Double ScimitarUses feats forScimitar
FalchionUses feats forScimitar
FlintlockUses feats forCrossbow
GoadUses feats forSpear
Heavy MaceUses feats forLight Mace
Heavy PickUses feats forWarhammer
KatarUses feats forKama
Light PickUses feats forLight Hammer
Maug DoubleswordUses feats forLongsword
MaulUses feats forWarhammer
NonchakuUses feats forMorningstar
SaiUses feats forDagger
SapUses feats forSling
Wind Fire WheelUses feats forBastard Sword

Pre-Enchanted Items

There are many stores across the world that sell various items, including already enchanted ones.

Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.

For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.

Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.

Potions, Wands & Scrolls

Potions


The Brew Potions feat lets you create potions from a limited number of spells:

  • Cat's Grace
  • Bull's Strength
  • Owl's Wisdom
  • Fox's Cunning
  • Endurance
  • Eagle Splendor
  • Clarity
  • Ultravision
  • Negative Energy Protection
  • See Invisibility
  • Mage Armor
  • Death Ward
  • Cure and Inflict Wounds Spells
  • Light
  • Dispel Magic

The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.

Wands


The Craft Wand feat lets you enchant bone wands with all spells available to Brew Potions, plus:

  • True Seeing
  • Lesser Spell Breach
  • Endure Elements
  • Resist Elements
  • Protection From Elements
  • Timestop
  • Stoneskin
  • Mordenkainen's Magnificent Mansion
  • Invisibility
  • Negative Energy Protection

Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.

To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:
3 x Spell Level + Caster Level

Scrolls


Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.

You must be able to cast the spell naturally to use a scroll version of the same spell.