Magical Items: Difference between revisions

From Sinfar
(Added spell icons)
mNo edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed. There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead. This also means you can be more versatile in your weapon choice as a weapon master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.
__NOTOC__


== The Enchanting Forge ==
<div style="background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;">
The enchanting forge, located in Sinifer and other main cities, let you add magical property to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.


To enchant a crafted item, you need to put a non-enchanted, crafted items in an enchanting forge and close it. A dialog will let you select the properties that you want to add, but it is restricted.
<div style="text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;">
<div style="font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);">
MAGICAL ITEMS
</div>
<div style="margin-top:5px; color:#c9bda9;">
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.
</div>
</div>


Each items can accept a certain number of PP (Property Points) and each property cost a certain number of PP. So when you will choose a property, the forge will tell you how much PP it cost and it must be equal or bellow the number of PP left that you can put on the item. This is for balance reasons.
<div style="background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;">
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.


After selecting the properties that you want, you will need to find the required components. The forge tells you what components you will need and how many of them.
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
</div>
 
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;">
Quick Index
</div>
 
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<tr>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#The_Enchanting_Forge|Enchanting Forge]]'''<br>
How crafted items are enchanted.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Power_Points|Power Points]]'''<br>
PP capacity for armor, accessories, weapons, and ammunition.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Item_Properties|Item Properties]]'''<br>
Armor, accessory, and weapon enchantment costs.
</td>
<td style="width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;">
'''[[#Potions_Wands_and_Scrolls|Potions, Wands & Scrolls]]'''<br>
Crafted consumables and spell item rules.
</td>
</tr>
</table>
 
<div id="The_Enchanting_Forge" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
The Enchanting Forge
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
 
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.
 
To enchant a crafted item:
 
# Put a non-enchanted crafted item in an enchanting forge and close it.
# Use the dialog to select the properties you want to add.
# Each item can accept a certain number of '''PP''' — Property Points.
# Each property costs a certain amount of PP.
# The selected property must cost equal to or below the remaining PP available on the item.
# Gather the required components listed by the forge.
# Put the components and crafted item into the forge.
# Retry the enchantment process.
 
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
'''Important:''' Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.
</div>
 
<div style="background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;">
Components inside bags are counted normally. You do not need to add each item individually.
</div>


Once you get the components, put them in the forge, with your crafted items and retry to add the properties. The forge should let you process and after some magical operations, your crafted item will be enchanted. Note that components inside bags are still counted normally, so you don't need to add each item individually.
</div>


Once an item has been enchanted once, it can never be modified again (except its appearance). Be sure to add all the properties you want the first time, or you will have to re-acquire the components you used for the next, proper enchantment.
<div id="Power_Points" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Power Points
</div>


==Power Points==
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
<div style="display: flex; flex-wrap: wrap; gap: 2em;">
'''Property Points''' or '''PP''' define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.
<div>
===Armor Power Points===
{| class="wikitable"
!Name!!Armor Type!!Armor Class (AC)!!Max Dexterity Bonus!!PP
|-
|Cloth||Light||0||-||6
|-
|Padded||Light||1||8||6
|-
|Hide||Light||3||4||7
|-
|Leather||Light||2||6||8
|-
|Breastplate||Medium||5||2||8
|-
|Scale Mail||Medium||4||4||8
|-
|Banded Mail||Heavy||6||1||8
|-
|Half Plate||Heavy||7||1||7
|-
|Full Plate||Heavy||8||1||6
|}
</div>
</div>
<div>
 
=== Accessory Power Points===
<div style="font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
{| class="wikitable"
Armor Power Points
|-
!Item!!PP   
|-
|Amulet||3
|-
|Belt||3   
|-
|Boot||3   
|-
|Bracer||1       
|-
|Cloak||3
|-
|Helm||3       
|-
|Ring||2
|-
|Shield||1       
|}
</div>
</div>
<div>
 
===Simple Melee Weapons===
<table style="width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;">
{| class="wikitable"
<tr>
!Simple Weapons!!PP
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Name</th>
|-
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Type</th>
|{{#inline-tooltip:Assassin's Dagger|Uses Dagger for weapon focus feats, including for Weapon Master}}||4
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Class</th>
|-
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Max Dexterity Bonus</th>
|{{#inline-tooltip:Chirurgical Tool|Uses Sickle for weapon focus feats, including for Weapon Master}}||4
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
|-
</tr>
|Club||6
<tr><td style="padding:6px 8px; color:#f0d28a;">Cloth</td><td>Light</td><td>0</td><td>-</td><td style="color:#f4c96b;">6</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Padded</td><td>Light</td><td>1</td><td>8</td><td style="color:#f4c96b;">6</td></tr>
|Dagger||4
<tr><td style="padding:6px 8px; color:#f0d28a;">Hide</td><td>Light</td><td>3</td><td>4</td><td style="color:#f4c96b;">7</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Leather</td><td>Light</td><td>2</td><td>6</td><td style="color:#f4c96b;">8</td></tr>
|Dagger, Prehistoric||4
<tr><td style="padding:6px 8px; color:#f0d28a;">Breastplate</td><td>Medium</td><td>5</td><td>2</td><td style="color:#f4c96b;">8</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Scale Mail</td><td>Medium</td><td>4</td><td>4</td><td style="color:#f4c96b;">8</td></tr>
|Gauntlet (unarmed)||6
<tr><td style="padding:6px 8px; color:#f0d28a;">Banded Mail</td><td>Heavy</td><td>6</td><td>1</td><td style="color:#f4c96b;">8</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Half Plate</td><td>Heavy</td><td>7</td><td>1</td><td style="color:#f4c96b;">7</td></tr>
|{{#inline-tooltip:Goad|Uses Spear for weapon focus feats, including for Weapon Master}}||6
<tr><td style="padding:6px 8px; color:#f0d28a;">Full Plate</td><td>Heavy</td><td>8</td><td>1</td><td style="color:#f4c96b;">6</td></tr>
|-
</table>
|Quarterstaff||7
 
|-
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
|Sickle||5
Accessory Power Points
|-
|Spear||5
|-
|Spear, Prehistoric||5
|-
|Staff (Magic)||10
|}
</div>
</div>
<div>
 
===Martial Melee Weapons===
<table style="width:100%; border-collapse:collapse; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;">
{| class="wikitable"
<tr>
!Martial Weapons!!PP
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Item</th>
|-
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
|{{#inline-tooltip:Ankus|Uses Warhammer for weapon focus feats, including for Weapon Master}}||2
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Item</th>
|-
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
|Battleaxe||4
</tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Amulet</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Helm</td><td style="color:#f4c96b;">3</td></tr>
|Great Axe||5
<tr><td style="padding:6px 8px; color:#f0d28a;">Belt</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Ring</td><td style="color:#f4c96b;">2</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Boot</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Buckler and Shield</td><td style="color:#f4c96b;">3</td></tr>
|Great Sword||5
<tr><td style="padding:6px 8px; color:#f0d28a;">Bracer</td><td style="color:#f4c96b;">1</td><td style="color:#f0d28a;">Tower Shield</td><td style="color:#f4c96b;">4</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Cloak</td><td style="color:#f4c96b;">3</td><td></td><td></td></tr>
|Halberd||5
</table>
|-
 
|Handaxe||4
<div style="font-family:Georgia,serif; font-size:19px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;">
|-
Simple Melee Weapons
|Heavy Flail||5
|-
|{{#inline-tooltip:Heavy Mace|Uses Light Mace for weapon focus feats, including for Weapon Master}}||5
|-
|{{#inline-tooltip:Heavy Pick|Uses Warhammer for weapon focus feats, including for Weapon Master}}||2
|-
|Light Flail||6
|-
|Light Hammer||6
|-
|Light Mace||5
|-
|{{#inline-tooltip:Light Pick|Uses Light Hammer for weapon focus feats, including for Weapon Master}}||2
|-
|Longsword||4
|-
|{{#inline-tooltip:Maug Doublesword|Uses Longsword for weapon focus feats, including for Weapon Master}}||4
|-
|{{#inline-tooltip:Maul|Uses Warhammer for weapon focus feats, including for Weapon Master}}||5
|-
|Morningstar||5
|-
|Rapier||2
|-
|{{#inline-tooltip:Sap|Uses Sling for weapon focus feats, including for Weapon Master}}||6
|-
|Scimitar||2
|-
|Short Spear||4
|-
|Short Sword||4
|-
|Trident||6
|-
|Warhammer||4
|}
</div>
</div>
<div>
 
===Exotic Melee Weapons===
<table style="width:100%; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35; margin-bottom:8px;">
{| class="wikitable"
<tr>
!Exotic Weapons!!PP
<th style="background:#183618; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#183618; color:#d8b46a;">PP</th>
|-
<th style="background:#183618; color:#d8b46a;">Weapon Name</th><th style="background:#183618; color:#d8b46a;">PP</th>
|{{#inline-tooltip:Bagh Nak|Uses Kama for weapon focus feats, including for Weapon Master}}||2
</tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Assassin's Dagger</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Goad</td><td style="color:#f4c96b;">6</td></tr>
|Bastard Sword||4
<tr><td style="padding:6px 8px; color:#f0d28a;">Chirurgical Tool</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Quarterstaff</td><td style="color:#f4c96b;">7</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Club</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Sickle</td><td style="color:#f4c96b;">5</td></tr>
|Combat Fan||2
<tr><td style="padding:6px 8px; color:#f0d28a;">Dagger</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Spear</td><td style="color:#f4c96b;">5</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Dagger, Prehistoric</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Spear, Prehistoric</td><td style="color:#f4c96b;">5</td></tr>
|Dire Mace||7
<tr><td style="padding:6px 8px; color:#f0d28a;">Gauntlet (unarmed)</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Staff (Magic)</td><td style="color:#f4c96b;">10</td></tr>
|-
</table>
|Double Axe||4
 
|-
<div style="font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
|{{#inline-tooltip:Double Scimitar|Uses Scimitar for weapon focus feats, including for Weapon Master}}||2
Martial Melee Weapons
|-
|Dwarven Waraxe||4
|-
|{{#inline-tooltip:Falchion|Uses Scimitar for weapon focus feats, including for Weapon Master}}||2
|-
|Kama||2
|-
|Katana||4
|-
|{{#inline-tooltip:Katar|Uses Kama for weapon focus feats, including for Weapon Master}}||2
|-
|Kukri ||3
|-
|{{#inline-tooltip:Nonchaku|Uses Morningstar for weapon focus feats, including for Weapon Master}}||6
|-
|{{#inline-tooltip:Sai|Uses Dagger for weapon focus feats, including for Weapon Master}}||7
|-
|Scythe||3
|-
|Tome (Magic)||10
|-
|Two-Bladed Sword||5
|-
|Whip||6
|-
|{{#inline-tooltip:Wind Fire Wheel|Uses Bastard Sword for weapon focus feats, including for Weapon Master}}||6
|}
</div>
</div>
<div>
===Ranged Weapons & Ammunition===
{| class="wikitable"
!Ranged Weapons!!PP
|-
|{{#inline-tooltip:Flintlock|Uses Crossbow for weapon focus feats, including for Weapon Master}}||2
|-
|Heavy Crossbow||3
|-
|Light Crossbow||3
|-
|Longbow||2
|-
|Shortbow||2
|-
|Sling||2
|}


{| class="wikitable"
<table style="width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;">
!Ammo/Thrown!!PP
<tr>
|-
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#17324a; color:#d8b46a;">PP</th>
|Arrow Maker||5
<th style="background:#17324a; color:#d8b46a;">Weapon Name</th><th style="background:#17324a; color:#d8b46a;">PP</th>
|-
</tr>
|Bolt Maker||5
<tr><td style="padding:6px 8px; color:#f0d28a;">Ankus</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Light Pick</td><td style="color:#f4c96b;">2</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Battleaxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Longsword</td><td style="color:#f4c96b;">4</td></tr>
|Bullet Maker||6
<tr><td style="padding:6px 8px; color:#f0d28a;">Great Axe</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Maug Doublesword</td><td style="color:#f4c96b;">4</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Great Sword</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Maul</td><td style="color:#f4c96b;">5</td></tr>
|Dart Maker||4
<tr><td style="padding:6px 8px; color:#f0d28a;">Halberd</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Morningstar</td><td style="color:#f4c96b;">5</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Handaxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Rapier</td><td style="color:#f4c96b;">2</td></tr>
|Flintlock Maker||5
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Flail</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Sap</td><td style="color:#f4c96b;">6</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Mace</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Scimitar</td><td style="color:#f4c96b;">2</td></tr>
|Shuriken Maker||5
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Pick</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Short Spear</td><td style="color:#f4c96b;">4</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Flail</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Short Sword</td><td style="color:#f4c96b;">4</td></tr>
|Throwing Axes||4
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Hammer</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Trident</td><td style="color:#f4c96b;">6</td></tr>
|}
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Mace</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Warhammer</td><td style="color:#f4c96b;">4</td></tr>
</table>
 
<div style="font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;">
Exotic Melee Weapons
</div>
</div>
<table style="width:100%; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78; margin-bottom:8px;">
<tr>
<th style="background:#301842; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#301842; color:#d8b46a;">PP</th>
<th style="background:#301842; color:#d8b46a;">Weapon Name</th><th style="background:#301842; color:#d8b46a;">PP</th>
</tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Bagh Nak</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Katana</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Bastard Sword</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Katar</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Combat Fan</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Kukri</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dire Mace</td><td style="color:#f4c96b;">7</td><td style="color:#f0d28a;">Nonchaku</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Double Axe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Sai</td><td style="color:#f4c96b;">7</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Double Scimitar</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Scythe</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dwarven Waraxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Tome (Magic)</td><td style="color:#f4c96b;">10</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Falchion</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Two-Bladed Sword</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Kama</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Whip</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px;"></td><td></td><td style="color:#f0d28a;">Wind Fire Wheel</td><td style="color:#f4c96b;">6</td></tr>
</table>
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Ranged Weapons & Ammunition
</div>
</div>


== Item Properties ==
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;">
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only  while others are ranged only.
<tr>
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Ranged Weapons</div>
<table style="width:100%; border-collapse:collapse; color:#e8dcc8;">
<tr><td style="padding:5px 8px; color:#f0d28a;">Flintlock</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Heavy Crossbow</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Light Crossbow</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Longbow</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Shortbow</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Sling</td><td style="color:#f4c96b;">2</td></tr>
</table>
</td>
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Ammo / Thrown</div>
<table style="width:100%; border-collapse:collapse; color:#e8dcc8;">
<tr><td style="padding:5px 8px; color:#f0d28a;">Arrow Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Bolt Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Bullet Maker</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Dart Maker</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Flintlock Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Shuriken Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Throwing Axes</td><td style="color:#f4c96b;">4</td></tr>
</table>
</td>
</tr>
</table>


=== Armour and Accessory Properties ===
<div id="Item_Properties" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
{| class="wikitable"
Item Properties
|+
</div>
!Enchantment
!Bonus per PP
!Max Bonus
!PP usage at Max
|-
|Ability Bonus
| +3
| +12
|4
|-
|{{#inline-tooltip:Armor Class|+1, +2 and +3 armor class cost 0 PP, +4 and +5 both cost 1 PP}}
| +1
| +5
|1
|-
|Damage Reduction
|7/+5
|7/+10
|6
|-
|Elemental Damage Resistance
|5
|40
|8
|-
|{{#inline-tooltip:Haste|Is always at max power when enchanted.}}
| -
| -
|2
|-
|{{#inline-tooltip:Immunity: Knockdown|Is always at max power when enchanted.}}
| -
| -
|5
|-
|Regeneration
| +1
| +8
|8
|-
|Saving Throw
| +4
| +20
|5
|-
|Skill Bonus (Concentration or Discipline)
| +6
| +48
|8
|-
|{{#inline-tooltip:Spell Resistance|Spell Resistance +10 costs 0 PP, and +1 PP per 4 extra after that.}}
|10
|30
|5
|}


=== Weapon Properties ===
<div style="background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;">
{| class="wikitable"
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.
|+
</div>
!Enchantment
!Bonus per PP
!Max Bonus
!PP usage at Max
|-
|{{#inline-tooltip:Attack/Enhancement Bonus|+1 to +4 cost 0 PP and +1 PP per level after that.}}
| +1
| +6
|2
|-
|Elemental Damage Bonus
| +1d4
| +1d12
|3
|-
|{{#inline-tooltip:Physical Damage Bonus|Starts at +3 (2 PP), +1d8 (3 PP), +6 (4 PP), +2d8 (6 PP).}}
| +3
| +2d8
|6
|-
|{{#inline-tooltip:Positive Damage Bonus|Gives +1 damage per PP until 7 PP, which is +2d6.}}
| +1
| +2d6
|7
|-
|{{#inline-tooltip:Keen|Is always at max power when enchanted.}}
| -
| -
|2
|-
|Massive Criticals
| +2d6
| +2d12
|2
|-
|{{#inline-tooltip:Mighty|Always 0 PP.}}
| +3
| +20
|0
|-
|Vampiric Regeneration
| +1
| +7
|7
|-
|{{#inline-tooltip:Spell Focus|Costs 5 PP per school added.}}
| -
| -
|5
|-
|{{#inline-tooltip:Bonus Spell Slots, Wizard|Bonus slots of levels 0-5 cost 1 PP each and levels 6-9 cost 2 PP each.}}
| -
| -
|2
|-
|{{#inline-tooltip:Bonus Spell Slots, Other|Bonus slots of levels 0-2 cost 1 PP each, levels 3-5 cost 2 PP, levels 6-8 cost 3 PP and level 9 cost 4 PP.}}
| -
| -
|4
|}


== Pre-Enchanted Items ==
<div style="font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;">
Armour and Accessory Properties
</div>


There are many stores across the world that sell various items including already enchanted ones.
<table style="width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;">
<tr>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Enchantment</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Bonus per PP</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Max Bonus</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">PP Usage at Max</th>
</tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Ability Bonus</td><td style="color:#9fe6bd;">+3</td><td style="color:#f4c96b;">+12</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Armor Class</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+5</td><td style="color:#f4c96b;">1</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Damage Reduction</td><td style="color:#9fe6bd;">7/+5</td><td style="color:#f4c96b;">7/+10</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Elemental Damage Resistance</td><td style="color:#9fe6bd;">5</td><td style="color:#f4c96b;">40</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Haste</td><td>—</td><td>—</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Immunity: Knockdown</td><td>—</td><td>—</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Regeneration</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+8</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Saving Throw</td><td style="color:#9fe6bd;">+4</td><td style="color:#f4c96b;">+20</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Skill Bonus (Concentration or Discipline)</td><td style="color:#9fe6bd;">+6</td><td style="color:#f4c96b;">+48</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Spell Resistance</td><td style="color:#9fe6bd;">10</td><td style="color:#f4c96b;">30</td><td style="color:#f4c96b;">5</td></tr>
</table>


Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it. For example, if you see an item that cast a spell that is not available for potions (see below), like ice storm, then this item is not legal.
<div style="background:#120d10; border-left:4px solid #8fc6ff; padding:8px 10px; margin-bottom:8px;">
'''Armour and Accessory Forge Notes:''' Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.
</div>


However, custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.
<div style="font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;">
Weapon Properties
</div>


== Potions ==
<table style="width:100%; border-collapse:collapse; background:#1a1010; color:#e8dcc8; border:1px solid #7a342f; margin-bottom:8px;">
The 'Brew Potions' feat let you create potions from a limited number of spells:
<tr>
{|
<th style="background:#4a1717; color:#d8b46a; padding:7px 8px;">Enchantment</th>
|[[File:Is_catgrace.png]]
<th style="background:#4a1717; color:#d8b46a; padding:7px 8px;">Bonus per PP</th>
|Cat's Grace
<th style="background:#4a1717; color:#d8b46a; padding:7px 8px;">Max Bonus</th>
|-
<th style="background:#4a1717; color:#d8b46a; padding:7px 8px;">PP Usage at Max</th>
|[[File:Is bullstr.png]]||Bull's Strength
</tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Attack/Enhancement Bonus</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+6</td><td style="color:#f4c96b;">2</td></tr>
|[[File:Is_owlwis.png]]||Owl's Wisdom
<tr><td style="padding:6px 8px; color:#f0d28a;">Elemental Damage Bonus</td><td style="color:#9fe6bd;">+1d4</td><td style="color:#f4c96b;">+1d12</td><td style="color:#f4c96b;">3</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Physical Damage Bonus</td><td style="color:#9fe6bd;">+3</td><td style="color:#f4c96b;">+2d8</td><td style="color:#f4c96b;">6</td></tr>
|[[File:Is_foxcunng.png]]||Fox's Cunning
<tr><td style="padding:6px 8px; color:#f0d28a;">Positive Damage Bonus</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">10</td><td style="color:#f4c96b;">10</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Keen</td><td>—</td><td>—</td><td style="color:#f4c96b;">2</td></tr>
|[[File:Is_endurce.png]]||Endurance
<tr><td style="padding:6px 8px; color:#f0d28a;">Massive Criticals</td><td style="color:#9fe6bd;">+2d6</td><td style="color:#f4c96b;">+2d12</td><td style="color:#f4c96b;">2</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Mighty</td><td style="color:#9fe6bd;">+3</td><td style="color:#f4c96b;">+20</td><td style="color:#f4c96b;">0</td></tr>
|[[File:Is_eaglespl.png]]||Eagle Splendor
<tr><td style="padding:6px 8px; color:#f0d28a;">Vampiric Regeneration</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+7</td><td style="color:#f4c96b;">7</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Spell Focus</td><td>—</td><td>—</td><td style="color:#f4c96b;">5</td></tr>
|[[File:Is_clarity.png]]||Clarity
<tr><td style="padding:6px 8px; color:#f0d28a;">Bonus Spell Slots, Wizard</td><td>—</td><td>—</td><td style="color:#f4c96b;">2</td></tr>
|-
<tr><td style="padding:6px 8px; color:#f0d28a;">Bonus Spell Slots, Other</td><td>—</td><td>—</td><td style="color:#f4c96b;">4</td></tr>
|[[File:Is_darkvis.png]]||Ultravision
</table>
|-
 
|[[File:Is_seeinvis.png]]||See Invisibility
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-bottom:8px;">
|-
'''Weapon Forge Notes:''' Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.
|[[File:Is magearm.png]]||Mage Armor
</div>
|-
 
|[[File:Is_deaward.png]]||Death Ward
<div style="background:#120d10; border-left:4px solid #d8b46a; padding:8px 10px; margin-bottom:8px;">
|-
'''Spell Tool Notes:''' Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.
|[[File:Is curelight.webp]]||Cure and Inflict Wounds Spells
</div>
|-
 
|[[File:Is light.webp]]||Light
<div style="font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
|-
Custom Weapon Feat Notes
|[[File:Is dismagic.webp]]||Dispel Magic
</div>
|}
 
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;">
<tr>
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;">
* '''Assassin's Dagger:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Chirurgical Tool:''' Uses Sickle for weapon focus feats, including for Weapon Master.
* '''Goad:''' Uses Spear for weapon focus feats, including for Weapon Master.
* '''Ankus:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Heavy Mace:''' Uses Light Mace for weapon focus feats, including for Weapon Master.
* '''Heavy Pick:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Light Pick:''' Uses Light Hammer for weapon focus feats, including for Weapon Master.
* '''Maug Doublesword:''' Uses Longsword for weapon focus feats, including for Weapon Master.
* '''Maul:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
</td>
<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;">
* '''Sap:''' Uses Sling for weapon focus feats, including for Weapon Master.
* '''Bagh Nak:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Double Scimitar:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Falchion:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Katar:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Nonchaku:''' Uses Morningstar for weapon focus feats, including for Weapon Master.
* '''Sai:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Wind Fire Wheel:''' Uses Bastard Sword for weapon focus feats, including for Weapon Master.
* '''Flintlock:''' Uses Crossbow for weapon focus feats, including for Weapon Master.
</td>
</tr>
</table>
 
<div style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Pre-Enchanted Items
</div>
 
<div style="background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;">
 
There are many stores across the world that sell various items, including already enchanted ones.
 
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.
 
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.
 
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.
 
</div>
 
<div id="Potions_Wands_and_Scrolls" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
Potions, Wands & Scrolls
</div>
 
<table style="width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;">
<tr>
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Potions</div>
 
The '''Brew Potions''' feat lets you create potions from a limited number of spells:
 
* Cat's Grace
* Bull's Strength
* Owl's Wisdom
* Fox's Cunning
* Endurance
* Eagle Splendor
* Clarity
* Ultravision
* Negative Energy Protection
* See Invisibility
* Mage Armor
* Death Ward
* Cure and Inflict Wounds Spells
* Light
* Dispel Magic


The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
</td>
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Wands</div>
The '''Craft Wand''' feat lets you enchant bone wands with all spells available to Brew Potions, plus:


== Wands ==
The craft wand feat lets you enchant bone wands, with all spells that can be use to brew potions plus the following ones:
* True Seeing
* True Seeing
* Lesser Spell Breach
* Lesser Spell Breach
Line 411: Line 374:
* Negative Energy Protection
* Negative Energy Protection


Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level. You can only use enchanted wands when you have the ability to cast the spell at the specific level or if you have a Use Magic Device skill of at least (3 x Spell Level + Caster Level).
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.
 
<div style="background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;">
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:<br>
<code>3 x Spell Level + Caster Level</code>
</div>
</td>
 
<td style="width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Scrolls</div>
 
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.
 
You must be able to cast the spell naturally to use a scroll version of the same spell.
</td>
</tr>
</table>
 
<div style="margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;">
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]
</div>
 
</div>


== Scrolls ==
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book but without the need to memorize it. You must be able to cast the spell naturally to use a scroll version of the same spell.
[[Category:Player Tools]]
[[Category:Player Tools]]

Latest revision as of 16:42, 27 June 2026


MAGICAL ITEMS

Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.

Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.

There are also numerous Custom Weapons available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.

Quick Index

Enchanting Forge
How crafted items are enchanted.

Power Points
PP capacity for armor, accessories, weapons, and ammunition.

Item Properties
Armor, accessory, and weapon enchantment costs.

Potions, Wands & Scrolls
Crafted consumables and spell item rules.

The Enchanting Forge

The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.

To enchant a crafted item:

  1. Put a non-enchanted crafted item in an enchanting forge and close it.
  2. Use the dialog to select the properties you want to add.
  3. Each item can accept a certain number of PP — Property Points.
  4. Each property costs a certain amount of PP.
  5. The selected property must cost equal to or below the remaining PP available on the item.
  6. Gather the required components listed by the forge.
  7. Put the components and crafted item into the forge.
  8. Retry the enchantment process.

Important: Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.

Components inside bags are counted normally. You do not need to add each item individually.

Power Points

Property Points or PP define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.

Armor Power Points

Armor Name Armor Type Armor Class Max Dexterity Bonus PP
ClothLight0-6
PaddedLight186
HideLight347
LeatherLight268
BreastplateMedium528
Scale MailMedium448
Banded MailHeavy618
Half PlateHeavy717
Full PlateHeavy816

Accessory Power Points

Item PP Item PP
Amulet3Helm3
Belt3Ring2
Boot3Buckler and Shield3
Bracer1Tower Shield4
Cloak3

Simple Melee Weapons

Weapon NamePP Weapon NamePP
Assassin's Dagger4Goad6
Chirurgical Tool4Quarterstaff7
Club6Sickle5
Dagger4Spear5
Dagger, Prehistoric4Spear, Prehistoric5
Gauntlet (unarmed)6Staff (Magic)10

Martial Melee Weapons

Weapon NamePP Weapon NamePP
Ankus2Light Pick2
Battleaxe4Longsword4
Great Axe5Maug Doublesword4
Great Sword5Maul5
Halberd5Morningstar5
Handaxe4Rapier2
Heavy Flail5Sap6
Heavy Mace5Scimitar2
Heavy Pick2Short Spear4
Light Flail6Short Sword4
Light Hammer6Trident6
Light Mace5Warhammer4

Exotic Melee Weapons

Weapon NamePP Weapon NamePP
Bagh Nak2Katana4
Bastard Sword4Katar2
Combat Fan2Kukri3
Dire Mace7Nonchaku6
Double Axe4Sai7
Double Scimitar2Scythe3
Dwarven Waraxe4Tome (Magic)10
Falchion2Two-Bladed Sword5
Kama2Whip6
Wind Fire Wheel6

Ranged Weapons & Ammunition

Ranged Weapons
Flintlock2
Heavy Crossbow3
Light Crossbow3
Longbow2
Shortbow2
Sling2
Ammo / Thrown
Arrow Maker5
Bolt Maker5
Bullet Maker6
Dart Maker4
Flintlock Maker5
Shuriken Maker5
Throwing Axes4

Item Properties

Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.

Armour and Accessory Properties

Enchantment Bonus per PP Max Bonus PP Usage at Max
Ability Bonus+3+124
Armor Class+1+51
Damage Reduction7/+57/+106
Elemental Damage Resistance5408
Haste2
Immunity: Knockdown5
Regeneration+1+88
Saving Throw+4+205
Skill Bonus (Concentration or Discipline)+6+488
Spell Resistance10305

Armour and Accessory Forge Notes: Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.

Weapon Properties

Enchantment Bonus per PP Max Bonus PP Usage at Max
Attack/Enhancement Bonus+1+62
Elemental Damage Bonus+1d4+1d123
Physical Damage Bonus+3+2d86
Positive Damage Bonus+11010
Keen2
Massive Criticals+2d6+2d122
Mighty+3+200
Vampiric Regeneration+1+77
Spell Focus5
Bonus Spell Slots, Wizard2
Bonus Spell Slots, Other4

Weapon Forge Notes: Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.

Spell Tool Notes: Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.

Custom Weapon Feat Notes

  • Assassin's Dagger: Uses Dagger for weapon focus feats, including for Weapon Master.
  • Chirurgical Tool: Uses Sickle for weapon focus feats, including for Weapon Master.
  • Goad: Uses Spear for weapon focus feats, including for Weapon Master.
  • Ankus: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Heavy Mace: Uses Light Mace for weapon focus feats, including for Weapon Master.
  • Heavy Pick: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Light Pick: Uses Light Hammer for weapon focus feats, including for Weapon Master.
  • Maug Doublesword: Uses Longsword for weapon focus feats, including for Weapon Master.
  • Maul: Uses Warhammer for weapon focus feats, including for Weapon Master.
  • Sap: Uses Sling for weapon focus feats, including for Weapon Master.
  • Bagh Nak: Uses Kama for weapon focus feats, including for Weapon Master.
  • Double Scimitar: Uses Scimitar for weapon focus feats, including for Weapon Master.
  • Falchion: Uses Scimitar for weapon focus feats, including for Weapon Master.
  • Katar: Uses Kama for weapon focus feats, including for Weapon Master.
  • Nonchaku: Uses Morningstar for weapon focus feats, including for Weapon Master.
  • Sai: Uses Dagger for weapon focus feats, including for Weapon Master.
  • Wind Fire Wheel: Uses Bastard Sword for weapon focus feats, including for Weapon Master.
  • Flintlock: Uses Crossbow for weapon focus feats, including for Weapon Master.

Pre-Enchanted Items

There are many stores across the world that sell various items, including already enchanted ones.

Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.

For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.

Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.

Potions, Wands & Scrolls

Potions

The Brew Potions feat lets you create potions from a limited number of spells:

  • Cat's Grace
  • Bull's Strength
  • Owl's Wisdom
  • Fox's Cunning
  • Endurance
  • Eagle Splendor
  • Clarity
  • Ultravision
  • Negative Energy Protection
  • See Invisibility
  • Mage Armor
  • Death Ward
  • Cure and Inflict Wounds Spells
  • Light
  • Dispel Magic

The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.

Wands

The Craft Wand feat lets you enchant bone wands with all spells available to Brew Potions, plus:

  • True Seeing
  • Lesser Spell Breach
  • Endure Elements
  • Resist Elements
  • Protection From Elements
  • Timestop
  • Stoneskin
  • Mordenkainen's Magnificent Mansion
  • Invisibility
  • Negative Energy Protection

Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.

To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:
3 x Spell Level + Caster Level

Scrolls

Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.

You must be able to cast the spell naturally to use a scroll version of the same spell.