Leveling on Sinfar

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Player resources · Explore the servers
Leveling on Sinfar

Choose a server, then a route. Twelve community-compiled paths toward level 40, with travel, encounters and preparation notes to build on.

Choose your server

Sinfar4 routes
Arche Terre3 routes
Outer Isles4 routes
Dread1 route
A community starting point, not a newly verified walkthrough. These routes bring together forum and Discord reports spanning roughly ten years. Level bands, travel and preparation need current player checks. A missing shop, supply stop or direction is a gap to fill—not a claim that none exists.

Routes are grouped by their main region or starting server. Some continue elsewhere; follow the travel notes in the individual guide.

Sinfar

Classic Sinifer Circuit

Starting area: Sinifer exploration and Docks Ward sewers

Explore or collect hearts → animated furniture → spiders → harpies and outsiders → screaming demons or Icenfar Cathedral.

Open route & source notes ›

Lotus Isles

Starting area: Explore and reach the monastery

Explore → Wu Jen monastery training grounds → later Shin Khitai areas → outsiders or yetis → a level-40 finish.

Open route & source notes ›

Saban

Starting area: Port Saban and safe exploration

Explore → sphinxes → spiders/sand cats → graboids → golems/elementals → snakes → komodo dragons → Hamunaptra or Sabani Gang.

Open route & source notes ›

Undead Routes

Starting area: Sinifer City crypts

Low crypts → larger crypt/undead areas → late undead destinations.

Open route & source notes ›

Arche Terre

Arche Terre Tour

Starting area: Mur County or Xion starter areas

Mur/Xion starter areas → canyon or cave → Shadow Cave/felldrakes or undead → Hivernales yetis → Lomidar catacombs.

Open route & source notes ›

Canyon of Kharesh

Starting area: Mur starter preparation

Starter exploration → canyon and northern road encounters across successive level tiers.

Open route & source notes ›

Xion and the Ascent

Starting area: Xion northwest-leg ruins

Starter ruins → preparation to roughly 12 → Ascent floors 1, 2 and 3.

Open route & source notes ›

Outer Isles

Icenfar

Starting area: Customs papers, Duty Sergeant and sewer rats

Papers → rats → frost goblins → ice mephits → forest beetles → beastmen → felldrakes → yetis → a late-game finish.

Open route & source notes ›

Lost World

Starting area: Psamathe village and mine entrance

Explore Psamathe → Beach Monkeys → Totem Terror → swamps/wetlands → apes/Neanderthals → deep caves or Jurassic Valley.

Open route & source notes ›

Radotonga

Starting area: Explore and prepare

Starter preparation → temple/canyon → Ukari Station xenomorphs → deeper xenomorphs or a late-game branch.

Open route & source notes ›

Frostfell

Starting area: Frostfell Village

Village → caves → forest → check Vale/Lake → fissure → yeti caverns.

Open route & source notes ›

Dread

Dread

Starting area: Explore Tanaroa and boat destinations

Explore → Tanaroa monkeys → flying lizards/lizardfolk or outdoor undead → yetis/demons or another finish.

Open route & source notes ›

Before you set out

  • Icenfar quests: collect arrival papers immediately, ideally at level 1, before exploration carries you past the starter quest gate. F104629 · D960
  • Use your own build: caster spell tactics and pre-made damage-reduction armor explain some early entries. They are conditions of those accounts, not requirements to change your character’s class.
  • Check the stage: area signs, challenge ratings and recommended player levels are not always the same measurement. Use actual experience gained and the damage you take to judge the next move. D255 · D298 · D300 · D301
  • Read the route notes: known changes and gaps are included, especially the updated AT canyon, Frostfell’s reported middle-stage gaps and the distinction between Dread’s outdoor undead and its old crypt.

Gear and preparation

The gathering targets below come from dated player guides. Check the current forge interface, item properties and equipment allowance before spending materials. A complete pre-made set can make a route accessible much earlier.

<tbody> </tbody>
GoalMaterials and useful stops
Pre-made starter gear: Rii Nor–Veran Emporium

Gold; maintainer reports around 20,000 per piece, with actual merchant prices to be checked

Lotus ferrywoman → Ioteoseu: Rii Nor - Veran - Seaside → straight along the dock → small doorway → building on the right → NPC across the room.

Examples pictured: +3 AC garb, +3 dodge AC boots, +3 rapier and +2 DEX belt. DEX is a suggested AC choice; check your armour’s Maximum Dexterity Bonus. Different AC modifier types are preserved in the item notes. Rings/amulets with AC or ability bonuses are reported separately.

L010 · L011 · L013 · L014 · L016 · L017 · W001

Haste

30 animal hearts

Sinifer Docks Ward sewers; Aglon South Docks Warehouse; Toad Away in the Lotus/Wu Jen training grounds.

A repeatedly recommended first enchantment. Keep the total equipment enchantment allowance in mind; do not assume every level-1 character can equip a finished multi-property set.

F88885 · F96736 · D955 · L005

+5 AC enchantment

12 monster scales

Mur County Center sewers; Trouble in Paradise in the Lotus/Wu Jen training grounds. Later alternatives include Icenfar beetles and Saban graboids. The new A Reptile Dysfunction sign also lists Monster Scales.

The 2017 example spreads AC over boots, ring and amulet. It is an example set, not proof that arbitrary AC properties stack.

F96736 · F100625 · D307 · L006 · L008

Constitution

2 giant hearts per +1 Constitution

Kenshiro Lake trolls: leave Sinifer through Gate Ward, turn left by the lake and follow the cliff. An older guide also names Kung Fu Panda for giant hearts; it is not one of the five current Lotus training portals confirmed by the maintainer.

More hit points support both martial and caster routes. The historical example uses +6 Constitution on each of two items.

F96736 · F78270 · L001

Regeneration

8 / 15 / 23 troll heads for +1 / +2 / +3

Kenshiro Lake Troll Caves, on the route described above.

Useful recovery between fights. It does not replace emergency healing or sufficient defenses.

F96736 · F78270

Fire resistance

8 beetle bellies for 15/- in the historical recipe

Mur County Center sewer beetles; Icenfar forest beetles are a later gathering option. Trouble In Paradise in the Lotus training grounds also explicitly lists beetle bellies.

Repeatedly useful for Canyon Cavern stingers/mages and fire-heavy branches. Evasion, spell protection and the actual enemy mix affect your needs.

F96736 · F93502 · F85979 · L006

Physical damage reduction

Golem hands; exact recipe quantity not established here

Saban Anubis Tomb Guardians are one documented source. Assistance from another character is assumed in some fast-start accounts. The Going Ape sign in Lotus Isles lists Golem Hands (XP band 15–33).

Recent players recommend armor described as DR 10/+7. Preserve their notation; check the forge property and equipment eligibility. A route relying on this is a geared route.

D965 · F95578 · F100625 · W001 · L009

Sonic and electricity protection

Check the relevant forge property or use appropriate spells

Prepare before the screaming-demon finish.

The older circuit says sonic resistance 20; a 2026 report uses 30/-. A martial player also warns about lightning-casting pixies nearby. Sonic damage added to a weapon is a different property from sonic resistance.

F88885 · D179 · D182 · D185 · D965

Mind, death and cold defenses

Build/spell/item dependent; no universal recipe established

Harpies: mind protection. Xion: mind and death effects. Shadow Cave: cold protection. Yetis: physical defense and daze protection.

Match your defenses to the branch. Old AC and save thresholds are historical build examples, not guarantees for every enemy or character.

F88885 · F93502 · F77988 · F77991 · F78277

Healing kits, Heal skill and main attack/casting ability

Spend according to the character you intend to play

Carry supplies and use known safe rest points. Icenfar, in particular, restricts outdoor resting.

Repeated advice supports Constitution, usable healing and your build’s main ability. A caster speed run does not establish that a fighter must relevel as a caster.

F85956 · F85979 · F88888 · D990

Material side trips

Kenshiro Lake Troll Caves

Reported 11/12–16 alternative. Sinifer Gate Ward → left along Kenshiro Lake/cliff → Troll Caves.

Troll heads and giant hearts for regeneration/Constitution; a useful substitute or side trip during the furniture stage.

F78270 · F96736 · D993

Aglon sewers and South Docks Warehouse

Starter levels; flooded sewer maps reported 6+. Travel to Aglon; use the warehouse in South Docks or ordinary sewers.

Animal hearts and early XP. Crocodiles make flooded sections a different risk. No complete Aglon-only route to 40 was established.

F78270 · F96736 · D993

Dread broken tower → ant tunnels → lizard caves/mines

Recommended in a level-15 discussion; not a fixed full band. Tanaroa wooden gate → right twice → broken tower → ant tunnels → hole in right wall of first room → wolves → lizardmen → miners.

Slaad tongues (sonic weapon damage), dragon blood (Strength), mysterious sticks (positive damage), bodak teeth, elemental gems and reported +4 saleable items. The availability of warehouse stock is not assumed current.

D324 · D326 · D327 · D329

Saban desert chain

15–35 stages. Plateau → eastern outskirts → Caravan Camp; see the Saban route.

Graboids: scales/teeth. Guardians: ingots/hands. Lizardfolk: tongues. Snakes: heads/knuckles/teeth. Komodos: mindflayer brains.

F100625 · F100763

Cathedral exterior

About 33/35–40. Use the exterior and side tombs in the classic circuit.

Fairy dust for spell-slot properties, humanoid skulls for Concentration and skeleton knuckles for Mighty are reported in the caster guide.

F97791 · F88885

Help improve a route

These guides belong to the community. Correct one area at a time, add a missing stop, or share a current result. No single contributor is the authority on every route.

Keep each area block practical
  1. Starting area and how to reach it: name the server, city, transition and landmarks you checked.
  2. What to do next: a short ordered sequence, with approximate level bands where supported.
  3. Supplies and preparation: shops, healing supplies, gear or forge materials that actually matter here. Leave unknown details marked for confirmation.
  4. Next stop: tell the reader how to continue or when to try another area.
  5. Evidence: keep the source link and add when you checked the change; distinguish direct experience from a suggestion.

Use the section edit beside a heading for this hub. The linked full route reading copies are still on the preview site; report their corrections below until those individual guides are migrated to the Wiki.

Report a change

Found a changed area, monster or route? Please report it to the team in Discord #leveling. Include the guide name, exact area and server, your character level/class, what changed, and when you checked it. A screenshot or current in-game description helps us update the right step.

Guide: Leveling on Sinfar. Use the Discussion tab if you prefer to leave a wiki note. Player reports will help keep these guides current.

Sources and attribution

Read the 44 source records

Original authors, displayed dates and message/post IDs are retained below. Discord links may require Sinfar server access. Initial research: 15 October 2026; Player Tool and Lotus field evidence: 16 October 2026.

  1. D179 — kriegeternal; 8/19/25, 4:34 AM. #leveling · Original message ID: 1407281579872489482.
  2. D182 — kriegeternal; 8/19/25, 4:35 AM. #leveling · Original message ID: 1407281732192960552.
  3. D185 — kriegeternal; 8/19/25, 4:36 AM. #leveling · Original message ID: 1407282038247002172.
  4. D255 — The Carcerian; 9/12/25, 4:16 PM. #leveling · Original message ID: 1416155470875459827. (edited)
  5. D298 — Road Apples; 9/12/25, 8:38 PM. #leveling · Original message ID: 1416221347863859331.
  6. D300 — Road Apples; 9/13/25, 9:56 PM. #leveling · Original message ID: 1416603524371972147.
  7. D301 — Road Apples; 9/13/25, 9:57 PM. #leveling · Original message ID: 1416603704710139915.
  8. D307 — AuraRei; 10/17/25, 11:41 AM. #leveling · Original message ID: 1428769942140092568. (edited)
  9. D324 — 𝓢𝖔𝖑𝖚𝖓𝖆; 10/28/25, 3:29 PM. #leveling · Original message ID: 1432813645183717397.
  10. D326 — 𝓢𝖔𝖑𝖚𝖓𝖆; 10/28/25, 3:32 PM. #leveling · Original message ID: 1432814315810848848.
  11. D327 — 𝓢𝖔𝖑𝖚𝖓𝖆; 10/28/25, 3:33 PM. #leveling · Original message ID: 1432814551413424251.
  12. D329 — 𝓢𝖔𝖑𝖚𝖓𝖆; 10/28/25, 3:34 PM. #leveling · Original message ID: 1432814786927923383.
  13. D955 — Arytiss; 7/16/26, 2:53 AM. #leveling · Original message ID: 1527206477129977927.
  14. D960 — Lomondra; 7/27/26, 5:56 AM. #leveling · Original message ID: 1531238836880015421.
  15. D965 — Dusk Sarsis; 8/30/26, 12:35 PM. #leveling · Original message ID: 1543660451949187072.
  16. D990 — Mark5720; 10/3/26, 8:49 AM. #leveling · Original message ID: 1555924693989589116. (edited)
  17. D993 — TorturedCats; 10/6/26, 2:35 PM. #leveling · Original message ID: 1557098909061353613.
  18. F77988 — Ghengra; Tue Dec 08, 2015 12:29 pm. Re: Arche Terre Leveling · Original post ID: p77988. Last edited by Ghengra on Fri May 20, 2016 3:37 am, edited 1 time in total.
  19. F77991 — Xordac; Tue Dec 08, 2015 3:42 pm. Re: Arche Terre Leveling · Original post ID: p77991.
  20. F78270 — Sevarian; Fri Dec 18, 2015 10:24 am. Re: Sinfars Levelling Guides · Original post ID: p78270.
  21. F78277 — Ghengra; Fri Dec 18, 2015 1:42 pm. Re: Arche Terre Leveling · Original post ID: p78277.
  22. F85956 — DM Cats; Tue Aug 02, 2016 6:13 am. Re: Sinfars Levelling Guides · Original post ID: p85956.
  23. F85979 — Kzinti1; Wed Aug 03, 2016 3:07 pm. Leveling in Icenfar · Original post ID: p85979.
  24. F88885 — Carcerian; Thu Oct 13, 2016 5:56 am. How To level up quickly (The Sinfar Circuit) · Original post ID: p88885.
  25. F88888 — Prestige; Thu Oct 13, 2016 10:48 am. Re: How To level up quickly (The Sinfar Circuit) · Original post ID: p88888.
  26. F93502 — Ghengra; Thu Mar 09, 2017 1:21 pm. Ghengra's AT Leveling Guide ("AT Route") · Original post ID: p93502. Last edited by Ghengra on Thu Aug 03, 2017 6:22 pm, edited 25 times in total.
  27. F95578 — Zilvai; Thu May 04, 2017 6:29 pm. Zilvai's Merry Leveling Guide 2k17 Edition · Original post ID: p95578. Last edited by Zilvai on Sat May 06, 2017 1:05 pm, edited 1 time in total.
  28. F96736 — Zae; Sun Jun 04, 2017 12:09 pm. Re: Sinfars Levelling Guides · Original post ID: p96736.
  29. F97791 — My Dark Avatar; Tue Jul 18, 2017 12:25 pm. Re: New Player Perspective · Original post ID: p97791.
  30. F100625 — TheLittleMermaid; Wed Nov 08, 2017 7:27 pm. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100625.
  31. F100763 — TheLittleMermaid; Mon Nov 20, 2017 10:52 am. Re: Mermaids Saban-Angellos and Araakan Changelog · Original post ID: p100763.
  32. F104629 — xyz123; Sat May 26, 2018 1:36 pm. Re: (IC) Rumors and urban legends · Original post ID: p104629. Last edited by xyz123 on Tue Jul 31, 2018 11:26 am, edited 4 times in total.
  33. L001 — Guide maintainer (user); Reported 16 October 2026. Firsthand Lotus travel and OOC/IC report New characters enter the OOC Area. Enter the IC Portal to reach the game world. !OOC accesses the OOC Area and !IC returns to the previous in-game location. Captain Rodrick appears by his boat at landing areas with the destination dialogue; touring his destinations is useful for exploration XP. Choose Lotus Isles, then the ferrywoman and Wu Jen Monastery Grounds. Follow the path ahead to the large portal dome. It leads to a central platform with portals arranged in a circle and signs beside them. The maintainer explicitly confirmed that these five distinct signs cover the full portal set.
  34. L005 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Toad Away sign View screenshot.
  35. L006 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Trouble In Paradise sign View screenshot.
  36. L008 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. A Reptile Dysfunction sign View screenshot.
  37. L009 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Going Ape sign View screenshot.
  38. L010 — Guide maintainer (user); Reported 16 October 2026. Rii Nor–Veran Emporium access, stock and approximate prices From the Lotus ferrywoman, take Rii Nor–Veran. Follow the dock straight ahead, pass through the small doorway, then enter the building on the right, the Emporium. Speak to the NPC across the room in ceremonial kimono-style clothing. The maintainer reports pre-made low-level gear at about 20,000 gold per piece: +3 AC armour, +3 weapons, and rings/amulets with +3 AC or +2 STR/DEX/WIS/CHA/INT. The maintainer recommends DEX for extra AC.
  39. L011 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Rii Nor–Veran dock approach View screenshot.
  40. L013 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Bewitched Battle Garb View screenshot.
  41. L014 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Hopping Boots View screenshot.
  42. L016 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Ensorcelled Rapier View screenshot.
  43. L017 — Guide maintainer (user); in-game text credited to Sinfar; Supplied 16 October 2026; screenshot capture date not shown. Climber’s Belt View screenshot.
  44. W001 — Sinfar wiki contributors; Last modified 16 September 2026, 16:02. Magical Items · Original post ID: 1360.