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  • 21:12, 22 May 2025Associates (hist | edit) ‎[7,940 bytes]Felight (talk | contribs) (Creation, added Sambrune slaves, dogs and mounts. mount page not filled due to complexity and amount of mounts) Tag: Visual edit
  • 17:56, 13 May 2025Transportable Placeable System (TPS) (hist | edit) ‎[1,550 bytes]ItsABadger (talk | contribs) (Created page with "The Transportable Placeable System (TPS) allows an item to be turned into a placeable of any kind, usable or otherwise, by dropping it on the ground. The system has some inherent rules: The placeable cannot be in an area with enemies, and if enemies come too close, it will be destroyed. They are not intended to block or limit access to areas, but rather as a roleplay tool. For builders, new TPS objects can be made by making an item and, usually though not necessarily,...") Tag: Visual edit
  • 15:32, 25 April 2025Getting Started (hist | edit) ‎[2,789 bytes]ItsABadger (talk | contribs) (Created page with "Welcome to Sinfar. Unlike most other servers of Neverwinter Nights, Sinfar uses a lot of custom features that are required before you can truly connect. Below you will find all the necessary information to log in and have fun whether you're on Diamond Edition (1.69) with Windows or Linux or if you're using Enhanced Edition. === Automatic Installer === You can download the Sinfar installer here: https://git.sinfar.net/Fiery_Imp/sinfar-installer The installer works for b...") Tag: Visual edit
  • 15:26, 25 April 2025Soundset (hist | edit) ‎[40,819 bytes]ItsABadger (talk | contribs) (Created page with "A list of all soundsets available extracted from the soundset.2da {| class="wikitable" |NUMBER |LABEL |RESREF |STRREF |GENDER |TYPE |- |0 |Aasimar |c_aasimar |8291 |0 |4 |- |1 |Archhound |c_archhond |53091 |0 |4 |- |2 |Archlant |c_archlant |53092 |0 |4 |- |3 |Archtrum |**** |**** |0 |5 |- |4 |Badger |c_badger |1993 |0 |4 |- |5 |BadgerDir |c_badgrdir |1994 |0 |4 |- |6 |Bat |c_bat |1995 |0 |4 |- |7 |Bear |c_bear |6695 |0 |4 |- |8 |BearDir |c_beardire |2000 |0 |4 |- |9 |Be...") Tag: Visual edit
  • 09:13, 22 April 2025Weather Tool (hist | edit) ‎[508 bytes]ItsABadger (talk | contribs) (Created page with "The Weather Tool is a dungeon reward that lets the user change the weather in their area. === Builder Notes === Area variables: {| class="wikitable" |+ ! colspan="2" |WEATHER_CHANGE(int) |- | -1 |Disable the weather tool |- |0 |Default, all weather allowed |- |1 |Allows user to clear weather |- |2 |Allows user to make rain |- |4 |Allows user to make snow |} Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.") Tag: Visual edit
  • 18:12, 8 March 2025Palace of Coins (hist | edit) ‎[879 bytes]LostBard1 (talk | contribs) (Created page with "{{Locations InfoBox |Image=thumb|center |Parent Location=Sinfar |Organizations Present= Palace of Coins |Builder= |Businesses= |Associated Locations= |Setting Type=RP, Events |Location Type = Inside, Civilization |Owner= |Ruler= }} Located in the Sinfar City Waterfront district thumb == History == == Government and Politics == == Culture == == Magic and Technology == == Economy == == Demographics == ==...")
  • 13:29, 5 March 2025Registered Events (hist | edit) ‎[2,223 bytes]ItsABadger (talk | contribs) (Created page with "=== Script Based Events === Those events are tie to a script name/ResRef they will run whenever the script that they are registered to is called. It is good to change the behaviour or a specific script by bypassing it or when the caller doesn't matter, but if you want to do something only when something happen to a specific object, you should use the Variable Based Event system. === Registering / Unregistering a Script Based Event === This is d...") Tag: Visual edit