The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience.
Animal Companions and Familiars
Animal companions and familiars will ALL receive the following, based on their cumulative level.
At every 2 caster levels:
- Armour Class +1 per 2 CL
At every 5 caster levels:
- Attack Bonus +2 per 5 CL
- Claw Enhancement +1 / 5 CL (to a maximum of +6)
- Regeneration +1 / 5 CL (capped at +5)
- Universal Saving Throw Bonus +1 / 5 CL
Resistance to bludgeoning, piercing and slashing damage per CL:
- 1st – 10th CL: 5/-
- 11th – 20th CL: 10/-
- 21st – 34th CL: 15/-
- 35th and above 20/-
Devastating Critical
It doubles the critical hit damage on a failed fortitude save.
Disarm/Improved Disarm
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.
Divine Shield
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.
Divine Shield & Divine Might
The duration is 1 turn (10 rounds), no matter the charisma modifier.
Divine Grace & Dark Blessing
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.
Dragon Forms
The abilities have been lowered by 2:
- 46 Strength
- 30 Constitution
- 34 Dexterity
Evasion/Improved Evasion
Do not work while wearing a medium or heavy armor.
Spell Focus Feats
In addition to the extra DC bonus, they grant the following:
Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).
Greater Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).
Epic Spell Focus Conjuration.
Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).
Tumble
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.
Polymorph (spells and feats)
- You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
- Monks can't use their abilities (speed, AC and attacks) while polymorphed.
- The HP bonus has been removed from all shapes.
- The AC bonus has been removed from all shapes.
- The original shape weapon, including the claws, are merged with your weapon, including your gloves.
- Throwing weapons are currently not usable while polymorphed.