Magical Items: Difference between revisions

From Sinfar
(Refit Magical Items page with uploaded forge reference images replacing PP and enchantment tables.)
(Restore searchable Magical Items text tables with compact styled formatting.)
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Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.


There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.
 
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This also means you can be more versatile in your weapon choice as a Weapon Master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.
 
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[[File:sinfar_magical_forge.jpg|420px|Sinfar magical forge]]
<div style="font-size:12px; color:#b7a995; margin-top:4px;">Enchanting forge concept reference.</div>
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'''[[#Power_Points|Property Points]]'''<br>
'''[[#Power_Points|Power Points]]'''<br>
PP capacity for armor, accessories, weapons, and ammunition.
PP capacity for armor, accessories, weapons, and ammunition.
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Property Points, or '''PP''', define how much magical power can be added to a crafted item. The following references show the PP capacity for armor, accessories, craftable weapons, ranged weapons, ammunition, and thrown items.
'''Property Points''' or '''PP''' define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.
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Armor & Accessory Power Points
Armor Power Points
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[[File:sinfar_armor_pps.png|760px|Sinfar armor and accessory power point reference]]
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<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory PP capacity reference.</div>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Name</th>
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<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Type</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Armor Class</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Max Dexterity Bonus</th>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
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<tr><td style="padding:6px 8px; color:#f0d28a;">Cloth</td><td>Light</td><td>0</td><td>-</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Padded</td><td>Light</td><td>1</td><td>8</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Hide</td><td>Light</td><td>3</td><td>4</td><td style="color:#f4c96b;">7</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Leather</td><td>Light</td><td>2</td><td>6</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Breastplate</td><td>Medium</td><td>5</td><td>2</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Scale Mail</td><td>Medium</td><td>4</td><td>4</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Banded Mail</td><td>Heavy</td><td>6</td><td>1</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Half Plate</td><td>Heavy</td><td>7</td><td>1</td><td style="color:#f4c96b;">7</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Full Plate</td><td>Heavy</td><td>8</td><td>1</td><td style="color:#f4c96b;">6</td></tr>
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Weapon Power Points
Accessory Power Points
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[[File:sinfar_weapon_pps.png|760px|Sinfar craftable weapons power point reference]]
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<div style="font-size:12px; color:#b7a995; margin-top:4px;">Craftable weapon, ranged weapon, ammunition, and thrown item PP reference.</div>
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Item</th>
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">Item</th>
<th style="background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;">PP</th>
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<tr><td style="padding:6px 8px; color:#f0d28a;">Amulet</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Helm</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Belt</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Ring</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Boot</td><td style="color:#f4c96b;">3</td><td style="color:#f0d28a;">Buckler and Shield</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Bracer</td><td style="color:#f4c96b;">1</td><td style="color:#f0d28a;">Tower Shield</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Cloak</td><td style="color:#f4c96b;">3</td><td></td><td></td></tr>
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Simple Melee Weapons
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Item Properties
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<th style="background:#183618; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#183618; color:#d8b46a;">PP</th>
<th style="background:#183618; color:#d8b46a;">Weapon Name</th><th style="background:#183618; color:#d8b46a;">PP</th>
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<tr><td style="padding:6px 8px; color:#f0d28a;">Assassin's Dagger</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Goad</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Chirurgical Tool</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Quarterstaff</td><td style="color:#f4c96b;">7</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Club</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Sickle</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dagger</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Spear</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dagger, Prehistoric</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Spear, Prehistoric</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Gauntlet (unarmed)</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Staff (Magic)</td><td style="color:#f4c96b;">10</td></tr>
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Martial Melee Weapons
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Using the PP references above, the following properties can be added to different items. Some properties are specific to armor and accessories, while others apply to crafted weapons and spell tools.
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<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#17324a; color:#d8b46a;">PP</th>
<th style="background:#17324a; color:#d8b46a;">Weapon Name</th><th style="background:#17324a; color:#d8b46a;">PP</th>
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<tr><td style="padding:6px 8px; color:#f0d28a;">Ankus</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Light Pick</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Battleaxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Longsword</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Great Axe</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Maug Doublesword</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Great Sword</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Maul</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Halberd</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Morningstar</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Handaxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Rapier</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Flail</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Sap</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Mace</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Scimitar</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Heavy Pick</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Short Spear</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Flail</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Short Sword</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Hammer</td><td style="color:#f4c96b;">6</td><td style="color:#f0d28a;">Trident</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Light Mace</td><td style="color:#f4c96b;">5</td><td style="color:#f0d28a;">Warhammer</td><td style="color:#f4c96b;">4</td></tr>
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Armor & Accessory Enchantments
Exotic Melee Weapons
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[[File:sinfar_armor_enchants.png|760px|Sinfar armor and accessory enchantment reference]]
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<div style="font-size:12px; color:#b7a995; margin-top:4px;">Armor and accessory property cost reference.</div>
<th style="background:#301842; color:#d8b46a; padding:7px 8px;">Weapon Name</th><th style="background:#301842; color:#d8b46a;">PP</th>
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<th style="background:#301842; color:#d8b46a;">Weapon Name</th><th style="background:#301842; color:#d8b46a;">PP</th>
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<tr><td style="padding:6px 8px; color:#f0d28a;">Bagh Nak</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Katana</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Bastard Sword</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Katar</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Combat Fan</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Kukri</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dire Mace</td><td style="color:#f4c96b;">7</td><td style="color:#f0d28a;">Nonchaku</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Double Axe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Sai</td><td style="color:#f4c96b;">7</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Double Scimitar</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Scythe</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Dwarven Waraxe</td><td style="color:#f4c96b;">4</td><td style="color:#f0d28a;">Tome (Magic)</td><td style="color:#f4c96b;">10</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Falchion</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Two-Bladed Sword</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Kama</td><td style="color:#f4c96b;">2</td><td style="color:#f0d28a;">Whip</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px;"></td><td></td><td style="color:#f0d28a;">Wind Fire Wheel</td><td style="color:#f4c96b;">6</td></tr>
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Weapon Enchantments
Ranged Weapons & Ammunition
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[[File:sinfar_weapon_enchants.png|760px|Sinfar weapon enchantment reference]]
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<div style="font-size:12px; color:#b7a995; margin-top:4px;">Weapon property cost reference.</div>
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<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Ranged Weapons</div>
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<tr><td style="padding:5px 8px; color:#f0d28a;">Flintlock</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Heavy Crossbow</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Light Crossbow</td><td style="color:#f4c96b;">3</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Longbow</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Shortbow</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Sling</td><td style="color:#f4c96b;">2</td></tr>
</table>
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<td style="width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;">
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Ammo / Thrown</div>
<table style="width:100%; border-collapse:collapse; color:#e8dcc8;">
<tr><td style="padding:5px 8px; color:#f0d28a;">Arrow Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Bolt Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Bullet Maker</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Dart Maker</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Flintlock Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Shuriken Maker</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:5px 8px; color:#f0d28a;">Throwing Axes</td><td style="color:#f4c96b;">4</td></tr>
</table>
</td>
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</table>


{| class="wikitable mw-collapsible mw-collapsed" style="width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;"
<div id="Item_Properties" style="font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;">
! style="background:#21171a; color:#d8b46a;" | Custom Weapon Feat Notes
Item Properties
|-
|
* '''Assassin's Dagger:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Chirurgical Tool:''' Uses Sickle for weapon focus feats, including for Weapon Master.
* '''Goad:''' Uses Spear for weapon focus feats, including for Weapon Master.
* '''Ankus:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Heavy Mace:''' Uses Light Mace for weapon focus feats, including for Weapon Master.
* '''Heavy Pick:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Light Pick:''' Uses Light Hammer for weapon focus feats, including for Weapon Master.
* '''Maug Doublesword:''' Uses Longsword for weapon focus feats, including for Weapon Master.
* '''Maul:''' Uses Warhammer for weapon focus feats, including for Weapon Master.
* '''Sap:''' Uses Sling for weapon focus feats, including for Weapon Master.
* '''Bagh Nak:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Double Scimitar:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Falchion:''' Uses Scimitar for weapon focus feats, including for Weapon Master.
* '''Katar:''' Uses Kama for weapon focus feats, including for Weapon Master.
* '''Nonchaku:''' Uses Morningstar for weapon focus feats, including for Weapon Master.
* '''Sai:''' Uses Dagger for weapon focus feats, including for Weapon Master.
* '''Wind Fire Wheel:''' Uses Bastard Sword for weapon focus feats, including for Weapon Master.
* '''Flintlock:''' Uses Crossbow for weapon focus feats, including for Weapon Master.
|}
 
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Pre-Enchanted Items
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Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.
There are many stores across the world that sell various items, including already enchanted ones.
 
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.
 
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.
 
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.
 
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Potions, Wands & Scrolls
Armour and Accessory Properties
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<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Enchantment</th>
<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Potions</div>
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Bonus per PP</th>
 
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">Max Bonus</th>
The '''Brew Potions''' feat lets you create potions from a limited number of spells:
<th style="background:#17324a; color:#d8b46a; padding:7px 8px;">PP Usage at Max</th>
 
* Cat's Grace
* Bull's Strength
* Owl's Wisdom
* Fox's Cunning
* Endurance
* Eagle Splendor
* Clarity
* Ultravision
* See Invisibility
* Mage Armor
* Death Ward
* Cure and Inflict Wounds Spells
* Light
* Dispel Magic
 
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.
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<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Wands</div>
 
The '''Craft Wand''' feat lets you enchant bone wands with all spells available to Brew Potions, plus:
 
* True Seeing
* Lesser Spell Breach
* Endure Elements
* Resist Elements
* Protection From Elements
* Timestop
* Stoneskin
* Mordenkainen's Magnificent Mansion
* Invisibility
* Negative Energy Protection
 
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.
 
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To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:<br>
<code>3 x Spell Level + Caster Level</code>
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<div style="font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;">Scrolls</div>
 
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.
 
You must be able to cast the spell naturally to use a scroll version of the same spell.
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<tr><td style="padding:6px 8px; color:#f0d28a;">Ability Bonus</td><td style="color:#9fe6bd;">+3</td><td style="color:#f4c96b;">+12</td><td style="color:#f4c96b;">4</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Armor Class</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+5</td><td style="color:#f4c96b;">1</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Damage Reduction</td><td style="color:#9fe6bd;">7/+5</td><td style="color:#f4c96b;">7/+10</td><td style="color:#f4c96b;">6</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Elemental Damage Resistance</td><td style="color:#9fe6bd;">5</td><td style="color:#f4c96b;">40</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Haste</td><td>—</td><td>—</td><td style="color:#f4c96b;">2</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Immunity: Knockdown</td><td>—</td><td>—</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Regeneration</td><td style="color:#9fe6bd;">+1</td><td style="color:#f4c96b;">+8</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Saving Throw</td><td style="color:#9fe6bd;">+4</td><td style="color:#f4c96b;">+20</td><td style="color:#f4c96b;">5</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Skill Bonus (Concentration or Discipline)</td><td style="color:#9fe6bd;">+6</td><td style="color:#f4c96b;">+48</td><td style="color:#f4c96b;">8</td></tr>
<tr><td style="padding:6px 8px; color:#f0d28a;">Spell Resistance</td><td style="color:#9fe6bd;">10</td><td style="color:#f4c96b;">30</td><td style="color:#f4c96b;">5</td></tr>
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[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]
'''Armour and Accessory Forge Notes:''' Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. H
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[[Category:Player Tools]]

Revision as of 15:05, 22 June 2026


MAGICAL ITEMS

Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.

Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.

There are also numerous Custom Weapons available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.

Quick Index

Enchanting Forge
How crafted items are enchanted.

Power Points
PP capacity for armor, accessories, weapons, and ammunition.

Item Properties
Armor, accessory, and weapon enchantment costs.

Potions, Wands & Scrolls
Crafted consumables and spell item rules.

The Enchanting Forge

The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.

To enchant a crafted item:

  1. Put a non-enchanted crafted item in an enchanting forge and close it.
  2. Use the dialog to select the properties you want to add.
  3. Each item can accept a certain number of PP — Property Points.
  4. Each property costs a certain amount of PP.
  5. The selected property must cost equal to or below the remaining PP available on the item.
  6. Gather the required components listed by the forge.
  7. Put the components and crafted item into the forge.
  8. Retry the enchantment process.

Important: Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.

Components inside bags are counted normally. You do not need to add each item individually.

Power Points

Property Points or PP define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.

Armor Power Points

Armor Name Armor Type Armor Class Max Dexterity Bonus PP
ClothLight0-6
PaddedLight186
HideLight347
LeatherLight268
BreastplateMedium528
Scale MailMedium448
Banded MailHeavy618
Half PlateHeavy717
Full PlateHeavy816

Accessory Power Points

Item PP Item PP
Amulet3Helm3
Belt3Ring2
Boot3Buckler and Shield3
Bracer1Tower Shield4
Cloak3

Simple Melee Weapons

Weapon NamePP Weapon NamePP
Assassin's Dagger4Goad6
Chirurgical Tool4Quarterstaff7
Club6Sickle5
Dagger4Spear5
Dagger, Prehistoric4Spear, Prehistoric5
Gauntlet (unarmed)6Staff (Magic)10

Martial Melee Weapons

Weapon NamePP Weapon NamePP
Ankus2Light Pick2
Battleaxe4Longsword4
Great Axe5Maug Doublesword4
Great Sword5Maul5
Halberd5Morningstar5
Handaxe4Rapier2
Heavy Flail5Sap6
Heavy Mace5Scimitar2
Heavy Pick2Short Spear4
Light Flail6Short Sword4
Light Hammer6Trident6
Light Mace5Warhammer4

Exotic Melee Weapons

Weapon NamePP Weapon NamePP
Bagh Nak2Katana4
Bastard Sword4Katar2
Combat Fan2Kukri3
Dire Mace7Nonchaku6
Double Axe4Sai7
Double Scimitar2Scythe3
Dwarven Waraxe4Tome (Magic)10
Falchion2Two-Bladed Sword5
Kama2Whip6
Wind Fire Wheel6

Ranged Weapons & Ammunition

Ranged Weapons
Flintlock2
Heavy Crossbow3
Light Crossbow3
Longbow2
Shortbow2
Sling2
Ammo / Thrown
Arrow Maker5
Bolt Maker5
Bullet Maker6
Dart Maker4
Flintlock Maker5
Shuriken Maker5
Throwing Axes4

Item Properties

Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.

Armour and Accessory Properties

Enchantment Bonus per PP Max Bonus PP Usage at Max
Ability Bonus+3+124
Armor Class+1+51
Damage Reduction7/+57/+106
Elemental Damage Resistance5408
Haste2
Immunity: Knockdown5
Regeneration+1+88
Saving Throw+4+205
Skill Bonus (Concentration or Discipline)+6+488
Spell Resistance10305

Armour and Accessory Forge Notes: Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. H