Racial Changes: Difference between revisions

From Sinfar
(Created page with "Certian subraces allow ingame mechanic changes, you can set your subrace in the player menu, under Settins, Player List Status, Change my subrace. == Aquatic Subraces == When underwater, the following subraces are immune to underwater effects, such as drowning and movement decreases: * Aquatic Elf * Lizardfolk * Marid * Merfolk * Mermaid * Merman * Morkoth * Nereid * Sahuagin * Sea Elf * Siren * Triton * Water Genasi == Undead Subraces == The following subrces rever...")
 
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Certian subraces allow ingame mechanic changes, you can set your subrace in the player menu, under Settins, Player List Status, Change my subrace.
__NOTOC__


== Aquatic Subraces ==
<div style="
  background: linear-gradient(180deg, #0b090a 0%, #181214 45%, #0b090a 100%);
  border: 1px solid #6f5730;
  color: #e8dcc8;
  padding: 26px;
  box-shadow: 0 0 28px rgba(0,0,0,0.45);
">


When underwater, the following subraces are immune to underwater effects, such as drowning and movement decreases:
<!-- HERO -->
<div style="
  text-align: center;
  padding: 34px 20px;
  border: 1px solid #8b6b3a;
  background:
    radial-gradient(circle at center, rgba(143,36,50,0.35), rgba(11,9,10,0.18) 62%),
    linear-gradient(180deg, rgba(255,255,255,0.04), rgba(0,0,0,0.12));
">


* Aquatic Elf
<div style="
* Lizardfolk
  font-family: Georgia, serif;
* Marid
  font-size: 44px;
* Merfolk
  letter-spacing: 4px;
* Mermaid
  color: #d8b46a;
* Merman
  text-shadow: 0 0 12px rgba(143,36,50,0.65);
* Morkoth
">
* Nereid
RACIAL CHANGES
* Sahuagin
</div>
* Sea Elf
* Siren
* Triton
* Water Genasi


== Undead Subraces ==
<div style="
  margin-top: 10px;
  font-size: 17px;
  letter-spacing: 1px;
  color: #c9bda9;
">
Customize your character with subrace-specific mechanics.
</div>


The following subrces reverse the effect of heal/harm and cure/inflict spells when set to hostile, and are healed by Negative Energy Burst's Area of Effect when in party (or by self):
</div>


* Undead
 
* Ghast
<!-- INTRO -->
* Ghost
<div style="
* Ghoul
  margin-top: 26px;
* Lich
  padding: 20px 24px;
* Mummy
  background: #181214;
* Skeleton
  border-left: 4px solid #8f2432;
* Vampire
  border-top: 1px solid #6f5730;
* Wight
  border-bottom: 1px solid #6f5730;
* Wraith
  line-height: 1.65;
* Zombie
">
 
<div style="
  font-family: Georgia, serif;
  font-size: 26px;
  color: #d8b46a;
  margin-bottom: 8px;
">
Subrace Mechanics
</div>
 
Certain subraces allow in-game mechanic changes to enhance roleplaying and gameplay. You can set your subrace in the player menu under '''Settings → Player List Status → Change my subrace'''.
 
(Sinfar's subraces do not grant bonuses to abilities, skills, feats, or give any racial spell-like powers)
 
</div>
 
 
<!-- AQUATIC -->
<div style="
  margin-top: 30px;
  font-family: Georgia, serif;
  font-size: 24px;
  color: #d8b46a;
  border-bottom: 1px solid #6f5730;
  padding-bottom: 6px;
">
Aquatic Subraces (Outer Isles only)
</div>
 
<div style="
  margin-top: 14px;
  padding: 20px 24px;
  background:#181214;
  border:1px solid #6f5730;
  line-height:1.65;
">
 
When underwater, the following subraces are '''immune to underwater effects''', such as drowning and movement decreases:
 
<div style="
  margin-top: 12px;
  padding: 12px 16px;
  background: #21171a;
  border: 1px solid #6f5730;
">
Aquatic Elf · Lizardfolk · Marid · Merfolk · Mermaid · Merman · Morkoth · Nereid · Nixie · Sahuagin · Sea Elf · Siren · Triton · Water Genasi
</div>
 
</div>
 
 
<!-- UNDEAD -->
<div style="
  margin-top: 30px;
  font-family: Georgia, serif;
  font-size: 24px;
  color: #d8b46a;
  border-bottom: 1px solid #6f5730;
  padding-bottom: 6px;
">
Undead Subraces (All Sinfar Servers)
</div>
 
<div style="
  margin-top: 14px;
  padding: 20px 24px;
  background:#181214;
  border:1px solid #6f5730;
  line-height:1.65;
">
 
The following subraces '''reverse the effect of heal/harm and cure/inflict spells''' when set to hostile, and are '''healed by Negative Energy Burst's Area of Effect''' when in party (or by self):
 
<div style="
  margin-top: 12px;
  padding: 12px 16px;
  background: #21171a;
  border: 1px solid #6f5730;
">
Undead · Ghast · Ghost · Ghoul · Lich · Mummy · Skeleton · Vampire · Wight · Wraith · Zombie
</div>
 
</div>
 
 
<!-- FOOTER NAV -->
<div style="
  margin-top: 28px;
  padding: 16px 20px;
  text-align: center;
  background:#120d10;
  border-top:1px solid #6f5730;
  color:#b7a995;
  font-size:14px;
">
[[Main Page|Return to Main Page]] · [[Rules|Rules]] · [[OOC vs IC|OOC vs IC]]
</div>
 
</div>

Latest revision as of 09:35, 25 June 2026


RACIAL CHANGES

Customize your character with subrace-specific mechanics.


Subrace Mechanics

Certain subraces allow in-game mechanic changes to enhance roleplaying and gameplay. You can set your subrace in the player menu under Settings → Player List Status → Change my subrace.

(Sinfar's subraces do not grant bonuses to abilities, skills, feats, or give any racial spell-like powers)


Aquatic Subraces (Outer Isles only)

When underwater, the following subraces are immune to underwater effects, such as drowning and movement decreases:

Aquatic Elf · Lizardfolk · Marid · Merfolk · Mermaid · Merman · Morkoth · Nereid · Nixie · Sahuagin · Sea Elf · Siren · Triton · Water Genasi


Undead Subraces (All Sinfar Servers)

The following subraces reverse the effect of heal/harm and cure/inflict spells when set to hostile, and are healed by Negative Energy Burst's Area of Effect when in party (or by self):

Undead · Ghast · Ghost · Ghoul · Lich · Mummy · Skeleton · Vampire · Wight · Wraith · Zombie