Directory of common includes which may be useful for scripters
inc_debug
void Alert(string sString);
- Send a debug message (See BuildDebugMessage()), to all builders that can modify this ERF and print this message in the log associated with the script
void Debug(string sString, object oBuilder=OBJECT_SELF);
- Send a debug message (See BuildDebugMessage()), to oBuilder. If oBuilder is not a PC then the function will try to fun the best target: Master, Nearest Object
- This function is slow and should only be use for debugging purpose.
string GetObjectDebugInfo(object oObject)
- Builds a string of relevant information about a PC, creature or other object. Useful in a Log function, for example.