XCRs Bitch Dungeons

From Sinfar

Dungeons of the Bitch

Christenholm

Areas

resrefs: cas_oozeisland3, cas_oozeisland1, cas_shatemple, cas_sha_cityinte

Shalamoya: The Broken Harbor

This is where players arrive and it contains the pawn shop, NPCs that describe and set the tone of the dungeon, and they can get hints as to how to best fight the threats inside the dungeon.

Shalamoya: The Decayed City

The main dungeon of the areas. Contains the enemies where players fight through swarms of maddened, infected, and infested citizens and the mutated beasts they became.

Shalamoya: Crumbling Interiors

Interior areas where players can RP and find more loot, no enemies inside (for now). They can explore and get a sense of what life was like post-apocalypse.

Shalamoya: The temple of prostration

The Temple of "Them"- here they can explore and summon an Avatar of "Them" and stuff.

Lore

The city of Christenholm was founded by his Majesty King Christian I a long time ago. It's prosperity was based on its location of a port city and its exports of valuable magical reagents. One of these 'resources' was actually some sort of parasitic entity that was dormant. When it awakened, it took over the various bodies of the city and turned it into a hellish place (think Gears of War and stuff). During the infestation, the city turned increasingly more and more extreme and eventually ate itself alive. All that lies is rubble, ruin, and a small refugee camp- the survivors having found a way to immunize themselves against the Ooze...

NPCs

Captain Harald: Part Time Mayor, Part Time Guard, All Around Survivor, he's led the refugee camp and defended it against the occasional swarm of monsters that come from the city to flood them out. A stoic defender, he mans the battlements and takes whatever help he can get.

Cousin McRoy: A good man doing good things for the sake of being a good neighbor- even in the end of days where all crumbles around him does he not allow his smile to faulter or wither. He works diligently for the good of the community, scavenging supplies and keeps a positive, upbeat attitude in place.

Gertrude the Witch: A bitter woman with bitter feelings, she was a wealthy old hag before the city fell and wisely evacuated all her riches and wealth to the harbor and with her men and money, fortified it. The guards were once her house retainers, and she lords her wealth and influence over the community, buying the baubles and memories of those who now reside under her to gloat the treasures of the city.

Marianna Evergold: A survivor, sailor, and former tavern wench- this woman details conditions and provides some background on the city and its lore.

Wizard Harald: An off screen NPC that the players confront at the end of the dungeon as its 'official' boss.

The One: The communal consciousness of the ooze, a hivemind shared. Malevolent, hungry.

"Them": A deity? An amalgamation of the souls of the city? Regardless, "Them" gave the refugee camp their vaccine, and "Them" protects the temple within the city, and "Them" aims to fight against the "One". Players can Loot symbols of "Them" in the city and summon an avatar of them in the temple, where upon they can fight it or learn more of the "One" and how to fight it.

Enemies

Various enemy types to be detailed here.

Loot Systems

Script: cas_chris_loot, cas_dunlootreset

Items: cas_dunlootX

All the loot items in the dungeon have the resref cas_dunloot1-25. They spawn 1 item per container in the dungeon, +1 per twenty ranks in search. Sometimes only gold spawns, sometimes nothing spawns, there is about 35 loot nodes, and each player can loot it once. They can then head back to cousin mac or gertrude to get the variables erased via their conversations and cas_dunlootreset

To Be Determined

To Be Determined

To Be Determined

To Be Determined