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</syntaxhighlight>2. Make a PLACEABLE<blockquote>(You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint<blockquote>For public > SPAWN_P_ + the PLC resref | </syntaxhighlight>2. Make a PLACEABLE<blockquote>(You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint<blockquote>For public > SPAWN_P_ + the PLC resref | ||
For homes > _P_SPAWN_P_ + the PLC resref</blockquote> | For homes > _P_SPAWN_P_ + the PLC resref</blockquote> | ||
== Kissmet In-Game Home Remodeling System == | == Kissmet In-Game Home Remodeling System == |
Revision as of 19:32, 23 August 2024
Dynamic Message Board
Only Sinfar Supporters have access. Log in the nwn.sinfar.net
--> Player House --> My Resources
These two have your house code:
- Make a SCRIPT
void main()
{
object oSelf = OBJECT_SELF;
object oPC = GetLastUsedBy();
string sString = GetLocalString(oSelf, "P_STRING");
AssignCommand(oSelf, ActionSpeakString(sString));
}
2. Make a PLACEABLE
(You can go to tophak, get portrait.2da and placeable.2da for images/plc)
3. Make a SPAWN waypoint
For public > SPAWN_P_ + the PLC resref For homes > _P_SPAWN_P_ + the PLC resref