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Road Apples | Road Apples | ||
== | == Dynamic Message Board == | ||
Only Sinfar Supporters have access. Log in the nwn.sinfar.net | |||
--> Player House --> My Resources | |||
== | These two have your house code: | ||
* Make a SCRIPT | |||
# void main() | |||
# { | |||
# object oSelf = OBJECT_SELF; | |||
# object oPC = GetLastUsedBy(); | |||
# string sString = GetLocalString(oSelf, "P_STRING"); | |||
# AssignCommand(oSelf, ActionSpeakString(sString)); | |||
# } | |||
* Make a PLACEABLE | |||
(You can go to tophak, get portrait.2da and placeable.2da for images/plc | |||
* Make a SPAWN waypoint: | |||
for public > SPAWN_P_ + the PLC resref | |||
For homes > _P_SPAWN_P_ + the PLC resref |
Revision as of 18:57, 23 August 2024
Road Apples
Dynamic Message Board
Only Sinfar Supporters have access. Log in the nwn.sinfar.net
--> Player House --> My Resources
These two have your house code:
- Make a SCRIPT
- void main()
- {
- object oSelf = OBJECT_SELF;
- object oPC = GetLastUsedBy();
- string sString = GetLocalString(oSelf, "P_STRING");
- AssignCommand(oSelf, ActionSpeakString(sString));
- }
- Make a PLACEABLE
(You can go to tophak, get portrait.2da and placeable.2da for images/plc
- Make a SPAWN waypoint:
for public > SPAWN_P_ + the PLC resref
For homes > _P_SPAWN_P_ + the PLC resref