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At the very basic level, situations that happen In Character (IC), should remain and be considered IC; and experiences that happen Out of Character (OOC), should stay OOC.<br><br>IC behavior can be defined as: -Things your character, not you; the player, is saying; and doing. Dialogue, and conversations between two, or more characters concerning events, and casual situations happening to or around those characters. | At the very basic level, situations that happen In Character (IC), should remain and be considered IC; and experiences that happen Out of Character (OOC), should stay OOC.<br><br>IC behavior can be defined as: -Things your character, not you; the player, is saying; and doing. Dialogue, and conversations between two, or more characters concerning events, and casual situations happening to or around those characters. | ||
<br> | <br> | ||
* This includes emotes as well; which detail the actions that your character is making. Emotes typically convey actions your character is taking. | * This includes emotes as well; which detail the actions that your character is making. | ||
* Emotes typically convey actions your character is taking. | |||
* Waving hello could be written in the chat window as *waves hello*, ;;Waves hello.;; or some other combination of markers to denote the text that's actually being emoted. | * Waving hello could be written in the chat window as *waves hello*, ;;Waves hello.;; or some other combination of markers to denote the text that's actually being emoted. | ||
OOC behavior can be defined as: You, the player's comments, and additions to a conversation. | OOC behavior can be defined as: You, the player's comments, and additions to a conversation. | ||
<br>Your character doesn't say this, and this should never be taken in RP as something that another character says. | <br> | ||
* Your character doesn't say this, and this should never be taken in RP as something that another character says. | |||
* OOC statements are almost all begun with // to denote something is Out of Character. | |||
* OOC comments should be kept to a minimum in public channels; this interrupts the flow of what's going on, and can be very disruptive to others around the ooc situation. | |||
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Revision as of 19:09, 25 June 2026
NOTOC
Frequently Asked Questions
What Sinfar is about
At the very basic level, situations that happen In Character (IC), should remain and be considered IC; and experiences that happen Out of Character (OOC), should stay OOC.
IC behavior can be defined as: -Things your character, not you; the player, is saying; and doing. Dialogue, and conversations between two, or more characters concerning events, and casual situations happening to or around those characters.
- This includes emotes as well; which detail the actions that your character is making.
- Emotes typically convey actions your character is taking.
- Waving hello could be written in the chat window as *waves hello*, ;;Waves hello.;; or some other combination of markers to denote the text that's actually being emoted.
OOC behavior can be defined as: You, the player's comments, and additions to a conversation.
- Your character doesn't say this, and this should never be taken in RP as something that another character says.
- OOC statements are almost all begun with // to denote something is Out of Character.
- OOC comments should be kept to a minimum in public channels; this interrupts the flow of what's going on, and can be very disruptive to others around the ooc situation.
Game Settings
NWN mods are not like other game mods.
A typical mod alters the main campaign of whatever game its tied to, while a NWN Module (.mod) is basically a game within itself. Modders can use hakpacks to add in custom content to their Modules. Therefore, servers like Sinfar are like mini MMOs.
The module is a custom world with custom scripts and features, that contains hakpacks which add all the extra-engine content (The stuff you can't get right out of the box, like adult animations.) This makes Sinfar a very NEW game in its own right.
It is supported and updated with new content regularly and its content is created by players for players in an active community.
Gameplay
Leveling is such a hotly debated topic, there's an entire channel on the discord devoted to it.
https://discord.com/channels/335514516051984385/1393451095774330984
Generally speaking though, exploring can get you enough XP to easily get to lvl 5. From there you can start to grind out levels either in the basement of the Sinifer City Temple in Halcyon, or hit up the Wu Jen Training Grounds, in the Lotus Isles. After that, ask around, people have lots of suggestions for this.
Sinfar Community