ItsABadger (talk | contribs) (Created page with "The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, <code>nw_c2_default9</code> for it to work. {| class="wikitable" |+ !Variable name !Variable type !Description/Explanation |- |<code>NW_GENERIC_MASTER</code> |Integer |[https://nwn.sinfar.net/nwn_spawncond.php Spawn Condition Flags] |- |<code>NW_ANIM_CONDITION</code> |Integer |[https://nwn.sinfar.net/nwn_animcond.php Animation Condition F...") |
ItsABadger (talk | contribs) No edit summary |
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|Float | |Float | ||
|Used for animations. Defaults to 1.0 if unset | |Used for animations. Defaults to 1.0 if unset | ||
|- | |||
|<code>ELEVATE</code> | |||
|Float | |||
|Sets the target creature's height by the float adjustment. Must be a positive float value. | |||
|} | |} | ||
[[Category:Builders Tools]] | [[Category:Builders Tools]] |
Latest revision as of 09:03, 28 July 2025
The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, nw_c2_default9
for it to work.
Variable name | Variable type | Description/Explanation |
---|---|---|
NW_GENERIC_MASTER
|
Integer | Spawn Condition Flags |
NW_ANIM_CONDITION
|
Integer | Animation Condition Flags |
X3_S_RANDOM_NAME
|
String | TBC |
ARMOR_APPEARANCE
|
String | For armour appearances only |
AI_VFX1
|
Integer | Applies the relevant VFX. Can add additional by increasing the number. Must be a continuous line of increasing numbers. |
ENTIRE_APPEARANCE
|
String | Old appearance codes for bodies only |
ENTIRE_APPEARANCE2
|
String | Full appearance code from tailor/body models that includes model + clothes (also helmet and weapons) |
HEAD_V2
|
string | Head string from body models if not using APPEARANCE2 |
XSCALE
|
Float | Size modifications of the entire model and associated elements |
PHENOTYPE
|
Integer | Used for animations |
ANIMATION
|
Integer | Used for animations |
ANIMATION_SPEED
|
Float | Used for animations. Defaults to 1.0 if unset |
ELEVATE
|
Float | Sets the target creature's height by the float adjustment. Must be a positive float value. |