All Supporter Resources: Difference between revisions

From Sinfar
(new header)
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--> Player House --> My Resources
--> Player House --> My Resources
<nowiki>*</nowiki>


These two have your house code:
These two have your house code:
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#     AssignCommand(oSelf, ActionSpeakString(sString));
#     AssignCommand(oSelf, ActionSpeakString(sString));
# }
# }
<nowiki>*</nowiki>


* Make a PLACEABLE
* Make a PLACEABLE


(You can go to tophak, get portrait.2da and placeable.2da for images/plc
(You can go to tophak, get portrait.2da and placeable.2da for images/plc
<nowiki>*</nowiki>


* Make a SPAWN waypoint:  
* Make a SPAWN waypoint:  
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For homes > _P_SPAWN_P_ + the PLC resref
For homes > _P_SPAWN_P_ + the PLC resref


== Kissmet In-Game Home Remodeling System ==
== ***Kissmet In-Game Home Remodeling System*** ==

Revision as of 19:12, 23 August 2024

Road Apples

Dynamic Message Board

Only Sinfar Supporters have access. Log in the nwn.sinfar.net

--> Player House --> My Resources

*

These two have your house code:

  • Make a SCRIPT
  1. void main()
  2. {
  3.     object oSelf = OBJECT_SELF;
  4.     object oPC = GetLastUsedBy();
  5.     string sString = GetLocalString(oSelf, "P_STRING");
  6.     AssignCommand(oSelf, ActionSpeakString(sString));
  7. }

*

  • Make a PLACEABLE

(You can go to tophak, get portrait.2da and placeable.2da for images/plc

*

  • Make a SPAWN waypoint:

for public > SPAWN_P_ + the PLC resref

For homes > _P_SPAWN_P_ + the PLC resref

***Kissmet In-Game Home Remodeling System***