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AssignCommand(oSelf, ActionSpeakString(sString)); | AssignCommand(oSelf, ActionSpeakString(sString)); | ||
} | } | ||
</syntaxhighlight>2. Make a PLACEABLE<blockquote>(You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint | </syntaxhighlight>2. Make a PLACEABLE<blockquote>WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint | ||
For homes > _P_SPAWN_P_ + the PLC resref | |||
* For public > SPAWN_P_ + the PLC resref | |||
* For homes > _P_SPAWN_P_ + the PLC resref | |||
== Kissmet In-Game Home Remodeling System == | == Kissmet In-Game Home Remodeling System == |
Latest revision as of 19:39, 23 August 2024
Dynamic Message Board
Only Sinfar Supporters have access. Log in the nwn.sinfar.net
--> Player House --> My Resources
These two have your house code:
- Make a SCRIPT
void main()
{
object oSelf = OBJECT_SELF;
object oPC = GetLastUsedBy();
string sString = GetLocalString(oSelf, "P_STRING");
AssignCommand(oSelf, ActionSpeakString(sString));
}
2. Make a PLACEABLE
WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)
3. Make a SPAWN waypoint
- For public > SPAWN_P_ + the PLC resref
- For homes > _P_SPAWN_P_ + the PLC resref