All Supporter Resources: Difference between revisions

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    AssignCommand(oSelf, ActionSpeakString(sString));
    AssignCommand(oSelf, ActionSpeakString(sString));
}
}
</syntaxhighlight>2. Make a PLACEABLE<blockquote>(You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint<blockquote>For public > SPAWN_P_ + the PLC resref
</syntaxhighlight>2. Make a PLACEABLE<blockquote>WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint


 
* For public > SPAWN_P_ + the PLC resref
For homes > _P_SPAWN_P_ + the PLC resref</blockquote>
* For homes > _P_SPAWN_P_ + the PLC resref


== Kissmet In-Game Home Remodeling System ==
== Kissmet In-Game Home Remodeling System ==

Latest revision as of 19:39, 23 August 2024

Dynamic Message Board

Only Sinfar Supporters have access. Log in the nwn.sinfar.net

--> Player House --> My Resources

These two have your house code:

  1. Make a SCRIPT
void main()
{
    object oSelf = OBJECT_SELF;
    object oPC = GetLastUsedBy();
    string sString = GetLocalString(oSelf, "P_STRING");
    AssignCommand(oSelf, ActionSpeakString(sString));
}

2. Make a PLACEABLE

WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)

3. Make a SPAWN waypoint

  • For public > SPAWN_P_ + the PLC resref
  • For homes > _P_SPAWN_P_ + the PLC resref

Kissmet In-Game Home Remodeling System