True Weapon Master (Fighter 12 - Weapon Master 28): Difference between revisions

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=== Notes from DA's Build Guide ===
=== Notes from DA's Build Guide ===
- Similar in function to the [[True Weapon Master]], the Reaver trades some slight offensive power for Hide in Plain Sight. Good for Open World and CTF. Terrible for duels. Technically viable for PvE but it's a less optimized damage dealer than a True Weapon Master.
- Recommended weapons: Greatsword (standard '''True Weapon Master''') or Scythe ('''Reaper''' version). Reaper has higher Crit damage, however risks losing actual damage by over-killing enemies. Greatsword has lower individual crit damage but crits more often.
- Your Hide/Move Silently isn't terribly impressive; in Padded armor, you can achieve 51/51. You won't hide from dedicated detectors and this build is not intended for long-term sneaking; the real purpose of your stealth is to disengage from enemies that have not invested in Spot/Listen and/or those who have no bonuses to those skills (like a True Weapon Master or pure mages, for example). The key to using stealth with this build is being fast; disengage and attack quickly before they can detect you so you can hit them flat-footed with the full might of a Weapon Master build.
 
- You retain a Dev Crit DC of 48, making you a significant threat to anyone with low-Fortitude and no Immunity to Criticals.
- The golden standard for melee damage dealers. This is an incredibly popular build that can be useful in a lot of different areas of Sinfar. Great for almost all PvE. Mediocre in Open World PvP due to the ability of people to simply run and hide from you. Very strong in CTF PvP. Bad for duels due to low saving throws, lack of stealth detection, and low AC.
- You may consider dropping Blind Fight for Called Shot, but keep in mind this will significantly decrease your power vs mages, monks, and tank builds with Self Concealment.
 
- Slightly lower AB, Damage, and HP means you should avoid going toe-to-toe with other WMs unless they are significantly more wounded than you (ambushing them can help turn a fight in your favor).
- You can exchange Blind Fight and/or Toughness for feats of your choice (Disarm or Knockdown, for example). This is not recommended, however.
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Fortitude. +7/10 DR as needed. Saving Throws and Discipline as needed. +12 DEX gear as a backup will give you a small boost to stealth.
 
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Haste, Fortitude, +7/10 Damage Reduction. Saving Throws and Discipline as needed. Bring a back-up +5 Tower Shield for the rare occasions when you need to turtle-up.


=== Level 1 ===
=== Level 1 ===
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!style="text-align: center"|Charisma
!style="text-align: center"|Charisma
|-
|-
|style="text-align: center"|Human
|style="text-align: center"|Half-Orc
|style="text-align: center"|Fighter
|style="text-align: center"|Fighter
|style="text-align: center"|18
|style="text-align: center"|19
|style="text-align: center"|14
|style="text-align: center"|13
|style="text-align: center"|10
|style="text-align: center"|12
|style="text-align: center"|14
|style="text-align: center"|13
|style="text-align: center"|Min
|style="text-align: center"|Min
|style="text-align: center"|Min
|style="text-align: center"|Min
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|Fighter
|Fighter
|
|
|Dodge, Mobility, Power Attack
|Dodge, Mobility
|N/A
|N/A
|-
|-
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|Fighter
|Fighter
|
|
|Cleave
|Weapon Focus
|Tumble, Discipline, Hide, Move Silently
|Tumble, Discipline, Intimidate
|-
|-
|3
|3
|Fighter
|Fighter
|
|
|Weapon Focus
|Power Attack
|Tumble, Discipline, Hide, Move Silently
|Tumble, Discipline, Intimidate
|-
|-
|4
|4
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|Strength
|Strength
|Weapon Specialization
|Weapon Specialization
|Tumble, Discipline, Hide, Move Silently
|Tumble, Discipline, Intimidate
|-
|-
|5
|5
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|
|
|
|
|Tumble, Discipline, Hide, Move Silently
|Tumble, Discipline, Intimidate
|-
|-
|6
|6
|Fighter
|Fighter
|
|
|Great Cleave, Spring Attack
|Cleave, Great Cleave
|Tumble, Discipline, Hide, Move Silently
|Tumble, Discipline
|-
|-
|7
|7
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|
|
|
|
|Tumble, Discipline, Hide
|Tumble, Discipline
|-
|-
|8
|8
|Fighter
|Fighter
|Strength
|Strength
|Improved Critical
|Spring Attack
|Tumble, Discipline, Hide
|Tumble, Discipline
|-
|-
|9
|9
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|
|
|Expertise
|Expertise
|Discipline
|Tumble, Discipline
|-
|-
|10
|10
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|
|
|Whirlwind Attack
|Whirlwind Attack
|Discipline
|Tumble, Discipline
|-
|-
|11
|11
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|
|
|Weapon of Choice
|Weapon of Choice
|Discipline
|Tumble, Discipline
|-
|-
|12
|12
|Weapon Master
|Weapon Master
|Strength
|Strength
|Blind Fight
|Improved Critical
|Discipline
|Tumble, Discipline
|-
|-
|13
|13
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|14
|14
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|15
|15
|Weapon Master
|Weapon Master
|
|
|(Recommended: Knockdown, Disarm, Called Shot)
|Blind Fight
|Discipline
|Tumble, Discipline
|-
|-
|16
|16
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|Strength
|Strength
|
|
|Discipline
|Tumble, Discipline
|-
|-
|17
|17
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|
|
|
|
|Discipline, Heal (20)
|Tumble, Discipline
|-
|-
|18
|18
|Weapon Master
|Weapon Master
|
|
|(Recommended: Knockdown, Disarm, Called Shot)
|Toughness
|Discipline
|Tumble, Discipline
|-
|-
|19
|19
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|20
|20
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|Strength
|Strength
|
|
|Discipline
|Tumble, Discipline
|-
|-
|21
|21
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|
|
|Great Strength I
|Great Strength I
|Discipline
|Tumble, Discipline
|-
|-
|22
|22
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|23
|23
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|
|
|Epic Weapon Focus
|Epic Weapon Focus
|Discipline
|Tumble, Discipline
|-
|-
|24
|24
|Fighter
|Fighter
|Strength
|Strength
|Epic Weapon Specialization
|Great Strength II
|Discipline
|Tumble, Discipline
|-
|-
|25
|25
|Weapon Master
|Fighter
|
|
|
|Epic Weapon Specialization
|Discipline
|Tumble, Discipline
|-
|-
|26
|26
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|27
|27
|Weapon Master
|Weapon Master
|
|
|Great Strength II, Epic Prowess
|Great Strength III
|Discipline
|Tumble, Discipline
|-
|-
|28
|28
|Weapon Master
|Weapon Master
|Strength
|Strength
|
|Epic Prowess
|Discipline
|Tumble, Discipline
|-
|-
|29
|29
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|30
|30
|Weapon Master
|Weapon Master
|
|
|Great Strength III, Overwhelming Critical
|Great Strength IV
|Discipline
|Tumble, Discipline
|-
|-
|31
|31
|Weapon Master
|Weapon Master
|
|
|
|Overwhelming Critical
|Discipline
|Tumble, Discipline
|-
|-
|32
|32
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|Strength
|Strength
|
|
|Discipline
|Tumble, Discipline
|-
|-
|33
|33
|Weapon Master
|Weapon Master
|
|
|Great Strength IV, Devastating Critical
|Great Strength V
|Discipline
|Tumble, Discipline
|-
|-
|34
|34
|Weapon Master
|Weapon Master
|
|
|
|Devastating Critical
|Discipline
|Tumble, Discipline
|-
|-
|35
|35
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|
|
|
|
|Discipline
|Tumble, Discipline
|-
|-
|36
|36
|Weapon Master
|Weapon Master
|Strength
|Strength
|Great Strength V, Armor Skin
|Great Strength VI
|Discipline
|Tumble, Discipline
|-
|-
|37
|37
|Weapon Master
|Weapon Master
|
|
|
|Armor Skin
|Discipline
|Tumble, Discipline
|-
|-
|38
|38
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|Weapon Master
|Weapon Master
|
|
|Great Strength VI, Epic Toughness
|Great Strength VII
|Discipline
|Discipline
|-
|-
|40
|40
|Shadow Dancer
|Weapon Master
|Strength
|Strength
|
|Epic Toughness
|Discipline, Hide, Move Silently, Spot/Listen
|Discipline
|}
|}
__FORCETOC__
__FORCETOC__

Latest revision as of 15:21, 18 February 2025

Notes from DA's Build Guide

- Recommended weapons: Greatsword (standard True Weapon Master) or Scythe (Reaper version). Reaper has higher Crit damage, however risks losing actual damage by over-killing enemies. Greatsword has lower individual crit damage but crits more often.

- The golden standard for melee damage dealers. This is an incredibly popular build that can be useful in a lot of different areas of Sinfar. Great for almost all PvE. Mediocre in Open World PvP due to the ability of people to simply run and hide from you. Very strong in CTF PvP. Bad for duels due to low saving throws, lack of stealth detection, and low AC.

- You can exchange Blind Fight and/or Toughness for feats of your choice (Disarm or Knockdown, for example). This is not recommended, however.

- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Haste, Fortitude, +7/10 Damage Reduction. Saving Throws and Discipline as needed. Bring a back-up +5 Tower Shield for the rare occasions when you need to turtle-up.

Level 1

Race Class Abilities
Strength Dexterity Constitution Intelligence Wisdom Charisma
Half-Orc Fighter 19 13 12 13 Min Min

Level Progression

Level Class Ability Increase Feat Skills
1 Fighter Dodge, Mobility N/A
2 Fighter Weapon Focus Tumble, Discipline, Intimidate
3 Fighter Power Attack Tumble, Discipline, Intimidate
4 Fighter Strength Weapon Specialization Tumble, Discipline, Intimidate
5 Fighter Tumble, Discipline, Intimidate
6 Fighter Cleave, Great Cleave Tumble, Discipline
7 Fighter Tumble, Discipline
8 Fighter Strength Spring Attack Tumble, Discipline
9 Fighter Expertise Tumble, Discipline
10 Fighter Whirlwind Attack Tumble, Discipline
11 Weapon Master Weapon of Choice Tumble, Discipline
12 Weapon Master Strength Improved Critical Tumble, Discipline
13 Weapon Master Tumble, Discipline
14 Weapon Master Tumble, Discipline
15 Weapon Master Blind Fight Tumble, Discipline
16 Weapon Master Strength Tumble, Discipline
17 Weapon Master Tumble, Discipline
18 Weapon Master Toughness Tumble, Discipline
19 Weapon Master Tumble, Discipline
20 Weapon Master Strength Tumble, Discipline
21 Weapon Master Great Strength I Tumble, Discipline
22 Weapon Master Tumble, Discipline
23 Weapon Master Epic Weapon Focus Tumble, Discipline
24 Fighter Strength Great Strength II Tumble, Discipline
25 Fighter Epic Weapon Specialization Tumble, Discipline
26 Weapon Master Tumble, Discipline
27 Weapon Master Great Strength III Tumble, Discipline
28 Weapon Master Strength Epic Prowess Tumble, Discipline
29 Weapon Master Tumble, Discipline
30 Weapon Master Great Strength IV Tumble, Discipline
31 Weapon Master Overwhelming Critical Tumble, Discipline
32 Weapon Master Strength Tumble, Discipline
33 Weapon Master Great Strength V Tumble, Discipline
34 Weapon Master Devastating Critical Tumble, Discipline
35 Weapon Master Tumble, Discipline
36 Weapon Master Strength Great Strength VI Tumble, Discipline
37 Weapon Master Armor Skin Tumble, Discipline
38 Weapon Master Discipline
39 Weapon Master Great Strength VII Discipline
40 Weapon Master Strength Epic Toughness Discipline