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== | == <small>Dynamic Message Board</small> == | ||
Only [[Sinfar Supporters]] have access. Log in the '''nwn.sinfar.net''' | |||
'''--> Player House --> My Resources''' | |||
--> Player House --> My Resources | |||
These two have your house code: | These two have your house code: | ||
# Make a SCRIPT | |||
<syntaxhighlight lang="c"> | |||
void main() | |||
{ | |||
object oSelf = OBJECT_SELF; | |||
object oPC = GetLastUsedBy(); | |||
string sString = GetLocalString(oSelf, "P_STRING"); | |||
AssignCommand(oSelf, ActionSpeakString(sString)); | |||
} | |||
</syntaxhighlight>2. Make a PLACEABLE<blockquote>WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)</blockquote>3. Make a SPAWN waypoint | |||
(You can go to tophak, get portrait.2da and placeable.2da for images/plc | |||
For homes > _P_SPAWN_P_ + the PLC resref | * For public > SPAWN_P_ + the PLC resref | ||
* For homes > _P_SPAWN_P_ + the PLC resref | |||
== Kissmet In-Game Home Remodeling System == | == Kissmet In-Game Home Remodeling System == |
Latest revision as of 19:39, 23 August 2024
Dynamic Message Board
Only Sinfar Supporters have access. Log in the nwn.sinfar.net
--> Player House --> My Resources
These two have your house code:
- Make a SCRIPT
void main()
{
object oSelf = OBJECT_SELF;
object oPC = GetLastUsedBy();
string sString = GetLocalString(oSelf, "P_STRING");
AssignCommand(oSelf, ActionSpeakString(sString));
}
2. Make a PLACEABLE
WIP (You can go to tophak, get portrait.2da and placeable.2da for images/plc)
3. Make a SPAWN waypoint
- For public > SPAWN_P_ + the PLC resref
- For homes > _P_SPAWN_P_ + the PLC resref