(Created page with "== Description == Custome emote token with a specific animation and phenotype can be created to be easily reusable. This allows you to access certain emotes that are necessarily accessible with the animation menu.  == The command == '''!CE:SET [CUSTOM NAME]'''   Then there are different parameters that can be added to that command that will be applied to the token   '''ANIM [ANIM ID] [PHENOTYPE ID]'''   (Required)   MOVE  (TODO with more detail)   DELAY (TODO wtih more d...")  | 
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'''ANIM [ANIM ID] [PHENOTYPE ID]'''   (Required)    | '''ANIM [ANIM ID] [PHENOTYPE ID]'''   (Required)    | ||
MOVE  (TODO with more detail)    | '''MOVE'''  (TODO with more detail)    | ||
DELAY (TODO wtih more detail)    | '''DELAY''' (TODO wtih more detail)    | ||
FREEZE    | '''FREEZE'''   | ||
UNFREEZE    | '''UNFREEZE'''   | ||
FOLLOW    | '''FOLLOW'''   | ||
=== Example ===  | === Example ===  | ||
'''!CE:SET HUG ANIM 29 0'''  | '''!CE:SET HUG ANIM 29 0'''  | ||
Latest revision as of 14:43, 2 January 2024
Description
Custome emote token with a specific animation and phenotype can be created to be easily reusable. This allows you to access certain emotes that are necessarily accessible with the animation menu.
The command
!CE:SET [CUSTOM NAME]
Then there are different parameters that can be added to that command that will be applied to the token
ANIM [ANIM ID] [PHENOTYPE ID] (Required)
MOVE (TODO with more detail)
DELAY (TODO wtih more detail)
FREEZE
UNFREEZE
FOLLOW
Example
!CE:SET HUG ANIM 29 0