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	<id>https://wiki.sinfar.net/index.php?action=history&amp;feed=atom&amp;title=Extended_Color_Charts</id>
	<title>Extended Color Charts - Revision history</title>
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	<updated>2026-07-01T03:44:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Extended_Color_Charts&amp;diff=1164&amp;oldid=prev</id>
		<title>Carcerian: Extended Color Charts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Extended_Color_Charts&amp;diff=1164&amp;oldid=prev"/>
		<updated>2026-06-22T03:33:24Z</updated>

		<summary type="html">&lt;p&gt;Extended Color Charts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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&amp;lt;!-- HERO --&amp;gt;&lt;br /&gt;
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EXTENDED COLOR CHARTS&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
Complete palette reference for Sinfar&amp;#039;s custom colour channels.&lt;br /&gt;
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&amp;lt;!-- INTRO --&amp;gt;&lt;br /&gt;
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Sinfar Palette Reference&lt;br /&gt;
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This page provides complete colour charts for all 256 palette indices across Sinfar&amp;#039;s three main colour channels: &amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Metal&amp;#039;&amp;#039;&amp;#039;. These charts are useful for customizing armour, clothing, and equipment appearance, as well as for texture mapping and visual effects design.&lt;br /&gt;
&lt;br /&gt;
Each chart displays all 256 indices (0–255) arranged in a 16×16 grid. The swatches are rendered from the actual palette data used in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CLOTH PALETTE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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Cloth Palette&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sinfar_colors_cloth_full.png|800px|Cloth palette: all 256 colours indexed 0–255]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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The Cloth palette defines the default colours for fabric-based equipment and clothing items. Indices 0–175 are displayed in the toolset swatch picker; indices 176–255 are extended colours available through scripts and custom items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- LEATHER PALETTE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
Leather Palette&lt;br /&gt;
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  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sinfar_colors_leather_full.png|800px|Leather palette: all 256 colours indexed 0–255]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 12px;&lt;br /&gt;
  font-size: 14px;&lt;br /&gt;
  color: #b7a995;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
The Leather palette defines the default colours for hide and leather-based equipment. Like the Cloth palette, indices 0–175 appear in the toolset; indices 176–255 are extended colours for advanced customization.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- METAL PALETTE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
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  color: #d8b46a;&lt;br /&gt;
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Metal Palette&lt;br /&gt;
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  background:#181214;&lt;br /&gt;
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  text-align: center;&lt;br /&gt;
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&lt;br /&gt;
[[File:Sinfar_colors_metal_full.png|800px|Metal palette: all 256 colours indexed 0–255]]&lt;br /&gt;
&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
The Metal palette defines the default colours for metallic equipment including armour, weapons, and accessories. Extended metal colours (176–255) enable a wide range of finishes from bright steel to exotic alloys.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- USAGE GUIDE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
Using the Charts&lt;br /&gt;
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&lt;br /&gt;
These charts are useful for:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Customizing item appearance&amp;#039;&amp;#039;&amp;#039; — use the index numbers to choose colours for armour dyes and equipment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Builder reference&amp;#039;&amp;#039;&amp;#039; — when designing custom items or writing scripts that set item colours&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Visual effects design&amp;#039;&amp;#039;&amp;#039; — matching colour schemes across different equipment types&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;XDATA and texture mapping&amp;#039;&amp;#039;&amp;#039; — understanding the base palette before applying texture remaps&lt;br /&gt;
&lt;br /&gt;
To use a colour, identify its index number in the grid (reading left-to-right, top-to-bottom, starting at 0 in the top-left corner). Index values can be set via item properties in the toolset, or through NWScript functions like &amp;lt;code&amp;gt;SetObjectColorAndFade()&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- NOTES --&amp;gt;&lt;br /&gt;
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Notes&lt;br /&gt;
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&lt;br /&gt;
Cloth and Leather palettes share identical colour values for indices 0–175. Indices 176–255 differ between the two channels to provide variety in extended colours. The Metal palette is entirely independent. All three palettes are custom to Sinfar and differ from vanilla NWN palettes. These charts render the actual palette data and reflect in-game appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Builders Tools]]&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>Carcerian</name></author>
	</entry>
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