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	<id>https://wiki.sinfar.net/index.php?action=history&amp;feed=atom&amp;title=Default_OnSpawn_Variables</id>
	<title>Default OnSpawn Variables - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinfar.net/index.php?action=history&amp;feed=atom&amp;title=Default_OnSpawn_Variables"/>
	<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;action=history"/>
	<updated>2026-04-09T03:36:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=1026&amp;oldid=prev</id>
		<title>ItsABadger at 09:03, 28 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=1026&amp;oldid=prev"/>
		<updated>2025-07-28T09:03:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:03, 28 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Float&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Used for animations. Defaults to 1.0 if unset&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Used for animations. Defaults to 1.0 if unset&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&amp;lt;code&gt;ELEVATE&amp;lt;/code&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sets the target creature&#039;s height by the float adjustment. Must be a positive float value.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Builders Tools]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Builders Tools]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=876&amp;oldid=prev</id>
		<title>ItsABadger: Created page with &quot;The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, &lt;code&gt;nw_c2_default9&lt;/code&gt; for it to work. {| class=&quot;wikitable&quot; |+ !Variable name !Variable type !Description/Explanation |- |&lt;code&gt;NW_GENERIC_MASTER&lt;/code&gt; |Integer |[https://nwn.sinfar.net/nwn_spawncond.php Spawn Condition Flags] |- |&lt;code&gt;NW_ANIM_CONDITION&lt;/code&gt; |Integer |[https://nwn.sinfar.net/nwn_animcond.php Animation Condition F...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=876&amp;oldid=prev"/>
		<updated>2025-02-05T18:15:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, &amp;lt;code&amp;gt;nw_c2_default9&amp;lt;/code&amp;gt; for it to work. {| class=&amp;quot;wikitable&amp;quot; |+ !Variable name !Variable type !Description/Explanation |- |&amp;lt;code&amp;gt;NW_GENERIC_MASTER&amp;lt;/code&amp;gt; |Integer |[https://nwn.sinfar.net/nwn_spawncond.php Spawn Condition Flags] |- |&amp;lt;code&amp;gt;NW_ANIM_CONDITION&amp;lt;/code&amp;gt; |Integer |[https://nwn.sinfar.net/nwn_animcond.php Animation Condition F...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, &amp;lt;code&amp;gt;nw_c2_default9&amp;lt;/code&amp;gt; for it to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Variable name&lt;br /&gt;
!Variable type&lt;br /&gt;
!Description/Explanation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;NW_GENERIC_MASTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|[https://nwn.sinfar.net/nwn_spawncond.php Spawn Condition Flags]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;NW_ANIM_CONDITION&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|[https://nwn.sinfar.net/nwn_animcond.php Animation Condition Flags]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;X3_S_RANDOM_NAME&amp;lt;/code&amp;gt; &lt;br /&gt;
|String&lt;br /&gt;
|TBC&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ARMOR_APPEARANCE&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|For armour appearances only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;AI_VFX1&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Applies the relevant VFX. Can add additional by increasing the number. Must be a continuous line of increasing numbers.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ENTIRE_APPEARANCE&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|Old appearance codes for bodies only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ENTIRE_APPEARANCE2&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|Full appearance code from tailor/body models that includes model + clothes (also helmet and weapons) &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;HEAD_V2&amp;lt;/code&amp;gt;&lt;br /&gt;
|string&lt;br /&gt;
|Head string from body models if not using APPEARANCE2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;XSCALE&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|Size modifications of the entire model and associated elements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;PHENOTYPE&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Used for animations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ANIMATION&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Used for animations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ANIMATION_SPEED&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|Used for animations. Defaults to 1.0 if unset&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Builders Tools]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
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