{"batchcomplete":"","continue":{"lecontinue":"20251204115236|563","continue":"-||"},"query":{"logevents":[{"logid":573,"ns":0,"title":"House System - For Builders","pageid":372,"logpage":372,"revid":1134,"params":{},"type":"create","action":"create","user":"ItsABadger","timestamp":"2026-05-30T20:06:51Z","comment":"Created page with \"Short guide to houses for builders on Sinfar.   When adding new houses, it '''must''' be a door with a unique TAG and there must be a door sign within a short distance of the door.  * The standard door tag is DR_PREFIX_AREA_PHx  For example, if you're working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double!  * The tag of the house sign '''must''' be P_HOME_SIGN  Variables for house signs:  * H...\""},{"logid":572,"ns":0,"title":"Textures/Objects and Characters","pageid":371,"logpage":371,"revid":1119,"params":{},"type":"create","action":"create","user":"Carcerian","timestamp":"2026-05-27T21:21:33Z","comment":"Textures (2/3)"},{"logid":571,"ns":0,"title":"Textures/Miscellaneous","pageid":370,"logpage":370,"revid":1118,"params":{},"type":"create","action":"create","user":"Carcerian","timestamp":"2026-05-27T21:19:32Z","comment":"Textures (3/3)"},{"logid":570,"ns":0,"title":"Xdata","pageid":369,"logpage":369,"revid":1116,"params":{},"type":"create","action":"create","user":"Carcerian","timestamp":"2026-05-27T18:59:47Z","comment":"Sinfar XDATA (WIP)"},{"logid":569,"ns":0,"title":"Textures","pageid":368,"logpage":368,"revid":1115,"params":{},"type":"create","action":"create","user":"Carcerian","timestamp":"2026-05-27T18:55:47Z","comment":"Sinfar Texture List (WIP)"},{"logid":568,"ns":2,"title":"User:SanityFair","pageid":0,"logpage":0,"params":{"userid":32},"type":"newusers","action":"autocreate","user":"SanityFair","timestamp":"2026-05-26T07:00:32Z","comment":""},{"logid":567,"ns":2,"title":"User:TeleriStar","pageid":0,"logpage":0,"params":{"userid":31},"type":"newusers","action":"autocreate","user":"TeleriStar","timestamp":"2026-04-30T21:32:28Z","comment":""},{"logid":566,"ns":0,"title":"House Builder Guide 101","pageid":367,"logpage":367,"revid":1109,"params":{},"type":"create","action":"create","user":"ItsABadger","timestamp":"2026-04-22T20:19:21Z","comment":"Created page with \"The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works.  First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them.  == Toolset...\""},{"logid":565,"ns":0,"title":"Racial Changes","pageid":366,"logpage":366,"revid":1104,"params":{},"type":"create","action":"create","user":"Carcerian","timestamp":"2026-02-19T07:02:15Z","comment":"Created page with \"Certian subraces allow ingame mechanic changes, you can set your subrace in the player menu, under Settins, Player List Status, Change my subrace.  == Aquatic Subraces ==  When underwater, the following subraces are immune to underwater effects, such as drowning and movement decreases:  * Aquatic Elf * Lizardfolk * Marid * Merfolk * Mermaid * Merman * Morkoth * Nereid * Sahuagin * Sea Elf * Siren * Triton * Water Genasi  == Undead Subraces ==  The following subrces rever...\""},{"logid":564,"ns":6,"title":"File:Sinfar LightningGold Header.jpg","pageid":365,"logpage":365,"revid":1098,"params":{},"type":"create","action":"create","user":"TorturedCats","timestamp":"2025-12-04T11:52:36Z","comment":""}]}}