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	<id>https://wiki.sinfar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TorturedCats</id>
	<title>Sinfar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinfar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TorturedCats"/>
	<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php/Special:Contributions/TorturedCats"/>
	<updated>2026-07-01T03:11:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1230</id>
		<title>Feat Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1230"/>
		<updated>2026-06-29T21:36:50Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Fix Feat Changes column alignment and apply bright body text standard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
FEAT CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 0;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Animal_Companions_and_Familiars|Companions / Familiars]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Devastating_Critical|Devastating Critical]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Disarm_Improved_Disarm|Disarm]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield|Divine Shield]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 0 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield_and_Divine_Might|Divine Might]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 0;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Grace_and_Dark_Blessing|Grace / Blessing]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Dragon_Forms|Dragon Forms]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Evasion_Improved_Evasion|Evasion]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 4px 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spell_Focus_Feats|Spell Focus]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0 0 8px 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Tumble|Tumble]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;padding:0;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animal_Companions_and_Familiars&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Animal Companions and Familiars&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Animal companions and familiars will ALL receive the following, based on their cumulative level.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; padding:0 4px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; min-height:116px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;At every 2 caster levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armour Class +1 per 2 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; padding:0 0 0 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; min-height:116px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;At every 5 caster levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attack Bonus +2 per 5 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Claw Enhancement +1 / 5 CL (to a maximum of +6)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Regeneration +1 / 5 CL (capped at +5)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Universal Saving Throw Bonus +1 / 5 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;Resistance to bludgeoning, piercing and slashing damage per CL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Caster Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Resistance&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;1st – 10th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd; text-align:center;&amp;quot;&amp;gt;5/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;11th – 20th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd; text-align:center;&amp;quot;&amp;gt;10/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;21st – 34th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd; text-align:center;&amp;quot;&amp;gt;15/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;35th and above&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd; text-align:center;&amp;quot;&amp;gt;20/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating_Critical&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Devastating Critical&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
It doubles the critical hit damage on a failed fortitude save.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disarm_Improved_Disarm&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Shield&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Shield_and_Divine_Might&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield &amp;amp; Divine Might&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The duration is 1 turn (10 rounds), no matter the charisma modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Grace_and_Dark_Blessing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Grace &amp;amp; Dark Blessing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dragon_Forms&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Forms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The abilities have been lowered by 2:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:6px 0 0 0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;46 Strength&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30 Constitution&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;34 Dexterity&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasion_Improved_Evasion&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Evasion/Improved Evasion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Do not work while wearing a medium or heavy armor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus_Feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spell Focus Feats&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
In addition to the extra DC bonus, they grant the following:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; background:#19111d; color:#f4efe6; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:32%; background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Feat&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Greater Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Epic Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tumble&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tumble&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_spells_and_feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Polymorph (spells and feats)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You keep all your items while polymorphed, except your weapon or your shield, if the shape can&#039;t hold them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monks can&#039;t use their abilities (speed, AC and attacks) while polymorphed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The HP bonus has been removed from all shapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The AC bonus has been removed from all shapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The original shape weapon, including the claws, are merged with your weapon, including your gloves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Throwing weapons are currently not usable while polymorphed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1229</id>
		<title>Feat Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1229"/>
		<updated>2026-06-29T21:31:49Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Updated Feat Changes with brighter body text and fixed column/list alignment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
FEAT CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:separate; border-spacing:8px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Animal_Companions_and_Familiars|Companions / Familiars]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Devastating_Critical|Devastating Critical]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Disarm_Improved_Disarm|Disarm]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield|Divine Shield]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield_and_Divine_Might|Divine Might]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Grace_and_Dark_Blessing|Grace / Blessing]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Dragon_Forms|Dragon Forms]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Evasion_Improved_Evasion|Evasion]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spell_Focus_Feats|Spell Focus]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Tumble|Tumble]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; color:#f4efe6; padding:9px 10px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Animal_Companions_and_Familiars&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Animal Companions and Familiars&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Animal companions and familiars will ALL receive the following, based on their cumulative level.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:separate; border-spacing:8px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;At every 2 caster levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Armour Class +1 per 2 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align:top; background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;At every 5 caster levels&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attack Bonus +2 per 5 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Claw Enhancement +1 / 5 CL (to a maximum of +6)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Regeneration +1 / 5 CL (capped at +5)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Universal Saving Throw Bonus +1 / 5 CL&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#f0d28a; margin-bottom:6px;&amp;quot;&amp;gt;Resistance to bludgeoning, piercing and slashing damage per CL&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Caster Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Resistance&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;1st – 10th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;5/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;11th – 20th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;10/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;21st – 34th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;15/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;35th and above&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;20/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating_Critical&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Devastating Critical&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
It doubles the critical hit damage on a failed fortitude save.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disarm_Improved_Disarm&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Shield&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Shield_and_Divine_Might&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield &amp;amp; Divine Might&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The duration is 1 turn (10 rounds), no matter the charisma modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Divine_Grace_and_Dark_Blessing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Grace &amp;amp; Dark Blessing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dragon_Forms&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Forms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The abilities have been lowered by 2:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:6px 0 0 0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;46 Strength&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30 Constitution&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;34 Dexterity&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasion_Improved_Evasion&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Evasion/Improved Evasion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Do not work while wearing a medium or heavy armor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Focus_Feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spell Focus Feats&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
In addition to the extra DC bonus, they grant the following:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; table-layout:fixed; border-collapse:collapse; background:#19111d; color:#f4efe6; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:32%; background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Feat&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Greater Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Epic Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f4efe6;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tumble&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tumble&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Polymorph_spells_and_feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Polymorph (spells and feats)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin:0; padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You keep all your items while polymorphed, except your weapon or your shield, if the shape can&#039;t hold them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monks can&#039;t use their abilities (speed, AC and attacks) while polymorphed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The HP bonus has been removed from all shapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The AC bonus has been removed from all shapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The original shape weapon, including the claws, are merged with your weapon, including your gloves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Throwing weapons are currently not usable while polymorphed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Spell_Changes&amp;diff=1228</id>
		<title>Spell Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Spell_Changes&amp;diff=1228"/>
		<updated>2026-06-29T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Updated Spell Changes with collapsible spell dockets and brighter readable card text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#f4efe6; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SPELL CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Global_Changes|Global Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spells_that_DO_NOT_stack|Do Not Stack]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spell_Breach_Targets|Spell Breach Targets]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Specific_Spell_Changes|Specific Spell Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Epic_Spell_Changes|Epic Spell Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Custom_Spells|Custom Spells]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Global_Changes&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Global Changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Durations&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds.&lt;br /&gt;
&lt;br /&gt;
Extend spell only increases the duration by 50%.&lt;br /&gt;
&lt;br /&gt;
Associates durations are halved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#info-tooltip: Needs confirmation.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Long-Lasting Areas of Effects&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin:12px 0 6px 0;&amp;quot;&amp;gt;Counterspelling&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Counterspelling is entirely disabled on Sinfar due to its buggy nature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Durable AoE Spells&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
(Acid Fog, Storm of Vengeance, etc.){{#info-tooltip: Full list required.}}&lt;br /&gt;
&lt;br /&gt;
These spells hurt everyone in the area, including the caster, depending on PvP settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spells_that_DO_NOT_stack&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spells that DO NOT stack&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#f4efe6; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #34577a;&amp;quot;&amp;gt;The follow spells do not stack with each other&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Death Armor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Shield&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Mestil&#039;s Acid Sheath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Camouflage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Mass Camouflage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Breach_Targets&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spell Breach Targets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using any kind of Spell Breach can dispel the following spells:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Greater Spell Mantle&lt;br /&gt;
* Spell Mantle&lt;br /&gt;
* Lesser Spell Mantle&lt;br /&gt;
* Premonition&lt;br /&gt;
* Greater Stoneskin&lt;br /&gt;
* Globe of Invulnerability&lt;br /&gt;
* Minor Globe of Invulnerability&lt;br /&gt;
* Greater Shadow Conjuration: Minor Globe&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Ethreal Visage&lt;br /&gt;
* Ghostly Visage&lt;br /&gt;
* Protection from Spells&lt;br /&gt;
* Mind Blank&lt;br /&gt;
* Spell Resistance&lt;br /&gt;
* Energy Resistance&lt;br /&gt;
* Protection From Elements&lt;br /&gt;
* Resist Elements&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Endure Elements&lt;br /&gt;
* Undeath&#039;s Eternal Foe&lt;br /&gt;
* Shadow Shield&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
* Elemental Shield&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dispel Magic Spells&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#f4efe6; border:1px solid #6f5730; margin:9px 0 8px 0;&amp;quot;&lt;br /&gt;
! id=&amp;quot;Specific_Spell_Changes&amp;quot; style=&amp;quot;background:#2a2113; color:#d8b46a; font-family:Georgia,serif; font-size:21px; text-align:left; padding:9px 12px; border-bottom:1px solid #6f5730;&amp;quot; | Specific Spell Changes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0f0b0d; color:#f4efe6; padding:10px 12px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Amplify&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +10 listen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Aura vs Alignment&amp;lt;/div&amp;gt;&lt;br /&gt;
Damage reduced to 1d4 + 1.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Battle tide&amp;lt;/div&amp;gt;&lt;br /&gt;
Allows a will save to avoid the negative effects of stepping into the aura.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Blackstaff&amp;lt;/div&amp;gt;&lt;br /&gt;
Gives +6 enhancement bonus to the quarterstaff and makes it cast Lesser spell breach on a successful hit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Blade Thirst&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +6 enhancement bonus to a slashing weapon.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Clairaudience/Clairvoyance&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 to spot AND listen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Creeping Doom&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 8 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
20 Damage on initial entry, and d6*number of rounds remaining in the cloud. Cumulative damage total over all targets in the cloud is still 1000.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Death Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Displacement&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants 30% concealment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Divine Favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +1 AB and damage per 5 levels to a maximum of +3.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Divine Power&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +6 strength, and +1 temporary HP/caster level. Does not stack beyond +12 strength from item bonuses.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Drown&amp;lt;/div&amp;gt;&lt;br /&gt;
Damage is equal to 60% of the targets current HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Elemental Shield&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 1 per 3 caster level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Flame Arrow&amp;lt;/div&amp;gt;&lt;br /&gt;
The number of arrows is capped at 5.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Gate&amp;lt;/div&amp;gt;&lt;br /&gt;
There is no longer a need to cast Protection versus Evil as the summoned Balor will always be at the summoner&#039;s command for the duration of the spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Greater Stoneskin&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 10 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 100 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Isaac&#039;s Lesser Missile storm&amp;lt;/div&amp;gt;&lt;br /&gt;
Each missile does 2d6 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Each missile has a 40% chance of hitting each target within the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Isaac&#039;s Greater Missle Storm&amp;lt;/div&amp;gt;&lt;br /&gt;
Each missile has 40% of chance of hitting each target in the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Ice Storm&amp;lt;/div&amp;gt;&lt;br /&gt;
The cold damage is capped at 10d6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Implosion&amp;lt;/div&amp;gt;&lt;br /&gt;
The DC bonus has been removed and has been lowered by 5.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Keen Edge&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is changed to 2 round per caster level. It works with all types of melee weapons, not just Slashing weapons.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Mestil&#039;s Acid Sheath&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 2 per 3 caster levels.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Nature&#039;s Balance&amp;lt;/div&amp;gt;&lt;br /&gt;
Breaches 2 spells from all enemies in the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Negative Energy burst&amp;lt;/div&amp;gt;&lt;br /&gt;
The strength penalty is capped at -4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Premonition&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 15 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 150 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Santuary, Greater Sanctuary&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 18 seconds, and it is absolutely impossible to detect the user; save for by party.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a 15 second cool-down timer to be able to cast the spell again.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;See Invisibility&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 2 turns/level/&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Stoneskin&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 5 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 50 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Storm of Vengeance&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 8 rounds. 3d6 acid + 50% chance of 6d6 electrical damage. 3d6 acid + 6d6 electrical damage, and stun for two rounds on a failed reflex save.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Tenser&#039;s Transformation&amp;lt;/div&amp;gt;&lt;br /&gt;
The transformation is still a polymorph, but the original appearance of the character is preserved. Due to the polymorph effect; you will not be able to cast spells, or use items for the spell&#039;s duration.&lt;br /&gt;
* Sets strength to 20, dexterity to 22, and constitution to 18.&lt;br /&gt;
* Grants 1 Attack per round per 15 levels. You can&#039;t have more than 4 base attacks per round.&lt;br /&gt;
* Grants 1 AB per two caster levels.&lt;br /&gt;
* Grants +5 to fortitude.&lt;br /&gt;
* Maximize, Empower &amp;amp; Extend are disactivated for this spell. (Even if they relocate the spell to sup spell slots, it won&#039;t have any effect)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Time Stop&amp;lt;/div&amp;gt;&lt;br /&gt;
Creates an area of effect where only the caster can control things. Archers can not shoot someone in the zone, only the caster can cast spells in the this zone. If you enter this zone, your time gets stopped. Duration is 4.5 seconds. There is a 9 seconds cool down before the spell can be casted again.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;True Seeing&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 3 rounds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;True Strike&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 6 seconds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Searing Light&amp;lt;/div&amp;gt;&lt;br /&gt;
d6 instead of d8 and d4 instead of d6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Word of Faith&amp;lt;/div&amp;gt;&lt;br /&gt;
A will save has been added.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Wounding whispers&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 1 per 2 caster level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Improved Invisibility&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants an invisibility effect that fades when attacking. This effect returns at the beginning of every round. No concealment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;AC Spells&amp;lt;/div&amp;gt;&lt;br /&gt;
Magic Vestment, Barkskin, Shield, Shield of Faith, Shadow Shield: The AC bonus is capped at 1/6 of your character level.&amp;lt;br&amp;gt;&lt;br /&gt;
* Magic Vestment applies to the character, and not the armor/shield. Can not be applied to armor/shields.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Invisibility Spells&amp;lt;/div&amp;gt;&lt;br /&gt;
Invisibility, Invisibility Sphere, Improved Invisibility: Duration is changed to 1 round per caster level.&amp;lt;br&amp;gt;&lt;br /&gt;
* Invisibility Sphere: also holds to those that were present at the time of casting, even if they exit the aura.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Lesser Spell Breach, Greater Spell Breach, Mordenkainen&#039;s Disjunction&amp;lt;/div&amp;gt;&lt;br /&gt;
The number of spells that can be breached has been halved.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Heal, Harm, Mass Heal, Greater restoration, Resurrection&amp;lt;/div&amp;gt;&lt;br /&gt;
Heal, Harm, and Mass Heal restore HP equal to half of what the target is missing up to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
* Greater Restoration removes negative status effects as well as replenishes half of the HP missing up to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
* Resurrection revives a dead target, and restores 50% of it&#039;s HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Evard&#039;s Black Tentacles, Bigby&#039;s Grasping Hand, Bigby&#039;s Crushing Hand&amp;lt;/div&amp;gt;&lt;br /&gt;
The grapple check is equal to the caster ability modifier (4 for Evard&#039;s black tentacles) + the caster level + the size modifier of the hand or the tentacle (4) + 1d20 versus the target strength modifier x 2 + the target BAB + the targets size modifier + 1d20.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Bigby&#039;s Interposing hand, Bigby&#039;s forceful Hand, Bigby&#039;s Grasping Hand, Bigby&#039;s Clenched Fist, Bigby&#039;s Crushing Hand&amp;lt;/div&amp;gt;&lt;br /&gt;
All bigbys now have a to-hit check.&amp;lt;br&amp;gt;&lt;br /&gt;
The to-hit check is a reflex save.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; color:#f4efe6; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Bigby&#039;s Interposing hand&amp;lt;/div&amp;gt;&lt;br /&gt;
The AB penality is changed to -4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Epic_Spell_Changes&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Spell Changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Mage Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Grants a total of +16 AC.&lt;br /&gt;
* The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC.&lt;br /&gt;
* Only the dodge bonus stacks with the AC granted from items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Warding&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Grants 20 damage resistance per caster level.&lt;br /&gt;
* The power of the damage resistance is 30 / +10.&lt;br /&gt;
* The duration is 1 turn.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Dragon Knight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Dragon depends on alignment and class in the case of palemaster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conjuration Focus Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Spell Focus Conjuration: +2 con, dex, str, duration x2.&lt;br /&gt;
* Greater Spell Focus Conjuraton: +4 con, dex, str, duration x3.&lt;br /&gt;
* Epic Spell Focus Conjuration: +6 con, dex, str, duration x4.&lt;br /&gt;
* Dragon is hasted.&lt;br /&gt;
* Dragon is immune to Word of Faith.&lt;br /&gt;
* Spellcraft: The modified spellcraft check will be added to the dragon&#039;s total HP as temporary hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic Dragons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 25 dragon will join the caster.&lt;br /&gt;
&lt;br /&gt;
* Good Alignment = Silver Dragon.&lt;br /&gt;
* Neutral Alignment = Amethyst Dragon.&lt;br /&gt;
* Evil Alignment = Black Dragon.&lt;br /&gt;
* Palemaster +10 = Dracolich.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Epic Dragons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 40 dragon will join the caster.&lt;br /&gt;
&lt;br /&gt;
* Cleric = Lvl 40, at least 30 wis.&lt;br /&gt;
* Druid = lvl 40, at least 30 wis.&lt;br /&gt;
* Palemaster = lvl 30, at least 30 either cha/int/wis.&lt;br /&gt;
* Sorcerer = lvl 40, at least 30 cha.&lt;br /&gt;
* Wizard = lvl 40, at least 30 int.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Mummy Dust&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#f4efe6; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conjuration Focus Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Spell Focus Conjuration: +2 con, +2 dex, +1 reg.&lt;br /&gt;
* Greater Spell Focus Conjuration: +4 con, +4 dex, +2 reg.&lt;br /&gt;
* Epic Spell Focus Conjuration: +8 con, +4 dex, +4 reg.&lt;br /&gt;
* The construct/mummy is immune to Word of Faith.&lt;br /&gt;
* Spellcraft: The modified spellcraft check will be added to the dragon&#039;s total HP as temporary hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic: lvl 21 Construct/Mummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cleric = Clay Golem.&lt;br /&gt;
* Druid = Topiary Guardian.&lt;br /&gt;
* Palemaster = Mummy.&lt;br /&gt;
* Wizard/Sorcerer = Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Epic: lvl 40 Construct/Mummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cleric, lvl 40 &amp;amp; at least 25 wis = Stone Golem.&lt;br /&gt;
* Druid, lvl 40 &amp;amp; at least 25 wis = Epic Topiary Guardian.&lt;br /&gt;
* Palemaster, lvl 30 &amp;amp; at least 25 int/cha/wis = Mummy Lord.&lt;br /&gt;
* Wizard/Sorcerer, lvl 40 &amp;amp; at least 25 int/cha = Mithril Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#111a12; color:#f4efe6; border:1px solid #446b35; margin:9px 0 8px 0;&amp;quot;&lt;br /&gt;
! id=&amp;quot;Custom_Spells&amp;quot; style=&amp;quot;background:#183618; color:#d8b46a; font-family:Georgia,serif; font-size:21px; text-align:left; padding:9px 12px; border-bottom:1px solid #446b35;&amp;quot; | Custom Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#0f0b0d; color:#f4efe6; padding:10px 12px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; color:#f4efe6; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
There is a variety of custom spells made for Sinfar, withe possibility to add more.&lt;br /&gt;
&lt;br /&gt;
The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells [https://nwn.sinfar.net/custom_spells_list.php here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #d8b46a; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The following custom spell list has been transcribed into searchable text so players can use browser search to find spell names, descriptions, class access, and spell levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Custom Spell List&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Disrobe&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 2 · Cleric: 2 · Druid: 2 · Wizard / Sorcerer: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
Target creature must make a reflex save or be disrobed of their armor or clothing. Friendly targets receive a consent dialogue instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Unhallowed Soil&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 5 · Wizard / Sorcerer: 6&amp;lt;/div&amp;gt;&lt;br /&gt;
A large glyph forms on the ground, radiating a fell dark power. For each round a living creature remains in the field, they take 3d6 negative damage. For each round an undead remains in the field, they gain 2d6 temp HP up to a maximum of 100. Creatures warded from negative energy are neither harmed nor healed by this effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Burst of Glacial Wrath&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 9 · Druid: 9 · Wizard / Sorcerer: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
You create a cone of icy energy that flash-freezes any creatures within the spell&#039;s area. The spell deals 1d8 points of cold damage per caster level (maximum 20d8 points, but will not reduce the target lower than 1 hit point), with a fortitude save reducing that by half. Those failing are encased in ice for 1 round / 8 caster levels (modified by the target creatures size, larger creatures break free sooner). Creatures turned to ice in this fashion gain DR 40/-, and immunity to cold, fire, and electricity until the effects wear off.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Cacophonic Burst&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 5 · Wizard / Sorcerer: 6&amp;lt;/div&amp;gt;&lt;br /&gt;
You cause a burst of low, discordant noise to erupt at the chosen location. It deals 4d6 points of sonic damage plus 1d6 per 4 caster levels (maximum 14d6) to all creatures within the area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Wind Wall&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 4 · Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
You manipulate the element of air to form a wall directly in front of you. Anything passing through the wall must make a fortitude save or be knocked down.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Swap Gender&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 4 · Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
Casting this spell immediately swaps the gender of the subject. If male, they become female, and vice versa. If the target is shemale, they will instead become a male with female pubic parts. Hermaphrodites and creatures that do not have normal humanoid genders are unaffected. If cast upon a hostile target, the target must roll a will save to avoid the spell, but friendly targets receive a consent dialog. Casting this on the self with automatically succeed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Wall of Greater Dispel Magic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
You create a wall of magical energy. Creatures passing through a Wall of Greater Dispel Magic are subject to a Greater Dispel Magic spell at the caster level of the creator of the wall.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Wall of Dispel Magic&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
You create a wall of magical energy. Creatures passing through a Wall of Dispel Magic are subject to a Dispel Magic spell at the caster level of the creator of the wall.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Synthesis&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
You cause nearby friendly targets to flourish with attunement to nature, granting +6 regeneration and 4 temporary HP per 3 caster levels for 1 round / 2 levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Tree Shape&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 4 · Ranger: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
You assume the form of a large tree. While this spell is in effect, you take the form of a tree for 1 turn/level. While in tree form, you are treated as invisible and you lose all of your AC. Any movement or action you make other than speaking dispels the transformation and instantly reveals you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Crushing Despair&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 3 · Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
An invisible cone of despair causes great sadness in any enemies that fail a will save. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Symbol of Sleep&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 8 · Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of sleep causes all creatures within a 5 meter radius of the symbol to fall into a catatonic slumber for 2 turns if they fail a will saving throw against mind spells. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Symbol of Death&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 8 · Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death instantly kills all enemies in a 5 meter radius unless they succeed a fortitude save. Only targets that are hostile to the caster can trigger the symbol, it will not activate in the presence of friendly targets. Only one symbol of any type can be active at any time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Slow Time&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
The caster is able to bend the sands of time, creating a suspension of time in the area around them. All enemy creatures who come within the radius of the spell are subject to the effects of a Slow spell. Friendly creatures become harder to hit as they move faster than their enemies, and projectiles and objects entering the zone seem to move at a slower rate. Non-hostile creatures are thus granted 40% concealment to melee attacks and 75% concealment to ranged attacks. The area of effect will remain for 8 seconds before dispersing, returning the flow of time to normal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Greater Life Shift&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 7&amp;lt;/div&amp;gt;&lt;br /&gt;
The target creature is healed for 10 HPs/level, to a maximum of 250, or half their wounds, whichever is smaller. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Bladeweave&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 2 · Ranger: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster&#039;s abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Life Shift&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
The target creature is healed of 4d8 points of damage, +1 point per caster level to a maximum of +20. The caster loses the same amount in hit points. The caster cannot be reduced lower than 1 HP, so if the amount of HP healed on the target is greater than the HP of the caster, they are healed for the remainder instead. This cannot be used on the caster. If cast upon an undead, whether friendly or hostile, they are healed at the same cost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Mage Hand&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 0 · Wizard / Sorcerer: 0&amp;lt;/div&amp;gt;&lt;br /&gt;
You point your finger at an object weighing up to 5 pounds and can lift it at a distance, bringing it to you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Body of the Sun&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 5 · Druid: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per eight caster levels (maximum 5d4) to every creature that attacks you. This spell does not stack with other damage shield effects that deals this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Incinerating Pillar&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of fire damage per 2 caster levels (to a maximum of 10d6). Enemies that make a fortitude save take half damage and avoid being stunned for 1 round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Raging Inferno&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
All enemies within this spell&#039;s area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Disintegrate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
You direct a ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 1d6 points of magic damage per caster level (to a maximum of 40d6). A creature that makes a successful Fortitude save is partially affected, taking only half damage to a maximum of 20d6 points of magic damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Burning Bonds&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
A wave of fiery chains assails enemies within the area of effect. The chains deal 1d8 fire damage for every 3 caster levels, to a maximum of 5d8. Failing a will save, creatures become coiled and are not able to move or attack for 2 rounds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Joyful Noise&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell provides immunity to silence spells or effects for 60 seconds to friendly targets in a large area. The feats Lasting Inspiration and Lingering Song affect this spell as if it was a bard song. The target cannot be deafened or silenced to be affected by the immunity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Corpse Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
Places a curse upon the subject that lasts for 15 seconds. If the subject dies within that time, their corpse explodes, dealing 1d6 Bludgeoning damage per caster level, to a maximum based on creature size, to all enemies in the area of effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Wings of the Phoenix&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
You mark a friendly target with a powerful influence. If the subject dies within 3 rounds of casting this spell, they will be revived 6 seconds later at half health and up to 200 hit points. Subjects revived by this spell have +4 AB and 10/- DR for 6 rounds. This spell cannot be cast on yourself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Bodak&#039;s Glare&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 7&amp;lt;/div&amp;gt;&lt;br /&gt;
You target a creature within range. That creature dies instantly unless it succeeds on a Fortitude save. If you slay a humanoid creature with this attack, failing a will save it will return as a bodak under your control.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Greater Shout&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 4 · Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
The caster emits a cone of sound waves 60&#039; long that deals 10d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 4d6 rounds, and stunned for one round.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Flamespear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
Flamespear creates a blast of fire that reaches 100 feet from the casters hands. The spear ignites targets in its path, dealing 1d8 points of fire damage per 2 caster levels, up to a maximum of 10d8.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Fireburst&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
Fireburst evokes flames all around the caster that extend to 5 feet away. All creatures within this 5-foot radius take 1d8 points of fire damage per caster level, to a maximum of 5d8, unless a reflex saving throw is made for half damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Burning Tempest&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 9 · Wizard / Sorcerer: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
The area around you is lit ablaze by inferno. Each round, all enemies within the area of effect take 3d6 points of fire damage. Those who fail a Reflex save take an additional 6d6 points of fire damage and are stunned for 2 rounds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Blizzard&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 7 · Wizard / Sorcerer: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
Immediately upon completion of this spell, a powerful blizzard erupts in the area. Temperatures in the area drop to below freezing and visibility is reduced to zero, making Spot, Search, and Listen checks and all ranged attacks difficult if not impossible. Creatures unprotected from the cold must make a Fortitude save or take 2d8 points of nonlethal cold damage every round. Movement within the area is impeded by powerful winds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Greater Fireburst&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 7&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell functions like Fireburst, except that it affects creatures within 15 feet of you and deals a maximum of 20d6 points of fire damage to each one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Shards of Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 6 · Wizard / Sorcerer: 6&amp;lt;/div&amp;gt;&lt;br /&gt;
Dozens of razor-sharp shards of ice fly towards the target. The target creature must make a fortitude save or take 10d8 points of cold damage, +1 point per 2 caster levels. If they succeed, they take half damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Shout&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 3 · Wizard / Sorcerer: 3&amp;lt;/div&amp;gt;&lt;br /&gt;
The caster emits a cone of sound waves 30&#039; long dealing 5d6 sonic damage. Enemies that fail a fortitude saving throw are deafened for 2d6 rounds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Open / Close&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 0 · Wizard / Sorcerer: 0&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell allows you to open, close, or interact with simple objects at a distance. If anything resists this activity (such as anything locking the object in it&#039;s current position), the spell fails.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Baleful Polymorph&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 4 · Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
The caster is able to turn one other person into one of the following forms: sheep, chicken, squirrel, frog, puppy. This effect lasts for 1 round/caster level. If cast on a friendly target, a consent dialog will appear. Otherwise, a successful fortitude save negates the change, and a successful will save will allow a changed target to function normally still, within the constraints of the form.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Mass Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 2 · Cleric: 2 · Druid: 2 · Paladin: 2 · Ranger: 2 · Wizard / Sorcerer: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
All creatures within range of the caster (Including the caster) become affected as per the Light spell.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;False Life&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
False Life allows the caster to use necromantic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per 2 caster levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Hypothermia&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 4 · Druid: 3&amp;lt;/div&amp;gt;&lt;br /&gt;
The subject takes 1d4 points of cold damage per caster level (maximum 12d4) and becomes fatigued for 1 round/level. A fatigued creature suffers a -2 penalty to Strength and Dexterity, and moves slower. A successful Fortitude save halves the damage and negates the fatigue.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Choir of Recovery&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Cleric: 9&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell serves as a Mass version of the Raise Dead spell. Every friendly corpse within the radius is resurrected at 1 hit point.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Blighted Vines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
A field of long vines sprout up from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a fortitude saving throw or become paralyzed by the grappling vine. The field contains 1d4 vines + 1 per 2 caster levels. The vines are randomly spread out over the area of effect allowing no more than half of the vines to reach a single target in any given round. The inability of the vines to target small creatures makes all small creatures completely immune to the spell&#039;s effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Land Womb&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 7&amp;lt;/div&amp;gt;&lt;br /&gt;
You call upon the earth to conceal you from danger for a short period of time. Casting this spell makes you completely undetectable from anyone for 3 rounds (18 seconds).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Hail of Fire&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 5 · Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of fire damage. Hail of Fire will do an additional 1d6 fire damage per additional 3 caster levels, up to 10d6.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Body of True Flame&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Wizard / Sorcerer: 8&amp;lt;/div&amp;gt;&lt;br /&gt;
You temporarily draw upon the power of a Fire Elemental. Doing so grants you immunity to fire damage and 50% vulnerability to cold damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Fascinate&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 2&amp;lt;/div&amp;gt;&lt;br /&gt;
Every hostile creature within the radius must make a Will save (DC = 1/2 bard level + 1/2 perform skill). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed 3 rounds. If a creature is attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard. Lingering Song and Lasting Inspiration affect the duration on this ability.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Falsify Self&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 6 · Wizard / Sorcerer: 6&amp;lt;/div&amp;gt;&lt;br /&gt;
The caster temporarily creates an exact (but false) image of themselves where they stand with 1/4 of their current hit points. The image then attacks the nearest enemy, though deals no damage. For as long as the image exists, the caster remains invisible and untargetable. Any hostile action performed by the caster will automatically break the spell (thus destroying the image), and if the false image is destroyed, the spell will fail. Onlookers may roll a will save to disbelieve the image, rendering the spell inert to that person if successful.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Ice Wall&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Druid: 4 · Wizard / Sorcerer: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
You manipulate the element of ice to form a wall with 50 HP (+5 per caster level, maximum 250HP) directly in front of you. Nothing can pass or attack through the wall, but it can be destroyed and ranged can shoot over it. The wall will remain for 1 round per caster level or until it is destroyed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Song of Discord&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
This spell causes creatures within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbour may wander about aimlessly or stand around dumbfounded. The duration of this spell is affected by Lingering Song and Lasting Inspiration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; color:#f4efe6; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px;&amp;quot;&amp;gt;Mirror Image&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#8fc6ff; margin:3px 0 6px 0;&amp;quot;&amp;gt;Bard: 4 · Wizard / Sorcerer: 5&amp;lt;/div&amp;gt;&lt;br /&gt;
You create 1d4 illusory images of yourself, plus one image per 5 caster levels, capping at 8 images. Enemies cannot distinguish between the real you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear. (Note: a character with a lot of VFXs will have a reduced number of images spawned.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[Feat Changes]] · [[PvP Changes]] · [[Class Bonuses]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Spell_Changes&amp;diff=1227</id>
		<title>Spell Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Spell_Changes&amp;diff=1227"/>
		<updated>2026-06-29T20:52:54Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restyle Spell Changes page with compact colored reference formatting and preserved mechanics text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**NOTOC**&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SPELL CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Global spell adjustments, specific spell changes, epic spell changes, and custom spell references.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
On Sinfar, numerous spells have had balance changes applied to them, ranging from minor to major. There are global spell adjustments as well as adjustments to individual spells.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Global_Changes|Global Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spells_that_DO_NOT_stack|Do Not Stack]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spell_Breach_Targets|Spell Breach Targets]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Specific_Spell_Changes|Specific Spell Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Epic_Spell_Changes|Epic Spell Changes]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Custom_Spells|Custom Spells]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Global_Changes&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Global Changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Durations&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The durations from Negative effects, Hold effects and Area of Effect have been capped. Area of Effect as well as Negative Effect durations are capped at 8 rounds while Hold Effects are capped at 4 rounds.&lt;br /&gt;
&lt;br /&gt;
Extend spell only increases the duration by 50%.&lt;br /&gt;
&lt;br /&gt;
Associates durations are halved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#info-tooltip: Needs confirmation.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Long-Lasting Areas of Effects&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area of Effect spells with fixed, 8-round duration cannot be resisted with Spell Resistance, Spell Mantles or Spell Immunities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin:12px 0 6px 0;&amp;quot;&amp;gt;Counterspelling&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Counterspelling is entirely disabled on Sinfar due to its buggy nature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Durable AoE Spells&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
(Acid Fog, Storm of Vengeance, etc.){{#info-tooltip: Full list required.}}&lt;br /&gt;
&lt;br /&gt;
These spells hurt everyone in the area, including the caster, depending on PvP settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spells_that_DO_NOT_stack&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spells that DO NOT stack&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #34577a;&amp;quot;&amp;gt;The follow spells do not stack with each other&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Death Armor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Shield&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Mestil&#039;s Acid Sheath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Camouflage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px; color:#f0d28a;&amp;quot;&amp;gt;Mass Camouflage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:8px 10px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spell_Breach_Targets&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spell Breach Targets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using any kind of Spell Breach can dispel the following spells:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Greater Spell Mantle&lt;br /&gt;
* Spell Mantle&lt;br /&gt;
* Lesser Spell Mantle&lt;br /&gt;
* Premonition&lt;br /&gt;
* Greater Stoneskin&lt;br /&gt;
* Globe of Invulnerability&lt;br /&gt;
* Minor Globe of Invulnerability&lt;br /&gt;
* Greater Shadow Conjuration: Minor Globe&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Ethreal Visage&lt;br /&gt;
* Ghostly Visage&lt;br /&gt;
* Protection from Spells&lt;br /&gt;
* Mind Blank&lt;br /&gt;
* Spell Resistance&lt;br /&gt;
* Energy Resistance&lt;br /&gt;
* Protection From Elements&lt;br /&gt;
* Resist Elements&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* Endure Elements&lt;br /&gt;
* Undeath&#039;s Eternal Foe&lt;br /&gt;
* Shadow Shield&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
* Elemental Shield&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dispel Magic Spells&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Dispel DC continues to increase at epic levels, the same way as in pre-epic levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Specific_Spell_Changes&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Specific Spell Changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The following spell changes are listed as individual reference cards so the spell name and its rule text stay visually connected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Amplify&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +10 listen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Aura vs Alignment&amp;lt;/div&amp;gt;&lt;br /&gt;
Damage reduced to 1d4 + 1.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Battle tide&amp;lt;/div&amp;gt;&lt;br /&gt;
Allows a will save to avoid the negative effects of stepping into the aura.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Blackstaff&amp;lt;/div&amp;gt;&lt;br /&gt;
Gives +6 enhancement bonus to the quarterstaff and makes it cast Lesser spell breach on a successful hit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Blade Thirst&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +6 enhancement bonus to a slashing weapon.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Clairaudience/Clairvoyance&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 to spot AND listen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Creeping Doom&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 8 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
20 Damage on initial entry, and d6*number of rounds remaining in the cloud. Cumulative damage total over all targets in the cloud is still 1000.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Death Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Displacement&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants 30% concealment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Divine Favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +1 AB and damage per 5 levels to a maximum of +3.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Divine Power&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +6 strength, and +1 temporary HP/caster level. Does not stack beyond +12 strength from item bonuses.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Drown&amp;lt;/div&amp;gt;&lt;br /&gt;
Damage is equal to 60% of the targets current HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Elemental Shield&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 1 per 3 caster level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Flame Arrow&amp;lt;/div&amp;gt;&lt;br /&gt;
The number of arrows is capped at 5.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Gate&amp;lt;/div&amp;gt;&lt;br /&gt;
There is no longer a need to cast Protection versus Evil as the summoned Balor will always be at the summoner&#039;s command for the duration of the spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Greater Stoneskin&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 10 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 100 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Isaac&#039;s Lesser Missile storm&amp;lt;/div&amp;gt;&lt;br /&gt;
Each missile does 2d6 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Each missile has a 40% chance of hitting each target within the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Isaac&#039;s Greater Missle Storm&amp;lt;/div&amp;gt;&lt;br /&gt;
Each missile has 40% of chance of hitting each target in the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Ice Storm&amp;lt;/div&amp;gt;&lt;br /&gt;
The cold damage is capped at 10d6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Implosion&amp;lt;/div&amp;gt;&lt;br /&gt;
The DC bonus has been removed and has been lowered by 5.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Keen Edge&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is changed to 2 round per caster level. It works with all types of melee weapons, not just Slashing weapons.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Mestil&#039;s Acid Sheath&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 2 per 3 caster levels.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Nature&#039;s Balance&amp;lt;/div&amp;gt;&lt;br /&gt;
Breaches 2 spells from all enemies in the area of effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Negative Energy burst&amp;lt;/div&amp;gt;&lt;br /&gt;
The strength penalty is capped at -4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Premonition&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 15 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 150 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Santuary, Greater Sanctuary&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 18 seconds, and it is absolutely impossible to detect the user; save for by party.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a 15 second cool-down timer to be able to cast the spell again.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;See Invisibility&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 2 turns/level/&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Stoneskin&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants +5 soak 5 damage reduction. It ends after absorbing 5 damage per caster level, to a maximum of 50 damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Storm of Vengeance&amp;lt;/div&amp;gt;&lt;br /&gt;
Lasts 8 rounds. 3d6 acid + 50% chance of 6d6 electrical damage. 3d6 acid + 6d6 electrical damage, and stun for two rounds on a failed reflex save.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Tenser&#039;s Transformation&amp;lt;/div&amp;gt;&lt;br /&gt;
The transformation is still a polymorph, but the original appearance of the character is preserved. Due to the polymorph effect; you will not be able to cast spells, or use items for the spell&#039;s duration.&lt;br /&gt;
* Sets strength to 20, dexterity to 22, and constitution to 18.&lt;br /&gt;
* Grants 1 Attack per round per 15 levels. You can&#039;t have more than 4 base attacks per round.&lt;br /&gt;
* Grants 1 AB per two caster levels.&lt;br /&gt;
* Grants +5 to fortitude.&lt;br /&gt;
* Maximize, Empower &amp;amp; Extend are disactivated for this spell. (Even if they relocate the spell to sup spell slots, it won&#039;t have any effect)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Time Stop&amp;lt;/div&amp;gt;&lt;br /&gt;
Creates an area of effect where only the caster can control things. Archers can not shoot someone in the zone, only the caster can cast spells in the this zone. If you enter this zone, your time gets stopped. Duration is 4.5 seconds. There is a 9 seconds cool down before the spell can be casted again.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;True Seeing&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 3 rounds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;True Strike&amp;lt;/div&amp;gt;&lt;br /&gt;
The duration is set to 6 seconds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Searing Light&amp;lt;/div&amp;gt;&lt;br /&gt;
d6 instead of d8 and d4 instead of d6.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Word of Faith&amp;lt;/div&amp;gt;&lt;br /&gt;
A will save has been added.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Wounding whispers&amp;lt;/div&amp;gt;&lt;br /&gt;
The damage shield damage is equal to 1d4 + 1 per 2 caster level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Improved Invisibility&amp;lt;/div&amp;gt;&lt;br /&gt;
Grants an invisibility effect that fades when attacking. This effect returns at the beginning of every round. No concealment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;AC Spells&amp;lt;/div&amp;gt;&lt;br /&gt;
Magic Vestment, Barkskin, Shield, Shield of Faith, Shadow Shield: The AC bonus is capped at 1/6 of your character level.&amp;lt;br&amp;gt;&lt;br /&gt;
* Magic Vestment applies to the character, and not the armor/shield. Can not be applied to armor/shields.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Invisibility Spells&amp;lt;/div&amp;gt;&lt;br /&gt;
Invisibility, Invisibility Sphere, Improved Invisibility: Duration is changed to 1 round per caster level.&amp;lt;br&amp;gt;&lt;br /&gt;
* Invisibility Sphere: also holds to those that were present at the time of casting, even if they exit the aura.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Lesser Spell Breach, Greater Spell Breach, Mordenkainen&#039;s Disjunction&amp;lt;/div&amp;gt;&lt;br /&gt;
The number of spells that can be breached has been halved.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Heal, Harm, Mass Heal, Greater restoration, Resurrection&amp;lt;/div&amp;gt;&lt;br /&gt;
Heal, Harm, and Mass Heal restore HP equal to half of what the target is missing up to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
* Greater Restoration removes negative status effects as well as replenishes half of the HP missing up to 250.&amp;lt;br&amp;gt;&lt;br /&gt;
* Resurrection revives a dead target, and restores 50% of it&#039;s HP.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Evard&#039;s Black Tentacles, Bigby&#039;s Grasping Hand, Bigby&#039;s Crushing Hand&amp;lt;/div&amp;gt;&lt;br /&gt;
The grapple check is equal to the caster ability modifier (4 for Evard&#039;s black tentacles) + the caster level + the size modifier of the hand or the tentacle (4) + 1d20 versus the target strength modifier x 2 + the target BAB + the targets size modifier + 1d20.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#120d10; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Bigby&#039;s Interposing hand, Bigby&#039;s forceful Hand, Bigby&#039;s Grasping Hand, Bigby&#039;s Clenched Fist, Bigby&#039;s Crushing Hand&amp;lt;/div&amp;gt;&lt;br /&gt;
All bigbys now have a to-hit check.&amp;lt;br&amp;gt;&lt;br /&gt;
The to-hit check is a reflex save.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold; font-family:Georgia,serif; font-size:17px; margin-bottom:5px;&amp;quot;&amp;gt;Bigby&#039;s Interposing hand&amp;lt;/div&amp;gt;&lt;br /&gt;
The AB penality is changed to -4.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Epic_Spell_Changes&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Spell Changes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Mage Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Grants a total of +16 AC.&lt;br /&gt;
* The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC.&lt;br /&gt;
* Only the dodge bonus stacks with the AC granted from items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Warding&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Grants 20 damage resistance per caster level.&lt;br /&gt;
* The power of the damage resistance is 30 / +10.&lt;br /&gt;
* The duration is 1 turn.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Dragon Knight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Dragon depends on alignment and class in the case of palemaster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conjuration Focus Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Spell Focus Conjuration: +2 con, dex, str, duration x2.&lt;br /&gt;
* Greater Spell Focus Conjuraton: +4 con, dex, str, duration x3.&lt;br /&gt;
* Epic Spell Focus Conjuration: +6 con, dex, str, duration x4.&lt;br /&gt;
* Dragon is hasted.&lt;br /&gt;
* Dragon is immune to Word of Faith.&lt;br /&gt;
* Spellcraft: The modified spellcraft check will be added to the dragon&#039;s total HP as temporary hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic Dragons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 25 dragon will join the caster.&lt;br /&gt;
&lt;br /&gt;
* Good Alignment = Silver Dragon.&lt;br /&gt;
* Neutral Alignment = Amethyst Dragon.&lt;br /&gt;
* Evil Alignment = Black Dragon.&lt;br /&gt;
* Palemaster +10 = Dracolich.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Epic Dragons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A level 40 dragon will join the caster.&lt;br /&gt;
&lt;br /&gt;
* Cleric = Lvl 40, at least 30 wis.&lt;br /&gt;
* Druid = lvl 40, at least 30 wis.&lt;br /&gt;
* Palemaster = lvl 30, at least 30 either cha/int/wis.&lt;br /&gt;
* Sorcerer = lvl 40, at least 30 cha.&lt;br /&gt;
* Wizard = lvl 40, at least 30 int.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Epic Mummy Dust&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conjuration Focus Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Spell Focus Conjuration: +2 con, +2 dex, +1 reg.&lt;br /&gt;
* Greater Spell Focus Conjuration: +4 con, +4 dex, +2 reg.&lt;br /&gt;
* Epic Spell Focus Conjuration: +8 con, +4 dex, +4 reg.&lt;br /&gt;
* The construct/mummy is immune to Word of Faith.&lt;br /&gt;
* Spellcraft: The modified spellcraft check will be added to the dragon&#039;s total HP as temporary hit points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic: lvl 21 Construct/Mummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cleric = Clay Golem.&lt;br /&gt;
* Druid = Topiary Guardian.&lt;br /&gt;
* Palemaster = Mummy.&lt;br /&gt;
* Wizard/Sorcerer = Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#120d10; border:1px solid #5b3b78; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Epic: lvl 40 Construct/Mummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cleric, lvl 40 &amp;amp; at least 25 wis = Stone Golem.&lt;br /&gt;
* Druid, lvl 40 &amp;amp; at least 25 wis = Epic Topiary Guardian.&lt;br /&gt;
* Palemaster, lvl 30 &amp;amp; at least 25 int/cha/wis = Mummy Lord.&lt;br /&gt;
* Wizard/Sorcerer, lvl 40 &amp;amp; at least 25 int/cha = Mithril Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Custom_Spells&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Custom Spells&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
There is a variety of custom spells made for Sinfar, withe possibility to add more.&lt;br /&gt;
&lt;br /&gt;
The current list expands upon all classes that have access to spells. You can see the full list of added, considered or intended spells [https://nwn.sinfar.net/custom_spells_list.php here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#info-tooltip: Full custom spell list to be transferred to the Wiki as well.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[Feat Changes]] · [[PvP Changes]] · [[Class Bonuses]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1226</id>
		<title>Feat Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Feat_Changes&amp;diff=1226"/>
		<updated>2026-06-29T15:39:12Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restyle Feat Changes page with compact colored feat-reference formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTOC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
FEAT CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Base feat changes, companion scaling, focus feat bonuses, polymorph rules, and related mechanical adjustments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The following list contains the changes made to base feats in the server in the effort to give players a more fair and balanced experience. In addition to these changes, a list of custom weapons are also added. These do not have feats for Weapon Focus etc., but use existing feats allowing for multiple weapons to fall within a limited category. For more information, check the page on [[Custom Weapons]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Animal_Companions_and_Familiars|Companions / Familiars]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Devastating_Critical|Devastating Critical]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Disarm_Improved_Disarm|Disarm]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield|Divine Shield]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Shield_and_Divine_Might|Divine Might]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Divine_Grace_and_Dark_Blessing|Grace / Blessing]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Dragon_Forms|Dragon Forms]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Evasion_Improved_Evasion|Evasion]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Spell_Focus_Feats|Spell Focus]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Tumble|Tumble]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px; text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Polymorph_spells_and_feats|Polymorph (spells and feats)]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div id=&amp;quot;Animal_Companions_and_Familiars&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Animal Companions and Familiars&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Animal companions and familiars will ALL receive the following, based on their cumulative level.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;At every 2 caster levels&amp;lt;/div&amp;gt;* Armour Class +1 per 2 CL&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;At every 5 caster levels&amp;lt;/div&amp;gt;* Attack Bonus +2 per 5 CL&lt;br /&gt;
* Claw Enhancement +1 / 5 CL (to a maximum of +6)&lt;br /&gt;
* Regeneration +1 / 5 CL (capped at +5)&lt;br /&gt;
* Universal Saving Throw Bonus +1 / 5 CL&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Resistance to bludgeoning, piercing and slashing damage per CL&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:50%; background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Caster Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:50%; background:#183618; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #446b35;&amp;quot;&amp;gt;Resistance&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;1st – 10th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;5/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;11th – 20th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;10/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;21st – 34th CL&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;15/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;35th and above&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;padding:7px 8px; color:#9fe6bd;&amp;quot;&amp;gt;20/-&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Devastating_Critical&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Devastating Critical&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
It doubles the critical hit damage on a failed fortitude save.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Disarm_Improved_Disarm&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Disarm/Improved Disarm have been changed to give only +1 AB per weapon size difference.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Divine_Shield&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Divine_Shield_and_Divine_Might&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Shield &amp;amp; Divine Might&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The duration is 1 turn (10 rounds), no matter the charisma modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Divine_Grace_and_Dark_Blessing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Divine Grace &amp;amp; Dark Blessing&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dragon_Forms&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dragon Forms&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The abilities have been lowered by 2:* 46 Strength&lt;br /&gt;
* 30 Constitution&lt;br /&gt;
* 34 Dexterity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Evasion_Improved_Evasion&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Evasion/Improved Evasion&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Do not work while wearing a medium or heavy armor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Spell_Focus_Feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spell Focus Feats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
In addition to the extra DC bonus, they grant the following:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:32%; background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Feat&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #5b3b78;&amp;quot;&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Greater Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#f0d28a;&amp;quot;&amp;gt;Epic Spell Focus Conjuration.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div id=&amp;quot;Tumble&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Tumble&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Polymorph_spells_and_feats&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Polymorph (spells and feats)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* You keep all your items while polymorphed, except your weapon or your shield, if the shape can&#039;t hold them.&lt;br /&gt;
* Monks can&#039;t use their abilities (speed, AC and attacks) while polymorphed.&lt;br /&gt;
* The HP bonus has been removed from all shapes.&lt;br /&gt;
* The AC bonus has been removed from all shapes.&lt;br /&gt;
* The original shape weapon, including the claws, are merged with your weapon, including your gloves.&lt;br /&gt;
* Throwing weapons are currently not usable while polymorphed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Class Changes]] · [[PvP Changes]] · [[Spell Changes]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Class_Changes&amp;diff=1225</id>
		<title>Class Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Class_Changes&amp;diff=1225"/>
		<updated>2026-06-29T15:30:49Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restyle Class Changes page with compact colored class-reference cards while preserving class mechanics text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTOC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CLASS CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Class progression changes and unique class ability adjustments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The following is a list of changes made specifically to class progression or unique class abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Arcane_Archer|Arcane Archer]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Assassin|Assassin]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Barbarian|Barbarian]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Bard|Bard]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Blackguard|Blackguard]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Cleric|Cleric]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Dwarven_Defender|Dwarven Defender]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Monk|Monk]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Pale_Master|Pale Master]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:9px 10px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[#Shadow_Dancer|Shadow Dancer]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div id=&amp;quot;Arcane_Archer&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Arcane Archer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Arrow of Death&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Arrow of Death: The DC has been changed to 20 + 1 Per Arcane Archer level.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Assassin&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Assassin&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Hide In Plain Sight / Improved Sneak Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Hide In Plain Sight: Now received at level 8. Improved Sneak Attack: works for Assassin without Rogue/BG sneak.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Barbarian&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Barbarian&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Barbarian Rages&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Barbarian Rages: The stat bonuses of their rages are removed and replaced with equivalent ab/saves/hp/discipline. (Standard = +2, Greater = +3, Mighty = +4) Their speed bonus now stacks with haste, so a barbarian is faster then everyone else besides monks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Bard&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Bard&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Bard Song and Curse Song&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Bard Song and Curse Song create an area of effect. You are unaffected by them if you are silenced or deaf unless you are the caster. See the table for the detailed information of the effects on the forums ([http://nwn.sinfar.net/viewtopic.php?t=11505 bard song]). Lasting inspiration doubles the duration taking into effect the bonus from lingering song. (so 30 rounds total)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Blackguard&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Blackguard&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Base Attack Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;The class gains +1BAB at 1st level and then again every tenth level, up to a maximum of +4 BAB at Blackguard level 30. This is a simulated bonus and doesn&#039;t count towards feat or class requirements such as Improved Critical or Champion of Torn, respectively, and it doesn&#039;t raise the Attacks per Round when taken pre-epic.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Cleric&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Cleric&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Animal Domain&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Animal Domain: Adds +1 to Strength, Constitution, Dexterity, AC and AB with each 6 caster levels, up to a maximum of +6 to the affected summons: Summon Creature I, II, III, IV, V, VI, VII, VIII and IX.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Dwarven_Defender&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dwarven Defender&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Defensive Stance&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Defensive Stance uses are unlimited and the bonuses have been changed: http://nwn.sinfar.net/p_defensivestance.php&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Monk&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Monk&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Their speed has been lowered from 10% to 3% per 3 monk levels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Pale_Master&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Pale Master&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Armor Class / Caster Level&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;They lose 1 AC at first level and 1 every 4 levels after that. Epic Pale Master get 1 real caster level (not only extra spells) every odd levels (11, 13, 15, …).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Red_Dragon_Disciple&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Red Dragon Disciple&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Level 10 Bonuses&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;At level 10, they get +2 Strength (instead of +4) and no AC bonus (instead of +1AC).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Shadow_Dancer&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Shadow Dancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Hide in Plain Sight / Shadow Evade&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Hide in Plain Sight: works on anyone who is 5 feet away from the player. Shadow Evade: always has reduction power of +6, the concealment continues to increase at epic level by 1 per epic shadow dancer level, the AC bonus increases by 1 every 10 levels after level 10.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[PvP Changes]] · [[Feat Changes]] · [[Spell Changes]] · [[Class Bonuses]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=PvP_Changes&amp;diff=1224</id>
		<title>PvP Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=PvP_Changes&amp;diff=1224"/>
		<updated>2026-06-29T15:05:01Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restyle PvP Changes page with compact formatting while preserving rule language.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTOC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
PVP CHANGES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Automatically enforced PvP rules and mechanical changes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
This page lists PvP-related changes that are automatically enforced by the server.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#PVP_Settings_Full_PvP|PVP Settings]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Full PvP area of effect behavior.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Run_and_Shoot_Cast|Run and Shoot / Cast]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged attacks, item use, and spell timing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Taunt|Taunt]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Taunt cancellation behavior.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Spamming_Abilities|Spamming Abilities]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arena timers for repeated abilities.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:20%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Counterspell|Counterspell]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell status.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
PvP Changes (Automatically Enforced Rules)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;PVP_Settings_Full_PvP&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
PVP Settings (Full PvP)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
* Instant area of effect spells hurt everbody in range except the caster.&lt;br /&gt;
* Long lasting area of effect spells hurt everybody in range of the caster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Run_and_Shoot_Cast&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Run and Shoot / Cast&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
It is not possible to perform a ranged attack/use an item/cast a spell immediately after running. It takes 1 second to do so.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Taunt&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Taunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
It does not get cancelled by an attack of opportunity or when your target run away. Although, you must start your taunt action over when you cancel it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Spamming_Abilities&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Spamming Abilities&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
For in the arena, a timer has been added to: Knockdown, Disarm, Called Shot and Stealth mode.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Counterspell&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Counterspell&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Has been disabled due to many buggy reasons.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Rules]] · [[Class Changes]] · [[Feat Changes]] · [[Spell Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;[[Category:Player Tools]]&lt;br /&gt;
[[Category:Gameplay Changes]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Player_Housing&amp;diff=1223</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Player_Housing&amp;diff=1223"/>
		<updated>2026-06-29T14:04:56Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Rebuild Player Housing page with compact builder-reference formatting and searchable tileset tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTOC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
PLAYER HOUSING&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Building, exporting, uploading, and maintaining Sinfar player homes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Player houses are custom-built interiors uploaded as ERF files. They must follow Sinfar housing limits, use approved tilesets, include a valid main door, and avoid restricted content such as unsupported creatures, items, merchants, or scripts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Basic_Guidelines|Basic Guidelines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum requirements, limits, and restricted content.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Acquiring_a_House|Acquiring a House]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Finding a house sign and using the realtor.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Building_Your_House|Building Your House]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Toolset setup, first area, ERF export, upload.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Using_Scripts|Using Scripts]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Default scripts, approved scripts, custom scripting.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Sinfar_Home_Builders_Guide|Builder Guide]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
External guide download.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:75%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Available_Tilesets|Available Tilesets]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Housing Interior, Exterior Wild/Rural, Misc, Exterior City/Town, Caves/Dungeons, Catacombs/Sewers, Barrows/Crypts/Ruins.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div id=&amp;quot;Basic_Guidelines&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Basic Guidelines&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Required&amp;lt;/div&amp;gt;A player home must contain at least the following things:&lt;br /&gt;
&lt;br /&gt;
* 1 2x2 area made of one of the allowed tilesets.&lt;br /&gt;
* A door with the tag &amp;lt;code&amp;gt;MAIN_DOOR&amp;lt;/code&amp;gt; that will be used to leave the house.&lt;br /&gt;
* Choose a specific loading screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #d8b46a; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The default loading screen is set to random, which is bad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Allowed Building Options&amp;lt;/div&amp;gt;You can then choose:&lt;br /&gt;
&lt;br /&gt;
* Area lightning&lt;br /&gt;
* Ambient music&lt;br /&gt;
* Placeables&lt;br /&gt;
* Sounds&lt;br /&gt;
* More doors&lt;br /&gt;
* Waypoints&lt;br /&gt;
* Triggers&lt;br /&gt;
* Visual effects&lt;br /&gt;
* More&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Object Limits&amp;lt;/div&amp;gt;Each area can have up to:&lt;br /&gt;
&lt;br /&gt;
* 1500 objects&lt;br /&gt;
* 250 dynamic objects&lt;br /&gt;
&lt;br /&gt;
A dynamic object is either:&lt;br /&gt;
&lt;br /&gt;
* A non-static placeable&lt;br /&gt;
* A door&lt;br /&gt;
* A trigger&lt;br /&gt;
* A visual effect&lt;br /&gt;
&lt;br /&gt;
Sinfar Supporters limit is twice that amount:&lt;br /&gt;
&lt;br /&gt;
* 500 dynamic&lt;br /&gt;
* 3000 static&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:6px 0 8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
You may not put in your own items or creatures, or any merchants or scripts beyond those supported on Sinfar&#039;s houses script list page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Acquiring_a_House&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Acquiring a House&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
# Find a location: Player houses are characterized by a sign with a title such as &amp;quot;House #5&amp;quot;, next to a door and the sign should say &amp;quot;For sale!&amp;quot; with the details on how the interior can be designed, for example:&lt;br /&gt;
# Go the the realtor: There&#039;s one for most islands or you can cheat and use the one in the OOC which is for all islands:&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #446b35; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=2q-MsU8YXZ0&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#111a12; border:1px solid #446b35; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:housing_20190317-144222.png|260px]]&lt;br /&gt;
[[File:housing_20190317-144520.png|260px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Example house sale signs.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div id=&amp;quot;Building_Your_House&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Building Your House&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Open the Editor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;The interior of you house can be built using the [https://nwn.fandom.com/wiki/Toolset Neverwinter Nights Toolset].&lt;br /&gt;
&lt;br /&gt;
You can start building with this module:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #34577a; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=200115 Sinfar v30 home module]&lt;br /&gt;
&amp;lt;/div&amp;gt;Extract the module to your &amp;lt;code&amp;gt;NWN\modules&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
Extract the hak to your &amp;lt;code&amp;gt;NWN\hak&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Create the First Area&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;Select one of the allowed tileset.&lt;br /&gt;
&lt;br /&gt;
Select a size within the allowed range. The format on the deed is: &amp;lt;code&amp;gt;Width x Height&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Add a door and set the tag to &amp;lt;code&amp;gt;MAIN_DOOR&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This is the door that will be used to enter and leave the house, you don&#039;t have anything else to do, its transition will be setup automatically. It can have a custom appearance and the exterior door will be updated to have the same appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Export the Area ERF(s)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#101820; border:1px solid #34577a; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Single-Area Home&amp;lt;/div&amp;gt;If your home is a single area, you can simply right click on the area in the left hand menu and select &#039;&#039;&#039;&#039;Export Area&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;, this will prompt you to save the .erf file ready for uploading.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#101820; border:1px solid #34577a; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Multi-Area Home&amp;lt;/div&amp;gt;For a multi-area home you will need to use the resource exporter to create the ERF file of your areas:&lt;br /&gt;
&lt;br /&gt;
With the editor open, open the &#039;&#039;&#039;File menu&#039;&#039;&#039; and select &#039;&#039;&#039;Export&#039;&#039;&#039; this will open a new window will open to &#039;&#039;&#039;&#039;Export Resources&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;,&lt;br /&gt;
&lt;br /&gt;
In the new window click &#039;&#039;&#039;&#039;Add Resources&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; which then opens up a new resource selection window,&lt;br /&gt;
&lt;br /&gt;
If necessary at the bottom change the &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;Resources of Type:&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; selector to &#039;&#039;&#039;&#039;Area File&#039;&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
Select the areas you wish to export, and click &#039;&#039;&#039;&#039;Export&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; which will close the selctor dialog,&lt;br /&gt;
&lt;br /&gt;
Once you have all the areas you wish to export listed, click &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;OK&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; and you will be prompted to save the created &#039;&#039;&#039;&#039;.erf&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; file.&lt;br /&gt;
&lt;br /&gt;
After you have chosen the save filename and location you&#039;ll be prompted to add any comments to the ERF, you can click &#039;&#039;&#039;&#039;OK&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; again to leave the comments field empty.&lt;br /&gt;
&lt;br /&gt;
You should now have your .erf file ready to be uploaded to the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Upload the ERF&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;Open the [https://nwn.sinfar.net/houses_uploadform.php House Upload Page].&lt;br /&gt;
&lt;br /&gt;
Enter your house ID and secret code, both can be found by examining your deed in game.&lt;br /&gt;
&lt;br /&gt;
Select your house erf, it should be in your &amp;lt;code&amp;gt;NWN\erf&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
You can optionally compress it.&lt;br /&gt;
&lt;br /&gt;
Click the Upload button.&lt;br /&gt;
&lt;br /&gt;
The server will process your erf, validate all areas and strip everything that is not allowed and if everything goes well, you will get a message saying that your house is now in game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Using_Scripts&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Using Scripts&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#1a1010; border:1px solid #7a342f; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Default Scripts&amp;lt;/div&amp;gt;Some objects will have a default scripts attached to them:&lt;br /&gt;
&lt;br /&gt;
Plot placeable with an inventory will have a script to make their inventory persistent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#1a1010; border:1px solid #7a342f; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Approved Scripts&amp;lt;/div&amp;gt;You can use any of the scripts that are listed here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #7a342f; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[https://nwn.sinfar.net/houses_scriptlist.php Scripts for houses]&lt;br /&gt;
&amp;lt;/div&amp;gt;You can find more details here: [[Custom Scripting]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approved Script Restrictions&#039;&#039;&#039;You can only use one script per object&lt;br /&gt;
&lt;br /&gt;
When an object is using a script from this list, it will not have a default script, so for example, a plot placeable with an inventory won&#039;t be persistent if it is using one of those scripts.&lt;br /&gt;
&lt;br /&gt;
Each script has a specific list of variable and any other variable name/type will be automatically removed&lt;br /&gt;
&lt;br /&gt;
Make sure to read the script description, some require that placeable by dynamic, some can only be use a certain number of time...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
How to Make Scripts, Dialogs, Creatures and Other Restricted Blueprints for inside Your House&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#1a1010; border:1px solid #7a342f; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;The housing system is made so that you can even make your own scripts for inside your house and they will have no effect outside of it when ran. This feature is although restricted to selected players and Sinfar Supporters.&lt;br /&gt;
&lt;br /&gt;
Read more here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #7a342f; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
https://sinfar.net/features/housing/custom_scripts&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Sinfar_Home_Builders_Guide&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar Home Builders Guide&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The Sinfar player home building guide may be found here:&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #5b3b78; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
[https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=33050 Sinfar Home Builder&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;Available_Tilesets&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Available Tilesets&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The following tilesets are currently listed for player housing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; gap:8px; align-items:flex-start;&amp;quot;&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#8fc6ff; font-size:18px; padding:4px;&amp;quot;&amp;gt;Housing Interior&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Castle Interior 1 [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tic01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Castle Interior 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tni02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;City Interior 1 [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tin01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;City Interior 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tni01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drow Interior [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tid01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elven Interiors, Marble&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;bvi80&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elven Interiors, Wooden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;pie23&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fancy Castle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;fla01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fort Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;twc03&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gothic Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;gi&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Illithid Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tii01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medieval Keep Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tei02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Modern Office Interiors&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;udp2&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;NWN2 Houses&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tms02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oriental Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ori02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sen&#039;s Rural Inn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;sic11&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sigil, Stern Interior [CODI]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;thv01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;SJ Wood Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tis01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;White Marble Castle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;mbc30&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Workshop&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wks01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#91d38f; font-size:18px; padding:4px;&amp;quot;&amp;gt;Exterior Wild/Rural&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Barren Lands&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;isc03&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Desert [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttd01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Desert, Babylon [CTP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tced0&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Forest [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttf01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Frozen Waste [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tti01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medieval Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tfm01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rural Grass [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttr01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rural Winter [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tts01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Swamps [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;zkw01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tropical&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttz01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Urban Wasteland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wlu01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wild Woods&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttw01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wildlands&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;twl01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wildlands Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;twl02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Cypress Bayou&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wcs10&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Dense Jungle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wdj01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Desert Plains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wdp01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Fantasy Interiors&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wdd04&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Forest Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wsf10&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Jungle Mountains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tjj01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Mirkwood Swamps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wms01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Outer Limits&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wcc01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Scorched Earth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wlf01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Undersea&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;wut01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#c49cff; font-size:18px; padding:4px;&amp;quot;&amp;gt;Misc&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arena&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tte30&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Future, Secret Base&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tcdh0&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Bunker 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;fifi1&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Bunker 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;fifi2&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Bunker 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;fifi3&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Metal Vault Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;mbc31&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Metal Wasteland 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tsr02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Ancient&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phodd&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Exotic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phoda&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Lumpy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phode&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Murky&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phodf&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Strange&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phodb&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;PHoD Vault - Tainted&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;phodc&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ship Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;nex01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Starship Interiors&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;shp02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Worms Wagon Travel Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tms01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#1a1010; color:#e8dcc8; border:1px solid #7a342f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#ff9c8f; font-size:18px; padding:4px;&amp;quot;&amp;gt;Exterior City/Town&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aztec Exterior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tze01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Castle Exterior, Rural&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tno01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;City Exterior [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tcn01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Complete Rural/City&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tcr10&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elven Treetop City&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;thf02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gothic Estates&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;gg&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medieval City&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tcm01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Medieval Rural&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;trm01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Modern Suburbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;udp1&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oriental Rural&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ori01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sigil, Exterior [CODI]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tps01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#8fc6ff; font-size:18px; padding:4px;&amp;quot;&amp;gt;Caves/Dungeons&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Classic Dungeon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;cdlif&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dungeon [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tde01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dwarven Chasms&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;isc04&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eye of the Beholder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tei01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mines and Caverns [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tdm01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sea Caves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tdt01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sen&#039;s Icy Caverns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;sic01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sen&#039;s Mines and Caverns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;scv01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sen&#039;s Underdark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;sdg01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Underdark [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;ttu01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Versatile Dungeon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tvd&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#91d38f; font-size:18px; padding:4px;&amp;quot;&amp;gt;Catacombs/Sewers&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Catacombs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;twl04&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sewers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tds01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Steamworks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tsw01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Undercity Sewer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;isc02&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;table style=&amp;quot;width:250px; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-family:Georgia,serif; color:#c49cff; font-size:18px; padding:4px;&amp;quot;&amp;gt;Barrows/Crypts/Ruins&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:6px;&amp;quot;&amp;gt;Tileset&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Barrows Interior&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tbw01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Beholder Interior [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tib01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crypts [CEP]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tdc01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Deep Dungeon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;isc01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ruins&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;tdr01&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[House Scripts]] · [[Custom Scripting]] · [[Your Resources]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;[[Category:Player Tools]]&lt;br /&gt;
[[Category:Sinfar Supporters]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1222</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1222"/>
		<updated>2026-06-27T16:42:41Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
MAGICAL ITEMS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.&lt;br /&gt;
&lt;br /&gt;
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#The_Enchanting_Forge|Enchanting Forge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How crafted items are enchanted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Power_Points|Power Points]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PP capacity for armor, accessories, weapons, and ammunition.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Item_Properties|Item Properties]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor, accessory, and weapon enchantment costs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Potions_Wands_and_Scrolls|Potions, Wands &amp;amp; Scrolls]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted consumables and spell item rules.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The_Enchanting_Forge&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The Enchanting Forge&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.&lt;br /&gt;
&lt;br /&gt;
To enchant a crafted item:&lt;br /&gt;
&lt;br /&gt;
# Put a non-enchanted crafted item in an enchanting forge and close it.&lt;br /&gt;
# Use the dialog to select the properties you want to add.&lt;br /&gt;
# Each item can accept a certain number of &#039;&#039;&#039;PP&#039;&#039;&#039; — Property Points.&lt;br /&gt;
# Each property costs a certain amount of PP.&lt;br /&gt;
# The selected property must cost equal to or below the remaining PP available on the item.&lt;br /&gt;
# Gather the required components listed by the forge.&lt;br /&gt;
# Put the components and crafted item into the forge.&lt;br /&gt;
# Retry the enchantment process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Components inside bags are counted normally. You do not need to add each item individually.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power_Points&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Property Points&#039;&#039;&#039; or &#039;&#039;&#039;PP&#039;&#039;&#039; define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armor Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Class&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Max Dexterity Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Padded&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Hide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Leather&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Breastplate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Scale Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Banded Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Half Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Full Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Accessory Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Amulet&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Helm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Belt&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Ring&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Boot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Buckler and Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bracer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tower Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Simple Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Assassin&#039;s Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Goad&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Chirurgical Tool&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Quarterstaff&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Club&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sickle&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Gauntlet (unarmed)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Staff (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Martial Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ankus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Light Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Battleaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maug Doublesword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maul&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Morningstar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Handaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sap&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Hammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Trident&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Warhammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Exotic Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bagh Nak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bastard Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Combat Fan&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Kukri&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dire Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Nonchaku&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sai&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scythe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dwarven Waraxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tome (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Falchion&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Two-Bladed Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Kama&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Whip&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Wind Fire Wheel&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Ranged Weapons &amp;amp; Ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ranged Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Longbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shortbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Sling&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ammo / Thrown&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Arrow Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bolt Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bullet Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dart Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shuriken Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Throwing Axes&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Item_Properties&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Item Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armour and Accessory Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Enchantment&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Bonus per PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Max Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;PP Usage at Max&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ability Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Armor Class&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Damage Reduction&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;7/+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7/+10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Damage Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Haste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Immunity: Knockdown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Regeneration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Saving Throw&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Skill Bonus (Concentration or Discipline)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+48&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8fc6ff; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour and Accessory Forge Notes:&#039;&#039;&#039; Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Weapon Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#1a1010; color:#e8dcc8; border:1px solid #7a342f; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Enchantment&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Bonus per PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Max Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;PP Usage at Max&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Attack/Enhancement Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1d4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+1d12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Physical Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+2d8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Positive Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Massive Criticals&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+2d6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+2d12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Mighty&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Vampiric Regeneration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Focus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bonus Spell Slots, Wizard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bonus Spell Slots, Other&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Forge Notes:&#039;&#039;&#039; Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #d8b46a; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Tool Notes:&#039;&#039;&#039; Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Custom Weapon Feat Notes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Assassin&#039;s Dagger:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Chirurgical Tool:&#039;&#039;&#039; Uses Sickle for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Goad:&#039;&#039;&#039; Uses Spear for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Ankus:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mace:&#039;&#039;&#039; Uses Light Mace for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Pick:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Light Pick:&#039;&#039;&#039; Uses Light Hammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maug Doublesword:&#039;&#039;&#039; Uses Longsword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maul:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sap:&#039;&#039;&#039; Uses Sling for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Bagh Nak:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Double Scimitar:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Falchion:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Katar:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Nonchaku:&#039;&#039;&#039; Uses Morningstar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Sai:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Wind Fire Wheel:&#039;&#039;&#039; Uses Bastard Sword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Flintlock:&#039;&#039;&#039; Uses Crossbow for weapon focus feats, including for Weapon Master.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Pre-Enchanted Items&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many stores across the world that sell various items, including already enchanted ones.&lt;br /&gt;
&lt;br /&gt;
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.&lt;br /&gt;
&lt;br /&gt;
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.&lt;br /&gt;
&lt;br /&gt;
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Potions_Wands_and_Scrolls&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Potions, Wands &amp;amp; Scrolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Potions&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brew Potions&#039;&#039;&#039; feat lets you create potions from a limited number of spells:&lt;br /&gt;
&lt;br /&gt;
* Cat&#039;s Grace&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Owl&#039;s Wisdom&lt;br /&gt;
* Fox&#039;s Cunning&lt;br /&gt;
* Endurance&lt;br /&gt;
* Eagle Splendor&lt;br /&gt;
* Clarity&lt;br /&gt;
* Ultravision&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
* See Invisibility&lt;br /&gt;
* Mage Armor&lt;br /&gt;
* Death Ward&lt;br /&gt;
* Cure and Inflict Wounds Spells&lt;br /&gt;
* Light&lt;br /&gt;
* Dispel Magic&lt;br /&gt;
&lt;br /&gt;
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Wands&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Craft Wand&#039;&#039;&#039; feat lets you enchant bone wands with all spells available to Brew Potions, plus:&lt;br /&gt;
&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Lesser Spell Breach&lt;br /&gt;
* Endure Elements&lt;br /&gt;
* Resist Elements&lt;br /&gt;
* Protection From Elements&lt;br /&gt;
* Timestop&lt;br /&gt;
* Stoneskin&lt;br /&gt;
* Mordenkainen&#039;s Magnificent Mansion&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
&lt;br /&gt;
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;3 x Spell Level + Caster Level&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Scrolls&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.&lt;br /&gt;
&lt;br /&gt;
You must be able to cast the spell naturally to use a scroll version of the same spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1221</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1221"/>
		<updated>2026-06-27T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Added weapon enchantments, scrolls, wands info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
MAGICAL ITEMS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.&lt;br /&gt;
&lt;br /&gt;
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#The_Enchanting_Forge|Enchanting Forge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How crafted items are enchanted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Power_Points|Power Points]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PP capacity for armor, accessories, weapons, and ammunition.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Item_Properties|Item Properties]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor, accessory, and weapon enchantment costs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Potions_Wands_and_Scrolls|Potions, Wands &amp;amp; Scrolls]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted consumables and spell item rules.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The_Enchanting_Forge&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The Enchanting Forge&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.&lt;br /&gt;
&lt;br /&gt;
To enchant a crafted item:&lt;br /&gt;
&lt;br /&gt;
# Put a non-enchanted crafted item in an enchanting forge and close it.&lt;br /&gt;
# Use the dialog to select the properties you want to add.&lt;br /&gt;
# Each item can accept a certain number of &#039;&#039;&#039;PP&#039;&#039;&#039; — Property Points.&lt;br /&gt;
# Each property costs a certain amount of PP.&lt;br /&gt;
# The selected property must cost equal to or below the remaining PP available on the item.&lt;br /&gt;
# Gather the required components listed by the forge.&lt;br /&gt;
# Put the components and crafted item into the forge.&lt;br /&gt;
# Retry the enchantment process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Components inside bags are counted normally. You do not need to add each item individually.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power_Points&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Property Points&#039;&#039;&#039; or &#039;&#039;&#039;PP&#039;&#039;&#039; define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armor Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Class&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Max Dexterity Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Padded&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Hide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Leather&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Breastplate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Scale Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Banded Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Half Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Full Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Accessory Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Amulet&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Helm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Belt&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Ring&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Boot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Buckler and Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bracer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tower Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Simple Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Assassin&#039;s Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Goad&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Chirurgical Tool&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Quarterstaff&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Club&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sickle&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Gauntlet (unarmed)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Staff (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Martial Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ankus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Light Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Battleaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maug Doublesword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maul&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Morningstar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Handaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sap&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Hammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Trident&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Warhammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Exotic Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bagh Nak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bastard Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Combat Fan&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Kukri&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dire Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Nonchaku&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sai&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scythe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dwarven Waraxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tome (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Falchion&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Two-Bladed Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Kama&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Whip&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Wind Fire Wheel&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Ranged Weapons &amp;amp; Ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ranged Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Longbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shortbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Sling&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ammo / Thrown&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Arrow Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bolt Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bullet Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dart Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shuriken Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Throwing Axes&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Item_Properties&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Item Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armour and Accessory Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Enchantment&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Bonus per PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Max Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;PP Usage at Max&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ability Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Armor Class&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Damage Reduction&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;7/+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7/+10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Damage Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Haste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Immunity: Knockdown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Regeneration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Saving Throw&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Skill Bonus (Concentration or Discipline)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+48&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8fc6ff; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour and Accessory Forge Notes:&#039;&#039;&#039; Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. Haste and Immunity: Knockdown are always applied at max power. Spell Resistance +10 costs 0 PP, then +1 PP per 4 extra SR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#ff9c8f; border-bottom:1px solid #7a342f; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Weapon Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#1a1010; color:#e8dcc8; border:1px solid #7a342f; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Enchantment&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Bonus per PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Max Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#4a1717; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;PP Usage at Max&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Attack/Enhancement Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1d4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+1d12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Physical Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+2d8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Positive Damage Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Keen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Massive Criticals&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+2d6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+2d12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Mighty&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Vampiric Regeneration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Focus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bonus Spell Slots, Wizard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bonus Spell Slots, Other&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Forge Notes:&#039;&#039;&#039; Attack/Enhancement Bonus +1 to +4 cost 0 PP, then +1 PP per level after that. Physical Damage Bonus starts at +3 for 2 PP, +1d8 for 3 PP, +6 for 4 PP, and +2d8 for 6 PP. Positive Damage Bonus gives +1 damage per PP except 5 PP = +2d4, 7 PP = +2d6, and 9 PP = +2d8. Keen is always at max power. Mighty always costs 0 PP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #d8b46a; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Tool Notes:&#039;&#039;&#039; Spell Focus costs 5 PP per school added. Wizard bonus spell slots of levels 0–5 cost 1 PP each and levels 6–9 cost 2 PP each. Other caster bonus spell slots of levels 0–2 cost 1 PP each, levels 3–5 cost 2 PP, levels 6–8 cost 3 PP, and level 9 costs 4 PP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Custom Weapon Feat Notes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Assassin&#039;s Dagger:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Chirurgical Tool:&#039;&#039;&#039; Uses Sickle for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Goad:&#039;&#039;&#039; Uses Spear for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Ankus:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mace:&#039;&#039;&#039; Uses Light Mace for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Pick:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Light Pick:&#039;&#039;&#039; Uses Light Hammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maug Doublesword:&#039;&#039;&#039; Uses Longsword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maul:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sap:&#039;&#039;&#039; Uses Sling for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Bagh Nak:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Double Scimitar:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Falchion:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Katar:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Nonchaku:&#039;&#039;&#039; Uses Morningstar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Sai:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Wind Fire Wheel:&#039;&#039;&#039; Uses Bastard Sword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Flintlock:&#039;&#039;&#039; Uses Crossbow for weapon focus feats, including for Weapon Master.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Pre-Enchanted Items&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many stores across the world that sell various items, including already enchanted ones.&lt;br /&gt;
&lt;br /&gt;
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.&lt;br /&gt;
&lt;br /&gt;
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.&lt;br /&gt;
&lt;br /&gt;
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Potions_Wands_and_Scrolls&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Potions, Wands &amp;amp; Scrolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Potions&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brew Potions&#039;&#039;&#039; feat lets you create potions from a limited number of spells:&lt;br /&gt;
&lt;br /&gt;
* Cat&#039;s Grace&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Owl&#039;s Wisdom&lt;br /&gt;
* Fox&#039;s Cunning&lt;br /&gt;
* Endurance&lt;br /&gt;
* Eagle Splendor&lt;br /&gt;
* Clarity&lt;br /&gt;
* Ultravision&lt;br /&gt;
* See Invisibility&lt;br /&gt;
* Mage Armor&lt;br /&gt;
* Death Ward&lt;br /&gt;
* Cure and Inflict Wounds Spells&lt;br /&gt;
* Light&lt;br /&gt;
* Dispel Magic&lt;br /&gt;
&lt;br /&gt;
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Wands&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Craft Wand&#039;&#039;&#039; feat lets you enchant bone wands with all spells available to Brew Potions, plus:&lt;br /&gt;
&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Lesser Spell Breach&lt;br /&gt;
* Endure Elements&lt;br /&gt;
* Resist Elements&lt;br /&gt;
* Protection From Elements&lt;br /&gt;
* Timestop&lt;br /&gt;
* Stoneskin&lt;br /&gt;
* Mordenkainen&#039;s Magnificent Mansion&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
&lt;br /&gt;
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;3 x Spell Level + Caster Level&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Scrolls&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.&lt;br /&gt;
&lt;br /&gt;
You must be able to cast the spell naturally to use a scroll version of the same spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Faq&amp;diff=1213</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Faq&amp;diff=1213"/>
		<updated>2026-06-25T13:33:24Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restyle FAQ page with compact Sinfar Wiki formatting while preserving original wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTOC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
Frequently Asked Questions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
What Sinfar is about&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;What is actually going on here?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Sinfar is a multi-server community of like minded indivduals playing Bioware/Beamdog&#039;s Neverwinter Nights in a shared server environment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;What do you offer here?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Here on Sinfar we cater to adult playstyles offering PvE, PvP, crafting, housing, RP and Social engagement with our broader community of players.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I&#039;ve new to Neverwinter nights RP, how do you do that?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
At the very basic level, situations that happen In Character (IC), should remain and be considered IC; and experiences that happen Out of Character (OOC), should stay OOC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;IC behavior can be defined as: -Things your character, not you; the player, is saying; and doing. Dialogue, and conversations between two, or more characters concerning events, and casual situations happening to or around those characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This includes emotes as well; which detail the actions that your character is making. -Emotes typically convey actions your character is taking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Waving hello could be written in the chat window as waves hello; Waves hello. or some other combination of markers to denote the text that&#039;s actually being emoted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;OOC behavior can be defined as: -You, the player&#039;s comments, and additions to a conversation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your character doesn&#039;t say this, and this should never be taken in RP as something that another character says. -OOC statements are almost all begun with // to denote something is Out of Character. -OOC comments should be kept to a minimum in public channels; this interrupts the flow of what&#039;s going on, and can be very disruptive to others around the ooc situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Game Settings&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;How can I log into Sinfar to get the code I need to register on the forum if to log into Sinfar I need special Hak files to get in?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;The welcome room is a buffer module that players log into the first time they connect to the game, no haks are needed in this area, this is also the same area where you can get your secret log in code for this forum.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Why do I need a special code to register on this forum?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;The context of this forum assumes you have a copy of Neverwinter Nights 1.69 (Diamond) that you can use to play Sinfar, this also functions as a security feature that proves your a human not a bot.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I am very interested in playing on Sinfar where can I get a copy of Neverwinter Nights so I can play?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Neverwinter Nights is currently for sale at places like Steam, Gog, and Itch.io. All 3 sites offer the game for sale. Currently, Sinfar uses the Neverwinter Nights Diamond edition which is only available as an add on download from Gog at the moment. However in late 2026, Sinfar is expected to migrate to the EE edition currently sold by Beamdog on all major sites.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Whats so special about such an old game? Why do people even come here to play? Why would it be worth all the trouble?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
NWN mods are not like other game mods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A typical mod alters the main campaign of whatever game its tied to, while a NWN Module (.mod) is basically a game within itself. Modders can use hakpacks to add in custom content to their Modules. Therefore, servers like Sinfar are like mini MMOs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The module is a custom world with custom scripts and features, that contains hakpacks which add all the extra-engine content (The stuff you can&#039;t get right out of the box, like adult animations.) This makes Sinfar a very NEW game in its own right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is supported and updated with new content regularly and its content is created by players for players in an active community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#101820; border:1px solid #34577a; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;If Sinfar is like its own mini MMO how much do I have to pay to play there?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Sinfar is free to play.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Gameplay&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Where can I go to level up?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
Leveling is such a hotly debated topic, there&#039;s an entire channel on the discord devoted to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;https://discord.com/channels/335514516051984385/1393451095774330984&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generally speaking though, exploring can get you enough XP to easily get to lvl 5. From there you can start to grind out levels either in the basement of the Sinifer City Temple in Halcyon, or hit up the Wu Jen Training Grounds, in the Lotus Isles. After that, ask around, people have lots of suggestions for this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Where can I go to get starter gear?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Starting gear can be purchased in the Emporium in Halcyon Ward of Sinifer City. Lots of monsters drop gear though that will quickly out=perform it though. The best gear in the game is obtained through crafting, which is an entire topic unto itself.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Where can I buy arrows/bullets/darts/ammo?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Individual ammo isn&#039;t sold by the vendors in Sinfar. Instead there are widgets you can buy that make the ammo your weapon uses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Am I allowed to play a character from [insert setting here]?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Sinfar&#039;s lore accomodates a wide variety of players form almost any setting imaginable. While we frown on playing named characters from specific settings, no one is going to think twice about your scimitar weilding dark elf named Derrigible, or your sci fi bounty hunter Moma Hett.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I&#039;m max level, now what???&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Now you can start engaging in shard runs, or get involved with the arena PvP scene. Arche Terre has a vibrant and actively managed RP storyline going on right now, led by some of our terrific DM teams.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I made a mistake when I leveled up, is my character doomed?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Only if you made your mistake at level one. First level characters are not allowed to respec due to skill requirements and a few other things that can cause issues. But levels 2-40 can be releveled by visiting Vichan in the OOC area.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;What is the PvP scene like? What kind of PvP is available on Sinfar? Where and when does it happen?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;One-v-One PvP is frowned upon on Sinfar main, but arena nights are where PvP&#039;ers go to shine. Arch Terre has factional PvP as well.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#111a12; border:1px solid #446b35; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;How do I use animations, or access server settings for my character, like the location notifications and settings?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;All players when they enter Sinfar are issued a player wand. This tool is bound to the F1 hotkey and can be accessed by pressing the button and then mouse clicking on yourself. This will open a dialogue menu with access to a WIDE variety of features. Emotes, accessories, dice rolling, and many more options, all are found here.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;Where do I go to meet people?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;On the weekends, the streets are bursting with people and player run events. Wander around the cities or follow the announcement threads. There are also posted boards with activities up and coming, as well as RP opportunities at the Notice Boards in the center of town in Halcyon Ward, Sinifer City.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I&#039;m having trouble getting to know people, do you have any advice?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Don&#039;t be afraid to park yourself in a high-volume area and just listen and hang out. Feel free to interact with the public chats that are going on. Post your interest in things on the notice boards or seek out the IC-posts channel on the Discord. Barring that, you can always just post that you&#039;re looking for something to do in the various chat channels on the server (action, ffa, etc).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background:#19111d; border:1px solid #5b3b78; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#f0d28a; font-weight:bold;&amp;quot;&amp;gt;I&#039;ve got some ideas for a storyline and want to get people involved. What are some tips for success?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;Determine in advance how many people you want to get involved? Keep it small if it&#039;s your first time. Make it bigger as you get more confident. Remember that when you&#039;re running a storyline, you&#039;re basically a tabletop RPG DM, and anyone you invite into it is your tabletop RPG player and your job is to make sure they have fun.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1177</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1177"/>
		<updated>2026-06-22T15:05:23Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Restore searchable Magical Items text tables with compact styled formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
MAGICAL ITEMS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.&lt;br /&gt;
&lt;br /&gt;
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#The_Enchanting_Forge|Enchanting Forge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How crafted items are enchanted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Power_Points|Power Points]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PP capacity for armor, accessories, weapons, and ammunition.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Item_Properties|Item Properties]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor, accessory, and weapon enchantment costs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Potions_Wands_and_Scrolls|Potions, Wands &amp;amp; Scrolls]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted consumables and spell item rules.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The_Enchanting_Forge&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The Enchanting Forge&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.&lt;br /&gt;
&lt;br /&gt;
To enchant a crafted item:&lt;br /&gt;
&lt;br /&gt;
# Put a non-enchanted crafted item in an enchanting forge and close it.&lt;br /&gt;
# Use the dialog to select the properties you want to add.&lt;br /&gt;
# Each item can accept a certain number of &#039;&#039;&#039;PP&#039;&#039;&#039; — Property Points.&lt;br /&gt;
# Each property costs a certain amount of PP.&lt;br /&gt;
# The selected property must cost equal to or below the remaining PP available on the item.&lt;br /&gt;
# Gather the required components listed by the forge.&lt;br /&gt;
# Put the components and crafted item into the forge.&lt;br /&gt;
# Retry the enchantment process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Components inside bags are counted normally. You do not need to add each item individually.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power_Points&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Property Points&#039;&#039;&#039; or &#039;&#039;&#039;PP&#039;&#039;&#039; define how much magical power can be added to a crafted item. Higher PP means more room for forge properties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armor Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Armor Class&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Max Dexterity Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Padded&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Hide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Leather&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Light&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Breastplate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Scale Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Medium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Banded Mail&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Half Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Full Plate&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heavy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Accessory Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#2a2113; color:#d8b46a; padding:7px 8px; border-bottom:1px solid #6f5730;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Amulet&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Helm&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Belt&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Ring&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Boot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Buckler and Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bracer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tower Shield&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Cloak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#91d38f; border-bottom:1px solid #446b35; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Simple Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#111a12; color:#e8dcc8; border:1px solid #446b35; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#183618; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Assassin&#039;s Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Goad&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Chirurgical Tool&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Quarterstaff&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Club&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sickle&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dagger, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Spear, Prehistoric&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Gauntlet (unarmed)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Staff (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Martial Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ankus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Light Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Battleaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Longsword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maug Doublesword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Great Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Maul&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Halberd&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Morningstar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Handaxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Rapier&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sap&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Pick&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Spear&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Flail&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Short Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Hammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Trident&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Warhammer&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#c49cff; border-bottom:1px solid #5b3b78; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Exotic Melee Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#19111d; color:#e8dcc8; border:1px solid #5b3b78; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;Weapon Name&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background:#301842; color:#d8b46a;&amp;quot;&amp;gt;PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bagh Nak&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bastard Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Katar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Combat Fan&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Kukri&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dire Mace&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Nonchaku&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Axe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Sai&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Double Scimitar&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Scythe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dwarven Waraxe&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Tome (Magic)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Falchion&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Two-Bladed Sword&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Kama&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Whip&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f0d28a;&amp;quot;&amp;gt;Wind Fire Wheel&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Ranged Weapons &amp;amp; Ammunition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ranged Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Heavy Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Light Crossbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Longbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shortbow&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Sling&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ammo / Thrown&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Arrow Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bolt Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Bullet Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Dart Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Flintlock Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Shuriken Maker&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:5px 8px; color:#f0d28a;&amp;quot;&amp;gt;Throwing Axes&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Item_Properties&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Item Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the above tables, the following properties can be added to different items, classed into Armour and Accessory properties or Weapon Properties. Some weapon properties are for melee and ammo only while others are ranged only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#8fc6ff; border-bottom:1px solid #34577a; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armour and Accessory Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#101820; color:#e8dcc8; border:1px solid #34577a; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Enchantment&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Bonus per PP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;Max Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#17324a; color:#d8b46a; padding:7px 8px;&amp;quot;&amp;gt;PP Usage at Max&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Ability Bonus&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Armor Class&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Damage Reduction&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;7/+5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;7/+10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Elemental Damage Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Haste&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Immunity: Knockdown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Regeneration&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Saving Throw&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Skill Bonus (Concentration or Discipline)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;+6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;+48&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:6px 8px; color:#f0d28a;&amp;quot;&amp;gt;Spell Resistance&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#9fe6bd;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;color:#f4c96b;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8fc6ff; padding:8px 10px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armour and Accessory Forge Notes:&#039;&#039;&#039; Armor Class +1, +2 and +3 cost 0 PP; +4 and +5 both cost 1 PP. H&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1176</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Magical_Items&amp;diff=1176"/>
		<updated>2026-06-22T14:57:51Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Refit Magical Items page with uploaded forge reference images replacing PP and enchantment tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
MAGICAL ITEMS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Enchanting rules, Property Points, craftable gear limits, potions, wands, and scrolls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sinfar has very specific rules when it comes to what magical power can be found on items. You will never find items with a magical power beyond what is allowed.&lt;br /&gt;
&lt;br /&gt;
There are also numerous [[Custom Weapons]] available from the Sinfar haks. These are added in such a way that they can still be used by Weapon Masters or with Weapon Focus feats despite no custom feats being added for them, as they will work with pre-existing feats instead.&lt;br /&gt;
&lt;br /&gt;
This also means you can be more versatile in your weapon choice as a Weapon Master, swapping between a regular spear or a short spear with a shield without losing your class bonuses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sinfar_magical_forge.jpg|420px|Sinfar magical forge]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Enchanting forge concept reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#The_Enchanting_Forge|Enchanting Forge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How crafted items are enchanted.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Power_Points|Property Points]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PP capacity for armor, accessories, weapons, and ammunition.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Item_Properties|Item Properties]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor, accessory, and weapon enchantment costs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Potions_Wands_and_Scrolls|Potions, Wands &amp;amp; Scrolls]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crafted consumables and spell item rules.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;The_Enchanting_Forge&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The Enchanting Forge&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanting forge, located in Sinifer and other main cities, lets you add magical properties to crafted items. Crafted items can be bought from the travelling merchant in the emporium of Sinifer and also in other main cities.&lt;br /&gt;
&lt;br /&gt;
To enchant a crafted item:&lt;br /&gt;
&lt;br /&gt;
# Put a non-enchanted crafted item in an enchanting forge and close it.&lt;br /&gt;
# Use the dialog to select the properties you want to add.&lt;br /&gt;
# Each item can accept a certain number of &#039;&#039;&#039;PP&#039;&#039;&#039; — Property Points.&lt;br /&gt;
# Each property costs a certain amount of PP.&lt;br /&gt;
# The selected property must cost equal to or below the remaining PP available on the item.&lt;br /&gt;
# Gather the required components listed by the forge.&lt;br /&gt;
# Put the components and crafted item into the forge.&lt;br /&gt;
# Retry the enchantment process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Once an item has been enchanted once, it can never be modified again except for its appearance. Add all properties you want the first time, or you will need to reacquire the components and enchant a new item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Components inside bags are counted normally. You do not need to add each item individually.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power_Points&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Property Points, or &#039;&#039;&#039;PP&#039;&#039;&#039;, define how much magical power can be added to a crafted item. The following references show the PP capacity for armor, accessories, craftable weapons, ranged weapons, ammunition, and thrown items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armor &amp;amp; Accessory Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sinfar_armor_pps.png|760px|Sinfar armor and accessory power point reference]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Armor and accessory PP capacity reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Weapon Power Points&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sinfar_weapon_pps.png|760px|Sinfar craftable weapons power point reference]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Craftable weapon, ranged weapon, ammunition, and thrown item PP reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Item_Properties&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Item Properties&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Using the PP references above, the following properties can be added to different items. Some properties are specific to armor and accessories, while others apply to crafted weapons and spell tools.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Armor &amp;amp; Accessory Enchantments&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sinfar_armor_enchants.png|760px|Sinfar armor and accessory enchantment reference]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Armor and accessory property cost reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:19px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Weapon Enchantments&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sinfar_weapon_enchants.png|760px|Sinfar weapon enchantment reference]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Weapon property cost reference.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Custom Weapon Feat Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Assassin&#039;s Dagger:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Chirurgical Tool:&#039;&#039;&#039; Uses Sickle for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Goad:&#039;&#039;&#039; Uses Spear for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Ankus:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mace:&#039;&#039;&#039; Uses Light Mace for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Pick:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Light Pick:&#039;&#039;&#039; Uses Light Hammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maug Doublesword:&#039;&#039;&#039; Uses Longsword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Maul:&#039;&#039;&#039; Uses Warhammer for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Sap:&#039;&#039;&#039; Uses Sling for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Bagh Nak:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Double Scimitar:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Falchion:&#039;&#039;&#039; Uses Scimitar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Katar:&#039;&#039;&#039; Uses Kama for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Nonchaku:&#039;&#039;&#039; Uses Morningstar for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Sai:&#039;&#039;&#039; Uses Dagger for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Wind Fire Wheel:&#039;&#039;&#039; Uses Bastard Sword for weapon focus feats, including for Weapon Master.&lt;br /&gt;
* &#039;&#039;&#039;Flintlock:&#039;&#039;&#039; Uses Crossbow for weapon focus feats, including for Weapon Master.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Pre-Enchanted Items&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many stores across the world that sell various items, including already enchanted ones.&lt;br /&gt;
&lt;br /&gt;
Those stores should never provide items as good as what the enchanting forge can produce. If you find any items that are comparable to what the forge can make, you should report it.&lt;br /&gt;
&lt;br /&gt;
For example, if you see an item that casts a spell that is not available for potions, such as Ice Storm, then this item is not legal.&lt;br /&gt;
&lt;br /&gt;
Custom and pre-enchanted items may have unique appearances, some of which may only be obtainable inside dungeons or from various events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Potions_Wands_and_Scrolls&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Potions, Wands &amp;amp; Scrolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Potions&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brew Potions&#039;&#039;&#039; feat lets you create potions from a limited number of spells:&lt;br /&gt;
&lt;br /&gt;
* Cat&#039;s Grace&lt;br /&gt;
* Bull&#039;s Strength&lt;br /&gt;
* Owl&#039;s Wisdom&lt;br /&gt;
* Fox&#039;s Cunning&lt;br /&gt;
* Endurance&lt;br /&gt;
* Eagle Splendor&lt;br /&gt;
* Clarity&lt;br /&gt;
* Ultravision&lt;br /&gt;
* See Invisibility&lt;br /&gt;
* Mage Armor&lt;br /&gt;
* Death Ward&lt;br /&gt;
* Cure and Inflict Wounds Spells&lt;br /&gt;
* Light&lt;br /&gt;
* Dispel Magic&lt;br /&gt;
&lt;br /&gt;
The caster level of enchanted potions is fixed, depending on the spell. The dispel DC of potions is equal to 75% of your character level.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Wands&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Craft Wand&#039;&#039;&#039; feat lets you enchant bone wands with all spells available to Brew Potions, plus:&lt;br /&gt;
&lt;br /&gt;
* True Seeing&lt;br /&gt;
* Lesser Spell Breach&lt;br /&gt;
* Endure Elements&lt;br /&gt;
* Resist Elements&lt;br /&gt;
* Protection From Elements&lt;br /&gt;
* Timestop&lt;br /&gt;
* Stoneskin&lt;br /&gt;
* Mordenkainen&#039;s Magnificent Mansion&lt;br /&gt;
* Invisibility&lt;br /&gt;
* Negative Energy Protection&lt;br /&gt;
&lt;br /&gt;
Wands have a caster level equal to the caster level from which they have been enchanted. Their dispel DC is also equal to this same caster level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
To use enchanted wands, you must be able to cast the spell at the specific level or have Use Magic Device of at least:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;3 x Spell Level + Caster Level&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Scrolls&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrolls are like an extension to your spell book. They let you cast a spell exactly as if you were casting it from your spell book, but without the need to memorize it.&lt;br /&gt;
&lt;br /&gt;
You must be able to cast the spell naturally to use a scroll version of the same spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Chat Commands]] · [[Custom Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_enchants.png&amp;diff=1175</id>
		<title>File:Sinfar weapon enchants.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_enchants.png&amp;diff=1175"/>
		<updated>2026-06-22T14:54:18Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_armor_enchants.png&amp;diff=1174</id>
		<title>File:Sinfar armor enchants.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_armor_enchants.png&amp;diff=1174"/>
		<updated>2026-06-22T14:45:19Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_pps.png&amp;diff=1173</id>
		<title>File:Sinfar weapon pps.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_pps.png&amp;diff=1173"/>
		<updated>2026-06-22T14:44:56Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_armor_pps.png&amp;diff=1172</id>
		<title>File:Sinfar armor pps.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_armor_pps.png&amp;diff=1172"/>
		<updated>2026-06-22T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_chart.jpg&amp;diff=1170</id>
		<title>File:Sinfar weapon chart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_weapon_chart.jpg&amp;diff=1170"/>
		<updated>2026-06-22T12:45:04Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar_magical_forge.jpg&amp;diff=1169</id>
		<title>File:Sinfar magical forge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar_magical_forge.jpg&amp;diff=1169"/>
		<updated>2026-06-22T12:44:25Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Custom_Emotes&amp;diff=1167</id>
		<title>Custom Emotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Custom_Emotes&amp;diff=1167"/>
		<updated>2026-06-22T10:23:34Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Custom Emotes layout while preserving exact command syntax and examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CUSTOM EMOTES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Create, save, list, duplicate, and execute custom emote macros with &amp;lt;code&amp;gt;!CE&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
The Custom Emote system is based on the &amp;lt;code&amp;gt;!CE&amp;lt;/code&amp;gt; chat command. Commands, emote names, macro names, syntax tokens, underscores, and examples must be typed exactly as listed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Exact Command Syntax&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system is based on the Custom Emote command &amp;lt;code&amp;gt;!CE&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0; white-space:pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Syntax to make your own emote macros :&lt;br /&gt;
&lt;br /&gt;
!CE:[SET_EMOTE|DELETE_EMOTE|LIST_EMOTES|DO_EMOTE|DUPLICATE|CUSTOM_EMOTE]+&lt;br /&gt;
&lt;br /&gt;
SET_ EMOTE = “Set” - EMOTE_NAME - EMOTE&lt;br /&gt;
DELETE_EMOTE = “Delete” - CUSTOM_EMOTE&lt;br /&gt;
LIST_EMOTES = “List” - [CUSTOM_EMOTE] = List all of the defined custom emotes&lt;br /&gt;
DO_EMOTE = “Do” - EMOTE = Execute the requested emote&lt;br /&gt;
DUPLICATE = “Duplicate” = Duplicate your custom emote item&lt;br /&gt;
CUSTOM_EMOTE = EMOTE_NAME = Execute the pre-set custom emote&lt;br /&gt;
EMOTE_NAME = [(A-Z)|(a-z)|(0-9)]+ = An identifier for the custom emote&lt;br /&gt;
EMOTE = [EMO|ANIMATION|MOVEMENT|DELAY|FREEZE|UNFREEZE|FOLLOW]*&lt;br /&gt;
&lt;br /&gt;
EMO = “Emo” = SINFAR_EMOTE&lt;br /&gt;
SINFAR_EMOTE = [(A-Z)|(a-z)|(0-9)]+ = Attempt a Sinfar emote eg : ESIT&lt;br /&gt;
&lt;br /&gt;
ANIMATION = “Anim” - ANUMBER [APHENO [ASPEED [ADURATION]]]]&lt;br /&gt;
ANUMBER = [0-9]+ = The animation number&lt;br /&gt;
APHENO = [0-9]+ = The phenotype number&lt;br /&gt;
ASPEED = [0-9]+[.[0-9]]+ = The speed default 1, 2 is double speed, 0.5 half speed&lt;br /&gt;
ADURATION = [0-9]+[.[0-9]]+ = The duration&lt;br /&gt;
&lt;br /&gt;
MOVEMENT = “Move” TARGET [DISTANCE [BEARING [FACEING]]]]&lt;br /&gt;
TARGET = [“Self”|“PC”|PLACEABLE]&lt;br /&gt;
PLACEABLE = [(A-Z)|(a-z)|(0-9)]+ = Appearance name of a nearby placeable.&lt;br /&gt;
DISTANCE = [0-9]+[.[0-9]]+ = Distance from TARGET 10 is one whole tile.&lt;br /&gt;
BEARING = [0-9]+[.[0-9]]+ = Angle for the bearing relative to target facing.&lt;br /&gt;
FACEING = [0-9]+[.[0-9]]+ = Facing direction relative to the target.&lt;br /&gt;
&lt;br /&gt;
DELAY = [0-9]+[.[0-9]]+ = Pause for this long, then do what ever is next.&lt;br /&gt;
FREEZE = “freeze” = Freeze the Animation.&lt;br /&gt;
UNFREEZE = “unfreeze” = Freeze the Animation.&lt;br /&gt;
FOLLOW = “follow [DISTANCE]” = Follow the nearest PC at this distance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Do not rewrite or modernize command tokens. The strings above are functional reference syntax.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Movement Notes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEARING note:&#039;&#039;&#039; Actual input angle goes in 0-360 degrees. 90 would move the character left of where the target is facing, requires a distance score to be added to actually have any effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FACEING note:&#039;&#039;&#039; Actual input angle goes in 0-360 degrees. 0 faces the same direction as the target, 90 to the left of the target, 180 would face towards the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Custom Emote Examples&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0; white-space:pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
!CE:Set Hug Move PC 0.5 0 180 Anim 29 0 = Creates the CUSTOM_EMOTE “Hug”.&lt;br /&gt;
&lt;br /&gt;
!CE:List = Lists all the custom emotes you created so far.&lt;br /&gt;
&lt;br /&gt;
!CE:Hug = Executes the CUSTOM_EMOTE “Hug”.&lt;br /&gt;
&lt;br /&gt;
!CE:Delete Hug = Rather obvious.&lt;br /&gt;
&lt;br /&gt;
!CE:Do Follow 0.5&lt;br /&gt;
&lt;br /&gt;
Nota : The created emotes are held on a therefor created token in your inventory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
More Examples&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0; white-space:pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
!CE:SET Bitch MOVE SELF 0 0 180 ANIM 23 9 = Creates the custom emote Bitch.&lt;br /&gt;
!CE:ADD Bitch DELAY 0.75 FREEZE = Addition of a parameter to the custom emote Bitch.&lt;br /&gt;
&lt;br /&gt;
!CE:SET BHEEL ANIM 0 22 DELAY 1&lt;br /&gt;
&lt;br /&gt;
!CE:SET BHEEL MOVE PC 0.5 135 180&lt;br /&gt;
&lt;br /&gt;
!CE:ADD BHEEL ANIM 23 9 DELAY 0.75 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:ADD BHEEL UNFREEZE ANIM 0 22&lt;br /&gt;
&lt;br /&gt;
!CE:SET LOUNGE ANIM 9 102&lt;br /&gt;
&lt;br /&gt;
!CE:SET CLOUNGE MOVE COUCH 0.5 0 90 DELAY 1&lt;br /&gt;
&lt;br /&gt;
!CE:ADD CLOUNGE ANIM 9 102 MOVEB MOVER MOVER MOVER&lt;br /&gt;
&lt;br /&gt;
!CE:SET BOOTLICK MOVE PC 0.5 0 0 ANIM 25 75&lt;br /&gt;
&lt;br /&gt;
!CE:ADD BOOTLICK DELAY 1 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:SET HEADOWN ANIM 25 75 DELAY 1 FREEZE&lt;br /&gt;
!CE:SET BENT ANIM 21 77 DELAY 1 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:SET HOLDASS ANIM 22 77 DELAY 1 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:SET SERVE ANIM 31 77 DELAY 1 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:SET PSPREAD ANIM 27 77 DELAY 1 FREEZE&lt;br /&gt;
&lt;br /&gt;
!CE:SET SIT MOVE CHAIR 0.5 180 180 ANIM 6 0&lt;br /&gt;
&lt;br /&gt;
!CE:ADD SIT MOVEB MOVEB MOVEB MOVEB&lt;br /&gt;
&lt;br /&gt;
!CE:SET HUG MOVE PC 0.2 0 ANIM 29 0&lt;br /&gt;
&lt;br /&gt;
!CE:ADD HUG DELAY 3 MOVEB ANIM 34 42&lt;br /&gt;
&lt;br /&gt;
!CE:SET HEEL ECRAWL DELAY 1 FOLLOWCLOSE&lt;br /&gt;
&lt;br /&gt;
!CE:SET BLINDFOLD HABLACKBANDAGEHABLACKBANDAGE\\ \\ \\&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar Animation References&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The animation reference below is a technical lookup list for phenotype and animation numbers. It is collapsed into sections to keep the page readable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 0 - Normal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 - Kneeling&lt;br /&gt;
* 22 - Bent at waist&lt;br /&gt;
* 23 - Supine spread&lt;br /&gt;
* 24 - Dance&lt;br /&gt;
* 25 - Dance&lt;br /&gt;
* 26 - Lay left, head up&lt;br /&gt;
* 27 - Lay right, head up&lt;br /&gt;
* 28 - Hug Arms and legs&lt;br /&gt;
* 29 - Hug Arms Standing&lt;br /&gt;
* 30 - Crouch&lt;br /&gt;
* 31 - Point&lt;br /&gt;
* 32 - Deep in thought&lt;br /&gt;
* 33 - Headache&lt;br /&gt;
* 34 - Fold Arm&lt;br /&gt;
* 35 - Dance&lt;br /&gt;
* 36 - Signal advance&lt;br /&gt;
* 37 - Crouch&lt;br /&gt;
* 38 - Hang suspended, legs dangling&lt;br /&gt;
* 39 - Chop with Axe ?&lt;br /&gt;
* 40 - Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 3 - Riding Mount&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 23 - Thrown from horse backwards&lt;br /&gt;
* 24 - Lose control of horse?&lt;br /&gt;
* 25 - Thrown from horse forwards&lt;br /&gt;
* 29 - Pull reigns ?&lt;br /&gt;
* 30 - Spear Stab ?&lt;br /&gt;
* 32 - Pull reigns ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 9 - Custom Female Sexual Emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 22 - Cowgirl, submissive&lt;br /&gt;
* 23 - Doggy Style, submissive&lt;br /&gt;
* 24 - Missionary, submissive&lt;br /&gt;
* 25 - Cowgirl reverse, submissive&lt;br /&gt;
* 26 - Doggy Style, against wall submissive&lt;br /&gt;
* 30 - Masturbate laying back (female)&lt;br /&gt;
* 36 - Jump chasm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 16 - Fly&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Some interesting suspension emotes but hard to use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 19 - Custom Male Sexual Emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 22 - Sex supine, lifting partner&lt;br /&gt;
* 23 - Doggy Style, dominant&lt;br /&gt;
* 24 - Missionary, dominant&lt;br /&gt;
* 25 - Cowgirl, dominant&lt;br /&gt;
* 26 - Doggy Style, against wall dominant&lt;br /&gt;
* 30 - Masturbate laying back(male)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 20 - Custom Sexual Emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 - 69 Underneath&lt;br /&gt;
* 22 - Supine to be pleasured&lt;br /&gt;
* 23 - Supine to be pleasured, leg raised, caressing breasts&lt;br /&gt;
* 24 - Give pleasure kneeling&lt;br /&gt;
* 26 - 69 Above&lt;br /&gt;
* 27 - Give pleasure laying left&lt;br /&gt;
* 28 - Give pleasure sitting&lt;br /&gt;
* 29 - Masturbate kneeling (female)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 21 - Bound&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 23 - Supine spread, bound&lt;br /&gt;
* 24 - Supine spread, bound, knees raised&lt;br /&gt;
* 28 - Hug Arms and legs, bound&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 22 Crawl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 9 - Plead on knees ( a bit odd! )&lt;br /&gt;
* 11 - Laughing on knees, ( painful !)&lt;br /&gt;
* 107 - FF Greet from knees&lt;br /&gt;
* 112 - FF Read from knees&lt;br /&gt;
* 113 - FF Drink from knees&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 23 - Suspension&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 - Hang from arms, legs together&lt;br /&gt;
* 22 - Hang from arms, legs spread&lt;br /&gt;
* 23 - Stand, feet together with arms spread above head&lt;br /&gt;
* 24 - Stand, feet spread and arms spread above head&lt;br /&gt;
* 25 - Stand, feet together and arms spread to sides&lt;br /&gt;
* 26 - Stand, feet spread and arms spread to sides&lt;br /&gt;
* 27 - Hang upside down, legs together, arms dangling down&lt;br /&gt;
* 28 - Hang upside down, legs spread, arms spread&lt;br /&gt;
* 29 - Hang upside down, legs together, arms behind back&lt;br /&gt;
* 30 - Hang upside down, legs spread, arms behind back&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 39 - Stocks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
puts you in stocks complete with placable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 40 - Hold Item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Mostly holds an object in your right hand but also&lt;br /&gt;
&lt;br /&gt;
* 21 - Play instrument&lt;br /&gt;
* 22 - Sit chair loop drinking ( male ? )&lt;br /&gt;
* 102 - FF Drink + wipe mouth&lt;br /&gt;
* 104 - Salute with drink toast&lt;br /&gt;
* 105 - Drink&lt;br /&gt;
* 106 - Drink&lt;br /&gt;
* 107 - Greet with Drink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 42 - Custom Sexual Emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 - Supine, legs spread above head&lt;br /&gt;
* 22 - Crouch, eat from floor&lt;br /&gt;
* 27 - Couple with legs around waist&lt;br /&gt;
* 28 - Kneel low, oral sex while playing with self&lt;br /&gt;
* 29 - Kneel medium, oral sex while playing with self&lt;br /&gt;
* 30 - Kneel high, oral sex while playing with self&lt;br /&gt;
* 31 - Kiss standing and embrace&lt;br /&gt;
* 32 - Supine and kiss&lt;br /&gt;
* 33 - Prone and kiss&lt;br /&gt;
* 34 - Hug affectionate but coy&lt;br /&gt;
* 35 - Kneel low oral&lt;br /&gt;
* 36 - Kneel medium oral&lt;br /&gt;
* 37 - Kneel high oral&lt;br /&gt;
* 38 - Pelvic thrusts while lifting partner&lt;br /&gt;
* 39 - Pelvic thrusts taking partner at medium level&lt;br /&gt;
* 40 - Dance the waltz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 43 - Crawl Low&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 6 - Supine on Alter&lt;br /&gt;
* 7 - Supine, hand on tummy&lt;br /&gt;
* 21 - Push-up&lt;br /&gt;
* 40 - Stand to attention&lt;br /&gt;
* 114 - Roll Tummy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 54 - Arcane&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
also has some male emotes for female chars&lt;br /&gt;
&lt;br /&gt;
* 6 - Sit chair with legs spread (male emote for females)&lt;br /&gt;
* 7 - Sit floor with legs spread (male emote for females)&lt;br /&gt;
* 19 - Hang from one arm arched&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 75 - Sexual intercourse emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 - Hugging, legs raised&lt;br /&gt;
* 22 - Standing on one leg, hugging&lt;br /&gt;
* 23 - Supine, legs over head&lt;br /&gt;
* 24 - Prone, bottom raised, taken from behind&lt;br /&gt;
* 25 - Bottom raised, head down, taken from behind&lt;br /&gt;
* 26 - Give oral sex kneeling&lt;br /&gt;
* 27 - Give oral sex supine&lt;br /&gt;
* 28 - Give oral sex, inverted&lt;br /&gt;
* 29 - Give oral Sex, kneeling, using breasts&lt;br /&gt;
* 30 - Kneeling low, fondling breasts, taken from behind&lt;br /&gt;
* 31 - Standing sex, supporting lifted partner&lt;br /&gt;
* 32 - Standing sex, supporting lifted partner (extended)&lt;br /&gt;
* 33 - Take partner from behind&lt;br /&gt;
* 34 - Squatting, Dominant snail position (extended)&lt;br /&gt;
* 35 - Squatting, Dominant snail position&lt;br /&gt;
* 36 - Dominant standing (extended)&lt;br /&gt;
* 37 - Squatting Low&lt;br /&gt;
* 38 - Standing, hugging partner&lt;br /&gt;
* 39 - Standing with partner on table&lt;br /&gt;
* 40 - Supine with knees bent and legs spread, hands behind head.&lt;br /&gt;
* (extended)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 76 - Sexual intercourse emotes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 21 Lay Left looking up, legs spread and used&lt;br /&gt;
* 22 Lay Left, Stretched affectionate&lt;br /&gt;
* 23 Supine, Hands over face bobbing head&lt;br /&gt;
* 24 Supine, Fondling Breast&lt;br /&gt;
* 25 All Fours, Bottom up, taken from behind&lt;br /&gt;
* 26 Upside down, resting on shoulders, legs spread, using foot&lt;br /&gt;
* 27 All Fours, Bottom up, taken from behind, Fondle Breasts&lt;br /&gt;
* 28 Hug, Legs around waist&lt;br /&gt;
* 29 Hug, Standing&lt;br /&gt;
* 30 Crouch&lt;br /&gt;
* 31 Lay Left looking up, legs spread and used&lt;br /&gt;
* 32 Lay Left, Stretched affectionate&lt;br /&gt;
* 33 Kneel with head low, suck holding with hands&lt;br /&gt;
* 34 Kneel with hands low, rubbing&lt;br /&gt;
* 35 Kneel one knee, with hands medium, rubbing&lt;br /&gt;
* 36 Stand with legs spread wide, using hands&lt;br /&gt;
* 35 Kneel one knee, with hands medium, rubbing left&lt;br /&gt;
* 36 Stand, legs spread, pleasure partner at waists height&lt;br /&gt;
* 37 Kneel one knee, with hands low, rubbing left&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-bottom:8px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Pheno 102 - Frolic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 2 - Wiggle&lt;br /&gt;
* 4 - Stocks Low&lt;br /&gt;
* 5 - Dance&lt;br /&gt;
* 6 - Sit chair cross leg&lt;br /&gt;
* 9 - Lounge on couch&lt;br /&gt;
* 10 - Dance&lt;br /&gt;
* 11 - Prone over partner.&lt;br /&gt;
* 12 - Kneel one knee, hand on floor.&lt;br /&gt;
* 13 - Masturbate sitting on the floor.&lt;br /&gt;
* 14 - Sit on table and be used.&lt;br /&gt;
* 15 - Masturbate standing, female&lt;br /&gt;
* 18 - Masturbate standing, male&lt;br /&gt;
* 19 - Standing, offering pelvis.&lt;br /&gt;
* 20 - Dance with partner&lt;br /&gt;
* 21 - Cowgirl, Submissive&lt;br /&gt;
* 22 - Doggy Style, Submissive&lt;br /&gt;
* 23 - Missionary, Submissive&lt;br /&gt;
* 24 - Cowgirl Reverse, Submissive&lt;br /&gt;
* 25 - Doggy Style, Wall, Submissive&lt;br /&gt;
* 26 - Sex Supine, lifting partner.&lt;br /&gt;
* 27 - Doggy Style, Dominant.&lt;br /&gt;
* 28 - Missionary Style, Dominant.&lt;br /&gt;
* 29 - Cowgirl Dominant.&lt;br /&gt;
* 30 - Doggy Style, Wall, Dominant.&lt;br /&gt;
* 31 - 69 Underneath&lt;br /&gt;
* 32 - Supine to be pleasured.&lt;br /&gt;
* 33 - Masturbate kneeling (female).&lt;br /&gt;
* 34 - Kiss standing.&lt;br /&gt;
* 35 - 69 On top.&lt;br /&gt;
* 36 - Give pleasure laying left.&lt;br /&gt;
* 37 - Give pleasure kneeling.&lt;br /&gt;
* 38 - Kiss holding partners bottom.&lt;br /&gt;
* 39 - Supine holding partner.&lt;br /&gt;
* 40 - Masturbate Kneeling (male).&lt;br /&gt;
* 41 - Oral sex also using breasts.&lt;br /&gt;
* 42 - Fire pistol.&lt;br /&gt;
* 104 - Fire Crossbow ?&lt;br /&gt;
* 105 - Load Weapon ?&lt;br /&gt;
* 106 - Stocks, bent over.&lt;br /&gt;
* 108 - Petulant Flounce.&lt;br /&gt;
* 109 - Wriggle ass.&lt;br /&gt;
* 110 - Slap own ass.&lt;br /&gt;
* 111 - Vertical hogtie suspension arched.&lt;br /&gt;
* 112 - Sit Bed/Couch, Read&lt;br /&gt;
* 113 - Sit Bed/Couch, Drink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Animation Info Command&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find the animation &amp;amp; phenotype in a current animation , type the command :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
!e info&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System Credits :&#039;&#039;&#039; Serenity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Chat Commands]] · [[Chat Channels]] · [[Character Customisation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Chat_Channels&amp;diff=1166</id>
		<title>Chat Channels</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Chat_Channels&amp;diff=1166"/>
		<updated>2026-06-22T04:30:30Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Chat Channels layout with channel visibility tables and emphasized conduct rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CHAT CHANNELS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Where to speak, who can hear you, and which channels are IC or OOC.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar uses all default chat channels plus several server-specific channels. Channels differ by visibility, purpose, IC/OOC status, player settings, and immersive-mode behavior.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Use Guide&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IC speech nearby&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;lt;code&amp;gt;Talk&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Whisper&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/q&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Need staff help&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use the &amp;lt;code&amp;gt;DM&amp;lt;/code&amp;gt; channel. DMs will reply if available.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Looking for activity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;lt;code&amp;gt;Action&amp;lt;/code&amp;gt; for parties, dungeon runs, resurrection requests, and adventure coordination.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;General OOC talk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;lt;code&amp;gt;OOC&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PVP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Build&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;FFA&amp;lt;/code&amp;gt; depending on topic.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Public &amp;amp; Server Channels&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#181214; border:1px solid #6f5730; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:14%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Channel&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:30%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Who Can Use / See It&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Purpose&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:12%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Status&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Only DMs can use it. Everyone can see it, except players with immersive mode ON.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Public DM announcements.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC / OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;DM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Only DMs can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use this channel if you need a DM. If a DM is available, they will send you a tell.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Event&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Everyone can see it except players who are busy or have immersive mode ON.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Player version of Shout. Use for important events or faction recruitments. If the event was not planned more than 3 days ahead, it probably does not belong here. Do not reply in this channel; send a tell instead.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC / OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Action&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Everyone looking for an adventure can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use for parties, dungeon runs, resurrection requests, and adventure coordination. Do not use Event for this.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Everyone looking for an OOC conversation can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Ask questions concerning Sinfar. Replies may be posted here, but do not get sidetracked.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;PVP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Everyone in an arena or looking for both PvP and OOC conversation can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Power-gaming and PvP discussion should stay here.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Sex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Everyone looking for intimate role-play and OOC conversation can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use for serious ERP ideas you would like to roleplay on Sinfar.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Build&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Builders and players interested in the Aurora Toolset who are looking for OOC conversation can see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Ask for a house builder or discuss Toolset questions.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;FFA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Everyone can use it. Only players who set that they want to see FFA will see it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Talk about whatever you want, but do not spam or troll it voluntarily.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Local IC Channels&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:collapse; background:#181214; border:1px solid #6f5730; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:14%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Channel&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:30%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Who Can Hear It&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Purpose&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:12%; background:#21171a; color:#d8b46a; border-bottom:1px solid #6f5730; padding:7px 8px;&amp;quot;&amp;gt;Status&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Players in line of sight, not behind a door, within about 40 meters.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use to make your character speak ICly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC unless &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Whisper&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Players in line of sight within about 3 meters.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use to make your character whisper ICly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC unless &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Quiet &amp;lt;code&amp;gt;/q&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Players in line of sight within about 1 meter.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use to reach only people right next to you. Some benches may still be too wide.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC unless &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Silent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;The person hugging you, within about 0.5 meters.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use to make your character talk to themself or whisper to the person hugging them.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC unless &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Yell &amp;lt;code&amp;gt;/y&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Players in the same area.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;Use to make your character yell ICly.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom:1px solid #4d3a22; padding:7px 8px;&amp;quot;&amp;gt;IC unless &amp;lt;code&amp;gt;//&amp;lt;/code&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px; color:#d8b46a;&amp;quot;&amp;gt;Party&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Everyone in your party.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;Anything related to your party.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:7px 8px;&amp;quot;&amp;gt;OOC&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Visibility Conditions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Player List Settings&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can set what you are looking for in your player list account settings menu:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Class Radial Menu → Player Tool 1 → Settings → Player List Status / Account Settings&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Other Visibility Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Immersive mode ON: you only see tells from players in the same area.&lt;br /&gt;
# Busy status: you only see Shout and Tell messages.&lt;br /&gt;
# FFA enabled: you also see all other public channels.&lt;br /&gt;
# OOC area: you are automatically considered to be looking for an OOC conversation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:6px 0 8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Use &amp;lt;code&amp;gt;!WHOSPY&amp;lt;/code&amp;gt; to know if nearby players are in your &amp;lt;code&amp;gt;/whisper&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/quiet&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/silent&amp;lt;/code&amp;gt; range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chat Channel Use Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pornography / NSFW Links&#039;&#039;&#039; — While Sinfar is an adult server, public chat channels and the web client are not to be used to share links for pornography or other NSFW material. Any links containing content that could violate Sinfar server rules may result in punishment. If you want opinions on NSFW portraits, ask interested players to send tells instead.&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Publicly bashing, mocking, or taunting groups of characters or various fetishes is not tolerated. There is a difference between saying you do not personally enjoy a type of RP/ERP and calling people disgusting for enjoying it.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not use offensive slang against any real-life group of people based on race, ethnicity, gender, religion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Chat channels exist to increase communication among players. Do not rapid-fire trollish or silly messages, and do not use public channels for detailed walkthroughs of unrelated games or movies. If things become excessive, you may be reminded to ease up.&lt;br /&gt;
* &#039;&#039;&#039;Event Channel Limits&#039;&#039;&#039; — One post per hour regarding a single event. One post per six hours for recruitments.&lt;br /&gt;
* &#039;&#039;&#039;Role Playing&#039;&#039;&#039; — Except for channels that can be used for IC postings, such as Event, Action, or Sex, do not RP full scenes or situations through public chat channels. Find the players in-game.&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039; — Do not call out players or characters negatively in public channels. Public chat is not a place for gossip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Chat Commands]] · [[Rules]] · [[Custom Emotes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Chat_Commands&amp;diff=1165</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Chat_Commands&amp;diff=1165"/>
		<updated>2026-06-22T04:28:17Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Chat Commands layout with clearer syntax guide and grouped command reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CHAT COMMANDS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Shortcut commands for dice rolls, teleport tools, player utilities, menus, emotes, and pets.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Chat commands are shortcuts for some of Sinfar’s many tools. Most commands are not the only way to access a feature; many can also be reached through menus or system pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
How to Use Chat Commands&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use a chat command, make your character speak the command in chat. Chat commands usually begin with an exclamation point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
!COMMAND&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full command format is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
!&amp;amp;lt;COMMAND NAME&amp;amp;gt;[:PARAM[ PARAM2]...][,COMMAND2]...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This syntax may look strange, but it is similar to command-line argument formats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Syntax Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Command names are not case-sensitive.&lt;br /&gt;
# Spaces are ignored in the command name, but not in parameters.&lt;br /&gt;
# A colon &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; ends the command name and begins parameters.&lt;br /&gt;
# A comma &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ends a command and begins another command, if chaining is allowed.&lt;br /&gt;
# Multiple parameters are separated by spaces.&lt;br /&gt;
# Some commands cannot be chained.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
!D2&amp;lt;br&amp;gt;&lt;br /&gt;
!d2&amp;lt;br&amp;gt;&lt;br /&gt;
!d 2 : 3&amp;lt;br&amp;gt;&lt;br /&gt;
!MYCOMMAND:yes no my_name, ANOTHER COMMAND: this command takes everything that remains as parameter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Dice_Rolls|Dice Rolls]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dice, ability checks, and saving throws.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Teleport_Tools|Teleport Tools]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
OOC/IC room travel and stuck recovery.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Player_Tools|Player Tools]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Saving, location, party, unbuff, and visibility tools.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Menus_and_Appearance|Menus &amp;amp; Appearance]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Helmet, AFK, wings, strip, voice, and emote menus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dice_Rolls&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Dice Rolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Basic Dice&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:32%; border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D2&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D4&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D6&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D8&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D10&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D12&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D20&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Rolls a d20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!D100&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:5px 8px;&amp;quot; | Rolls a d100 / percentage die.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Ability Checks&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:38%; border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLSTR&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Strength check.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLDEX&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Dexterity check.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLCON&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Constitution check.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLINT&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Intelligence check.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLWIS&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Wisdom check.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLCHA&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:5px 8px;&amp;quot; | Charisma check.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Saving Throws&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:42%; border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLFORT&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Fortitude save.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLREFLEX&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Reflex save.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px 8px; color:#d8b46a;&amp;quot; | &amp;lt;code&amp;gt;!ROLLWILL&amp;lt;/code&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:5px 8px;&amp;quot; | Will save.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Multiple dice can be rolled with &amp;lt;code&amp;gt;!D#:X&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; is the die type and &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is the number of dice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport_Tools&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Teleport Tools&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!OOC&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!IC&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Instantly teleport to and from the OOC room.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!STUCK&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moves you if you are stuck.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Player_Tools&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
PC General Tools&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!UNBUFF&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes all your spell effects.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!SAVE&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Saves your character on the server.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!WHERE AM I&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows your area and location.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!LISTPLAYERS&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows a list of all players and their locations.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!LIKE ALL&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Like everyone.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!DISLIKE ALL&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dislike everyone.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!WHOSPY&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lists players who can hear you speak.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;!FIXPARTY&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;!RELOG&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fixes your party or relogs automatically.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Menus_and_Appearance&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Menus &amp;amp; Appearance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!HIDE HELM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!SHOW HELM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!SHOW WINGS&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!AFK&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Makes you appear AFK.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Menu&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!M BACKEQUIP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Opens the back equipment conversation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strip Menu&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!M STRIP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Opens the strip menu conversation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Voice Chats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!M VOICECHATS&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Opens the voice chat menu.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Emotes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;!M EMOTES&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Opens the emote menu.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Menu commands are usually shortcuts into existing tool conversations. If a command does not do what you expect, check the related in-game menu first.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pets&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Pets&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use pet chat commands to make a pet speak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/pet &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Makes your pet say the message.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/pet &amp;amp;lt;name&amp;amp;gt; &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Makes the pet with &amp;lt;code&amp;gt;&amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt; in its name say the message.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
The pet name parameter must not contain spaces. It only needs to match one word from the pet’s name. For example, if you have pets named &amp;lt;code&amp;gt;My Good Dog&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;My Good Cat&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;/pet Dog &amp;quot;Woof!&amp;quot;&amp;lt;/code&amp;gt; makes the dog speak.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Character Customisation]] · [[Custom Emotes]] · [[Chat Channels]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1155</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1155"/>
		<updated>2026-06-22T00:14:35Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Rules layout with emphasized conduct, consent, PvP, and zero-tolerance sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SERVER RULES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Required conduct standards for Sinfar, its game servers, chat channels, and Discord.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Rules are subject to change if loopholes are used to abuse them. A DM may make a ruling on something not listed if the situation is questionable, as long as the matter is shared with other staff members.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Read First&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Tolerance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Threats, blackmail, revenge porn, severe OOC hostility, and sexual RP involving underage characters can result in the strongest available punishments.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consent &amp;amp; Comfort&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Players may remove themselves from sexual situations that make them uncomfortable OOCly. Traffic lights must be respected.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PvP Requires RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP requires roleplay before engagement. Do not use alignment, class, or faction identity as an excuse to attack without interaction.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Respect Staff Rulings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Do not staff-shop after being told no. Do not abuse loopholes, systems, transitions, or consent mechanics.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Rule Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#General|General]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Permakilling, descriptions, staff conduct, exploits, extreme OOC behavior.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Character_Creation|Character Creation]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Child characters, remakes, names, appearances, staff-like accounts.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Harassment|Harassment]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stalking, unwanted tells, unwanted emotes, trolling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Role_Playing|Role Playing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Setting conduct, public/private content, acronyms, adult restrictions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Traffic_Lights|Traffic Lights]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Red, yellow, and green lights for adult-themed situations.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#PvP|Player Versus Player]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP consent, defeat, assassinations, griefing, transition abuse.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Chat_Channels|Chat Channels]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Public channel standards, spam, harassment, event channel limits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Discord_Rules|Discord Rules]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Discord conduct, discrimination, spam, and moderation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;General&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
General&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Permakilling&#039;&#039;&#039; — Only you, the player, have the right to say when your character should, if ever, be permakilled. It cannot be enforced by another player. Exceptions may exist for known villains through DM events with consent granted ahead of time. Character deletion is also rarely used as punishment by the DM team.&lt;br /&gt;
* &#039;&#039;&#039;Character Descriptions&#039;&#039;&#039; — Character descriptions are strongly recommended. They help others determine RP compatibility and may include ERP lights, from detailed preferences to a simple statement of disinterest.&lt;br /&gt;
* &#039;&#039;&#039;Sexual Situations&#039;&#039;&#039; — You have the right to remove yourself from any sexual situation that makes you uncomfortable OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Description Limits&#039;&#039;&#039; — Descriptions are not to blacklist specific players. Lights should be generic, kink-focused, and not used to bash specific kinks. Offensive or inappropriate descriptions may be adjusted by staff.&lt;br /&gt;
* &#039;&#039;&#039;Server / Staff Bashing&#039;&#039;&#039; — Staff may explain rules, events, changes, or reasoning, but insults and mockery toward the server or staff are not tolerated in chat, tells, or other spaces.&lt;br /&gt;
* &#039;&#039;&#039;Staff Switching&#039;&#039;&#039; — Do not take the same issue to multiple staff members after one staff member has already told you no.&lt;br /&gt;
* &#039;&#039;&#039;Exploits&#039;&#039;&#039; — Anything reasonably assumed to give a reward beyond normal effort or server norms may count as an exploit. Suspected exploits should be reported to DM/Admin staff.&lt;br /&gt;
* &#039;&#039;&#039;Extreme OOC Behaviour&#039;&#039;&#039; — Threats of violence, threats of self-violence, stalking with intent to blackmail, blackmail, revenge porn, and similar hostile OOC actions are zero-tolerance behaviors. Punishments may include character deletion, account deletion, and lifetime bans from the server and Discord.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Character_Creation&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation / Modification&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child Characters or NPCs&#039;&#039;&#039; — No child representation is welcome on Sinfar, including child-like adults.&lt;br /&gt;
* &#039;&#039;&#039;Character Remakes&#039;&#039;&#039; — XP transfers are not provided. If level one stats were built incorrectly, the character must be rerolled. Items can be transferred through the bank.&lt;br /&gt;
* &#039;&#039;&#039;Character Names and Descriptions&#039;&#039;&#039; — Names, appearances, and portraits may not include discrimination, racial slang, derogatory or inflammatory religious/political commentary, real-world current-event figures, historical figures, or popular fiction figures. Do not copy the names of existing Sinfar characters.&lt;br /&gt;
* &#039;&#039;&#039;Generic Names&#039;&#039;&#039; — Generic names may reasonably be used by multiple characters. Unique first-and-last-name combinations should not be copied.&lt;br /&gt;
* &#039;&#039;&#039;Staff Account Names&#039;&#039;&#039; — Account names starting with &amp;lt;code&amp;gt;DM&amp;lt;/code&amp;gt; are illegal. Names that may be mistaken for active staff members are also not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Untargettable Appearances&#039;&#039;&#039; — Untargettable appearances and characters Z-shifted below ground level may be punished with immediate character deletion.&lt;br /&gt;
* &#039;&#039;&#039;Disruptive Appearances / Troll Characters&#039;&#039;&#039; — Individuality is encouraged, but characters that interrupt RP or function as troll concepts may be subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harassment&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Harassment — IC and OOC&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stalking&#039;&#039;&#039; — Do not follow another player with the intention of disrupting their RP. Always acquire permission to enter private areas such as player housing, tavern rooms, or inn rooms.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Tells&#039;&#039;&#039; — You have the right to ignore tells. If tells continue and are unwelcome, tell the player not to send more tells and document the exchange with screenshots. After telling them to stop, do not continue replying. The Tell Block tool is available under &amp;lt;code&amp;gt;REST MENU &amp;amp;gt; GENERAL TOOLS &amp;amp;gt; TELL BLOCK&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Emote-Animations&#039;&#039;&#039; — Spamming voice emotes, bartering, or animations against a person or group can be harassment if you do not stop when asked OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Trolling&#039;&#039;&#039; — Trolling includes disruptive behavior not otherwise listed. Staff may address disruptive behavior even when the exact method is not specifically named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=15670 PSA: Harassment and Stalking]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Role_Playing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Role Playing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Underage Sexual RP&#039;&#039;&#039; — Sexual RP involving underage characters is not permitted. Characters must be of proper maturity, 18 years or older. This can result in an immediate ban.&lt;br /&gt;
* &#039;&#039;&#039;Foul Language Use&#039;&#039;&#039; — Cursing in character is permitted, but players should remember Sinfar is a fantasy setting.&lt;br /&gt;
* &#039;&#039;&#039;Scat / Toilet Play&#039;&#039;&#039; — This content cannot take place publicly, IC or OOC. Use a private location.&lt;br /&gt;
* &#039;&#039;&#039;Acronyms&#039;&#039;&#039; — Acronyms such as &amp;lt;code&amp;gt;lol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;k bbl&amp;lt;/code&amp;gt; are not acceptable in IC spaces. Any place not clearly labeled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traffic_Lights&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Traffic Lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The traffic light system is based on safe and sane conduct. Players may list their lights in biographies and on the forums. These lights must be respected. Intentional violation of the light system can result in a ban, including permanent bans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The light system applies directly and exclusively to adult-themed situations. It cannot be used to red-light a player, character, staff member, PvP, IC consequences, or similar non-adult-theme issues.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Red Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things the player wants no part of in roleplay.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8b6b3a; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yellow Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things that may or may not make the player uncomfortable depending on mood or circumstance.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things generally enjoyed by the player.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PvP&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Player Versus Player — PvP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindless PvP&#039;&#039;&#039; — PvP requires RP before engagement. Being Chaotic Evil, Paladin, Demon, Devil, or any similar concept is not an excuse to attack on sight. If the situation is questionable, take screenshots of the RP or lack of RP leading to the conflict.&lt;br /&gt;
* &#039;&#039;&#039;Subservers&#039;&#039;&#039; — Individual subservers such as Dreaded Lands and Arche Terre may have clearer guidelines, but the main PvP rules still apply there.&lt;br /&gt;
* &#039;&#039;&#039;Request Spamming&#039;&#039;&#039; — Repeated PvP requests may be harassment. In areas without consent options, spamming dislike to disrupt ongoing PvP is considered exploiting.&lt;br /&gt;
* &#039;&#039;&#039;Consequences&#039;&#039;&#039; — PvP rules do not give a player the right to taunt others while hiding behind consent systems. In marked areas, PvP consent can be overridden if three unique people in your party repeatedly toggle dislike on another character. This should only be used as a last resort.&lt;br /&gt;
* &#039;&#039;&#039;Logging Off / Switching Characters&#039;&#039;&#039; — Logging out or switching characters to avoid PvP after initiating or engaging in it may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Defeat&#039;&#039;&#039; — After losing PvP, whether by respawn or subdual, you must wait at least &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before reengaging the same player or group. Do not rest and immediately return. Do not continue provoking through RP after defeat.&lt;br /&gt;
* &#039;&#039;&#039;DM Events&#039;&#039;&#039; — By participating in a DM-managed event or plot, you recognize that potential PvP may occur. Traffic lights still apply if adult content is involved.&lt;br /&gt;
* &#039;&#039;&#039;Assassinations&#039;&#039;&#039; — Being hired to attack someone does not grant a free pass to jump them. OOC permission is required. A DM can help preserve the assassin’s identity and monitor the situation.&lt;br /&gt;
* &#039;&#039;&#039;Metagaming Assassinations&#039;&#039;&#039; — If you learn about an impending assassination, do not metagame by buffing up or immediately fleeing.&lt;br /&gt;
* &#039;&#039;&#039;Transition Hopping&#039;&#039;&#039; — Do not move back and forth through transitions or abuse transitions to gain PvP advantage.&lt;br /&gt;
* &#039;&#039;&#039;Resized Forms / Appearances&#039;&#039;&#039; — Using any skin smaller than a halfling, below 3&#039;4&amp;quot;, in PvP is illegal.&lt;br /&gt;
* &#039;&#039;&#039;Griefing&#039;&#039;&#039; — Taking OOC revenge through PvP disguised as RP, including switching characters to taunt someone into combat, may be investigated by staff.&lt;br /&gt;
* &#039;&#039;&#039;Paving&#039;&#039;&#039; — Resurrecting a defeated player only to immediately kill them again is trolling and illegal.&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Addendum&#039;&#039;&#039; — If a defeated character is resurrected by the opposing party, Defeat and Paving rules apply. If resurrected by their own party, those rules do not apply.&lt;br /&gt;
* &#039;&#039;&#039;Bystanders&#039;&#039;&#039; — A bystander resurrecting a defeated character becomes eligible for immediate retaliation by the opposing party and cannot claim neutrality. A bystander resurrecting someone to avoid the Paving rule may be treated as part of the opposing party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082 PSA on PvP overrides and consequences]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chat_Channels&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chat Channel Use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pornography / NSFW Links&#039;&#039;&#039; — Public chat channels and the web client may not be used to share pornography or other NSFW material. Links that violate Sinfar rules may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Portrait Discussion&#039;&#039;&#039; — NSFW portraits may exist. If seeking opinions, ask for interested players to send tells instead of posting explicit material publicly.&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Public bashing, mocking, or taunting of character groups or fetishes is not tolerated. Personal preference is allowed; hostile generalizations are not.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not use offensive slang against real-life groups based on race, ethnicity, gender, religion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Chat channels are for communication, not rapid trollish posting, silly spam, or extended walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Event Channel&#039;&#039;&#039; — One post per hour regarding a single event.&lt;br /&gt;
* &#039;&#039;&#039;Role Playing&#039;&#039;&#039; — Unless the channel is intended for IC posting, do not RP full scenes or situations through public chat channels. Find the other players in-game.&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039; — Do not call out players or characters negatively in public channels. Public chat is not for gossip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Discord_Rules&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Discord Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Publicly bashing, mocking, or taunting groups of characters or fetishes is not tolerated.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not post offensive slang, images, or memes against real-life groups or countries based on race, ethnicity, gender, religion, political opinion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Discord channels are for communication, not trollish posting, excessive silly messages, or detailed walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Moderation&#039;&#039;&#039; — Text and images that do not comply with the rules will be removed. Repeated issues may result in timeout and eventual Discord ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Character Customisation]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Solving_Client_or_Connection_Issues&amp;diff=1154</id>
		<title>Solving Client or Connection Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Solving_Client_or_Connection_Issues&amp;diff=1154"/>
		<updated>2026-06-22T00:08:52Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact troubleshooting layout with issue-based fix cards and integrated screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CLIENT &amp;amp; CONNECTION ISSUES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Common fixes for crashes, missing files, connection errors, and client launch problems.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Before troubleshooting, make sure you have followed the correct setup guide and installed the required files. Many connection or crash problems come from missing haks, missing overrides, incorrect client settings, or using the wrong launcher.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Start Here&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Install Guide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Getting Started]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Files&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hak Files]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recommended Settings]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client Extender&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:6px 0 8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhanced Edition:&#039;&#039;&#039; Make sure the additional override files are installed. If you crash consistently in a specific area after installing them, report the location on the [https://discord.gg/sinfar Sinfar Discord].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Common Graphical Issues&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Faces Have a Metallic Texture&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This usually means you are missing required override files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Download the required files from [[Hak Files]].&lt;br /&gt;
* Make sure the files are placed in your &amp;lt;code&amp;gt;&amp;amp;lt;NWN&amp;amp;gt;\override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* If you use EE, these files are included in the SinfarX launcher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
You should have the required override files installed before testing again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Issues 20190410-133524.png|360px|Metallic face texture issue]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Example of missing override files.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Invisible Robes, Cloaks, or Wings&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can happen when using an older or unsupported NVIDIA graphics driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039; Update your NVIDIA driver from the official NVIDIA download page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
[https://www.nvidia.com/Download/index.aspx NVIDIA Driver Downloads]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Social &amp;amp; Gameplay Issues&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
On the Sinfar main hub, you do not have to become involved in something you do not want. Sinfar has rules and tools for handling unwanted situations. If the available tools are not enough, report the issue to Sinfar Staff.&lt;br /&gt;
&lt;br /&gt;
Side servers such as &#039;&#039;&#039;Arche Terre&#039;&#039;&#039; and &#039;&#039;&#039;Dreaded Lands&#039;&#039;&#039; may have additional rules while still following the main server rules. Non-connected side servers, such as &#039;&#039;&#039;Nexus&#039;&#039;&#039; or &#039;&#039;&#039;City Within The Walls&#039;&#039;&#039;, use Sinfar infrastructure but may have their own rules and experiences.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Direct Connect&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;How to Direct Connect&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;Direct Connect&#039;&#039;&#039; and enter this address:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
nwn.sinfar.net&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the server list fails, direct connect is usually the cleanest connection method.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Connect 20190327-143046.png|360px|Direct Connect screen]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Direct Connect screen.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Launch Directly Into Sinfar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
You can create a shortcut that launches &amp;lt;code&amp;gt;sinfarx.exe&amp;lt;/code&amp;gt;, skips the intro/menu flow, and connects directly to Sinfar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player shortcut:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
+connect nwn.sinfar.net&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM Client shortcut:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
-dmc +connect nwn.sinfar.net +password [insert DM password]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add the relevant text after the path to &amp;lt;code&amp;gt;sinfarx.exe&amp;lt;/code&amp;gt; in the shortcut properties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Connection Error: Password Could Not Be Verified&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;This is usually a CD-key issue, not a password issue.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the server says it could not verify your password, the account may be tied to a different CD key than the one currently being used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Find and use your previous CD key.&lt;br /&gt;
* Unlock your account from the website, if you know your website password:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:6px 0;&amp;quot;&amp;gt;[http://nwn.sinfar.net/my_account.php My Account]&amp;lt;/div&amp;gt;&lt;br /&gt;
* Use a different player name that has not already been used:&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:6px 0;&amp;quot;&amp;gt;[https://nwn.sinfar.net/search_characters.php Character Search]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you moved to a new PC or cannot access the account, contact an administrator on Discord about unlocking the account.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Connect 20190327-145432.png|360px|Connection error screen]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Connection verification error.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Server Is Not Responding / Timed Out&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
If your internet connection is working, the server appears to be online, and you can load &amp;lt;code&amp;gt;https://nwn.sinfar.net&amp;lt;/code&amp;gt;, changing your client port may fix the issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open your NWN directory.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;nwnplayer.ini&amp;lt;/code&amp;gt; in Notepad or another text editor.&lt;br /&gt;
# Find the line beginning with &amp;lt;code&amp;gt;Client Port=&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Change the number to any value between &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;65000&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file.&lt;br /&gt;
# Restart the game.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Connect 20190327-151421.png|360px|Server timed out screen]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Server timeout message.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Booted After Choosing a Character&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
If you see this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-style:italic; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Despite all your efforts, this doorway remains sealed behind some unknown sort of magical barrier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The server may have detected a VPN or proxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turn off any VPN or proxy and try again.&lt;br /&gt;
* If this is your real IP and it is stable, contact an administrator on Discord.&lt;br /&gt;
* Get an approval point in game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Hak Files]] · [[Recommended Settings]] · [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Troubleshooting]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Character_Customisation&amp;diff=1153</id>
		<title>Character Customisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Character_Customisation&amp;diff=1153"/>
		<updated>2026-06-21T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Character Customization layout with visual chamber image and clearer identity sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
CHARACTER CUSTOMIZATION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Change your portrait, biography, alignment, body model, colours, wings, tails, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:58%; vertical-align:top; background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sinfar offers a broad range of character customization options even after character creation. Most appearance, biography, portrait, gender, model, and alignment options can be changed in-game or through Sinfar’s websites.&lt;br /&gt;
&lt;br /&gt;
Some choices remain locked after creation. If you need to change one of these, you must create a new character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cannot be changed after creation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1 class&lt;br /&gt;
* Level 1 ability scores&lt;br /&gt;
* Level 1 feats, skills, spells, and package choices&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:42%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:character_customization_chamber_1080p.jpg|420px|Character Customization Chamber]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Character customization chamber concept art.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Access&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Portrait&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Upload or change your character portrait through the Sinfar website.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Set your preferred alignment through Vichan in the OOC room.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Biography&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Edit your visible character description in-game or through the website.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use Body Model tools for body parts, colours, wings, tails, and gender.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Portrait&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can upload a new portrait for your character at any time. The portrait takes effect immediately on the server, though other players will need to download it before they can see it in-game. The web client and websites update automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upload Portrait&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://nwn.sinfar.net/portraits_uploadform.php Portrait Upload Page]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Portrait Standards&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://nwn.fandom.com/wiki/Portrait NWN Portrait Requirements]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.notra.fr/portrait/nwn NWN Portrait Converter]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.gimp.org GIMP]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
You must be logged in with the account associated with the character whose portrait you want to change.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Alignment&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sinfar does not restrict classes by alignment in the usual way. You may choose classes regardless of alignment, including unusual combinations such as Paladin and Blackguard.&lt;br /&gt;
&lt;br /&gt;
Some classes still mechanically push your character toward certain alignments. This means your roleplay alignment and your mechanical alignment may not always be identical. For example, a good-aligned character with Assassin or Blackguard levels may still be mechanically evil for effects such as Smite Evil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Change Preferred Alignment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak to &#039;&#039;&#039;Vichan&#039;&#039;&#039; in the OOC room.&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;lt;code&amp;gt;!OOC&amp;lt;/code&amp;gt; to reach the OOC rooms.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Alignment Reference&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://nwn.sinfar.net/p_classesalign.php Classes Alignment Calculator]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Biography / Description&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your character biography, visible when other players examine your character, can be fully customized after character creation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In-Game Editing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak to &#039;&#039;&#039;Vichan&#039;&#039;&#039; in the OOC room.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Website Editing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use the character tools on [https://nwn.sinfar.net/ nwn.sinfar.net].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offline Characters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use the website’s &#039;&#039;&#039;Characters&#039;&#039;&#039; and &#039;&#039;&#039;Search&#039;&#039;&#039; menus while logged into the correct account.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Model Appearance&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Model appearance, including gender, can be changed from any &#039;&#039;&#039;Body Model&#039;&#039;&#039; in-game. Body Models are available in the OOC rooms, through the Teleport menu in the player tool menu, and in many private or public houses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Parts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Change heads, body parts, and model pieces.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colours&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Adjust colours for the full model or individual parts.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add or change wings and tails.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lighting Detail&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Adjust custom shadows and shading per part.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Directory&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can browse in-game characters, full-sized portraits, and public character biographies through the Sinfar website.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/ Sinfar Character Directory and Website]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Recommended Settings]] · [[Hak Files]] · [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Character_customization_chamber_1080p.jpg&amp;diff=1152</id>
		<title>File:Character customization chamber 1080p.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Character_customization_chamber_1080p.jpg&amp;diff=1152"/>
		<updated>2026-06-21T23:26:25Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Client_Extender_(SinfarX)&amp;diff=1151</id>
		<title>Sinfar Client Extender (SinfarX)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Client_Extender_(SinfarX)&amp;diff=1151"/>
		<updated>2026-06-21T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact SinfarX layout with clearer download and setup paths.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SINFAR CLIENT EXTENDER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
SinfarX extends the Neverwinter Nights client with server-specific features and fixes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar has its own client extender called &#039;&#039;&#039;SinfarX&#039;&#039;&#039;. It pushes many limits of the base game, adds features, and provides fixes required for Sinfar’s expanded custom content and visual systems.&lt;br /&gt;
&lt;br /&gt;
SinfarX is available for &#039;&#039;&#039;NWN Diamond on Windows&#039;&#039;&#039;, &#039;&#039;&#039;NWN Diamond on Linux&#039;&#039;&#039;, and &#039;&#039;&#039;NWN:EE v8181 on Windows&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Main Features&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visual Control&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Moving, rotating, and scaling visual effects, body parts, creatures, and placeables.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Color &amp;amp; PLT Systems&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
RGBA coloring for visual effects, PLT on visual effects, and PLT color mapping, overriding, and shadowing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expanded Assets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Extra armor part slots, texture mapping on placeables, and texture mapping on visual effects.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Choose Your Version&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;NWN 1.69 Windows&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this if you play &#039;&#039;&#039;Neverwinter Nights Diamond Edition&#039;&#039;&#039; on Windows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/files/sinfarx.exe Download sinfarx.exe]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://nwn.sinfar.net/files/sinfarx.zip Alternative .zip]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Getting Started - Diamond Edition]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;NWN 1.69 Linux&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this if you play &#039;&#039;&#039;Neverwinter Nights Diamond Edition&#039;&#039;&#039; on Linux.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/files/nwncx_sinfar.so Download nwncx_sinfar.so]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Linux players have generally had more success using Lutris.&lt;br /&gt;
&lt;br /&gt;
See also: [[Getting Started - Diamond Edition on Linux]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;NWN:EE v8181 Windows&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this if you play &#039;&#039;&#039;Neverwinter Nights: Enhanced Edition&#039;&#039;&#039; on Windows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/files/sinfarx_ee.exe Download sinfarx_ee.exe]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://nwn.sinfar.net/files/sinfarx_ee.zip Alternative .zip]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Getting Started - Enhanced Edition]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
NWN 1.69 Windows Setup&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
# Save or extract &amp;lt;code&amp;gt;sinfarx.exe&amp;lt;/code&amp;gt; into your NWN folder.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;sinfarx.exe&amp;lt;/code&amp;gt; to start NWN.&lt;br /&gt;
# When asked to update the plugin, click &#039;&#039;&#039;Yes&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
NWN 1.69 Linux Setup&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
# Save &amp;lt;code&amp;gt;nwncx_sinfar.so&amp;lt;/code&amp;gt; in your NWN folder.&lt;br /&gt;
# Edit the script that you run to start NWN, usually &amp;lt;code&amp;gt;./nwn&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Add this line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
export LD_PRELOAD=./nwncx_sinfar.so:$LD_PRELOAD&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place it above the line that looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
export LD_LIBRARY_PATH=./miles_linux:$LD_LIBRARY_PATH&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then rename your &amp;lt;code&amp;gt;miles&amp;lt;/code&amp;gt; folder to &amp;lt;code&amp;gt;miles_linux&amp;lt;/code&amp;gt;. This makes it possible to share the same NWN installation between Windows and Linux.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
NWN:EE v8181 Windows Setup&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Save or extract &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt; into the same folder as &amp;lt;code&amp;gt;nwmain.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Common Beamdog path:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
C:\BeamdogLibrary\00785\bin\win32&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Run &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt; to start NWN.&lt;br /&gt;
# When asked to update the plugin, click &#039;&#039;&#039;Yes&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Using SinfarX with Steam&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
This step is optional and only applies if you want Steam to launch SinfarX directly.&lt;br /&gt;
&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;nwmain.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;nwmain_org.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;nwmain.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Launch SinfarX once so that &amp;lt;code&amp;gt;sinfarx.ini&amp;lt;/code&amp;gt; is generated.&lt;br /&gt;
# Edit &amp;lt;code&amp;gt;sinfarx.ini&amp;lt;/code&amp;gt; and set the &amp;lt;code&amp;gt;nwmain&amp;lt;/code&amp;gt; property value to &amp;lt;code&amp;gt;nwmain_org.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Hak Files]] · [[Recommended Settings]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Hak_Files&amp;diff=1150</id>
		<title>Hak Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Hak_Files&amp;diff=1150"/>
		<updated>2026-06-21T22:53:57Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Compact Hak Files layout with clear download paths and preserved checksum reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
HAK FILES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Download and install the required custom content files for Sinfar.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar uses custom content files required for proper connection, visuals, creatures, tilesets, items, portraits, and server-specific assets. Most players should use the full archive unless they specifically need manual file control.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Choose Your Download Method&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Option A — Full Archive&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for most players.&#039;&#039;&#039; Download everything in one archive, then extract it into your NWN installation directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://cdn.sinfar.net/sinfar_all_files_v30.7z Download Sinfar Files v30]&#039;&#039;&#039; — 4.1 GB&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To extract the archive, use [https://www.7-zip.org 7-Zip].&lt;br /&gt;
&lt;br /&gt;
Extract the archive into your NWN installation directory:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Diamond Edition:&#039;&#039;&#039; &amp;lt;code&amp;gt;C:\NeverwinterNights\NWN&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Edition:&#039;&#039;&#039; &amp;lt;code&amp;gt;C:\Users\username\Documents\Neverwinter Nights&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Option B — Manual Files&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this route if you need to download files individually, repair a broken install, or update only specific files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Manual installation requires placing files in the correct NWN folders: &amp;lt;code&amp;gt;hak&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tlk&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to:&lt;br /&gt;
&lt;br /&gt;
* [[#Talk_Table|Talk Table]]&lt;br /&gt;
* [[#Override_Files|Override Files]]&lt;br /&gt;
* [[#Hak_Files_List|Hak Files]]&lt;br /&gt;
* [[#File_Verification|File Verification]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talk_Table&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Talk Table&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Extract this file into your &amp;lt;code&amp;gt;NWN\tlk&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://sinfar.net/haks/sinfar_v27.7z sinfar_v27.7z]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no special TLK for v30. Sinfar still uses the v27 TLK.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Override_Files&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Override Files&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Required Override&amp;lt;/div&amp;gt;&lt;br /&gt;
Extract into your &amp;lt;code&amp;gt;NWN\override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://sinfar.net/haks/override.7z override.7z]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Optional Female Caster Fix&amp;lt;/div&amp;gt;&lt;br /&gt;
Optional file for players who do not like the custom female casting voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=267594 sinfar_female_caster_fix_v30.7z]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px;&amp;quot;&amp;gt;Enhanced Edition Override&amp;lt;/div&amp;gt;&lt;br /&gt;
Enhanced Edition users also require additional override files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/file/d/1iPc5Tds0MgChUq1BtbhUU9Ut6B5upOk_/view?usp=sharing EE additional override files]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hak_Files_List&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Individual Hak Files&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Extract these files into your &amp;lt;code&amp;gt;NWN\hak&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Core / Top&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://cdn.sinfar.net/sf_top_v30.hak sf_top_v30.hak]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_effects_v30.7z sf_effects_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_ldscreens_v30.7z sf_ldscreens_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_portraits_v30.7z sf_portraits_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_skyboxes_v30.7z sf_skyboxes_v30.7z]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creatures / Items / Doors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_cre_mdls_v30.7z sf_cre_mdls_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_cre_mdls2_v30.7z sf_cre_mdls2_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_cre_texes_v30.7z sf_cre_texes_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_doors_v30.7z sf_doors_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_itm_other_v30.7z sf_itm_other_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_itm_weap1_v30.7z sf_itm_weap1_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_itm_weap2_v30.7z sf_itm_weap2_v30.7z]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Parts / Placeables / Tilesets&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_pc_body_v30.7z sf_pc_body_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_pc_head_v30.7z sf_pc_head_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_pc_lower_v30.7z sf_pc_lower_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_pc_main_v30.7z sf_pc_main_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_pc_upper_v30.7z sf_pc_upper_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_plc_main1_v30.7z sf_plc_main1_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_plc_main2_v30.7z sf_plc_main2_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_plc_main3_v30.7z sf_plc_main3_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core1_v30.7z sf_tls_core1_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core2_v30.7z sf_tls_core2_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core3_v30.7z sf_tls_core3_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core4_v30.7z sf_tls_core4_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core5_v30.7z sf_tls_core5_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_core6_v30.7z sf_tls_core6_v30.7z]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sinfar.net/haks/sf_tls_extra_v30.7z sf_tls_extra_v30.7z]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;File_Verification&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
File Verification&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:10px 12px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Use this reference if you need to verify file sizes or MD5 checksums after installation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Filename&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | MD5Sum&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_mdls2_v30.hak || 944721132 || 1eb874a9618e2923b1b9e1554078ff74&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_mdls_v30.hak || 1772207672 || 2cc700e5e02234ada5c6032b8f19655d&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_texes_v30.hak || 1602570501 || 3bda2c11d51ba5a0cdf479ba35261c48&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_doors_v30.hak || 138422583 || ba53b373e122aa152e6d0012cf3fef21&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_effects_v30.hak || 869542545 || 9e39a37000ee603fe277f1fdaf8b238e&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_other_v30.hak || 428246235 || f858b4c2a996a6fbe95fa9af2c8cb410&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_weap1_v30.hak || 179273602 || 834471af50fcb558ab34e7e209f9e108&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_weap2_v30.hak || 170870683 || 3f14294feb2edbc697c5c16e5919e2da&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_ldscreens_v30.hak || 134558027 || cf47496e77328d67e8958f12327bb74b&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_body_v30.hak || 1065375943 || 1ed0efd99fa61b44cb6273d04b06a880&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_head_v30.hak || 712758491 || 6d4207116fba112a6fb6c62cac3bcdee&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_lower_v30.hak || 350820133 || 8629312f71d9eb7b0f43d9b7a7fcb33e&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_main_v30.hak || 905147414 || f6d4c0f53f2c4567c8a3982fd41c7c09&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_upper_v30.hak || 233259041 || 97af2944eaf335eae1a9d3e470a8a399&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main1_v30.hak || 1586749484 || 1dfeeb2dcc5ec19b52a828a7eb66b7bf&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main2_v30.hak || 1330769122 || b14a0841143a9d86a3a4e1f59b46fbc2&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main3_v30.hak || 1782113566 || abe3f64cebeb0f820368b15a129e00e0&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_portraits_v30.hak || 339124543 || d69670a97aafb72adcf880b23c0203fd&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_skyboxes_v30.hak || 667931282 || ac3195f1a3aaaeef44143f8466efc0db&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core1_v30.hak || 563021783 || 41d309a09df21868116890b2e371aa76&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core2_v30.hak || 529644482 || 3fb35ccf6b004c965824e64bc8308fa0&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core3_v30.hak || 510767044 || 460b6f8f52e7a4014c4f7b372d69ae41&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core4_v30.hak || 823992161 || 74934d46f09ad8b84dd399b835624168&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core5_v30.hak || 913969060 || b31d6ac42740b19796e5e89bf07a894c&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core6_v30.hak || 745559793 || 2a9864dca298014f2becf8c3741d5a44&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_extra_v30.hak || 607751841 || b39e7e726e20d91a4f3eeee626b2cef9&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_top_v30.hak || 15764828 || 15183328b89b3ff38cb81d0fcf12b3eb&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_armor01.tga || 262188 || b4e1c3a3ff2e8f93dcb2d6ec9643dbc1&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_cloth01.tga || 262188 || 2758e88ea4cad5ab4fe1e11cc6deb085&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_leath01.tga || 262188 || e77e1628880f9818b725d7c6beb50917&lt;br /&gt;
|-&lt;br /&gt;
| tlk/sinfar_v27.tlk || 8124375 || f2b4bf5c77e2930762083d140f135bc7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Recommended Settings]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Recommended_Settings&amp;diff=1149</id>
		<title>Recommended Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Recommended_Settings&amp;diff=1149"/>
		<updated>2026-06-21T22:47:44Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Redesign Recommended Settings page for clearer performance guidance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:18px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:34px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
RECOMMENDED SETTINGS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:6px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Suggested client settings for smoother play on Sinfar.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Performance First.&#039;&#039;&#039; &#039;&#039;Neverwinter Nights&#039;&#039; is an older game running on modern hardware. Some visual settings can create performance issues, crashes, or instability depending on your system. These recommendations are intended as a stable baseline, especially for &#039;&#039;&#039;Diamond Edition on Windows&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Quick Baseline&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:8px; border-collapse:separate;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; background:#21171a; border:1px solid #6f5730; padding:10px; color:#e8dcc8; vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Graphics Quality&#039;&#039;&#039;&amp;lt;br&amp;gt;Good or Very Good&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; background:#21171a; border:1px solid #6f5730; padding:10px; color:#e8dcc8; vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Environmental Shadows&#039;&#039;&#039;&amp;lt;br&amp;gt;Off&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; background:#21171a; border:1px solid #6f5730; padding:10px; color:#e8dcc8; vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Creature Shadows&#039;&#039;&#039;&amp;lt;br&amp;gt;None or Minimum&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; background:#21171a; border:1px solid #6f5730; padding:10px; color:#e8dcc8; vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;VSync&#039;&#039;&#039;&amp;lt;br&amp;gt;Enabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:10px 12px; margin:8px 0 16px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Higher settings are not always better in Diamond Edition. Some modern systems can perform worse when older rendering features are pushed too high.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Diamond Edition on Windows&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0; background:#181214; border:1px solid #6f5730; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:64%; vertical-align:top; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:8px;&amp;quot;&amp;gt;Video Options&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:36%; border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Overall Graphics Quality&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Good or Very Good&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Texture Quality&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Max at 64 MB or higher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Sky Boxes&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Environmental Shadows&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Disabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Creature Shadow Detail&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | None or Minimum&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:6px 8px; color:#d8b46a;&amp;quot; | Gamma&lt;br /&gt;
| style=&amp;quot;padding:6px 8px;&amp;quot; | Personal preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:36%; vertical-align:top; padding:12px 14px; text-align:center; border-left:1px solid #6f5730;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Recommended settings 20190324-170418.png|421x421px|Video Options example]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Video Options example&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0; background:#181214; border:1px solid #6f5730; color:#e8dcc8; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:64%; vertical-align:top; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:8px;&amp;quot;&amp;gt;Advanced Video Options&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:36%; border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Grass&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Fast Grass or lower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Creature / Grass Wind&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Dynamic Lights&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | High&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Shadow Casting Lights&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Max&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Antialiasing&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Nice 4 Sample&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Texture Animation&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Environmental Mapping&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Visual Effects High&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | Shiny Water&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Disabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px; color:#d8b46a;&amp;quot; | VSync&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:6px 8px;&amp;quot; | Enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:6px 8px; color:#d8b46a;&amp;quot; | High Resolution Font&lt;br /&gt;
| style=&amp;quot;padding:6px 8px;&amp;quot; | Personal preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:36%; vertical-align:top; padding:12px 14px; text-align:center; border-left:1px solid #6f5730;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Recommended settings 20190324-175818.png|413x413px|Advanced Video Options example]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:12px; color:#b7a995; margin-top:4px;&amp;quot;&amp;gt;Advanced Video Options example&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Other Settings&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Control Options, Game Options, Resolution, and Game Feedback Options are mostly personal preference. Resolution depends on whether you prefer fullscreen or windowed play.&lt;br /&gt;
&lt;br /&gt;
For additional client-side configuration, review:&lt;br /&gt;
&lt;br /&gt;
* [https://nwn.fandom.com/wiki/Nwn.ini nwn.ini]&lt;br /&gt;
* [https://nwn.fandom.com/wiki/Nwnplayer.ini nwnplayer.ini]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Diamond Edition on Lutris&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Once &#039;&#039;Neverwinter Nights&#039;&#039; appears under your installed games in Lutris, right click the banner and select &#039;&#039;&#039;Configure&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Under &#039;&#039;&#039;Game Info&#039;&#039;&#039;, you may rename the game to &#039;&#039;&#039;Sinfar&#039;&#039;&#039; if desired. This only changes how it appears to you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:10px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:8px;&amp;quot;&amp;gt;Game Options&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the executable from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;NWN.EXE&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border:1px solid #6f5730; font-family:monospace; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;Sinfarx.EXE&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the paths should usually not need to be changed.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:12px 14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:8px;&amp;quot;&amp;gt;Runner Options&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; color:#e8dcc8;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | E-sync&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | F-sync&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | AMD FSR&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | BattlEye&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px; color:#d8b46a;&amp;quot; | Easy Anti-cheat&lt;br /&gt;
| style=&amp;quot;border-bottom:1px solid #4d3a22; padding:5px 8px;&amp;quot; | Off&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px 8px; color:#d8b46a;&amp;quot; | Windowed Virtual Desktop&lt;br /&gt;
| style=&amp;quot;padding:5px 8px;&amp;quot; | On&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Getting_Started&amp;diff=1146</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Getting_Started&amp;diff=1146"/>
		<updated>2026-06-21T17:12:01Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Redesign Getting Started page for clearer installation flow and preserved setup resources.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  background: linear-gradient(180deg, #0b090a 0%, #181214 45%, #0b090a 100%);&lt;br /&gt;
  border: 1px solid #6f5730;&lt;br /&gt;
  color: #e8dcc8;&lt;br /&gt;
  padding: 26px;&lt;br /&gt;
  box-shadow: 0 0 28px rgba(0,0,0,0.45);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HERO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 34px 20px;&lt;br /&gt;
  border: 1px solid #8b6b3a;&lt;br /&gt;
  background:&lt;br /&gt;
    radial-gradient(circle at center, rgba(143,36,50,0.35), rgba(11,9,10,0.18) 62%),&lt;br /&gt;
    linear-gradient(180deg, rgba(255,255,255,0.04), rgba(0,0,0,0.12));&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 44px;&lt;br /&gt;
  letter-spacing: 4px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  text-shadow: 0 0 12px rgba(143,36,50,0.65);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
GETTING STARTED&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  font-size: 17px;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  color: #c9bda9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Install the required files, connect to Sinfar, and begin play.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- INTRO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 26px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background: #181214;&lt;br /&gt;
  border-left: 4px solid #8f2432;&lt;br /&gt;
  border-top: 1px solid #6f5730;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  line-height: 1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 26px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to Sinfar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike most other &#039;&#039;Neverwinter Nights&#039;&#039; servers, Sinfar uses a large amount of custom content and server-specific features. Before you can properly connect and play, you will need the required files and the correct setup path for your version of the game.&lt;br /&gt;
&lt;br /&gt;
This page provides the basic installation routes for &#039;&#039;&#039;Diamond Edition&#039;&#039;&#039;, &#039;&#039;&#039;Enhanced Edition&#039;&#039;&#039;, and manual installation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FAST PATH --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Choose Your Setup Path&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Recommended for Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use the automatic installer if you are playing on Windows and want the simplest setup path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://git.sinfar.net/Fiery_Imp/sinfar-installer Sinfar Installer Project]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Manual Installation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use manual installation if you are on Linux or Mac, if the installer does not work for you, or if you prefer to manage files yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[#Manual_Installation|Go to Manual Installation]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Need Help?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you run into issues, ask for help on the Sinfar Discord or leave a report in the installer project issues section.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://discord.gg/sinfar Sinfar Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- AUTOMATIC INSTALLER --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Automatic Installer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sinfar Installer is intended to make setup easier for both new players and returning players installing Sinfar on a new system. The installer works for both the &#039;&#039;&#039;Enhanced Edition&#039;&#039;&#039; and &#039;&#039;&#039;Diamond Edition&#039;&#039;&#039; of &#039;&#039;Neverwinter Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For questions, contact &#039;&#039;&#039;FieryImp&#039;&#039;&#039; on the Sinfar Discord server, or leave a comment in the issues section of the installer project page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top:16px;&lt;br /&gt;
  padding:14px 18px;&lt;br /&gt;
  background:#21171a;&lt;br /&gt;
  border-left:4px solid #8f2432;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Installer project page:&#039;&#039;&#039; [https://git.sinfar.net/Fiery_Imp/sinfar-installer https://git.sinfar.net/Fiery_Imp/sinfar-installer]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DOWNLOAD --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 24px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 22px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Download&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:8px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current Installer Download&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Download the installer zip file, unzip it, launch the installer, and follow the instructions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://git.sinfar.net/Fiery_Imp/sinfar-installer/releases/download/2.0.0/sinfar-installer.zip Download installer 2.0.0]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Feedback &amp;amp; Issues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Feedback helps improve the installation process. Report problems, rough spots, or confusing steps through the installer project page or by contacting FieryImp on Discord.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://git.sinfar.net/Fiery_Imp/sinfar-installer/issues Installer Issues]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ANTIVIRUS NOTE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 24px;&lt;br /&gt;
  padding: 18px 22px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 22px;&lt;br /&gt;
  color:#d8b46a;&lt;br /&gt;
  margin-bottom:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Antivirus False Positive Notice&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The installer zip file, or the process of unzipping it, may sometimes trigger a Windows Defender warning. This has been reported as a false positive caused by the installer being unsigned.&lt;br /&gt;
&lt;br /&gt;
Windows Defender may identify the file as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin:12px 0;&lt;br /&gt;
  padding:10px 14px;&lt;br /&gt;
  background:#21171a;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  font-family:monospace;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Trojan:Script/Sabsik.FL.A!ml&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The installer team is aware of this issue and is continuing to work on reducing or removing the warning. If you encounter this problem, please report it so it can be tracked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- MANUAL INSTALLATION --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual_Installation&amp;quot; style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Manual Installation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also install everything manually. Use the guide that matches your game version and operating system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started - Diamond Edition|Diamond Edition]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Manual setup instructions for &#039;&#039;Neverwinter Nights&#039;&#039; Diamond Edition.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started - Diamond Edition on Linux|Diamond Edition on Linux]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Manual setup instructions for Diamond Edition players using Linux.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started - Enhanced Edition|Enhanced Edition]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Manual setup instructions for &#039;&#039;Neverwinter Nights: Enhanced Edition&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DEVELOPER NOTES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Installer Developer Notes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For developers working on the installer, the project is built with Rust.&lt;br /&gt;
&lt;br /&gt;
* [https://www.rust-lang.org/tools/install Rust SDK]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FOOTER NAV --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  padding: 16px 20px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border-top:1px solid #6f5730;&lt;br /&gt;
  color:#b7a995;&lt;br /&gt;
  font-size:14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Recommended Settings]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=1145</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=1145"/>
		<updated>2026-06-21T17:03:28Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Redesign Main Page layout while preserving existing wiki resources and guidance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  background: linear-gradient(180deg, #0b090a 0%, #181214 45%, #0b090a 100%);&lt;br /&gt;
  border: 1px solid #6f5730;&lt;br /&gt;
  color: #e8dcc8;&lt;br /&gt;
  padding: 26px;&lt;br /&gt;
  box-shadow: 0 0 28px rgba(0,0,0,0.45);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HERO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 38px 20px;&lt;br /&gt;
  border: 1px solid #8b6b3a;&lt;br /&gt;
  background:&lt;br /&gt;
    radial-gradient(circle at center, rgba(143,36,50,0.35), rgba(11,9,10,0.18) 62%),&lt;br /&gt;
    linear-gradient(180deg, rgba(255,255,255,0.04), rgba(0,0,0,0.12));&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 54px;&lt;br /&gt;
  letter-spacing: 6px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  text-shadow: 0 0 12px rgba(143,36,50,0.65);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
SINFAR&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  font-size: 17px;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  color: #c9bda9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A unique multi-themed dynamic world.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- INTRO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 26px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background: #181214;&lt;br /&gt;
  border-left: 4px solid #8f2432;&lt;br /&gt;
  border-top: 1px solid #6f5730;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  line-height: 1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 26px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Sinfar Wiki&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here you will find information about the server, its areas, systems, guides, tools, and introductions. The Sinfar Wiki is built from user-submitted articles and maintained as an objective resource for players, supporters, builders, and scripters.&lt;br /&gt;
&lt;br /&gt;
Articles should focus on facts and practical information. When writing about areas, characters, or server history, avoid unnecessary spoilers and preserve the discoveries intended for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:12px;&amp;quot;&amp;gt;&lt;br /&gt;
Please see [[Contributing]] for further details. You can also join the [https://discord.gg/sinfar Discord] or visit the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BEGIN HERE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Begin Here&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[About Sinfar|About Sinfar]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A general overview of the server, its purpose, and its persistent world structure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started|Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
New player setup, first steps, and basic orientation.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Recommended Settings|Recommended Settings]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Client and gameplay settings recommended for a smoother experience.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Solving Client or Connection Issues|Connection Issues]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Troubleshooting for login, connection, or client-side problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DOWNLOADS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Downloads &amp;amp; Setup&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Hak Files|Sinfar Hak Files]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Required custom content files used by the server.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Sinfar Client Extender (SinfarX)|Sinfar Client Extender — SinfarX]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Client-side extension and quality-of-life support for connecting to and playing on Sinfar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin: 10px 12px 0 12px;&lt;br /&gt;
  padding: 12px 16px;&lt;br /&gt;
  background:#21171a;&lt;br /&gt;
  border-left:4px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Also read:&#039;&#039;&#039; [[Rules|Server Rules]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PLAYER RESOURCES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Player Resources&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Character &amp;amp; Roleplay&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Character Customisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chat Commands]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chat Channels]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Emotes]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gameplay Systems&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dungeon Running]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Items]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[House Scripts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player Housing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PvP Changes]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Character Mechanics&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feat Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spell Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class Bonuses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Racial Changes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HOUSING AND SUPPORTERS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Supporters, Builders &amp;amp; Scripters&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Supporter Resources&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Scripting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Resources]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[All Supporter Resources]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Builder Resources&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creature Event System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Registered Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Variable Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Builder List]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Scripter Resources&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Common Includes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI CATEGORIES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Wiki Categories&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-top:14px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%; background:#21171a; color:#d8b46a;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
| Guides and instructions for ERFs and builder contributions. Generally most useful for other builders.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
| Guides and instructions for tools used by builders.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
| Tools and resources primarily used by supporters.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
| Lore articles for in-game player establishments.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
| Information about businesses made by builders outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Player Tools|Player Tools]]&lt;br /&gt;
| Useful tools and reference pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FOOTER --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  padding: 16px 20px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border-top:1px solid #6f5730;&lt;br /&gt;
  color:#b7a995;&lt;br /&gt;
  font-size:14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Sinfar Wiki · Server guides, player resources, builder references, and system documentation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=User:TorturedCats/Main_Page_Redesign&amp;diff=1143</id>
		<title>User:TorturedCats/Main Page Redesign</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=User:TorturedCats/Main_Page_Redesign&amp;diff=1143"/>
		<updated>2026-06-21T15:59:10Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Base Setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DISPLAYTITLE:Main Page Redesign Prototype}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #8b6b3a; background:#21171a; color:#e8dcc8; padding:12px 16px; margin-bottom:18px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prototype Draft:&#039;&#039;&#039; This page is a visual and structural redesign proposal for the Sinfar Wiki Main Page. It is not the current official Main Page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  background: linear-gradient(180deg, #0b090a 0%, #181214 45%, #0b090a 100%);&lt;br /&gt;
  border: 1px solid #6f5730;&lt;br /&gt;
  color: #e8dcc8;&lt;br /&gt;
  padding: 26px;&lt;br /&gt;
  box-shadow: 0 0 28px rgba(0,0,0,0.45);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HERO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 38px 20px;&lt;br /&gt;
  border: 1px solid #8b6b3a;&lt;br /&gt;
  background:&lt;br /&gt;
    radial-gradient(circle at center, rgba(143,36,50,0.35), rgba(11,9,10,0.18) 62%),&lt;br /&gt;
    linear-gradient(180deg, rgba(255,255,255,0.04), rgba(0,0,0,0.12));&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 54px;&lt;br /&gt;
  letter-spacing: 6px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  text-shadow: 0 0 12px rgba(143,36,50,0.65);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
SINFAR&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  font-size: 17px;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  color: #c9bda9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A unique multi-themed dynamic world.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- INTRO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 26px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background: #181214;&lt;br /&gt;
  border-left: 4px solid #8f2432;&lt;br /&gt;
  border-top: 1px solid #6f5730;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  line-height: 1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 26px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Sinfar Wiki&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here you will find information about the server, its areas, systems, guides, tools, and introductions. The Sinfar Wiki is built from user-submitted articles and maintained as an objective resource for players, supporters, builders, and scripters.&lt;br /&gt;
&lt;br /&gt;
Articles should focus on facts and practical information. When writing about areas, characters, or server history, avoid unnecessary spoilers and preserve the discoveries intended for play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BEGIN HERE --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Begin Here&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[About Sinfar|About Sinfar]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A general overview of the server, its purpose, and its persistent world structure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Getting Started|Getting Started]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
New player setup, first steps, and basic orientation.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Recommended Settings|Recommended Settings]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Client and gameplay settings recommended for a smoother experience.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Solving Client or Connection Issues|Connection Issues]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Troubleshooting for login, connection, or client-side problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DOWNLOADS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Downloads &amp;amp; Setup&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Hak Files|Sinfar Hak Files]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Required custom content files used by the server.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Sinfar Client Extender (SinfarX)|Sinfar Client Extender — SinfarX]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Client-side extension and quality-of-life support for connecting to and playing on Sinfar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin: 10px 12px 0 12px;&lt;br /&gt;
  padding: 12px 16px;&lt;br /&gt;
  background:#21171a;&lt;br /&gt;
  border-left:4px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Also read:&#039;&#039;&#039; [[Rules|Server Rules]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PLAYER RESOURCES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Player Resources&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Character &amp;amp; Roleplay&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Character Customisation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chat Channels]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Emotes]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gameplay Systems&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dungeon Running]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magical Items]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PvP Changes]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Character Mechanics&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Feat Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spell Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Class Bonuses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Racial Changes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HOUSING AND SUPPORTERS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Housing, Supporters &amp;amp; Builders&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Player Housing&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Player Housing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[House Scripts]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Supporter Resources&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Scripting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Your Resources]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[All Supporter Resources]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Builder Resources&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Creature Event System]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Registered Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Variable Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Builder List]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SCRIPTER RESOURCES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Scripter Resources&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Common Includes|Common Includes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shared scripting includes and references used across Sinfar systems.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:18px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Systems|Scripting Systems]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Documented server systems, scripted tools, and technical references.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI CATEGORIES --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Wiki Categories&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#181214; color:#e8dcc8; border:1px solid #6f5730; margin-top:14px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%; background:#21171a; color:#d8b46a;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background:#21171a; color:#d8b46a;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
| Guides and instructions for ERFs and builder contributions. Generally most useful for other builders.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
| Guides and instructions for tools used by builders.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
| Tools and resources primarily used by supporters.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
| Lore articles for in-game player establishments.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
| Information about businesses made by builders outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Player Tools|Player Tools]]&lt;br /&gt;
| Useful tools and reference pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FOOTER --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  padding: 16px 20px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border-top:1px solid #6f5730;&lt;br /&gt;
  color:#b7a995;&lt;br /&gt;
  font-size:14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This prototype keeps the Main Page as a practical wiki portal while giving Sinfar a stronger visual identity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1099</id>
		<title>Template:Simple page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1099"/>
		<updated>2025-12-04T11:56:13Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: /* 1. Header Banner Tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sinfar Wiki Visual Testbed =&lt;br /&gt;
&lt;br /&gt;
This page is used to preview and experiment with new artwork, banners, layouts, and design concepts for the Sinfar Wiki. &lt;br /&gt;
Nothing here is final — this is a sandbox for visual exploration.&lt;br /&gt;
&lt;br /&gt;
== 1. Header Banner Tests ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=700 heights=250&amp;gt;&lt;br /&gt;
File:Sinfar_LightningGold_Header.jpg|Stained Glass Valley (Test)&lt;br /&gt;
File:Sinfar_CrystalRose_HD.jpg|Crystal Rose (Valentine Test)&lt;br /&gt;
File:Sinfar_Winterforge_HD.jpg|Winter Forge (Seasonal Test)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. Section Divider Tests ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=700 heights=80&amp;gt;&lt;br /&gt;
File:Divider_Floral.png|Floral Divider&lt;br /&gt;
File:Divider_Crystal.png|Crystal Divider&lt;br /&gt;
File:Divider_Runes.png|Arcane Runes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3. Navigation Panel Tests ==&lt;br /&gt;
&#039;&#039;&#039;Player Navigation Prototype&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1c1f; border:1px solid #444; padding:10px; border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Character Customisation]] · &lt;br /&gt;
[[Dungeon Running]] · &lt;br /&gt;
[[Chat Commands]] · &lt;br /&gt;
[[Magical Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Builder Navigation Prototype&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1c1f; border:1px solid #444; padding:10px; border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Builder List]] · &lt;br /&gt;
[[Variable Events]] · &lt;br /&gt;
[[Creature Event System]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4. Typography Tests ==&lt;br /&gt;
Here we test color accents, text shadows, heading spacing, etc.&lt;br /&gt;
&lt;br /&gt;
== 5. Full Layout Mockups ==&lt;br /&gt;
This area will be used to try new homepage structures.&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1097</id>
		<title>Template:Simple page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1097"/>
		<updated>2025-12-04T11:08:01Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: /* Sinfar Valentine Banner Collection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sinfar Wiki Visual Testbed =&lt;br /&gt;
&lt;br /&gt;
This page is used to preview and experiment with new artwork, banners, layouts, and design concepts for the Sinfar Wiki. &lt;br /&gt;
Nothing here is final — this is a sandbox for visual exploration.&lt;br /&gt;
&lt;br /&gt;
== 1. Header Banner Tests ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=700 heights=250&amp;gt;&lt;br /&gt;
File:Sinfar_StainedGlassValley_HD.jpg|Stained Glass Valley (Test)&lt;br /&gt;
File:Sinfar_CrystalRose_HD.jpg|Crystal Rose (Valentine Test)&lt;br /&gt;
File:Sinfar_Winterforge_HD.jpg|Winter Forge (Seasonal Test)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. Section Divider Tests ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=700 heights=80&amp;gt;&lt;br /&gt;
File:Divider_Floral.png|Floral Divider&lt;br /&gt;
File:Divider_Crystal.png|Crystal Divider&lt;br /&gt;
File:Divider_Runes.png|Arcane Runes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3. Navigation Panel Tests ==&lt;br /&gt;
&#039;&#039;&#039;Player Navigation Prototype&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1c1f; border:1px solid #444; padding:10px; border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Character Customisation]] · &lt;br /&gt;
[[Dungeon Running]] · &lt;br /&gt;
[[Chat Commands]] · &lt;br /&gt;
[[Magical Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Builder Navigation Prototype&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1a1c1f; border:1px solid #444; padding:10px; border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Builder List]] · &lt;br /&gt;
[[Variable Events]] · &lt;br /&gt;
[[Creature Event System]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4. Typography Tests ==&lt;br /&gt;
Here we test color accents, text shadows, heading spacing, etc.&lt;br /&gt;
&lt;br /&gt;
== 5. Full Layout Mockups ==&lt;br /&gt;
This area will be used to try new homepage structures.&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1096</id>
		<title>Template:Simple page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Template:Simple_page&amp;diff=1096"/>
		<updated>2025-12-04T10:46:48Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Created page with &amp;quot;= Sinfar Valentine Banner Collection =  This page showcases high-resolution artwork and banner designs created for seasonal Sinfar events.  == Overview == A brief introduction goes here.  == Banner Gallery == &amp;lt;gallery widths=300 heights=120 mode=&amp;quot;packed&amp;quot;&amp;gt; File:Sinfar_Valentine_Apex.png|Apex Crystal Rose Banner File:Sinfar_StainedGlass_Valley.png|Stained Glass Flower Valley Banner File:Sinfar_DarkRose_Eclipse.png|Dark Rose Eclipse Banner &amp;lt;/gallery&amp;gt;  == Creation Notes == I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sinfar Valentine Banner Collection =&lt;br /&gt;
&lt;br /&gt;
This page showcases high-resolution artwork and banner designs created for seasonal Sinfar events.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A brief introduction goes here.&lt;br /&gt;
&lt;br /&gt;
== Banner Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=300 heights=120 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sinfar_Valentine_Apex.png|Apex Crystal Rose Banner&lt;br /&gt;
File:Sinfar_StainedGlass_Valley.png|Stained Glass Flower Valley Banner&lt;br /&gt;
File:Sinfar_DarkRose_Eclipse.png|Dark Rose Eclipse Banner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Notes ==&lt;br /&gt;
Information on materials, design style, and development process.&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=User:TorturedCats&amp;diff=1045</id>
		<title>User:TorturedCats</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=User:TorturedCats&amp;diff=1045"/>
		<updated>2025-08-30T18:55:20Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: TorturedCats moved page User:TorturedCats to Sinfar Color Tokens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sinfar Color Tokens]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1044</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1044"/>
		<updated>2025-08-30T18:55:20Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: TorturedCats moved page User:TorturedCats to Sinfar Color Tokens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sinfar&#039;s NWN Color Text Tokens}}&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:red; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Then paste it into your chat window (Better to do it from the Web Client however but it can be applied anywhere.  But remember you have to type &amp;lt;c  &amp;gt;TYPE HERE&amp;lt;/c&amp;gt; after pasting it!&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;br /&gt;
{{DEFAULTSORT:Colors}}&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1041</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1041"/>
		<updated>2025-08-09T11:55:43Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sinfar&#039;s NWN Color Text Tokens}}&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:red; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Then paste it into your chat window (Better to do it from the Web Client however but it can be applied anywhere.  But remember you have to type &amp;lt;c  &amp;gt;TYPE HERE&amp;lt;/c&amp;gt; after pasting it!&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;br /&gt;
{{DEFAULTSORT:Colors}}&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1040</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1040"/>
		<updated>2025-08-09T11:54:39Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sinfar&#039;s NWN Color Text Tokens}}&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:red; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Then paste it into your chat window (Better to do it from the Web Client however but it can be applied anywhere.  But remember you have to type &amp;lt;c  &amp;gt;TYPE HERE&amp;lt;/c&amp;gt; after pasting it!&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1039</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1039"/>
		<updated>2025-08-09T11:45:38Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:red; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Then paste it into your chat window (Better to do it from the Web Client however but it can be applied anywhere.  But remember you have to type &amp;lt;c  &amp;gt;TYPE HERE&amp;lt;/c&amp;gt; after pasting it!&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1038</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1038"/>
		<updated>2025-08-09T11:45:23Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:white; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Then paste it into your chat window (Better to do it from the Web Client however but it can be applied anywhere.  But remember you have to type &amp;lt;c  &amp;gt;TYPE HERE&amp;lt;/c&amp;gt; after pasting it!&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1037</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1037"/>
		<updated>2025-08-09T08:48:00Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; border: 2px solid #8b0000; background-color:#1c1c1c; color:white; text-align:center; padding:10px; font-size:1.2em;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;🎨 Sinfar Color Token Library – Interactive Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Easily browse, preview, and copy NWN-friendly color tokens for use in item descriptions, emotes, and chat messages.&lt;br /&gt;
&#039;&#039;&#039;[https://torturedcats-blip.github.io/sinfar-color-tokens/ ▶ Launch the Interactive Color Library]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The **Sinfar Color Token Library** is a quick-reference tool for all supported NWN color tokens used on Sinfar.  It provides sectioned palettes, visual previews, and one-click copy buttons so you can drop tokens straight into your RP text or item descriptions.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Click the **Launch** link above to open the interactive library.&lt;br /&gt;
# Browse the palettes (Rainbow, Greys, Browns, Pastels, Metallics, Gems, Earth Tones, etc.).&lt;br /&gt;
# Use the **Copy** buttons to grab a token.&lt;br /&gt;
# Paste it into item descriptions, emotes, journals, or custom chat.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
A few basics (remember to close your color with &amp;lt;/c&amp;gt;):&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;c red&amp;gt;Red text&amp;lt;/c&amp;gt;&lt;br /&gt;
&amp;lt;c blue&amp;gt;Blue text&amp;lt;/c&amp;gt;&lt;br /&gt;
&amp;lt;c gold&amp;gt;Golden text&amp;lt;/c&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
&lt;br /&gt;
* **Interactive (GitHub Pages):** https://torturedcats-blip.github.io/sinfar-color-tokens/&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1036</id>
		<title>Sinfar Color Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Sinfar_Color_Tokens&amp;diff=1036"/>
		<updated>2025-08-09T08:38:28Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sinfar Color Token Library&amp;#039;&amp;#039;&amp;#039; thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sinfar Color Token Library&#039;&#039;&#039;&lt;br /&gt;
[[File:Sinfar&#039;s NWN Color Token Generator.png|thumb]]&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=File:Sinfar%27s_NWN_Color_Token_Generator.png&amp;diff=1035</id>
		<title>File:Sinfar&#039;s NWN Color Token Generator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=File:Sinfar%27s_NWN_Color_Token_Generator.png&amp;diff=1035"/>
		<updated>2025-08-09T08:37:25Z</updated>

		<summary type="html">&lt;p&gt;TorturedCats: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Browse Sinfar’s NWN-Friendly Comprehensive Color Token Library&lt;br /&gt;
or keep it clean without text&lt;/div&gt;</summary>
		<author><name>TorturedCats</name></author>
	</entry>
</feed>