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	<id>https://wiki.sinfar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ItsABadger</id>
	<title>Sinfar - User contributions [en]</title>
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	<updated>2026-08-12T18:53:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1348</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1348"/>
		<updated>2026-08-08T19:31:33Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SERVER RULES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Required conduct standards for Sinfar, its game servers, chat channels, and Discord.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Rules are subject to change and are reviewed regularly.  A DM may make a ruling on something not listed if the situation is warranted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Read First&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Tolerance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Threats, blackmail, revenge porn, severe OOC hostility, and sexual RP involving underage characters can result in the strongest available punishments.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consent &amp;amp; Comfort&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Players may remove themselves from ANY situations that make them uncomfortable OOCly. Traffic lights must be respected.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PvP Requires RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP requires roleplay before engagement. Do not use alignment, class, or faction identity as an excuse to attack without interaction.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Respect Staff Rulings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Do not staff-shop after being told no. Do not abuse loopholes, systems, transitions, or consent mechanics.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Rule Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#General|General]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Permakilling, descriptions, staff conduct, exploits, extreme OOC behavior.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Character_Creation|Character Creation]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Child characters, remakes, names, appearances, staff-like accounts.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Harassment|Harassment]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stalking, unwanted tells, unwanted emotes, trolling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Role_Playing|Role Playing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Setting conduct, public/private content, acronyms, adult restrictions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Traffic_Lights|Traffic Lights]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Red, yellow, and green lights for adult-themed situations.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#PvP|Player Versus Player]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP consent, defeat, assassinations, griefing, transition abuse.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Chat_Channels|Chat Channels]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Public channel standards, spam, harassment, event channel limits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Discord_Rules|Discord Rules]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Discord conduct, discrimination, spam, and moderation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;General&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
General&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Permakilling&#039;&#039;&#039; — Only you, the player, have the right to say when your character should, if ever, be permakilled. It cannot be enforced by another player. Exceptions may exist for known villains through DM events with consent granted ahead of time. Character deletion is also rarely used as punishment by the DM team.&lt;br /&gt;
* &#039;&#039;&#039;Character Descriptions&#039;&#039;&#039; — Character descriptions are strongly recommended. They help others determine RP compatibility and may include ERP lights, from detailed preferences to a simple statement of disinterest.&lt;br /&gt;
* &#039;&#039;&#039;Sexual Situations&#039;&#039;&#039; — You have the right to remove yourself from any sexual situation that makes you uncomfortable OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Description Limits&#039;&#039;&#039; — Descriptions are not to blacklist specific players. Lights should be generic, kink-focused, and not used to bash specific kinks. Offensive or inappropriate descriptions may be adjusted by staff.&lt;br /&gt;
* &#039;&#039;&#039;Server / Staff Bashing&#039;&#039;&#039; — Staff may explain rules, events, changes, or reasoning, but insults and mockery toward the server or staff are not tolerated in chat, tells, or other spaces.&lt;br /&gt;
* &#039;&#039;&#039;Staff Switching&#039;&#039;&#039; — Do not take the same issue to multiple staff members after one staff member has already told you no.&lt;br /&gt;
* &#039;&#039;&#039;Exploits&#039;&#039;&#039; — Anything reasonably assumed to give a reward beyond normal effort or server norms may count as an exploit. Suspected exploits should be reported to DM/Admin staff.&lt;br /&gt;
* &#039;&#039;&#039;Extreme OOC Behaviour&#039;&#039;&#039; — Threats of violence, threats of self-violence, stalking with intent to blackmail, blackmail, revenge porn, and similar hostile OOC actions are zero-tolerance behaviors. Punishments may include character deletion, account deletion, and lifetime bans from the server and Discord.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Behaviour&#039;&#039;&#039; - Toxic behaviour is a vague concept that everyone should be sufficiently familiar with already. This includes, but is not limited to, impersonations or assuming a fake ID for benefits ie. catfishing, using advantages that may not be covered by the exploit rule but still break something with an interaction, and/or any other repeat behaviour that skirt the edge of rules without necessarily breaking them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Character_Creation&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation / Modification&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child Characters or NPCs&#039;&#039;&#039; — No child representation is welcome on Sinfar, including child-like adults.&lt;br /&gt;
* &#039;&#039;&#039;Character Remakes&#039;&#039;&#039; — XP transfers are not provided. If level one stats were built incorrectly, the character must be rerolled. Items can be transferred through the bank.&lt;br /&gt;
* &#039;&#039;&#039;Character Names and Descriptions&#039;&#039;&#039; — Names, appearances, and portraits may not include discrimination, racial slang, derogatory or inflammatory religious/political commentary, real-world current-event figures, historical figures, or popular fiction figures. Do not copy the names of existing Sinfar characters.&lt;br /&gt;
* &#039;&#039;&#039;Generic Names&#039;&#039;&#039; — Generic names may reasonably be used by multiple characters. Unique first-and-last-name combinations should not be copied.&lt;br /&gt;
* &#039;&#039;&#039;Staff Account Names&#039;&#039;&#039; — Account names starting with &amp;lt;code&amp;gt;DM&amp;lt;/code&amp;gt; are illegal. Names that may be mistaken for active staff members are also not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Untargettable Appearances&#039;&#039;&#039; — Untargettable appearances and characters Z-shifted below ground level may be punished with immediate character deletion.&lt;br /&gt;
* &#039;&#039;&#039;Disruptive Appearances / Troll Characters&#039;&#039;&#039; — Individuality is encouraged, but characters that interrupt RP or function as troll concepts may be subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harassment&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Harassment — IC and OOC&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stalking&#039;&#039;&#039; — Do not follow another player with the intention of disrupting their RP. Always acquire permission to enter private areas such as player housing, tavern rooms, or inn rooms.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Tells&#039;&#039;&#039; — You have the right to ignore tells. If tells continue and are unwelcome, tell the player not to send more tells and document the exchange with screenshots. After telling them to stop, do not continue replying. The Tell Block tool is available under &amp;lt;code&amp;gt;REST MENU &amp;amp;gt; GENERAL TOOLS &amp;amp;gt; TELL BLOCK&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Emote-Animations&#039;&#039;&#039; — Spamming voice emotes, bartering, or animations against a person or group can be harassment if you do not stop when asked OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Trolling&#039;&#039;&#039; — Trolling includes disruptive behavior not otherwise listed. Staff may address disruptive behavior even when the exact method is not specifically named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=15670 PSA: Harassment and Stalking]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Role_Playing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Role Playing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Underage Sexual RP&#039;&#039;&#039; — Sexual RP involving underage characters is not permitted. Characters must be of proper maturity, 18 years or older. This can result in an immediate ban.&lt;br /&gt;
* &#039;&#039;&#039;Foul Language Use&#039;&#039;&#039; — Cursing in character is permitted, but players should remember Sinfar is a fantasy setting.&lt;br /&gt;
* &#039;&#039;&#039;Scat / Toilet Play&#039;&#039;&#039; — This content cannot take place publicly, IC or OOC. Use a private location.&lt;br /&gt;
* &#039;&#039;&#039;Acronyms&#039;&#039;&#039; — Acronyms such as &amp;lt;code&amp;gt;lol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;k bbl&amp;lt;/code&amp;gt; are not acceptable in IC spaces. Any place not clearly labeled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traffic_Lights&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Traffic Lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The traffic light system is based on safe and sane conduct. Players may list their lights in biographies and on the forums. These lights must be respected. Intentional violation of the light system can result in a ban, including permanent bans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The light system applies directly and exclusively to adult-themed situations. It cannot be used to red-light a player, character, staff member, PvP, IC consequences, or similar non-adult-theme issues.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Red Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things the player wants no part of in roleplay.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8b6b3a; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yellow Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things that may or may not make the player uncomfortable depending on mood or circumstance.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things generally enjoyed by the player.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PvP&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Player Versus Player — PvP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindless PvP&#039;&#039;&#039; — PvP requires RP before engagement. Being Chaotic Evil, Paladin, Demon, Devil, or any similar concept is not an excuse to attack on sight. If the situation is questionable, take screenshots of the RP or lack of RP leading to the conflict.&lt;br /&gt;
* &#039;&#039;&#039;Subservers&#039;&#039;&#039; — Individual subservers such as Dreaded Lands and Arche Terre may have clearer guidelines, but the main PvP rules still apply there.&lt;br /&gt;
* &#039;&#039;&#039;Request Spamming&#039;&#039;&#039; — Repeated PvP requests may be harassment. In areas without consent options, spamming dislike to disrupt ongoing PvP is considered exploiting.&lt;br /&gt;
* &#039;&#039;&#039;Consequences&#039;&#039;&#039; — PvP rules do not give a player the right to taunt others while hiding behind consent systems. In marked areas, PvP consent can be overridden if three unique people in your party repeatedly toggle dislike on another character. This should only be used as a last resort.&lt;br /&gt;
* &#039;&#039;&#039;Logging Off / Switching Characters&#039;&#039;&#039; — Logging out or switching characters to avoid PvP after initiating or engaging in it may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Defeat&#039;&#039;&#039; — After losing PvP, whether by respawn or subdual, you must wait at least &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before reengaging the same player or group. Do not rest and immediately return. Do not continue provoking through RP after defeat.&lt;br /&gt;
* &#039;&#039;&#039;DM Events&#039;&#039;&#039; — By participating in a DM-managed event or plot, you recognize that potential PvP may occur. Traffic lights still apply if adult content is involved.&lt;br /&gt;
* &#039;&#039;&#039;Assassinations&#039;&#039;&#039; — Being hired to attack someone does not grant a free pass to jump them. OOC permission is required. A DM can help preserve the assassin’s identity and monitor the situation.&lt;br /&gt;
* &#039;&#039;&#039;Metagaming Assassinations&#039;&#039;&#039; — If you learn about an impending assassination, do not metagame by buffing up or immediately fleeing.&lt;br /&gt;
* &#039;&#039;&#039;Transition Hopping&#039;&#039;&#039; — Do not move back and forth through transitions or abuse transitions to gain PvP advantage.&lt;br /&gt;
* &#039;&#039;&#039;Resized Forms / Appearances&#039;&#039;&#039; — Using any skin smaller than a halfling, below 3&#039;4&amp;quot;, in PvP is illegal.&lt;br /&gt;
* &#039;&#039;&#039;Griefing&#039;&#039;&#039; — Taking OOC revenge through PvP disguised as RP, including switching characters to taunt someone into combat, may be investigated by staff.&lt;br /&gt;
* &#039;&#039;&#039;Paving&#039;&#039;&#039; — Resurrecting a defeated player only to immediately kill them again is trolling and illegal.&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Addendum&#039;&#039;&#039; — If a defeated character is resurrected by the opposing party, Defeat and Paving rules apply. If resurrected by their own party, those rules do not apply.&lt;br /&gt;
* &#039;&#039;&#039;Bystanders&#039;&#039;&#039; — A bystander resurrecting a defeated character becomes eligible for immediate retaliation by the opposing party and cannot claim neutrality. A bystander resurrecting someone to avoid the Paving rule may be treated as part of the opposing party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082 PSA on PvP overrides and consequences]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chat_Channels&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chat Channel Use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pornography / NSFW Links&#039;&#039;&#039; — Public chat channels and the web client may not be used to share pornography or other NSFW material. Links that violate Sinfar rules may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Portrait Discussion&#039;&#039;&#039; — NSFW portraits may exist. If seeking opinions, ask for interested players to send tells instead of posting explicit material publicly.&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Public bashing, mocking, or taunting of character groups or fetishes is not tolerated. Personal preference is allowed; hostile generalizations are not.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not use offensive slang against real-life groups based on race, ethnicity, gender, religion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Chat channels are for communication, not rapid trollish posting, silly spam, or extended walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Event Channel&#039;&#039;&#039; — One post per hour regarding a single event.&lt;br /&gt;
* &#039;&#039;&#039;Role Playing&#039;&#039;&#039; — Unless the channel is intended for IC posting, do not RP full scenes or situations through public chat channels. Find the other players in-game.&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039; — Do not call out players or characters negatively in public channels. Public chat is not for gossip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Discord_Rules&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Discord Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Publicly bashing, mocking, or taunting groups of characters or fetishes is not tolerated.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not post offensive slang, images, or memes against real-life groups or countries based on race, ethnicity, gender, religion, political opinion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Discord channels are for communication, not trollish posting, excessive silly messages, or detailed walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Moderation&#039;&#039;&#039; — Text and images that do not comply with the rules will be removed. Repeated issues may result in timeout and eventual Discord ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Character Customisation]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1347</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1347"/>
		<updated>2026-08-08T19:31:19Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Added rule about toxic behaviour in general section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0b090a; border:1px solid #6f5730; color:#e8dcc8; padding:16px; box-shadow:0 0 22px rgba(0,0,0,0.35); font-size:14px; line-height:1.5;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; border:1px solid #8b6b3a; background:linear-gradient(180deg,#181214,#0b090a); padding:12px 14px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:30px; letter-spacing:3px; color:#d8b46a; text-shadow:0 0 10px rgba(143,36,50,0.55);&amp;quot;&amp;gt;&lt;br /&gt;
SERVER RULES&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:5px; color:#c9bda9;&amp;quot;&amp;gt;&lt;br /&gt;
Required conduct standards for Sinfar, its game servers, chat channels, and Discord.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border-left:4px solid #8f2432; border-top:1px solid #6f5730; border-bottom:1px solid #6f5730; padding:10px 12px; margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
Rules are subject to change and are reviewed regularly.  A DM may make a ruling on something not listed if the situation is warranted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:8px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Read First&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Tolerance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Threats, blackmail, revenge porn, severe OOC hostility, and sexual RP involving underage characters can result in the strongest available punishments.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consent &amp;amp; Comfort&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Players may remove themselves from ANY situations that make them uncomfortable OOCly. Traffic lights must be respected.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PvP Requires RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP requires roleplay before engagement. Do not use alignment, class, or faction identity as an excuse to attack without interaction.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Respect Staff Rulings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Do not staff-shop after being told no. Do not abuse loopholes, systems, transitions, or consent mechanics.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Rule Index&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#General|General]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Permakilling, descriptions, staff conduct, exploits, extreme OOC behavior.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Character_Creation|Character Creation]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Child characters, remakes, names, appearances, staff-like accounts.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Harassment|Harassment]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Stalking, unwanted tells, unwanted emotes, trolling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Role_Playing|Role Playing]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Setting conduct, public/private content, acronyms, adult restrictions.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Traffic_Lights|Traffic Lights]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Red, yellow, and green lights for adult-themed situations.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#PvP|Player Versus Player]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
PvP consent, defeat, assassinations, griefing, transition abuse.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Chat_Channels|Chat Channels]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Public channel standards, spam, harassment, event channel limits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%; vertical-align:top; background:#181214; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[#Discord_Rules|Discord Rules]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Discord conduct, discrimination, spam, and moderation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;General&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
General&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Permakilling&#039;&#039;&#039; — Only you, the player, have the right to say when your character should, if ever, be permakilled. It cannot be enforced by another player. Exceptions may exist for known villains through DM events with consent granted ahead of time. Character deletion is also rarely used as punishment by the DM team.&lt;br /&gt;
* &#039;&#039;&#039;Character Descriptions&#039;&#039;&#039; — Character descriptions are strongly recommended. They help others determine RP compatibility and may include ERP lights, from detailed preferences to a simple statement of disinterest.&lt;br /&gt;
* &#039;&#039;&#039;Sexual Situations&#039;&#039;&#039; — You have the right to remove yourself from any sexual situation that makes you uncomfortable OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Description Limits&#039;&#039;&#039; — Descriptions are not to blacklist specific players. Lights should be generic, kink-focused, and not used to bash specific kinks. Offensive or inappropriate descriptions may be adjusted by staff.&lt;br /&gt;
* &#039;&#039;&#039;Server / Staff Bashing&#039;&#039;&#039; — Staff may explain rules, events, changes, or reasoning, but insults and mockery toward the server or staff are not tolerated in chat, tells, or other spaces.&lt;br /&gt;
* &#039;&#039;&#039;Staff Switching&#039;&#039;&#039; — Do not take the same issue to multiple staff members after one staff member has already told you no.&lt;br /&gt;
* &#039;&#039;&#039;Exploits&#039;&#039;&#039; — Anything reasonably assumed to give a reward beyond normal effort or server norms may count as an exploit. Suspected exploits should be reported to DM/Admin staff.&lt;br /&gt;
* &#039;&#039;&#039;Extreme OOC Behaviour&#039;&#039;&#039; — Threats of violence, threats of self-violence, stalking with intent to blackmail, blackmail, revenge porn, and similar hostile OOC actions are zero-tolerance behaviors. Punishments may include character deletion, account deletion, and lifetime bans from the server and Discord.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Behaviour&#039;&#039;&#039;&#039; - Toxic behaviour is a vague concept that everyone should be sufficiently familiar with already. This includes, but is not limited to, impersonations or assuming a fake ID for benefits ie. catfishing, using advantages that may not be covered by the exploit rule but still break something with an interaction, and/or any other repeat behaviour that skirt the edge of rules without necessarily breaking them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Character_Creation&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Character Creation / Modification&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child Characters or NPCs&#039;&#039;&#039; — No child representation is welcome on Sinfar, including child-like adults.&lt;br /&gt;
* &#039;&#039;&#039;Character Remakes&#039;&#039;&#039; — XP transfers are not provided. If level one stats were built incorrectly, the character must be rerolled. Items can be transferred through the bank.&lt;br /&gt;
* &#039;&#039;&#039;Character Names and Descriptions&#039;&#039;&#039; — Names, appearances, and portraits may not include discrimination, racial slang, derogatory or inflammatory religious/political commentary, real-world current-event figures, historical figures, or popular fiction figures. Do not copy the names of existing Sinfar characters.&lt;br /&gt;
* &#039;&#039;&#039;Generic Names&#039;&#039;&#039; — Generic names may reasonably be used by multiple characters. Unique first-and-last-name combinations should not be copied.&lt;br /&gt;
* &#039;&#039;&#039;Staff Account Names&#039;&#039;&#039; — Account names starting with &amp;lt;code&amp;gt;DM&amp;lt;/code&amp;gt; are illegal. Names that may be mistaken for active staff members are also not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Untargettable Appearances&#039;&#039;&#039; — Untargettable appearances and characters Z-shifted below ground level may be punished with immediate character deletion.&lt;br /&gt;
* &#039;&#039;&#039;Disruptive Appearances / Troll Characters&#039;&#039;&#039; — Individuality is encouraged, but characters that interrupt RP or function as troll concepts may be subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harassment&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Harassment — IC and OOC&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stalking&#039;&#039;&#039; — Do not follow another player with the intention of disrupting their RP. Always acquire permission to enter private areas such as player housing, tavern rooms, or inn rooms.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Tells&#039;&#039;&#039; — You have the right to ignore tells. If tells continue and are unwelcome, tell the player not to send more tells and document the exchange with screenshots. After telling them to stop, do not continue replying. The Tell Block tool is available under &amp;lt;code&amp;gt;REST MENU &amp;amp;gt; GENERAL TOOLS &amp;amp;gt; TELL BLOCK&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Unwanted Emote-Animations&#039;&#039;&#039; — Spamming voice emotes, bartering, or animations against a person or group can be harassment if you do not stop when asked OOCly.&lt;br /&gt;
* &#039;&#039;&#039;Trolling&#039;&#039;&#039; — Trolling includes disruptive behavior not otherwise listed. Staff may address disruptive behavior even when the exact method is not specifically named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=15670 PSA: Harassment and Stalking]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Role_Playing&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Role Playing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No Underage Sexual RP&#039;&#039;&#039; — Sexual RP involving underage characters is not permitted. Characters must be of proper maturity, 18 years or older. This can result in an immediate ban.&lt;br /&gt;
* &#039;&#039;&#039;Foul Language Use&#039;&#039;&#039; — Cursing in character is permitted, but players should remember Sinfar is a fantasy setting.&lt;br /&gt;
* &#039;&#039;&#039;Scat / Toilet Play&#039;&#039;&#039; — This content cannot take place publicly, IC or OOC. Use a private location.&lt;br /&gt;
* &#039;&#039;&#039;Acronyms&#039;&#039;&#039; — Acronyms such as &amp;lt;code&amp;gt;lol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;k bbl&amp;lt;/code&amp;gt; are not acceptable in IC spaces. Any place not clearly labeled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traffic_Lights&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Traffic Lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The traffic light system is based on safe and sane conduct. Players may list their lights in biographies and on the forums. These lights must be respected. Intentional violation of the light system can result in a ban, including permanent bans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin:8px 0;&amp;quot;&amp;gt;&lt;br /&gt;
The light system applies directly and exclusively to adult-themed situations. It cannot be used to red-light a player, character, staff member, PvP, IC consequences, or similar non-adult-theme issues.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; color:#e8dcc8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8f2432; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Red Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things the player wants no part of in roleplay.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #8b6b3a; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yellow Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things that may or may not make the player uncomfortable depending on mood or circumstance.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:33%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:10px 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Green Lights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Things generally enjoyed by the player.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PvP&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Player Versus Player — PvP&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindless PvP&#039;&#039;&#039; — PvP requires RP before engagement. Being Chaotic Evil, Paladin, Demon, Devil, or any similar concept is not an excuse to attack on sight. If the situation is questionable, take screenshots of the RP or lack of RP leading to the conflict.&lt;br /&gt;
* &#039;&#039;&#039;Subservers&#039;&#039;&#039; — Individual subservers such as Dreaded Lands and Arche Terre may have clearer guidelines, but the main PvP rules still apply there.&lt;br /&gt;
* &#039;&#039;&#039;Request Spamming&#039;&#039;&#039; — Repeated PvP requests may be harassment. In areas without consent options, spamming dislike to disrupt ongoing PvP is considered exploiting.&lt;br /&gt;
* &#039;&#039;&#039;Consequences&#039;&#039;&#039; — PvP rules do not give a player the right to taunt others while hiding behind consent systems. In marked areas, PvP consent can be overridden if three unique people in your party repeatedly toggle dislike on another character. This should only be used as a last resort.&lt;br /&gt;
* &#039;&#039;&#039;Logging Off / Switching Characters&#039;&#039;&#039; — Logging out or switching characters to avoid PvP after initiating or engaging in it may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Defeat&#039;&#039;&#039; — After losing PvP, whether by respawn or subdual, you must wait at least &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before reengaging the same player or group. Do not rest and immediately return. Do not continue provoking through RP after defeat.&lt;br /&gt;
* &#039;&#039;&#039;DM Events&#039;&#039;&#039; — By participating in a DM-managed event or plot, you recognize that potential PvP may occur. Traffic lights still apply if adult content is involved.&lt;br /&gt;
* &#039;&#039;&#039;Assassinations&#039;&#039;&#039; — Being hired to attack someone does not grant a free pass to jump them. OOC permission is required. A DM can help preserve the assassin’s identity and monitor the situation.&lt;br /&gt;
* &#039;&#039;&#039;Metagaming Assassinations&#039;&#039;&#039; — If you learn about an impending assassination, do not metagame by buffing up or immediately fleeing.&lt;br /&gt;
* &#039;&#039;&#039;Transition Hopping&#039;&#039;&#039; — Do not move back and forth through transitions or abuse transitions to gain PvP advantage.&lt;br /&gt;
* &#039;&#039;&#039;Resized Forms / Appearances&#039;&#039;&#039; — Using any skin smaller than a halfling, below 3&#039;4&amp;quot;, in PvP is illegal.&lt;br /&gt;
* &#039;&#039;&#039;Griefing&#039;&#039;&#039; — Taking OOC revenge through PvP disguised as RP, including switching characters to taunt someone into combat, may be investigated by staff.&lt;br /&gt;
* &#039;&#039;&#039;Paving&#039;&#039;&#039; — Resurrecting a defeated player only to immediately kill them again is trolling and illegal.&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Addendum&#039;&#039;&#039; — If a defeated character is resurrected by the opposing party, Defeat and Paving rules apply. If resurrected by their own party, those rules do not apply.&lt;br /&gt;
* &#039;&#039;&#039;Bystanders&#039;&#039;&#039; — A bystander resurrecting a defeated character becomes eligible for immediate retaliation by the opposing party and cannot claim neutrality. A bystander resurrecting someone to avoid the Paving rule may be treated as part of the opposing party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#120d10; border-left:4px solid #8f2432; padding:8px 10px; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related PSA:&#039;&#039;&#039; [https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082 PSA on PvP overrides and consequences]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chat_Channels&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Chat Channel Use&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pornography / NSFW Links&#039;&#039;&#039; — Public chat channels and the web client may not be used to share pornography or other NSFW material. Links that violate Sinfar rules may result in punishment.&lt;br /&gt;
* &#039;&#039;&#039;Portrait Discussion&#039;&#039;&#039; — NSFW portraits may exist. If seeking opinions, ask for interested players to send tells instead of posting explicit material publicly.&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Public bashing, mocking, or taunting of character groups or fetishes is not tolerated. Personal preference is allowed; hostile generalizations are not.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not use offensive slang against real-life groups based on race, ethnicity, gender, religion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Chat channels are for communication, not rapid trollish posting, silly spam, or extended walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Event Channel&#039;&#039;&#039; — One post per hour regarding a single event.&lt;br /&gt;
* &#039;&#039;&#039;Role Playing&#039;&#039;&#039; — Unless the channel is intended for IC posting, do not RP full scenes or situations through public chat channels. Find the other players in-game.&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039; — Do not call out players or characters negatively in public channels. Public chat is not for gossip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Discord_Rules&amp;quot; style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#d8b46a; border-bottom:1px solid #6f5730; padding-bottom:4px; margin:9px 0 5px 0;&amp;quot;&amp;gt;&lt;br /&gt;
Discord Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#181214; border:1px solid #6f5730; padding:12px 14px; margin-bottom:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group / Kink Bashing&#039;&#039;&#039; — Publicly bashing, mocking, or taunting groups of characters or fetishes is not tolerated.&lt;br /&gt;
* &#039;&#039;&#039;Discrimination&#039;&#039;&#039; — Do not post offensive slang, images, or memes against real-life groups or countries based on race, ethnicity, gender, religion, political opinion, or similar traits.&lt;br /&gt;
* &#039;&#039;&#039;Spam&#039;&#039;&#039; — Discord channels are for communication, not trollish posting, excessive silly messages, or detailed walkthroughs of unrelated games or movies.&lt;br /&gt;
* &#039;&#039;&#039;Moderation&#039;&#039;&#039; — Text and images that do not comply with the rules will be removed. Repeated issues may result in timeout and eventual Discord ban.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px; padding:12px 14px; text-align:center; background:#120d10; border-top:1px solid #6f5730; color:#b7a995;&amp;quot;&amp;gt;&lt;br /&gt;
[[Main Page|Return to Main Page]] · [[Getting Started]] · [[Character Customisation]] · [[Solving Client or Connection Issues]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Getting_Started_-_Enhanced_Edition&amp;diff=1318</id>
		<title>Getting Started - Enhanced Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Getting_Started_-_Enhanced_Edition&amp;diff=1318"/>
		<updated>2026-08-01T10:36:48Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Updated override download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  background: linear-gradient(180deg, #0b090a 0%, #181214 45%, #0b090a 100%);&lt;br /&gt;
  border: 1px solid #6f5730;&lt;br /&gt;
  color: #e8dcc8;&lt;br /&gt;
  padding: 26px;&lt;br /&gt;
  box-shadow: 0 0 28px rgba(0,0,0,0.45);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HERO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 34px 20px;&lt;br /&gt;
  border: 1px solid #8b6b3a;&lt;br /&gt;
  background:&lt;br /&gt;
    radial-gradient(circle at center, rgba(143,36,50,0.35), rgba(11,9,10,0.18) 62%),&lt;br /&gt;
    linear-gradient(180deg, rgba(255,255,255,0.04), rgba(0,0,0,0.12));&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 44px;&lt;br /&gt;
  letter-spacing: 4px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  text-shadow: 0 0 12px rgba(143,36,50,0.65);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
GETTING STARTED — ENHANCED EDITION&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  font-size: 17px;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  color: #c9bda9;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Install the required files, connect to Sinfar, and begin play.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- INTRO --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 26px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background: #181214;&lt;br /&gt;
  border-left: 4px solid #8f2432;&lt;br /&gt;
  border-top: 1px solid #6f5730;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  line-height: 1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 26px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  margin-bottom: 8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to Sinfar — Enhanced Edition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike most other &#039;&#039;Neverwinter Nights&#039;&#039; servers, Sinfar uses a large amount of custom content and server-specific features. This page covers connecting using &#039;&#039;&#039;Neverwinter Nights: Enhanced Edition&#039;&#039;&#039; (EE) on Windows.&lt;br /&gt;
&lt;br /&gt;
Sinfar runs natively on Diamond Edition; EE connects through a custom client loader (SinfarXEE). Two things make this work: EE&#039;s engine is rolled back to build &#039;&#039;&#039;81.8193.16&#039;&#039;&#039; (newer builds break character creation on Sinfar), and the game is launched through Sinfar&#039;s loader — both are separate downloads below. EE works about 95% of the time once everything here is in place; where Diamond Edition is available we still recommend it for stability. Buying from [https://www.gog.com/ GOG] includes a free Diamond Edition copy alongside EE.&lt;br /&gt;
&lt;br /&gt;
For Diamond Edition, see [[Getting Started - Diamond Edition]] or [[Getting Started - Diamond Edition on Linux]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CONNECT --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Connect with Us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Discord&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fastest place for questions, help, and finding people to play with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/sinfar Sinfar Discord]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ask in-game or on Discord for the sign-up password.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://forum.sinfar.net forum.sinfar.net]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;In-game Tools &amp;amp; Info&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player tools, character lookup, and server information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net nwn.sinfar.net]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Vault Page&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The server&#039;s listing on NeverwinterVault.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://neverwintervault.org/project/nwn1/module/gameworld/world-sinfar World of Sinfar]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DOWNLOADS --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Downloads&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Install these &#039;&#039;&#039;five downloads in order&#039;&#039;&#039;. Items 1 and 5 install under &amp;lt;code&amp;gt;Documents\Neverwinter Nights&amp;lt;/code&amp;gt;; items 2–4 go in your game install folder. Installing out of order — especially the top hak — is the cause of most setup crashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:6%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#d8b46a; font-family:Georgia,serif; font-size:20px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:94%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://sinfar.net/haks/sinfar_all_files_v30.7z Full hak pack (v30)]&#039;&#039;&#039; — or per-file from [[Hak Files]]&amp;lt;br&amp;gt;&lt;br /&gt;
Core Sinfar content: haks, the Sinfar &amp;lt;code&amp;gt;.tlk&amp;lt;/code&amp;gt;, and palette overrides. Required to connect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b7a995;&amp;quot;&amp;gt;Install to: &amp;lt;code&amp;gt;Documents\Neverwinter Nights&amp;lt;/code&amp;gt; — extract here directly, not into the &amp;lt;code&amp;gt;haks&amp;lt;/code&amp;gt; subfolder. The archive fills &amp;lt;code&amp;gt;haks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tlk&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; automatically.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:6%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#d8b46a; font-family:Georgia,serif; font-size:20px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:94%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/files/sinfarx/8181/win32_8181.zip Client engine rollback (win32_8181)]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Replaces EE&#039;s game binaries with the supported build, &#039;&#039;&#039;81.8193.16&#039;&#039;&#039;. Newer EE builds break character creation on Sinfar.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b7a995;&amp;quot;&amp;gt;Install to: &amp;lt;code&amp;gt;[NWN install]\bin&amp;lt;/code&amp;gt; — alongside the existing &amp;lt;code&amp;gt;win32&amp;lt;/code&amp;gt; folder; creates &amp;lt;code&amp;gt;win32_8181\&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:6%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#d8b46a; font-family:Georgia,serif; font-size:20px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:94%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://nwn.sinfar.net/files/sinfarx_ee.zip SinfarXEE client loader]&#039;&#039;&#039; — see [[Sinfar Client Extender]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sinfar&#039;s custom loader; launch the game through &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Without it you cannot connect at all&#039;&#039;&#039;, even via Direct Connect. Sinfar-only; will not work on other EE servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b7a995;&amp;quot;&amp;gt;Install to: &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\&amp;lt;/code&amp;gt; — into the folder created in step 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:6%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#d8b46a; font-family:Georgia,serif; font-size:20px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:94%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/open?id=1iPc5Tds0MgChUq1BtbhUU9Ut6B5upOk_&amp;amp;usp=drive_fs Override files (sinfar_ee_ovr.7z)]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Reverts EE model and tileset changes so you can load into Sinfar and create characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b7a995;&amp;quot;&amp;gt;Install to: &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\ovr\&amp;lt;/code&amp;gt; — create the &amp;lt;code&amp;gt;ovr&amp;lt;/code&amp;gt; folder if it does not exist&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:6%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#d8b46a; font-family:Georgia,serif; font-size:20px; text-align:center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:94%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/open?id=1zF8kR9gmfsFYy4OW6V4dv-YJyWkLXSNl&amp;amp;usp=drive_fs EE top hak]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Replaces the default top hak; prevents many EE-specific crashes. &#039;&#039;&#039;Install this last, overwriting the top hak from step 1.&#039;&#039;&#039; If you ever reinstall the haks, repeat this step afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b7a995;&amp;quot;&amp;gt;Install to: &amp;lt;code&amp;gt;Documents\Neverwinter Nights\haks\&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- INSTALLATION --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Installation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, &#039;&#039;&#039;install NWN:EE&#039;&#039;&#039; and note the install folder (referred to below as &amp;lt;code&amp;gt;[NWN install]&amp;lt;/code&amp;gt;). On Steam this is typically &amp;lt;code&amp;gt;...\steamapps\common\Neverwinter Nights&amp;lt;/code&amp;gt;. Then install the five downloads above in order.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Haks:&#039;&#039;&#039; Extract [https://sinfar.net/haks/sinfar_all_files_v30.7z sinfar_all_files_v30.7z] into &amp;lt;code&amp;gt;Documents\Neverwinter Nights&amp;lt;/code&amp;gt; — &#039;&#039;&#039;not&#039;&#039;&#039; the &amp;lt;code&amp;gt;haks&amp;lt;/code&amp;gt; subfolder. The archive carries its own folder structure: it fills &amp;lt;code&amp;gt;haks&amp;lt;/code&amp;gt;, drops the Sinfar &amp;lt;code&amp;gt;.tlk&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;tlk&amp;lt;/code&amp;gt;, and places palette files in &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &#039;&#039;&#039;Engine rollback:&#039;&#039;&#039; Extract [https://nwn.sinfar.net/files/sinfarx/8181/win32_8181.zip win32_8181.zip] into &amp;lt;code&amp;gt;[NWN install]\bin&amp;lt;/code&amp;gt; (next to the existing &amp;lt;code&amp;gt;win32&amp;lt;/code&amp;gt; folder), giving you &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &#039;&#039;&#039;SinfarXEE loader:&#039;&#039;&#039; Extract [https://nwn.sinfar.net/files/sinfarx_ee.zip sinfarx_ee.zip] into that &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; folder. From now on, launch the game by running &#039;&#039;&#039;&amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt;&#039;&#039;&#039; there — not the normal EE shortcut.&lt;br /&gt;
# &#039;&#039;&#039;Overrides:&#039;&#039;&#039; Extract [https://drive.google.com/open?id=1iPc5Tds0MgChUq1BtbhUU9Ut6B5upOk_&amp;amp;usp=drive_fs sinfar_ee_ovr.7z] into &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\ovr&amp;lt;/code&amp;gt; (create the &amp;lt;code&amp;gt;ovr&amp;lt;/code&amp;gt; folder if it does not exist).&lt;br /&gt;
# &#039;&#039;&#039;Top hak (do this last):&#039;&#039;&#039; Place the [https://drive.google.com/open?id=1zF8kR9gmfsFYy4OW6V4dv-YJyWkLXSNl&amp;amp;usp=drive_fs EE top hak] in &amp;lt;code&amp;gt;Documents\Neverwinter Nights\haks&amp;lt;/code&amp;gt;, overwriting the top hak from step 1. If you ever reinstall the haks, repeat this step afterward.&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;code&amp;gt;bin\win32_8181&amp;lt;/code&amp;gt; folder should look like this once steps 2 and 3 are complete:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
File:Using_nwn_ee_20200507-003853.png|The &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; folder inside &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;, next to &amp;lt;code&amp;gt;win32&amp;lt;/code&amp;gt;&lt;br /&gt;
File:Using_nwn_ee_20200507-003813.png|Inside &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; — note &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CONNECTING --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Connecting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Direct_Connect.png|thumb|right|300px|The Direct Connect dialog — enter &amp;lt;code&amp;gt;nwn.sinfar.net&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
Run &#039;&#039;&#039;&amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt;&#039;&#039;&#039; (in the &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; folder), choose &#039;&#039;&#039;Direct Connect&#039;&#039;&#039;, and enter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin:12px 0;&lt;br /&gt;
  padding:10px 14px;&lt;br /&gt;
  background:#21171a;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  font-family:monospace;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
nwn.sinfar.net&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A port is optional and only needed for specific servers.&lt;br /&gt;
&lt;br /&gt;
When asked for an account name, you will see a button to save it as default. &#039;&#039;&#039;Leave it unchecked&#039;&#039;&#039; if you use more than one account — checking it writes the name into your &amp;lt;code&amp;gt;.ini&amp;lt;/code&amp;gt; files, and changing it later means editing those files by hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CHARACTER CREATION --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Creating Your First Character&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The override files (step 4) re-enable character creation under EE. If you still crash partway through making a character, a reliable workaround is to create it on a &#039;&#039;&#039;Diamond Edition&#039;&#039;&#039; client (free with the GOG purchase) and then switch back to EE to play — the character carries over. A few high-level dungeons also use heavy visual effects that can crash EE, so some players keep Diamond installed for those.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HYBRID --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
EE/169 (Diamond 1.69) Hybrid Install&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#181214;&lt;br /&gt;
  border:1px solid #6f5730;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you keep both EE and Diamond installed, you do not need two copies of the haks. In &amp;lt;code&amp;gt;nwn.ini&amp;lt;/code&amp;gt;, point both at one hak folder using the &amp;lt;code&amp;gt;[Alias]&amp;lt;/code&amp;gt; section at the top — for example &amp;lt;code&amp;gt;HAK=C:\NeverwinterNights\NWN\hak&amp;lt;/code&amp;gt;. EE&#039;s &amp;lt;code&amp;gt;nwn.ini&amp;lt;/code&amp;gt; is in &amp;lt;code&amp;gt;Documents\Neverwinter Nights&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TROUBLESHOOTING --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Troubleshooting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 14px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;&amp;quot;The code execution cannot proceed because OpenAL32.dll was not found&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
Run &#039;&#039;&#039;&amp;lt;code&amp;gt;oalinst.exe&amp;lt;/code&amp;gt;&#039;&#039;&#039; from &amp;lt;code&amp;gt;[NWN install]\bin\win32&amp;lt;/code&amp;gt; to install OpenAL, then relaunch. Use this bundled installer rather than downloading one from elsewhere — it is the version guaranteed to stay compatible with NWN:EE.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;Crash when clicking Customize in character creation&amp;lt;/div&amp;gt;&lt;br /&gt;
Missing override files. Confirm they are in &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\ovr&amp;lt;/code&amp;gt; (step 4). See also [[#Creating Your First Character|Creating Your First Character]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;Direct Connect won&#039;t reach Sinfar&amp;lt;/div&amp;gt;&lt;br /&gt;
Missing the engine rollback or the SinfarXEE loader (steps 2 and 3), or you launched the standard EE client instead of &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;&amp;quot;The download of nwneecx_sinfar.dll failed&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
Download the current [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=291869 nwneecx_sinfar.dll] manually and place it in the &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; folder (next to &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt;), then relaunch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;The launcher won&#039;t start, or Windows SmartScreen / antivirus blocks it&amp;lt;/div&amp;gt;&lt;br /&gt;
On the &amp;quot;Windows protected your PC&amp;quot; prompt, click &#039;&#039;&#039;More info&#039;&#039;&#039;, then &#039;&#039;&#039;Run anyway&#039;&#039;&#039;. If your antivirus quarantines or deletes &amp;lt;code&amp;gt;sinfarx_ee.exe&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;nwneecx_sinfar.dll&amp;lt;/code&amp;gt;, restore the file and add the &amp;lt;code&amp;gt;win32_8181&amp;lt;/code&amp;gt; folder to your antivirus exclusions, then relaunch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 10px;&lt;br /&gt;
  padding: 20px 24px;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border:1px solid #8f2432;&lt;br /&gt;
  color:#e8dcc8;&lt;br /&gt;
  line-height:1.65;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:18px; color:#d8b46a; margin-bottom:6px; border-bottom:1px solid #6f5730; padding-bottom:4px;&amp;quot;&amp;gt;Random crashes on load or in-game&amp;lt;/div&amp;gt;&lt;br /&gt;
The EE top hak is missing or was overwritten by a hak reinstall — re-apply step 5 last. Missing or misplaced override files can also cause this; confirm they are in &amp;lt;code&amp;gt;[NWN install]\bin\win32_8181\ovr&amp;lt;/code&amp;gt; (step 4).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BEFORE PLAYING --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
  font-family: Georgia, serif;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  color: #d8b46a;&lt;br /&gt;
  border-bottom: 1px solid #6f5730;&lt;br /&gt;
  padding-bottom: 6px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Before Playing Your Character&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:12px; border-collapse:separate; margin-top:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Rules|Read the Rules]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Required reading before you begin play.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[OOC vs IC|Understanding OOC vs IC]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The distinction between out-of-character and in-character conduct.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=5520 A Beginner&#039;s Guide]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player-written introduction to life on Sinfar.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; background:#21171a; border:1px solid #6f5730; padding:16px; color:#e8dcc8;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=10911 Frequently Asked Questions]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Answers to common questions from new players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FOOTER NAV --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
  margin-top: 28px;&lt;br /&gt;
  padding: 16px 20px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  background:#120d10;&lt;br /&gt;
  border-top:1px solid #6f5730;&lt;br /&gt;
  color:#b7a995;&lt;br /&gt;
  font-size:14px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
[[Getting_Started|Return to Getting Started]] · [[Getting Started - Diamond Edition|Diamond Edition]] · [[Getting Started - Diamond Edition on Linux|Diamond Edition on Linux]] · [[Recommended Settings|Recommended Settings]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages with links to the forums]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=User:TorturedCats&amp;diff=1144</id>
		<title>User:TorturedCats</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=User:TorturedCats&amp;diff=1144"/>
		<updated>2026-06-21T16:53:58Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1136</id>
		<title>House System - For Builders</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1136"/>
		<updated>2026-05-30T20:10:34Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short guide to houses for builders on Sinfar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When adding new houses, it &#039;&#039;&#039;must&#039;&#039;&#039; be a door with a unique TAG and there must be a door sign within a short distance of the door.&lt;br /&gt;
&lt;br /&gt;
* The standard door tag is DR_PREFIX_AREA_PHx&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double!&lt;br /&gt;
&lt;br /&gt;
* The tag of the house sign &#039;&#039;&#039;must&#039;&#039;&#039; be P_HOME_SIGN&lt;br /&gt;
&lt;br /&gt;
Variables for house signs:&lt;br /&gt;
&lt;br /&gt;
* HOME_TILESETS[string] - The ResRef of the allowed tilesets with ; as delimiter.&lt;br /&gt;
* HOME_COST_MOD[float] - A multiplier for the price of the house.&lt;br /&gt;
* HOME_HEIGHT[int]&lt;br /&gt;
* HOME_WIDTH[int]&lt;br /&gt;
* HOME_AREA_COUNT[int]&lt;br /&gt;
* NO_BUY[int] - If set to 1, will not appear at a realtor (must have a builder/DM edit the variable on the sign to purchase).&lt;br /&gt;
&lt;br /&gt;
To have a realtor, make an NPC with the conversation &amp;lt;code&amp;gt;home_seller&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NPC can have the following variables:&lt;br /&gt;
&lt;br /&gt;
* HOME_AREA_PREFIXES[string] - Only shows areas of the listed prefixes, uses ; as delimiter&lt;br /&gt;
* HOME_AREA_EXCLUDED[string] - will NOT show areas of the listed prefixes, uses ; as delimiter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tilesets and their names, taken from the home_include:&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tbw01&amp;quot;) return &amp;quot;Barrows Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tic01&amp;quot;) return &amp;quot;Castle Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tni02&amp;quot;) return &amp;quot;Castle Interior 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tin01&amp;quot;) return &amp;quot;City Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tni01&amp;quot;) return &amp;quot;City Interior 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdc01&amp;quot;) return &amp;quot;Crypts&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tid01&amp;quot;) return &amp;quot;Drow Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twc03&amp;quot;) return &amp;quot;Fort Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tii01&amp;quot;) return &amp;quot;Illithid Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdr01&amp;quot;) return &amp;quot;Ruins&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tib01&amp;quot;) return &amp;quot;Beholder Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tno01&amp;quot;) return &amp;quot;Castle Exterior, Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcn01&amp;quot;) return &amp;quot;City Exterior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttd01&amp;quot;) return &amp;quot;Desert&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tde01&amp;quot;) return &amp;quot;Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttf01&amp;quot;) return &amp;quot;Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tti01&amp;quot;) return &amp;quot;Frozen Wastes&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms01&amp;quot;) return &amp;quot;MicroSet&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdm01&amp;quot;) return &amp;quot;Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttr01&amp;quot;) return &amp;quot;Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tts01&amp;quot;) return &amp;quot;Rural Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdt01&amp;quot;) return &amp;quot;Sea Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tds01&amp;quot;) return &amp;quot;Sewers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tsw01&amp;quot;) return &amp;quot;Steamworks&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttz01&amp;quot;) return &amp;quot;Tropical&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttu01&amp;quot;) return &amp;quot;Underdark&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;gi&amp;quot;) return &amp;quot;Gothic Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;gg&amp;quot;) return &amp;quot;Gothic Garden&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// Added some missing tiles Serenity 2013/1/24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zkw01&amp;quot;) return &amp;quot;[CEP] Swamp&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttw01&amp;quot;) return &amp;quot;Wild Woods&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl01&amp;quot;) return &amp;quot;Wildlands&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl02&amp;quot;) return &amp;quot;Wildlands Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sic11&amp;quot;) return &amp;quot;Sen&#039;s Rural Inn&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sic01&amp;quot;) return &amp;quot;Sen&#039;s Icy Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// Added some missing tiles Serenity 2013/2/10&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;scv01&amp;quot;) return &amp;quot;Sen UD2 Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sdg01&amp;quot;) return &amp;quot;Sen UD1 Main&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tvd&amp;quot;) return &amp;quot;Versatile Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcr10&amp;quot;) return &amp;quot;Complete Rural/City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdd04&amp;quot;) return &amp;quot;Worms Fantasy Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tced0&amp;quot;) return &amp;quot;CTP Babylon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlf01&amp;quot;) return &amp;quot;WoRms_Scorched_Earth&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//rado_d20 hak, interior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;thv01&amp;quot;) return &amp;quot;CODI, Stem Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi1&amp;quot;) return &amp;quot;PHoD Bunker 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi2&amp;quot;) return &amp;quot;PHoD Bunker 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi3&amp;quot;) return &amp;quot;PHoD Bunker 3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;mbc31&amp;quot;) return &amp;quot;PHoD Metal Vault Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodd&amp;quot;) return &amp;quot;PHoD Vault - Ancient&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phoda&amp;quot;) return &amp;quot;PHoD Vault - Exotic&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phode&amp;quot;) return &amp;quot;PHoD Vault - Lumpy&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodf&amp;quot;) return &amp;quot;PHoD Vault - Murkey&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodb&amp;quot;) return &amp;quot;PHoD Vault - Strange&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodc&amp;quot;) return &amp;quot;PHoD Vault - Tainted&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;shp02&amp;quot;) return &amp;quot;[SW] Starship Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;udp2&amp;quot;) return &amp;quot;UDP2 - Office Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//... exterior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tps01&amp;quot;) return &amp;quot;CODI, Sigil&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tsr02&amp;quot;) return &amp;quot;PHoD Metal Wasteland&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;udp1&amp;quot;) return &amp;quot;UDP1 - Suburbs&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlu01&amp;quot;) return &amp;quot;Wasteland, Urban 2.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//_at hak, interior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;nex01&amp;quot;) return &amp;quot;Ship Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tis01&amp;quot;) return &amp;quot;SJ Wood Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms01&amp;quot;) return &amp;quot;Worms Travel Interior (Microset)&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//... exteriors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wcs10&amp;quot;) return &amp;quot;Worm&#039;s Cypress Bayou&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdj01&amp;quot;) return &amp;quot;Worm&#039;s Dense Jungle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdp01&amp;quot;) return &amp;quot;WoRm&#039;s Desert Plains&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wms01&amp;quot;) return &amp;quot;WoRm&#039;s Mirkwood Swamps&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wcc01&amp;quot;) return &amp;quot;Worm&#039;s Outer Limits&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wut01&amp;quot;) return &amp;quot;WoRms&#039;s Undersea Tileset&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlf01&amp;quot;) return &amp;quot;WoRm&#039;s Scorched Earth&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// sinfar_gavin_25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc01&amp;quot;) return &amp;quot;Deep Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc02&amp;quot;) return &amp;quot;Undercity Sewers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc04&amp;quot;) return &amp;quot;Dwarven Chasms&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl04&amp;quot;) return &amp;quot;Catacombs&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//Added by Xor after v27 update&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tte30&amp;quot;) return &amp;quot;Arena&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;cdlif&amp;quot;) return &amp;quot;Classic Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;bvi80&amp;quot;) return &amp;quot;Elven Interiors, Marble&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;pie23&amp;quot;) return &amp;quot;Elven Interiors, Wooden&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;thf02&amp;quot;) return &amp;quot;Elven Treetop City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tei01&amp;quot;) return &amp;quot;Eye of the Beholder&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fla01&amp;quot;) return &amp;quot;Fancy Castle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcdh0&amp;quot;) return &amp;quot;Future, Secret Base&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcm01&amp;quot;) return &amp;quot;Medieval City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tfm01&amp;quot;) return &amp;quot;Medieval Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tei02&amp;quot;) return &amp;quot;Medieval Keep Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;trm01&amp;quot;) return &amp;quot;Medieval Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//problem with tnox4 the game shows it as tms02&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//if (sTilesetResRef == &amp;quot;tnox4&amp;quot;) return &amp;quot;NWN2 Houses&amp;quot;;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms02&amp;quot;) return &amp;quot;NWN2 Houses&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ori02&amp;quot;) return &amp;quot;Oriental Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ori01&amp;quot;) return &amp;quot;Oriental Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tps01&amp;quot;) return &amp;quot;Sigil, Exterior [CODI]&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zkw01&amp;quot;) return &amp;quot;Swamps [CEP]&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;mbc30&amp;quot;) return &amp;quot;White Marble Castle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wks01&amp;quot;) return &amp;quot;Workshop&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wsf10&amp;quot;) return &amp;quot;Worms Forest Summer&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tjj01&amp;quot;) return &amp;quot;Worms Jungle Mountains&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//Moved by Xor since this was labeled as deprecated to be removed in v28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zic01&amp;quot;) return &amp;quot;[CEP] Castle Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zcn01&amp;quot;) return &amp;quot;[CEP] City Exterior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zib01&amp;quot;) return &amp;quot;[CEP] Beholder Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zin01&amp;quot;) return &amp;quot;[CEP] City Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zdc01&amp;quot;) return &amp;quot;[CEP] Crypts&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztd01&amp;quot;) return &amp;quot;[CEP] Desert&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zid01&amp;quot;) return &amp;quot;[CEP] Drow Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zde01&amp;quot;) return &amp;quot;[CEP] Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztf01&amp;quot;) return &amp;quot;[CEP] Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zti01&amp;quot;) return &amp;quot;[CEP] Frozen Wastes&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zdm01&amp;quot;) return &amp;quot;[CEP] Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztr01&amp;quot;) return &amp;quot;[CEP] Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zts01&amp;quot;) return &amp;quot;[CEP] Rural Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztu01&amp;quot;) return &amp;quot;[CEP] Underdark&amp;quot;;&lt;br /&gt;
[[Category:Builders Tools]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1135</id>
		<title>House System - For Builders</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1135"/>
		<updated>2026-05-30T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short guide to houses for builders on Sinfar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When adding new houses, it &#039;&#039;&#039;must&#039;&#039;&#039; be a door with a unique TAG and there must be a door sign within a short distance of the door.&lt;br /&gt;
&lt;br /&gt;
* The standard door tag is DR_PREFIX_AREA_PHx&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double!&lt;br /&gt;
&lt;br /&gt;
* The tag of the house sign &#039;&#039;&#039;must&#039;&#039;&#039; be P_HOME_SIGN&lt;br /&gt;
&lt;br /&gt;
Variables for house signs:&lt;br /&gt;
&lt;br /&gt;
* HOME_TILESETS[string] - The ResRef of the allowed tilesets with ; as delimiter.&lt;br /&gt;
* HOME_COST_MOD[float] - A multiplier for the price of the house.&lt;br /&gt;
* HOME_HEIGHT[int]&lt;br /&gt;
* HOME_WIDTH[int]&lt;br /&gt;
* HOME_AREA_COUNT[int]&lt;br /&gt;
* NO_BUY[int] - If set to 1, will not appear at a realtor (must have a builder/DM edit the variable on the sign to purchase).&lt;br /&gt;
&lt;br /&gt;
To have a realtor, make an NPC with the conversation &amp;lt;code&amp;gt;home_seller&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NPC can have the following variables:&lt;br /&gt;
&lt;br /&gt;
* HOME_AREA_PREFIXES[string] - Only shows areas of the listed prefixes, uses ; as delimiter&lt;br /&gt;
* HOME_AREA_EXCLUDED[string] - will NOT show areas of the listed prefixes, uses ; as delimiter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tilesets and their names, taken from the home_include:&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tbw01&amp;quot;) return &amp;quot;Barrows Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tic01&amp;quot;) return &amp;quot;Castle Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tni02&amp;quot;) return &amp;quot;Castle Interior 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tin01&amp;quot;) return &amp;quot;City Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tni01&amp;quot;) return &amp;quot;City Interior 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdc01&amp;quot;) return &amp;quot;Crypts&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tid01&amp;quot;) return &amp;quot;Drow Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twc03&amp;quot;) return &amp;quot;Fort Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tii01&amp;quot;) return &amp;quot;Illithid Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdr01&amp;quot;) return &amp;quot;Ruins&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tib01&amp;quot;) return &amp;quot;Beholder Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tno01&amp;quot;) return &amp;quot;Castle Exterior, Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcn01&amp;quot;) return &amp;quot;City Exterior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttd01&amp;quot;) return &amp;quot;Desert&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tde01&amp;quot;) return &amp;quot;Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttf01&amp;quot;) return &amp;quot;Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tti01&amp;quot;) return &amp;quot;Frozen Wastes&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms01&amp;quot;) return &amp;quot;MicroSet&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdm01&amp;quot;) return &amp;quot;Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttr01&amp;quot;) return &amp;quot;Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tts01&amp;quot;) return &amp;quot;Rural Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tdt01&amp;quot;) return &amp;quot;Sea Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tds01&amp;quot;) return &amp;quot;Sewers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tsw01&amp;quot;) return &amp;quot;Steamworks&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttz01&amp;quot;) return &amp;quot;Tropical&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttu01&amp;quot;) return &amp;quot;Underdark&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;gi&amp;quot;) return &amp;quot;Gothic Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;gg&amp;quot;) return &amp;quot;Gothic Garden&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// Added some missing tiles Serenity 2013/1/24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zkw01&amp;quot;) return &amp;quot;[CEP] Swamp&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ttw01&amp;quot;) return &amp;quot;Wild Woods&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl01&amp;quot;) return &amp;quot;Wildlands&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl02&amp;quot;) return &amp;quot;Wildlands Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sic11&amp;quot;) return &amp;quot;Sen&#039;s Rural Inn&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sic01&amp;quot;) return &amp;quot;Sen&#039;s Icy Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// Added some missing tiles Serenity 2013/2/10&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;scv01&amp;quot;) return &amp;quot;Sen UD2 Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;sdg01&amp;quot;) return &amp;quot;Sen UD1 Main&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tvd&amp;quot;) return &amp;quot;Versatile Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcr10&amp;quot;) return &amp;quot;Complete Rural/City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdd04&amp;quot;) return &amp;quot;Worms Fantasy Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tced0&amp;quot;) return &amp;quot;CTP Babylon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlf01&amp;quot;) return &amp;quot;WoRms_Scorched_Earth&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//rado_d20 hak, interior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;thv01&amp;quot;) return &amp;quot;CODI, Stem Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi1&amp;quot;) return &amp;quot;PHoD Bunker 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi2&amp;quot;) return &amp;quot;PHoD Bunker 2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fifi3&amp;quot;) return &amp;quot;PHoD Bunker 3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;mbc31&amp;quot;) return &amp;quot;PHoD Metal Vault Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodd&amp;quot;) return &amp;quot;PHoD Vault - Ancient&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phoda&amp;quot;) return &amp;quot;PHoD Vault - Exotic&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phode&amp;quot;) return &amp;quot;PHoD Vault - Lumpy&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodf&amp;quot;) return &amp;quot;PHoD Vault - Murkey&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodb&amp;quot;) return &amp;quot;PHoD Vault - Strange&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;phodc&amp;quot;) return &amp;quot;PHoD Vault - Tainted&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;shp02&amp;quot;) return &amp;quot;[SW] Starship Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;udp2&amp;quot;) return &amp;quot;UDP2 - Office Interiors&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//... exterior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tps01&amp;quot;) return &amp;quot;CODI, Sigil&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tsr02&amp;quot;) return &amp;quot;PHoD Metal Wasteland&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;udp1&amp;quot;) return &amp;quot;UDP1 - Suburbs&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlu01&amp;quot;) return &amp;quot;Wasteland, Urban 2.0&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//_at hak, interior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;nex01&amp;quot;) return &amp;quot;Ship Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tis01&amp;quot;) return &amp;quot;SJ Wood Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms01&amp;quot;) return &amp;quot;Worms Travel Interior (Microset)&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//... exteriors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wcs10&amp;quot;) return &amp;quot;Worm&#039;s Cypress Bayou&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdj01&amp;quot;) return &amp;quot;Worm&#039;s Dense Jungle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wdp01&amp;quot;) return &amp;quot;WoRm&#039;s Desert Plains&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wms01&amp;quot;) return &amp;quot;WoRm&#039;s Mirkwood Swamps&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wcc01&amp;quot;) return &amp;quot;Worm&#039;s Outer Limits&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wut01&amp;quot;) return &amp;quot;WoRms&#039;s Undersea Tileset&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wlf01&amp;quot;) return &amp;quot;WoRm&#039;s Scorched Earth&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;// sinfar_gavin_25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc01&amp;quot;) return &amp;quot;Deep Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc02&amp;quot;) return &amp;quot;Undercity Sewers&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;isc04&amp;quot;) return &amp;quot;Dwarven Chasms&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;twl04&amp;quot;) return &amp;quot;Catacombs&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//Added by Xor after v27 update&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tte30&amp;quot;) return &amp;quot;Arena&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;cdlif&amp;quot;) return &amp;quot;Classic Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;bvi80&amp;quot;) return &amp;quot;Elven Interiors, Marble&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;pie23&amp;quot;) return &amp;quot;Elven Interiors, Wooden&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;thf02&amp;quot;) return &amp;quot;Elven Treetop City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tei01&amp;quot;) return &amp;quot;Eye of the Beholder&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;fla01&amp;quot;) return &amp;quot;Fancy Castle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcdh0&amp;quot;) return &amp;quot;Future, Secret Base&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tcm01&amp;quot;) return &amp;quot;Medieval City&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tfm01&amp;quot;) return &amp;quot;Medieval Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tei02&amp;quot;) return &amp;quot;Medieval Keep Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;trm01&amp;quot;) return &amp;quot;Medieval Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//problem with tnox4 the game shows it as tms02&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//if (sTilesetResRef == &amp;quot;tnox4&amp;quot;) return &amp;quot;NWN2 Houses&amp;quot;;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tms02&amp;quot;) return &amp;quot;NWN2 Houses&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ori02&amp;quot;) return &amp;quot;Oriental Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ori01&amp;quot;) return &amp;quot;Oriental Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tps01&amp;quot;) return &amp;quot;Sigil, Exterior [CODI]&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zkw01&amp;quot;) return &amp;quot;Swamps [CEP]&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;mbc30&amp;quot;) return &amp;quot;White Marble Castle&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wks01&amp;quot;) return &amp;quot;Workshop&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;wsf10&amp;quot;) return &amp;quot;Worms Forest Summer&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;tjj01&amp;quot;) return &amp;quot;Worms Jungle Mountains&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;//Moved by Xor since this was labeled as deprecated to be removed in v28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zic01&amp;quot;) return &amp;quot;[CEP] Castle Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zcn01&amp;quot;) return &amp;quot;[CEP] City Exterior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zib01&amp;quot;) return &amp;quot;[CEP] Beholder Caves&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zin01&amp;quot;) return &amp;quot;[CEP] City Interior 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zdc01&amp;quot;) return &amp;quot;[CEP] Crypts&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztd01&amp;quot;) return &amp;quot;[CEP] Desert&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zid01&amp;quot;) return &amp;quot;[CEP] Drow Interior&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zde01&amp;quot;) return &amp;quot;[CEP] Dungeon&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztf01&amp;quot;) return &amp;quot;[CEP] Forest&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zti01&amp;quot;) return &amp;quot;[CEP] Frozen Wastes&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zdm01&amp;quot;) return &amp;quot;[CEP] Mines and Caverns&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztr01&amp;quot;) return &amp;quot;[CEP] Rural&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;zts01&amp;quot;) return &amp;quot;[CEP] Rural Winter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    if (sTilesetResRef == &amp;quot;ztu01&amp;quot;) return &amp;quot;[CEP] Underdark&amp;quot;;&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1134</id>
		<title>House System - For Builders</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_System_-_For_Builders&amp;diff=1134"/>
		<updated>2026-05-30T20:06:51Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;Short guide to houses for builders on Sinfar.   When adding new houses, it &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; be a door with a unique TAG and there must be a door sign within a short distance of the door.  * The standard door tag is DR_PREFIX_AREA_PHx  For example, if you&amp;#039;re working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double!  * The tag of the house sign &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; be P_HOME_SIGN  Variables for house signs:  * H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short guide to houses for builders on Sinfar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When adding new houses, it &#039;&#039;&#039;must&#039;&#039;&#039; be a door with a unique TAG and there must be a door sign within a short distance of the door.&lt;br /&gt;
&lt;br /&gt;
* The standard door tag is DR_PREFIX_AREA_PHx&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re working in Sinifer (prefix: sin or sinfar), the door tag could be DR_SIN_WF2_PH1. Keep incrementing the number and never have a double!&lt;br /&gt;
&lt;br /&gt;
* The tag of the house sign &#039;&#039;&#039;must&#039;&#039;&#039; be P_HOME_SIGN&lt;br /&gt;
&lt;br /&gt;
Variables for house signs:&lt;br /&gt;
&lt;br /&gt;
* HOME_TILESETS[string] - The ResRef of the allowed tilesets with ; as delimiter.&lt;br /&gt;
* HOME_COST_MOD[float] - A multiplier for the price of the house.&lt;br /&gt;
* HOME_HEIGHT[int]&lt;br /&gt;
* HOME_WIDTH[int]&lt;br /&gt;
* HOME_AREA_COUNT[int]&lt;br /&gt;
* NO_BUY[int] - If set to 1, will not appear at a realtor (must have a builder/DM edit the variable on the sign to purchase).&lt;br /&gt;
&lt;br /&gt;
To have a realtor, make an NPC with the conversation &amp;lt;code&amp;gt;home_seller&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NPC can have the following variables:&lt;br /&gt;
&lt;br /&gt;
* HOME_AREA_PREFIXES[string] - Only shows areas of the listed prefixes, uses ; as delimiter&lt;br /&gt;
* HOME_AREA_EXCLUDED[string] - will NOT show areas of the listed prefixes, uses ; as delimiter&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1111</id>
		<title>House Builder Guide 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1111"/>
		<updated>2026-04-22T20:20:01Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;By ItsABadger&#039;&#039;&amp;lt;/blockquote&amp;gt;The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works.&lt;br /&gt;
&lt;br /&gt;
First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them.&lt;br /&gt;
&lt;br /&gt;
== Toolset and Terminology ==&lt;br /&gt;
In Neverwinter Nights, basically anything you work with is an object. Placeables, creatures, and items are all different kinds of objects. They have some things in common - they&#039;re all their own individual file - while they all have their obvious differences. When building a house, the most common object you&#039;ll use are placeables. After you&#039;ve painted your house, those are how you will decorate it, and they have a variety of functions. Aside from placeables, you&#039;ll likely be using at least a few Waypoints. Player Supporters (Patreon Supporters) additionally get access to custom scripts and may be using items and creatures as well, but they will not be covered to any extent here.&lt;br /&gt;
&lt;br /&gt;
Aside from what you look at directly in the toolset, there are two important file types:&lt;br /&gt;
&lt;br /&gt;
* Modules&lt;br /&gt;
* ERFs&lt;br /&gt;
&lt;br /&gt;
A module contains everything you&#039;ve made. This includes objects that are both going to be in game but also stuff in your palette, scripts, creatures, even all the base NWN stuff that you will most likely never need, use or in some cases, even see.&lt;br /&gt;
&lt;br /&gt;
ERF stands for encapsulated resource file and is like an archive of a selection of things. It can contain all the same things as a module, but here you pick and choose exactly what you want to include. While you build a module, you upload and use ERFs on Sinfar. To get an ERF, you can either export the object directly by right clicking it in the left-hand menu (for areas) or the palette (for every other object type (supporters only)) or you can go to the File Menu, select Export, then pick any and all resources you wish to include. In either case, once you have your resource, either pick an existing ERF or make a new one. If picking an existing one, you will get a choice whether to modify/append or override it. If you override it, ALL things it currently contain will be deleted and your new selection added. If you modify/append, your selection will be added to whatever is already there. In case of a clash, it will ask if you wish to override.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find that you can simply keep one ERF for the house you&#039;re working on and export the individual area you&#039;re modifying, append the ERF and override all available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You &#039;&#039;&#039;can&#039;&#039;&#039; also upload a module directly. This is a bad habit you should get away from!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your Palette ==&lt;br /&gt;
Objects have two palettes - Standard and Custom. We have a lot of custom content and the Standard Palette isn&#039;t always reliable. You may think you&#039;re painting a chair but you get an armorie instead - not to worry, the standard one will only ever have a tiny selection of the available placeables anyway, so acquaint yourself with the Custom one! To add something to your palette, right click a category and select add. It will automatically choose your selected category and, after clicking Next, you can give it a name. This is the same name as will be visible in game if you make it useable, so make it something memorable so you know what you&#039;re working with - you can easily change it later!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot add every single placeable to your palette. With almost 24,000 different placeables, your toolset will crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve added a few items to your custom palette, you paint them into the area you&#039;re working on. Once painted, you can right click and modify them further. Personally, I like having a test area where I add a large selection of placeables from different types and categories. That gives me something to copy from when working on different areas, and instead of having to set everything each time, I can just modify the name and appearance for the individual thing, and the test area gives you an easy overlook of different kinds of things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Your custom palette is tied to your module. If you start a new module, it will be blank. You can easily keep all your areas in module, since you&#039;ll only be exporting whatever you need anyway, ensuring you always have at least a somewhat populated palette for new places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Placeable Specifics ==&lt;br /&gt;
As noted, placeables are the primary object type you use in a house - and in any other area, for that matter. They have a number of fields of interest that don&#039;t all behave entirely as expected if you&#039;re familiar with working on other servers.&lt;br /&gt;
&lt;br /&gt;
* Name: This is a custom name which is visible to players if the object is marked as Useable, or is what is used for identification objects both in the Custom Palette and the object menu on the left-hand side.&lt;br /&gt;
* Tag: For player houses, this is irrelevant. It&#039;s a good custom to give your persistent storage a numerical value to avoid any having identical tags, but it is still technically irrelevant. Persistent storage has other issues I will not cover here.&lt;br /&gt;
* Appearance Type: This is a category or name set by us, the owners. You cannot (for all intents and purposes) change this. Our usual naming scheme is: &amp;lt;code&amp;gt;Category Type Name Number&amp;lt;/code&amp;gt;, when applicable. For example, you might have &amp;lt;code&amp;gt;Container Barrel 01&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Seat Chair Loveseat 01&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Check boxes:&lt;br /&gt;
** Plot: Object cannot be destroyed.&lt;br /&gt;
** Useable: Can be clicked on by players in game.&lt;br /&gt;
** Has Inventory: If clicked on in game, will open an inventory (if also plot, it will be persistent storage.)&lt;br /&gt;
** Static: If NOT useable, always select this. Static means it will be come a static part of the environment, for all intents and purposes. It makes the area load and operate faster.&lt;br /&gt;
** &#039;&#039;Note: Some placeables have in-built animation. These animations may not work if it&#039;s static, so double check in those cases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Locked and Trap should be self-explanatory.&lt;br /&gt;
* Scripts: You can only ever have 1 script per object. A supporter can have more if using their own custom scripts.&lt;br /&gt;
* Advanced Tab: Here you can set initial state (opened, closed, activated, deactivated) as well as Variables. Variables are only useful if the object is used for scripting or XDATA.&lt;br /&gt;
* Description Tab: Only relevant if the object is Useable, this is the in-game description on examine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1110</id>
		<title>House Builder Guide 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1110"/>
		<updated>2026-04-22T20:19:49Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By ItsABadger&lt;br /&gt;
&lt;br /&gt;
The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works.&lt;br /&gt;
&lt;br /&gt;
First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them.&lt;br /&gt;
&lt;br /&gt;
== Toolset and Terminology ==&lt;br /&gt;
In Neverwinter Nights, basically anything you work with is an object. Placeables, creatures, and items are all different kinds of objects. They have some things in common - they&#039;re all their own individual file - while they all have their obvious differences. When building a house, the most common object you&#039;ll use are placeables. After you&#039;ve painted your house, those are how you will decorate it, and they have a variety of functions. Aside from placeables, you&#039;ll likely be using at least a few Waypoints. Player Supporters (Patreon Supporters) additionally get access to custom scripts and may be using items and creatures as well, but they will not be covered to any extent here.&lt;br /&gt;
&lt;br /&gt;
Aside from what you look at directly in the toolset, there are two important file types:&lt;br /&gt;
&lt;br /&gt;
* Modules&lt;br /&gt;
* ERFs&lt;br /&gt;
&lt;br /&gt;
A module contains everything you&#039;ve made. This includes objects that are both going to be in game but also stuff in your palette, scripts, creatures, even all the base NWN stuff that you will most likely never need, use or in some cases, even see.&lt;br /&gt;
&lt;br /&gt;
ERF stands for encapsulated resource file and is like an archive of a selection of things. It can contain all the same things as a module, but here you pick and choose exactly what you want to include. While you build a module, you upload and use ERFs on Sinfar. To get an ERF, you can either export the object directly by right clicking it in the left-hand menu (for areas) or the palette (for every other object type (supporters only)) or you can go to the File Menu, select Export, then pick any and all resources you wish to include. In either case, once you have your resource, either pick an existing ERF or make a new one. If picking an existing one, you will get a choice whether to modify/append or override it. If you override it, ALL things it currently contain will be deleted and your new selection added. If you modify/append, your selection will be added to whatever is already there. In case of a clash, it will ask if you wish to override.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find that you can simply keep one ERF for the house you&#039;re working on and export the individual area you&#039;re modifying, append the ERF and override all available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You &#039;&#039;&#039;can&#039;&#039;&#039; also upload a module directly. This is a bad habit you should get away from!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your Palette ==&lt;br /&gt;
Objects have two palettes - Standard and Custom. We have a lot of custom content and the Standard Palette isn&#039;t always reliable. You may think you&#039;re painting a chair but you get an armorie instead - not to worry, the standard one will only ever have a tiny selection of the available placeables anyway, so acquaint yourself with the Custom one! To add something to your palette, right click a category and select add. It will automatically choose your selected category and, after clicking Next, you can give it a name. This is the same name as will be visible in game if you make it useable, so make it something memorable so you know what you&#039;re working with - you can easily change it later!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot add every single placeable to your palette. With almost 24,000 different placeables, your toolset will crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve added a few items to your custom palette, you paint them into the area you&#039;re working on. Once painted, you can right click and modify them further. Personally, I like having a test area where I add a large selection of placeables from different types and categories. That gives me something to copy from when working on different areas, and instead of having to set everything each time, I can just modify the name and appearance for the individual thing, and the test area gives you an easy overlook of different kinds of things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Your custom palette is tied to your module. If you start a new module, it will be blank. You can easily keep all your areas in module, since you&#039;ll only be exporting whatever you need anyway, ensuring you always have at least a somewhat populated palette for new places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Placeable Specifics ==&lt;br /&gt;
As noted, placeables are the primary object type you use in a house - and in any other area, for that matter. They have a number of fields of interest that don&#039;t all behave entirely as expected if you&#039;re familiar with working on other servers.&lt;br /&gt;
&lt;br /&gt;
* Name: This is a custom name which is visible to players if the object is marked as Useable, or is what is used for identification objects both in the Custom Palette and the object menu on the left-hand side.&lt;br /&gt;
* Tag: For player houses, this is irrelevant. It&#039;s a good custom to give your persistent storage a numerical value to avoid any having identical tags, but it is still technically irrelevant. Persistent storage has other issues I will not cover here.&lt;br /&gt;
* Appearance Type: This is a category or name set by us, the owners. You cannot (for all intents and purposes) change this. Our usual naming scheme is: &amp;lt;code&amp;gt;Category Type Name Number&amp;lt;/code&amp;gt;, when applicable. For example, you might have &amp;lt;code&amp;gt;Container Barrel 01&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Seat Chair Loveseat 01&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Check boxes:&lt;br /&gt;
** Plot: Object cannot be destroyed.&lt;br /&gt;
** Useable: Can be clicked on by players in game.&lt;br /&gt;
** Has Inventory: If clicked on in game, will open an inventory (if also plot, it will be persistent storage.)&lt;br /&gt;
** Static: If NOT useable, always select this. Static means it will be come a static part of the environment, for all intents and purposes. It makes the area load and operate faster.&lt;br /&gt;
** &#039;&#039;Note: Some placeables have in-built animation. These animations may not work if it&#039;s static, so double check in those cases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Locked and Trap should be self-explanatory.&lt;br /&gt;
* Scripts: You can only ever have 1 script per object. A supporter can have more if using their own custom scripts.&lt;br /&gt;
* Advanced Tab: Here you can set initial state (opened, closed, activated, deactivated) as well as Variables. Variables are only useful if the object is used for scripting or XDATA.&lt;br /&gt;
* Description Tab: Only relevant if the object is Useable, this is the in-game description on examine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1109</id>
		<title>House Builder Guide 101</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_Builder_Guide_101&amp;diff=1109"/>
		<updated>2026-04-22T20:19:21Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works.  First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them.  == Toolset...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a guide to the basics and useful, nice-to-know things when using the toolset to make yourself. While the guide does cover the basics, it still assumes a basic understanding of how the toolset works.&lt;br /&gt;
&lt;br /&gt;
First, bear in mind that people will do certain things differently in the toolset, and there are some things I might suggest that you disagree with. My suggestions work for me, and I highly encourage anyone reading it to find what works for them.&lt;br /&gt;
&lt;br /&gt;
== Toolset and Terminology ==&lt;br /&gt;
In Neverwinter Nights, basically anything you work with is an object. Placeables, creatures, and items are all different kinds of objects. They have some things in common - they&#039;re all their own individual file - while they all have their obvious differences. When building a house, the most common object you&#039;ll use are placeables. After you&#039;ve painted your house, those are how you will decorate it, and they have a variety of functions. Aside from placeables, you&#039;ll likely be using at least a few Waypoints. Player Supporters (Patreon Supporters) additionally get access to custom scripts and may be using items and creatures as well, but they will not be covered to any extent here.&lt;br /&gt;
&lt;br /&gt;
Aside from what you look at directly in the toolset, there are two important file types:&lt;br /&gt;
&lt;br /&gt;
* Modules&lt;br /&gt;
* ERFs&lt;br /&gt;
&lt;br /&gt;
A module contains everything you&#039;ve made. This includes objects that are both going to be in game but also stuff in your palette, scripts, creatures, even all the base NWN stuff that you will most likely never need, use or in some cases, even see.&lt;br /&gt;
&lt;br /&gt;
ERF stands for encapsulated resource file and is like an archive of a selection of things. It can contain all the same things as a module, but here you pick and choose exactly what you want to include. While you build a module, you upload and use ERFs on Sinfar. To get an ERF, you can either export the object directly by right clicking it in the left-hand menu (for areas) or the palette (for every other object type (supporters only)) or you can go to the File Menu, select Export, then pick any and all resources you wish to include. In either case, once you have your resource, either pick an existing ERF or make a new one. If picking an existing one, you will get a choice whether to modify/append or override it. If you override it, ALL things it currently contain will be deleted and your new selection added. If you modify/append, your selection will be added to whatever is already there. In case of a clash, it will ask if you wish to override.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find that you can simply keep one ERF for the house you&#039;re working on and export the individual area you&#039;re modifying, append the ERF and override all available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You &#039;&#039;&#039;can&#039;&#039;&#039; also upload a module directly. This is a bad habit you should get away from!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your Palette ==&lt;br /&gt;
Objects have two palettes - Standard and Custom. We have a lot of custom content and the Standard Palette isn&#039;t always reliable. You may think you&#039;re painting a chair but you get an armorie instead - not to worry, the standard one will only ever have a tiny selection of the available placeables anyway, so acquaint yourself with the Custom one! To add something to your palette, right click a category and select add. It will automatically choose your selected category and, after clicking Next, you can give it a name. This is the same name as will be visible in game if you make it useable, so make it something memorable so you know what you&#039;re working with - you can easily change it later!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot add every single placeable to your palette. With almost 24,000 different placeables, your toolset will crash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve added a few items to your custom palette, you paint them into the area you&#039;re working on. Once painted, you can right click and modify them further. Personally, I like having a test area where I add a large selection of placeables from different types and categories. That gives me something to copy from when working on different areas, and instead of having to set everything each time, I can just modify the name and appearance for the individual thing, and the test area gives you an easy overlook of different kinds of things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Your custom palette is tied to your module. If you start a new module, it will be blank. You can easily keep all your areas in module, since you&#039;ll only be exporting whatever you need anyway, ensuring you always have at least a somewhat populated palette for new places.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Placeable Specifics ==&lt;br /&gt;
As noted, placeables are the primary object type you use in a house - and in any other area, for that matter. They have a number of fields of interest that don&#039;t all behave entirely as expected if you&#039;re familiar with working on other servers.&lt;br /&gt;
&lt;br /&gt;
* Name: This is a custom name which is visible to players if the object is marked as Useable, or is what is used for identification objects both in the Custom Palette and the object menu on the left-hand side.&lt;br /&gt;
* Tag: For player houses, this is irrelevant. It&#039;s a good custom to give your persistent storage a numerical value to avoid any having identical tags, but it is still technically irrelevant. Persistent storage has other issues I will not cover here.&lt;br /&gt;
* Appearance Type: This is a category or name set by us, the owners. You cannot (for all intents and purposes) change this. Our usual naming scheme is: &amp;lt;code&amp;gt;Category Type Name Number&amp;lt;/code&amp;gt;, when applicable. For example, you might have &amp;lt;code&amp;gt;Container Barrel 01&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Seat Chair Loveseat 01&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Check boxes:&lt;br /&gt;
** Plot: Object cannot be destroyed.&lt;br /&gt;
** Useable: Can be clicked on by players in game.&lt;br /&gt;
** Has Inventory: If clicked on in game, will open an inventory (if also plot, it will be persistent storage.)&lt;br /&gt;
** Static: If NOT useable, always select this. Static means it will be come a static part of the environment, for all intents and purposes. It makes the area load and operate faster.&lt;br /&gt;
** &#039;&#039;Note: Some placeables have in-built animation. These animations may not work if it&#039;s static, so double check in those cases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Locked and Trap should be self-explanatory.&lt;br /&gt;
* Scripts: You can only ever have 1 script per object. A supporter can have more if using their own custom scripts.&lt;br /&gt;
* Advanced Tab: Here you can set initial state (opened, closed, activated, deactivated) as well as Variables. Variables are only useful if the object is used for scripting or XDATA.&lt;br /&gt;
* Description Tab: Only relevant if the object is Useable, this is the in-game description on examine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Getting_Started_-_Enhanced_Edition&amp;diff=1100</id>
		<title>Getting Started - Enhanced Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Getting_Started_-_Enhanced_Edition&amp;diff=1100"/>
		<updated>2025-12-07T21:56:01Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will detail how to connect to Sinfar using the NWN Enhanced Edition. Like the standard Diamond Edition, it will list resources needed to play but also problems that may occur which are not present for Diamond Edition. Overall, using EE is not recommend when or where Diamond Edition is available, but EE will work about 95% of the time with a few fixes. First, we recommend you join our Discord server for any questions, concerns and answers.&lt;br /&gt;
&lt;br /&gt;
This page will have some details specifically for using the Enhanced Edition on Windows. For the standard Diamond Edition, see [[Getting Started - Diamond Edition]]. For Diamond Edition on Linux, see [[Getting Started - Diamond Edition on Linux]].&lt;br /&gt;
&lt;br /&gt;
== Connect with us ==&lt;br /&gt;
Be ready to ask questions and find friends to play with already, the best place is our [https://discord.gg/sinfar Discord server].&lt;br /&gt;
&lt;br /&gt;
You can also use our forum: https://forum.sinfar.net (Ask players in game or discord for the password to sign up)&lt;br /&gt;
&lt;br /&gt;
There is various in-game tools and information available on https://nwn.sinfar.net&lt;br /&gt;
&lt;br /&gt;
== Enter the Persistent World of Sinfar ==&lt;br /&gt;
To play on the Sinfar server, you will need copy of Neverwinter Nights Enhanced Edition as well as the Sinfar custom launcher and hak files. This version is specifically for NWN Enhanced Edition, although Sinfar runs natively on Diamond Edition we have a custom, backwards-compatible launcher. As mentioned, there are a few problems and we&#039;ll cover as many of them as possible. EE can be purchased from various outlets but buying it from https://www.gog.com/ also comes with a bonus copy of Diamond Edition for a more stable experience for those who do not own the game already.&lt;br /&gt;
&lt;br /&gt;
When connecting to the server, you will be asked to input an account name with a button to set the chosen name as default. Note that if you click the default button, you will need to edit the game .ini files to change your designated account name - if you use multiple accounts, it&#039;s best &#039;&#039;&#039;not&#039;&#039;&#039; to check the box and input the desired account name every time.[[File:Direct Connect.png|thumb]]&lt;br /&gt;
To find the Sinfar servers, use the Direct Connect option and input the server DNS URL, nwn.sinfar.net. You can optionally put in the port for specific servers, but this is not required.&lt;br /&gt;
&lt;br /&gt;
=== Downloads ===&lt;br /&gt;
&lt;br /&gt;
==== Haks ====&lt;br /&gt;
To play on Sinfar, you must also download our custom [[Hak Files]]. You can use the full download link [https://sinfar.net/haks/sinfar_all_files_v30.7z here], or visit the hak page for individual downloads. For Enhanced Edition users, haks are installed in your Documents/Neverwinter Nights sub-folder.&lt;br /&gt;
&lt;br /&gt;
==== Client Extender ====&lt;br /&gt;
[[File:Using nwn ee 20200507-003853.png|thumb]]&lt;br /&gt;
[[File:Using nwn ee 20200507-003813.png|thumb]]&lt;br /&gt;
You will also need the [[Sinfar Client Extender|Sinfar Client Extender (SinfarX)]] ([https://nwn.sinfar.net/files/sinfarx/8181/win32_8181.zip direct download link.]). This is a custom launcher similar to NWNCX that exclusively adds additional functionality for the Sinfar Server. This is only for Sinfar; using it will not work on other EE servers. If you do not have the SinfarX Launcher, you will not be able to connect to the Sinfar servers even with direct connecting. The launcher must be in a separate folder inside the game install folder/bin as in the screenshot.&lt;br /&gt;
&lt;br /&gt;
==== Overrides ====&lt;br /&gt;
To avoid many EE incompatibilities, you must also download a list of override files to revert EE changes to a variety of tileset features. You can find those [https://drive.google.com/file/d/1iPc5Tds0MgChUq1BtbhUU9Ut6B5upOk_/view?usp=sharing here]. They must be added into the &#039;&#039;ovr&#039;&#039; folder inside the &#039;&#039;win32_8181&#039;&#039; folder where the launcher is included.&lt;br /&gt;
&lt;br /&gt;
==== Top Hak ====&lt;br /&gt;
For EE, you must replace the default top hak with the EE-specific one available [https://drive.google.com/open?id=1zF8kR9gmfsFYy4OW6V4dv-YJyWkLXSNl&amp;amp;usp=drive_fs here]. This will allow you to create new characters as well as prevent numerous crashes not possible to cover in the overrides above. Note: If you crash when clicking the &#039;&#039;&#039;Customize&#039;&#039;&#039; button during character creation, you&#039;re lacking this! Install regular haks first, then override the top hak with this one. Haks are by default found in your &#039;&#039;Documents/Neverwinter Nights/haks&#039;&#039; folder.&lt;br /&gt;
== Before Playing Your Character ==&lt;br /&gt;
&lt;br /&gt;
# [[Rules|Read the Rules]]&lt;br /&gt;
# [[OOC_vs_IC|Understanding OOC vs IC]]&lt;br /&gt;
# [https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=5520 A Beginners Guide]&lt;br /&gt;
# [https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=10911 Frequently Asked Questions]&lt;br /&gt;
[[Category:Pages with links to the forums]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1034</id>
		<title>Category:PSA</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1034"/>
		<updated>2025-08-04T07:43:05Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Redirected page to Category:Public Service Announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Public Service Announcement]]Category for various server announcements of useful information that isn&#039;t strictly rules.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1033</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1033"/>
		<updated>2025-08-04T07:42:34Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* STAFF SWITCHING - Players who are found going to different staff members with the same issue because one staff member told them &#039;no&#039; is against the rules. You are not to go to different DMs if one DM tells you no on an issue, trying to get a yes from someone else.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar, including child-like adults (&amp;quot;lolicons&amp;quot; or similar).&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. [[:Category:Public Service Announcement|PSA]] on harassment and stalking: [[PSA: Harrassment and Stalking]]&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1032</id>
		<title>Category:PSA</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1032"/>
		<updated>2025-08-04T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category for various server announcements of useful information that isn&#039;t strictly rules.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1031</id>
		<title>Category:PSA</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Category:PSA&amp;diff=1031"/>
		<updated>2025-08-04T07:39:02Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;You shouldn&amp;#039;t see this page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You shouldn&#039;t see this page&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Category:Public_Service_Announcement&amp;diff=1030</id>
		<title>Category:Public Service Announcement</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Category:Public_Service_Announcement&amp;diff=1030"/>
		<updated>2025-08-04T07:38:40Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;Category for various server announcements of useful information that isn&amp;#039;t strictly rules.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category for various server announcements of useful information that isn&#039;t strictly rules.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1029</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1029"/>
		<updated>2025-08-04T07:35:29Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* STAFF SWITCHING - Players who are found going to different staff members with the same issue because one staff member told them &#039;no&#039; is against the rules. You are not to go to different DMs if one DM tells you no on an issue, trying to get a yes from someone else.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar, including child-like adults (&amp;quot;lolicons&amp;quot; or similar).&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. PSA on harassment and stalking: [[PSA: Harrassment and Stalking]]&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=PSA:_Harrassment_and_Stalking&amp;diff=1028</id>
		<title>PSA: Harrassment and Stalking</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=PSA:_Harrassment_and_Stalking&amp;diff=1028"/>
		<updated>2025-08-04T07:34:40Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;Stalking is something that can be RP’d, however, it is absolutely not tolerated as an OOC habit. IC stalking is easy to differentiate from OOC stalking - one will be enjoyed by both parties, the other will not.  Do you feel someone is OOCly stalking you? Ask them to give you space. Screenshot instances that give you issue that fall into the “not OK” and “absolutely not” mentions below. Do not engage them OOCly besides asking them to leave you alone. Do not argu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stalking is something that can be RP’d, however, it is absolutely not tolerated as an OOC habit. IC stalking is easy to differentiate from OOC stalking - one will be enjoyed by both parties, the other will not.&lt;br /&gt;
&lt;br /&gt;
Do you feel someone is OOCly stalking you? Ask them to give you space. Screenshot instances that give you issue that fall into the “not OK” and “absolutely not” mentions below. Do not engage them OOCly besides asking them to leave you alone. Do not argue or debate, plead, or reason. Avoid getting angry with them directly. State your case and cut yourself off from them OOCly.&lt;br /&gt;
&lt;br /&gt;
Once you ask someone to cease sending you OOC messages, tell block them with the !ignore[player] function. Do not message them again without stating to them clearly that you are fine with them contacting you again. You cannot tell someone “don’t contact me” and then send them messages. That should go without saying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is OK:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Finding other players via !lp if they do not have their location hidden.&lt;br /&gt;
* Following the character around as your character.&lt;br /&gt;
* Having others (characters played by other players) ICly spy on the target.&lt;br /&gt;
* Having others (characters played by other players) try to get info from the targets friends/family etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is not OK:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bothering people that have their location hidden about where they are. It’s okay to ask a friend. If they decline, leave it alone.&lt;br /&gt;
* Asking other players OOCly to tell you where people with hidden locations are.&lt;br /&gt;
* Making slews of alts to spy on the target.&lt;br /&gt;
* Following the character around on alts to keep track of them.&lt;br /&gt;
* Using alts to disrupt the RP of the target.&lt;br /&gt;
* Using alts to harass friends of the target to try to corner them, or segregate them from others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is absolutely against the harassment rules:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sending tells berating/guilt tripping your ‘target’ for not playing with you.&lt;br /&gt;
* Sending tells berating others for playing with your target.&lt;br /&gt;
* Having others send tells to your target to scold, berate, coerce or guilt trip them into or about playing with you.&lt;br /&gt;
* Sending tells to others to collect OOC or IC information on the target, or having others do so for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If someone tells you “do not send me tells/contact me”, do not keep speaking to them. Do no tell them to use the ignore feature. Do not use an alt account to contact them. Do not ask someone else to speak to them on your behalf. Respect their request, and do not send them any more tells. It does not matter how rational their request is, or how wronged you feel. Leave them alone. The end.&lt;br /&gt;
&lt;br /&gt;
=== “No contact orders” ===&lt;br /&gt;
&lt;br /&gt;
We’ve been seeing this claimed a fair bit lately but is not an official order, though it follows within the harassment/stalker policy realm of bad faith actors. A player can ask another player to stop sending them tells, and should immediately use the ignore feature to prevent them. The request and the block should be screenshotted for future reference just in case. Any efforts to circumvent that can be thus, reported to the DM team.&lt;br /&gt;
&lt;br /&gt;
If someone has asked you not to speak to them OOCly, but they continue to talk to you? Remind them of their request, and don’t engage until they rescind it. Don’t let them bait you. Keep your own screenshot records.&lt;br /&gt;
&lt;br /&gt;
A request for no OOC contact does not bar a player or their characters from coming to public places/events and engaging with those around you, though it is encouraged that they do not target you or your group specifically. Obvious attempts to troll and harass will stand out as such, however, simply showing up at the same party and talking to other people there is -not- harassment. Give each other space as best you can. Avoid any OOC contact. Keep it IC.&lt;br /&gt;
&lt;br /&gt;
A request for no contact does give them the right to ask you to stay out of the properties they own, be they public or else wise. This only refers to properties that you directly own, not ones that are in any other name even if you hold a builder contract for it. Get the owner to agree with you or transfer ownership, or go to your own houses. There’s no guarantee that the owner agrees with you unless such statement is received from them directly.&lt;br /&gt;
&lt;br /&gt;
=== I hate to have to say this on a server of adults (Please remember that you must confirm that you are 18+ to play on Sinfar) however: ===&lt;br /&gt;
&lt;br /&gt;
We have a relatively small community. It’s important that we foster a respectful environment. As it is a sandbox server there are a lot of different playstyles, and so we’re not always going to get along.&lt;br /&gt;
If you don’t have fun playing with someone, or they express that they are not having fun with you? Go your separate ways. There are other players. There are more things to do. Don’t be selfish. Move on. Have fun.&lt;br /&gt;
If you find yourself participating in any of the “Not OK” and/or “Absolutely nots”, you may wish to take a step back from the game and remind yourself that it is in fact, just a game.&lt;br /&gt;
[[Category:Public Service Announcement]]&lt;br /&gt;
[[Category:PSA]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1027</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1027"/>
		<updated>2025-08-04T07:30:37Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* STAFF SWITCHING - Players who are found going to different staff members with the same issue because one staff member told them &#039;no&#039; is against the rules. You are not to go to different DMs if one DM tells you no on an issue, trying to get a yes from someone else.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar, including child-like adults (&amp;quot;lolicons&amp;quot; or similar).&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. PSA on harassment and stalking: https://forum.sinfar.net/viewtopic.php?t=19124&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=1026</id>
		<title>Default OnSpawn Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Default_OnSpawn_Variables&amp;diff=1026"/>
		<updated>2025-07-28T09:03:32Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following variables can be added to creatures that will trigger when it spawns. The creature will need the default OnSpawn script, &amp;lt;code&amp;gt;nw_c2_default9&amp;lt;/code&amp;gt; for it to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Variable name&lt;br /&gt;
!Variable type&lt;br /&gt;
!Description/Explanation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;NW_GENERIC_MASTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|[https://nwn.sinfar.net/nwn_spawncond.php Spawn Condition Flags]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;NW_ANIM_CONDITION&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|[https://nwn.sinfar.net/nwn_animcond.php Animation Condition Flags]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;X3_S_RANDOM_NAME&amp;lt;/code&amp;gt; &lt;br /&gt;
|String&lt;br /&gt;
|TBC&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ARMOR_APPEARANCE&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|For armour appearances only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;AI_VFX1&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Applies the relevant VFX. Can add additional by increasing the number. Must be a continuous line of increasing numbers.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ENTIRE_APPEARANCE&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|Old appearance codes for bodies only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ENTIRE_APPEARANCE2&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|Full appearance code from tailor/body models that includes model + clothes (also helmet and weapons) &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;HEAD_V2&amp;lt;/code&amp;gt;&lt;br /&gt;
|string&lt;br /&gt;
|Head string from body models if not using APPEARANCE2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;XSCALE&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|Size modifications of the entire model and associated elements&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;PHENOTYPE&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Used for animations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ANIMATION&amp;lt;/code&amp;gt;&lt;br /&gt;
|Integer&lt;br /&gt;
|Used for animations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ANIMATION_SPEED&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|Used for animations. Defaults to 1.0 if unset&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;ELEVATE&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|Sets the target creature&#039;s height by the float adjustment. Must be a positive float value.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Builders Tools]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_Scripts&amp;diff=1007</id>
		<title>House Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_Scripts&amp;diff=1007"/>
		<updated>2025-06-15T20:02:43Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official reference is here: https://nwn.sinfar.net/houses_scriptlist.php, but you can find more information on how to use those scripts here.&lt;br /&gt;
&amp;lt;!-- Table template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Briefly the type of script&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| String description including forum link if relevant.&lt;br /&gt;
| Object Type&lt;br /&gt;
| OnWhichEvent&lt;br /&gt;
| &amp;lt;code&amp;gt;FIRST VARIABLE&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;SECOND VARIABLE&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Note text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activate/Deactivate Placeables ==&lt;br /&gt;
=== bi_activate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Set on a useable placeable, this script will by default activate its animation if it has one - for example, if it&#039;s a lever or a button, it will be pulled or pushed respectively. Additionally, the variables will change the nature of the Placeable itself if BI_TARGET is not set - if BI_TARGET is a valid object, the object used will still play its animation but the other effects will play on the target. This can be used, for example, to activate a shower in a bathroom by moving the water spray placeable above or below the floor with the variable &amp;lt;code&amp;gt;BI_MOVEZ&amp;lt;/code&amp;gt;.&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=5292&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Target Placeables require the script &amp;lt;code&amp;gt;[[home_tag]]&amp;lt;/code&amp;gt; in the OnHeartbeat event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT&amp;lt;/code&amp;gt; which will activate or deactivate (base on the the BI_SOUND_ON variable) the nearest sound object, in addition to the current object.&lt;br /&gt;
&lt;br /&gt;
This script will toggle the animation state of placeable objects and also the illumination status, if the placeable supports that. It also supports lots of other transformations that you may wish to perform on a placable or door.&lt;br /&gt;
&lt;br /&gt;
If the string variable BI_TARGET is not specified, the used object will be activated. Otherwise it will try to active the objects in the area with a matching tag. By default all tags inside player housing are removed so you will need to use the &amp;lt;code&amp;gt;home_tag&amp;lt;/code&amp;gt; script to set a house safe tag on the placeable. Outside of housing it words on the normal NWN tagging system. In either case you may only activate things in the same area.&lt;br /&gt;
&lt;br /&gt;
In the event that its not possible to use the same tag for all of the targets, additional target tags can be specified by appending a number to the end of the variable name starting with 1, so the script will check for string BI_TARGET, string BI_TARGET1, string BI_TARGET2 and so on.&lt;br /&gt;
&lt;br /&gt;
The script also supports other transformations:&lt;br /&gt;
&lt;br /&gt;
Move the placeable between two locations, the alternate location is specified using one or more of the following float local variables:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common use for this is to conceal a placeable under the floor then make it appear by setting BI_MOVEZ =0.0 , this works very well for showers.&lt;br /&gt;
&lt;br /&gt;
It is also possible to turn a placeable by a set amount using:&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make the placeable play a sound:&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a VFX to the placeable - very useful for lighting:&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also if a beam VFX is required the source tag may be specified using:&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one of the alternative transformations is specified the script will only perform the activation animation when BI_ACTIVATE (int) is set to 1. You can also tell the script that the object is already activated by setting &amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt; to 1.&lt;br /&gt;
&lt;br /&gt;
Likewise if the object is a sound object you may tell the script that its on by setting &amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt; to 1.&lt;br /&gt;
&lt;br /&gt;
The script can also be set to automatically toggle the state back after a set number of seconds:&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default (idle) placeable animation is a problem for the script as it is unable to reliably toggle it into an alternate state. For most placeables the default is the deactivate animation so this is what the script will assume. If this is incorrect an explicit animation must be selected when placing the object. The script will then correctly toggle between either activate/deactivate or open/close.&lt;br /&gt;
&lt;br /&gt;
It may not be possible to use all of the features inside players homes, I suspect that tagging sound objects for example may be impossible. Doors are also re-tagged so it will not be possible to target them inside a home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_activate_trig ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables via Trigger&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Attaches itself to the closest trigger which will toggle when the first creature enters the trigger and then the last leaves. Otherwise it should be identical to bi_activate, except that the placeable need not be useble.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |See notes from bi_activate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_activate_osca ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables via Spell&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| A wrapper for bi_activate that triggers when a spell is cast at the placeable. A spell ID should be defined using BI_SPELLID, this will be compared against the spell ID held in the spell.2da file and the spell cast at the placeable.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_SPELLID:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Use a negative spell ID if you want the check to be disabled and use -2 if you want to to report the spell ID of the spell that its it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important that you pick a spell that can affect the placeable and that the placeable is not plot, lots of hit points will help.&lt;br /&gt;
&lt;br /&gt;
See additional notes from bi_activate.&lt;br /&gt;
&lt;br /&gt;
The placeable cannot be flagged as Plot. It must be able to take damage for this to work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== hs_spawn_animnpc ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animated NPCs&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable into an animated NPC. The NPC can be customized like the hs_store_spawn script.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?f=33&amp;amp;t=111&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_ANIMNPC_PHENOTYPE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ANIMATION_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_MESSAGE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ARMOR_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_BODY_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_HEADV2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_GENDER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_SCALE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_4:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_5:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Use !E INFO to get the PHENOTYPE and ANIMATION integers. ANIMATION_SPEED is relative to 1.0, with higher being faster and lower being slower.&lt;br /&gt;
&lt;br /&gt;
TALKTO variables include SOUND as a ResRef of a sound file, animation will fire once when the NPC is activated and the MESSAGE will be said in talk volume.&lt;br /&gt;
&lt;br /&gt;
If using APPEARANCE2 variables, do NOT use Armor, Body, Head or Gender variables. And similar - if you use any of those, do not use APPEARANCE2. APPEARANCE2 is acquired as a full string from a body or tailor model speaking the whole appearance rather than specific parts. Each PART can be max 1024 characters long. If your string exceeds that length, remove accessories/VFX.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_spawn_deadnpc ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Corpses&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable into dead creature.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2809&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE_TYPE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_ARMOR_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_BODY_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_GENDER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_HEADV2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_4:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_5:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |APPEARANCE2 variables are max 1024 characters each. If your string exceeds this, use PART2 as well. Acquired from body or tailor models. If your total string exceeds 2048 characters, remove some VFX/accessories.&lt;br /&gt;
&lt;br /&gt;
APPEARANCE_TYPE is the creature appearance index from the appearance.2da file. Use 6 for base human.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_tipjar ===&lt;br /&gt;
&#039;&#039;&#039;Obtaining tips&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable with inventory into a tipjar, suitable for collecting gold.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Will turn any placeable with an inventory into a usable tip jar. Ownership is coded to the house owner and will only supply the owner with the gold collected from the jar when they open it. All other uses will only see an empty box. Note, the tip function works only on gold passed, not other items. It is not recommended to use it for anything other than gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_store_spawn ===&lt;br /&gt;
&#039;&#039;&#039;Merchant drones&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Must be used in conjunction with hs_store_xferspw. Will transform a usable placeable into a standard merchant with basic conversation options for facilitating sales of player made items to other players.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_STORE_MERCHANT_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_MERCHANT_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_BONUS_MARK_UP:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_BONUS_MARK_DOWN:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_PC_NO_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_PC_YES_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt; (Can go from 0-5)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Appearance strings can be used to customize the appearance of the merchant. The toolset has a 1024 character limit per variable. If your appearance string is longer than 2048 characters, you&#039;ll need to make it less complex.&lt;br /&gt;
Store tag is used to differentiate stores in the player home. Multiple stores with multiple tags are supported (for different vendors with different inventories).&lt;br /&gt;
&lt;br /&gt;
Mark up and mark down prices on items function based on a standardized formula, however there is a hard cap of 1 million gold that can be collected on any item sold. The script will allow players to set a markup price over 1 million gold, and sell at that price.  However, all gold spent on the sale past that limit, will be lost, and the store owner will only collect 1 million for the sale. Price carefully.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_store_xferspw ===&lt;br /&gt;
&#039;&#039;&#039;Merchant drone inventory&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Must be set to Plot. Must be Useable. And must have invetory.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_STORE_TAG:String&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Once set, the container can be used to place inventory items into the store for sale to other players. Once placed, the items will disappear and only be available through the Merchant interface used by hs_store_spawn.&lt;br /&gt;
Gold from all sales is collected when the player opens the chest. This is not security coded, so locking chests is recommended if you want to get paid for your work versus handing out free gold to any nosy person wandering in.&lt;br /&gt;
&lt;br /&gt;
Stacks of items placed in the chest will be sold as stacks. Individual items placed, are sold as single items. Ammo from ammo makers is not sellable and will be discarded if placed in the chest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Doors and Locking ==&lt;br /&gt;
&lt;br /&gt;
=== bi_create_bdoor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Back Doors - to other player houses&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates a portal from a door or a placeable that can go to another house on the same island/in the same erf. For example, all of Sinfar counts as the same island, whereas cities on Arche Terre are their own - you cannot create a backdoor from Lomidar to Durakiss, but you can create one from Sinifer to Ackalia. Backdoors are one-way, and the opposite side has to be set up correctly for them to go both ways. This is intended to be used to go from one house to another, not to be used within the same house though it will work like that as well.&lt;br /&gt;
| Doors, Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BACKDOOR_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;KEY:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NOKEY:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TARGET:String&amp;lt;/code&amp;gt; have to match on each end - the NAME of one side matches the TARGET on the other side, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
You cannot make a backdoor portal outside the ERF of your house - that&#039;s typically one island but may be one city depending on the server. Backdoors are generally not allowed on Dread Lands server, EXCEPT the Cottage Island.&lt;br /&gt;
&lt;br /&gt;
To ensure it works smoothly, be sure that your NAME and TAG variables are unique, always! They should not exceed 16 characters.&lt;br /&gt;
&lt;br /&gt;
If you do not wish a key, you must include the NOKEY:integer variable set to 1. You should not include NOKEY if you use a key.&lt;br /&gt;
&lt;br /&gt;
Backdoors can fail unless the target house has been loaded onto the server. The house area has to be entered at least once after a reset for that to happen. If it fails, simply navigate to the target house once manually.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_create_ebdoor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Back Doors - from house interiors to server areas&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates a portal from a door (specifically a door) that can go to an area outside of the house, presumably in the adjacent area, but not required.  &lt;br /&gt;
The standard back door script bi_create_bdoor is not well suited for linking to external server side back doors.  This is a simplified version that does not require coordination between the server and home builders.&lt;br /&gt;
Forum discussion: https://forum.sinfar.net/viewtopic.php?f=64&amp;amp;t=12539&lt;br /&gt;
| Doors, Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;NUMBER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;NUMBER:Integer&amp;lt;/code&amp;gt; is the number of the back door on the server side, usually 1. &amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt; work as for g_door_autoclose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Builders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inside player homes, bi_create_ebdoor will work perfectly without any local variables, just add it as the door&#039;s heartbeat script. If this does not work then your house does not have access to any external backdoors, you will need to put in a request for one to be added in the appropriate housing forum.&lt;br /&gt;
&lt;br /&gt;
If your house has access to more than one external back door then you may use the local integer variable named NUMBER to select the door of your choice. By default this will be 1 which will select the first back door.&lt;br /&gt;
&lt;br /&gt;
The script should copy over locking information to the external door from the one inside the house. If no lock information is set, it will alternatively copy over the lock information from the main house door. If you always want the back door unlocked, then set a key value but leave the locked check box empty.&lt;br /&gt;
&lt;br /&gt;
The script will also accept G_CLOSE_DELAY and G_CLOSE_LOCK and apply g_door_autoclose if G_CLOSE_DELAY is set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_door_autoclose ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Door auto-lose and lock&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Automatically closes and optionally locks a door after it&#039;s been opened&lt;br /&gt;
| Doors&lt;br /&gt;
| OnOpen&lt;br /&gt;
| &amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |The door will automatically close after 15 seconds by default, or however many seconds set by &amp;lt;code&amp;gt;G_CLOSE_DELAY&amp;lt;/code&amp;gt;. If &amp;lt;code&amp;gt;G_CLOSE_LOCK&amp;lt;/code&amp;gt; is set to 1, it will also lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_door_locker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lock switches&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Lock or unlock the nearest door.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Add a key tag to the door to further restrict access, such as in bedrooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chairs and Sitting ==&lt;br /&gt;
=== g_bench_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates multiple seats on a bench when used.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_bench_rsit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates multiple seats on a bench when used, facing reverse direction.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Some placeables are reversed. If you use &amp;lt;code&amp;gt;g_bench_sit&amp;lt;/code&amp;gt; and your character sits the wrong way, use this one instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_chair_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| For a single seat on a chair or similar.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_onclick_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| An alternative sit script supporting benches and the many chairs that do not work correctly with g_chair_sit.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2809&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnClick&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_PLACES:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RADIUS:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_WIDTH:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DEBUG:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Unlike the existing sit scripts which are designed for OnUsed, it should be added as an OnClick script. The script will checks if it knows about the placeable and if there are any local variable parameters. If it knows what to do it will add one or more invisible sit points, correct the elevation of the placeable so that it will meet your characters bottom then remove itself. If I doesn&#039;t know what to do it will replace itself with the standard g_chair_sit script and hope for the best.&lt;br /&gt;
&lt;br /&gt;
In most cases the script should work without any local variables but the defaults that I have selected may not be exactly what you want. Most of the time you may as well just add the invisible sit point in the toolset but it you have many chairs or benches to place it may be worth the trouble to use the script and provide your own sit parameters.&lt;br /&gt;
&lt;br /&gt;
As the script only adds sit points on demand it will usually be more efficient than manually placed sit points, and while its more expensive than the bench scripts on its first run it should be cheaper when people use the bench afterwards. That said, its better to use g_chair_sit unless there is a problem with the chair.&lt;br /&gt;
&lt;br /&gt;
BI_RADIUS variable is for curved benches/seats. BI_PLACES is a count from 1-16 with how many seats should be for benches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elevations ==&lt;br /&gt;
=== bi_p_elevate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ELevation triggers&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates an elevated walkable area near or over a (non-static) placeable.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ELEVATION:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Apply the script and specify the elevation value on the placeable as a local variable float, then use the toolset to create a generic trigger area over or close to the placeable. Any creature entering the trigger area will then be elevated by the value supplied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_p_elevatestep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ELevation triggers&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates an elevated walkable area near or over a (non-static) placeable, with steps like a staircase.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ELEVATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;STEP:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A test version of bi_p_elevate, to allow “steps” that have to be gone up in order, so that simulated upper and lower walkable areas are possible. Character will elevate on any trigger one step higher, even, or any lower numbered trigger. The triggers need to overlap slightly at the points players are to cross from one step to the next.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;STEP&amp;lt;/code&amp;gt; variable should be incremented for each step, starting at 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimap Options ==&lt;br /&gt;
=== hs_hb_showarea ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Reveal the minimap to players.&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Any player entering the same area as the placeable with this script will have their minimap revealed.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_hb_hidearea ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Hide the minimap for players.&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Any player entering the same area as the placeable with this script will have their minimap hidden.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lights, Music and Buttons ==&lt;br /&gt;
=== lwjb_jukebox ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Jukebox and Lights System&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Starts Lil&#039;s Jukebox and Light Controller&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_p_lightswitch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lightswitch&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Create a placeable that can turn lights on or off.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;SWITCH:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;LIGHT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECTS:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_4:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Requires two or more placeables - 1 lightswitch and any number of lights. &amp;lt;code&amp;gt;SWITCH(int)1&amp;lt;/code&amp;gt; variable set on the switch itself and &amp;lt;code&amp;gt;LIGHT(int)1&amp;lt;/code&amp;gt; set on the lights. Use the various EFFECT variables to set extra visual effects if desired. Use &amp;lt;code&amp;gt;ACTIVATE(int)1&amp;lt;/code&amp;gt; if the switch should activate (such as with buttons or levers that are animated). The &amp;lt;code&amp;gt;NAME&amp;lt;/code&amp;gt; must be the same for the switch and all lights it&#039;s meant to activate.&lt;br /&gt;
&lt;br /&gt;
For VFX, set up to 4 - use EFFECTS(int) to specify how many and EFFECT_# to specify the visual effect number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== yasm_doorbell ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Doorbells&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Lobby doorbell. Sends a message to other PCs in the house and/or keyholders.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;ENABLE_SHOUT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;KEY_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;MSG_TXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME_USER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;PLAY_SOUND:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_playsound ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sound Effects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Plays sound effects on used.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;G_PLAYSOUND:String&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Plays the sound defined by the &amp;lt;code&amp;gt;G_PLAYSOUND&amp;lt;/code&amp;gt; variable when the placeable is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== bi_p_cbar_hb ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drinks Store&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Scripts that allows you to add a custom drinks bar to a house, it is fairly complex so the documentation is in a forum topic. See topic: http://sinfar.net/forum/viewtopic.php?t=4561&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ITEM0:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;...&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;ITEM29:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A common request that get is to offer custom drinks for player house bars and breweries. Rather than forcing everyone to go though a builder I thought that it would be nice to offer a script that allows players to make their own drinks inside of housing areas.&lt;br /&gt;
&lt;br /&gt;
To use the script you will need to add a useable container, the plot flag must not be set. Then add bi_p_cbar_hb as the heartbeat script.&lt;br /&gt;
&lt;br /&gt;
The script will look for number string variables beginning with “ITEM” followed by a numeric suffix beginning at zero. ITEM0, ITEM1, ITEM2 and so on.&lt;br /&gt;
&lt;br /&gt;
The string value must begin with a type to identify the base item then some parameters.&lt;br /&gt;
&lt;br /&gt;
Currently the script only supports alcoholic drinks in potion bottles that are charged at 50 Gold a time when a bottle is removed from the container.&lt;br /&gt;
&lt;br /&gt;
The syntax for a potion bottles with the one use alcoholic effect is:&lt;br /&gt;
&lt;br /&gt;
PotionA:Name:Appearance:Description&lt;br /&gt;
&lt;br /&gt;
Where Appearance is defined as follows:&lt;br /&gt;
&lt;br /&gt;
ModelTop;ColorTop;ModelMiddle;ColorMiddle;ModelBottom;ColorBottom&lt;br /&gt;
&lt;br /&gt;
ModelTop=1-7&lt;br /&gt;
&lt;br /&gt;
ColorTop=1-9&lt;br /&gt;
&lt;br /&gt;
ModelMiddle=1-7&lt;br /&gt;
&lt;br /&gt;
ColorMiddle=1-9&lt;br /&gt;
&lt;br /&gt;
ModelBottom=1-24&lt;br /&gt;
&lt;br /&gt;
ColorBottom=1-9&lt;br /&gt;
&lt;br /&gt;
eg 1;2;1;2;1;2&lt;br /&gt;
&lt;br /&gt;
ITEM0 (string) PotionA:Whisky:1;1;1;1;1;1:A bottle of single malt whisky.&lt;br /&gt;
&lt;br /&gt;
If you wish the container to auto lock add LOCK (int) 1&lt;br /&gt;
&lt;br /&gt;
The script will automatically make the bar plot, so that you do not need to.&lt;br /&gt;
&lt;br /&gt;
Obviously, since you control the Name and Description you are also free to make a RP potions if you wish. The effect will still be alcohol however.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== g_onclickexamine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Examine a placeable&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Immediately examine/open the description of a Placeable when clicking on it.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnClick&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== bi_p_force_emote ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Force Emote with a Placeable&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| A simpler shackle script with a few additional options.&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2743&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;BI1_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FE_SET:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_KEY:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SHACKLE_MODE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Z:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A shackle script supporting an extensive selection of placeeables and offering the option to customise the emotes. It can also be used without a lock to allow characters to kneel on pillows or perform other emotes relative to a placeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== hs_hb_makenboard ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Noticeboards&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a usable placeable into a notice board.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_NOTICE_BOARD_TAG_SUFFIX:String&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;HS_NOTICE_BOARD_TAG_SUFFIX&amp;lt;/code&amp;gt; must be set to a unique tag of maximum 10, A-Z,0-9,_ characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Portals ==&lt;br /&gt;
=== hs_portal_used ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+In-House Portals&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Sets up a portal from one part of a house to another.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_PORTAL_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_DELAY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Sets up a portal that can be used to teleport inside a house. It will not allow going from one house to another. Requires &amp;lt;code&amp;gt;hs_spawn_portwp&amp;lt;/code&amp;gt; to set up the destination. Use the variable &amp;lt;code&amp;gt;HS_PORTAL_TAG&amp;lt;/code&amp;gt; to designate the location - this should match the variable on the object used with &amp;lt;code&amp;gt;hs_spawn_portwp&amp;lt;/code&amp;gt;. It shouldn&#039;t have more than 10 characters. Set a custom VFX or delay from clicking with the other variables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_spawn_portwp ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+In-House Portals&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Sets up a waypoint used with hs_portal_used&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_PORTAL_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_DELAY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Turn the usable placeable into a waypoint where another placeable can bring characters to with the script hs_portal_used. The variable name should match exactly the &amp;lt;code&amp;gt;HS_PORTAL_TAG&amp;lt;/code&amp;gt; defined on the other placeable. It shouldn&#039;t have more than 10 characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rotate Placable on Use ==&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_plc_used_turn&lt;br /&gt;
&lt;br /&gt;
Turns the used placeable by 30 degree, or the number of degree defined by the G_TURN_DEGREE variable.&lt;br /&gt;
&lt;br /&gt;
When it turns, you can make it play a sound defined by the variable G_TURN_SOUND.&lt;br /&gt;
&lt;br /&gt;
The placeable will be turned back after 30 seconds, or by the number of second that you set in the G_TURN_BACK_DELAY variable.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_TURN_BACK_DELAY : Integer&lt;br /&gt;
&lt;br /&gt;
G_TURN_DEGREE : Integer&lt;br /&gt;
&lt;br /&gt;
G_TURN_SOUND : String&lt;br /&gt;
Set a Placables Tag&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = home_tag&lt;br /&gt;
&lt;br /&gt;
Adds a tag to the placeable so that the placeable may be accessed by other scripts.&lt;br /&gt;
&lt;br /&gt;
For security reasons Tags are usually removed or replaced when homes are uploaded, this script provides a safe tag for home builders to work with.&lt;br /&gt;
&lt;br /&gt;
Variable: TAG : String&lt;br /&gt;
&lt;br /&gt;
Server script builders should, #include “home_inc_tag” and use one of the following fucntions to get a matching tag:&lt;br /&gt;
&lt;br /&gt;
string GetHomeSafeTag(string sOriginalTag);&lt;br /&gt;
&lt;br /&gt;
string GetHomeTagByID(string sOriginalTag, int nHomeID);&lt;br /&gt;
Shackles (Bashable)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Death = shckle_p_ondeath&lt;br /&gt;
&lt;br /&gt;
The script to allow a PC to bash free of the shackles . Script: Placeable Used = shckle_p_talk&lt;br /&gt;
&lt;br /&gt;
Trigger for shackle placeables.&lt;br /&gt;
Slave Tether&lt;br /&gt;
&lt;br /&gt;
Discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=1162&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = yasm_shackle&lt;br /&gt;
&lt;br /&gt;
Variable: CHAIN_LENGTH : Float&lt;br /&gt;
&lt;br /&gt;
Misc: Set PLC&#039;s Key to Owner&#039;s Key&lt;br /&gt;
&lt;br /&gt;
This system chains the prisoner to a shackle, allowing them freedom to move and emote whilst secured, but they are trapped within the length of the chain. A tether.&lt;br /&gt;
&lt;br /&gt;
To deploy the system in your house build simply put down a suitable placeable object, set it as usable and give it yasm_shackle as its heartbeat script.&lt;br /&gt;
&lt;br /&gt;
Whether or not you set a lock key determines how securely the prisoner is chained. With no key set the prisoner is released by just click/using the shackle. If a lock key is set the player needs to have an item with the required tag to unlock the prisoner. Keys tags work in the same manner as for doors &amp;amp; containers.&lt;br /&gt;
&lt;br /&gt;
The length of the chain can be controlled by setting a local variable, CHAIN_LENGTH (float), but this is optional and if omitted will default to 2.0&lt;br /&gt;
&lt;br /&gt;
In game usage is very simple, the prisoner clicks the shackle and they are locked. Usage implies consent to the consequences. If the shackle has a lock then Unlock (rather than Use) to release the prisoner. Escaping is as simple as typing !ooc, and by the time you transition back with !ic the shackle will have reset itself.&lt;br /&gt;
&lt;br /&gt;
You will notice that the system uses a trap mechanism, unfortunately the game engine spews a little bit of spam as players move in and out of the area of an active shackle/trap, sorry but that cant be muted. Just ignore the background noise and have fun emoting with the prisoner.&lt;br /&gt;
Stores&lt;br /&gt;
&lt;br /&gt;
Discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=5374&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_store_xferspw&lt;br /&gt;
&lt;br /&gt;
All items put in the inventory of this placeable will be moved to the store identified by the variable HS_STORE_TAG.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_STORE_TAG : String&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_store_spawn&lt;br /&gt;
&lt;br /&gt;
Turn a useable placeable into a merchant NPC. The merchant will open a store identified by the variable HS_STORE_TAG (10 characters max). You can fill that store with the hs_store_xferspw script.&lt;br /&gt;
&lt;br /&gt;
You can control the cost if the items with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_UP:&lt;br /&gt;
&lt;br /&gt;
is added to the stores default mark up percentage on items sold (-100 to 100)&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_DOWN:&lt;br /&gt;
&lt;br /&gt;
added to the stores default mark down percentage on items bought (-100 to 100)&lt;br /&gt;
&lt;br /&gt;
You can set the properties of the NPC with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_GENDER:&lt;br /&gt;
&lt;br /&gt;
1 for female, 0 for male&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_BODY_APPEARANCE:&lt;br /&gt;
&lt;br /&gt;
Use the body model to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_HEADV2:&lt;br /&gt;
&lt;br /&gt;
Use the body model, new heads section, to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_ARMOR_APPEARANCE:&lt;br /&gt;
&lt;br /&gt;
Use the tailoring model to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_0 - HS_SPAWN_VFX_5:&lt;br /&gt;
&lt;br /&gt;
Visual effects (horns, eyes, hat…), from the visualeffects.2da file.&lt;br /&gt;
&lt;br /&gt;
You can control what the NPC say with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_SOUND: Sound resref to play when the dialog start.&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_ANIMATION: Animation to play when the dialog start. Use the !EINFO command to find out the value of this variable.&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_TEXT&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_YES_TEXT&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_NO_TEXT&lt;br /&gt;
&lt;br /&gt;
Notes: - You can use the web client to copy the values spoken by the body or tailoring models. - You can&#039;t get the gold of your sales. This is a non-profit script. If you want to get gold from you items, you have to sell them yourself.&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_0 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_1 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_2 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_3 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_4 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_5 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_DOWN : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_UP : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_ANIMATION : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_SOUND : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_NO_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_YES_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_ARMOR_APPEARANCE : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_BODY_APPEARANCE : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_GENDER : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_HEADV2 : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_TAG : String&lt;br /&gt;
Tailor NPCs&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_spawn_npc&lt;br /&gt;
&lt;br /&gt;
Replaces the placeable by a given NPC. The placeable must be set as useable. The NPC to spawn is determined by the HS_SPAWN_NPC_ID variable, it can take one of the following values:&lt;br /&gt;
&lt;br /&gt;
1 = Male Tailoring Model&lt;br /&gt;
&lt;br /&gt;
2 = Female Tailoring Model&lt;br /&gt;
&lt;br /&gt;
3 = Male Body Model&lt;br /&gt;
&lt;br /&gt;
4 = Female Body Model&lt;br /&gt;
&lt;br /&gt;
Variable: HS_SPAWN_NPC_ID : Integer&lt;br /&gt;
Trash Cans&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Close = pcplc_trash_cls&lt;br /&gt;
&lt;br /&gt;
If the placeable has the script “pcplc_trash_cls” in its OnClose event, then it will act as a trash and so its inventory will be cleaned when closed.&lt;br /&gt;
&lt;br /&gt;
Important Note: It is not advisable making garbage cans in areas with persistent storage, as item loss can occur when adding or removing persistent storage not properly tagged.&lt;br /&gt;
Turn Placeables State On/Off on use (with Sound Effects)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_plc_onoff&lt;br /&gt;
&lt;br /&gt;
Turn on/off a placeable.&lt;br /&gt;
&lt;br /&gt;
G_PLC_IS_ON: Set this to 1 if the placeable is initially on/activated/open.&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_ON_SOUND: Sound ResRef to play when the placeable is turn on.&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_OFF_SOUND: Sound ResRef to play when the placeable is turn off.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_PLC_IS_ON : Integer&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_OFF_SOUND : String&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_ON_SOUND : String&lt;br /&gt;
VFX Heartbeat (with On/Off switch)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = plcvfx_self&lt;br /&gt;
&lt;br /&gt;
You can add any number of visual effects on a non-static placeable.&lt;br /&gt;
&lt;br /&gt;
For that, you need to add the script “plcvfx_self” in the OnHeartbeat event of the placeable. Then, you need to add 1 variable for each visual effect that you want to see on this placeable.&lt;br /&gt;
&lt;br /&gt;
This variable must be set as follow:&lt;br /&gt;
&lt;br /&gt;
⦁ Type: Integer.&lt;br /&gt;
&lt;br /&gt;
⦁ Name: PLCVFX_SELF#, where # is the index of the visual effect. The first index is 1 so the first visual effect will have “PLCVFX_SELF1” as variable name.&lt;br /&gt;
&lt;br /&gt;
⦁ Value: It is the row index of the visual effect in the visualeffects 2da.&lt;br /&gt;
&lt;br /&gt;
(Note: If you only want to add the light visual effect on a placeable, then you just need to put the script “zep_torchspawn” in the OnHeartbeat event.)&lt;br /&gt;
&lt;br /&gt;
Each visual effect count as 1 dynamic object and so, a placeable with 1 visual effect count as 2 dynamic objects. If it has 3 visual effects, then it count as 4 dynamic objects.&lt;br /&gt;
&lt;br /&gt;
Variables: PLCVFX_SELF1, PLCVFX_SELF2, PLCVFX_SELF3, Etc…&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = plcvfx_switchoff&lt;br /&gt;
&lt;br /&gt;
Turn off/on the visual effect applied by the plcvfx_self heartbeat script.&lt;br /&gt;
VFX on Placeable use&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_play_vfx&lt;br /&gt;
&lt;br /&gt;
Plays a permanent VFX on an object when used, will remove the VFX on a second use. Will also work for instant effects.&lt;br /&gt;
&lt;br /&gt;
Variable: G_PLAYVFX : Integer&lt;br /&gt;
VFX and SFX on Placable use&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_play_vfx_sound&lt;br /&gt;
&lt;br /&gt;
Play a sound and an -instant- visual effect (FNF) when the placeable is used.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_PLAYVFX: visual effect index to display.&lt;br /&gt;
&lt;br /&gt;
G_PLAYSOUND: sound resref to play.&lt;br /&gt;
&lt;br /&gt;
G_PLAYSOUND : String&lt;br /&gt;
&lt;br /&gt;
G_PLAYVFX : Integer&lt;br /&gt;
Web Client Media Support&lt;br /&gt;
&lt;br /&gt;
When used a placeable sends an Image, Sound, or Video to web client.&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Sends an image to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_IMAGE_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_sound&lt;br /&gt;
&lt;br /&gt;
Sends a sound to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_SOUND_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Placeable Heartbeat = hs_hb_wc_music&lt;br /&gt;
Web Client Music Loop.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_MUSIC_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_sound&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_video&lt;br /&gt;
&lt;br /&gt;
Sends a video to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_VIDEO_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_video&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_youtub&lt;br /&gt;
&lt;br /&gt;
Sends a you tube video to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
HS_YOUTUBE_ID is the string of your youtube page&#039;s URL past “?v=”&lt;br /&gt;
&lt;br /&gt;
(If your URL is http://www.youtube.com/watch?v=AMKYQZHfaf8 then your ID string = AMKYQZHfaf8)&lt;br /&gt;
&lt;br /&gt;
Variable: HS_YOUTUBE_ID : String&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=House_Scripts&amp;diff=1006</id>
		<title>House Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=House_Scripts&amp;diff=1006"/>
		<updated>2025-06-15T20:02:10Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official reference is here: https://nwn.sinfar.net/houses_scriptlist.php, but you can find more information on how to use those scripts here.&lt;br /&gt;
&amp;lt;!-- Table template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Briefly the type of script&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| String description including forum link if relevant.&lt;br /&gt;
| Object Type&lt;br /&gt;
| OnWhichEvent&lt;br /&gt;
| &amp;lt;code&amp;gt;FIRST VARIABLE&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;SECOND VARIABLE&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Note text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activate/Deactivate Placeables ==&lt;br /&gt;
=== bi_activate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Set on a useable placeable, this script will by default activate its animation if it has one - for example, if it&#039;s a lever or a button, it will be pulled or pushed respectively. Additionally, the variables will change the nature of the Placeable itself if BI_TARGET is not set - if BI_TARGET is a valid object, the object used will still play its animation but the other effects will play on the target. This can be used, for example, to activate a shower in a bathroom by moving the water spray placeable above or below the floor with the variable &amp;lt;code&amp;gt;BI_MOVEZ&amp;lt;/code&amp;gt;.&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=5292&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Target Placeables require the script &amp;lt;code&amp;gt;[[home_tag]]&amp;lt;/code&amp;gt; in the OnHeartbeat event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT&amp;lt;/code&amp;gt; which will activate or deactivate (base on the the BI_SOUND_ON variable) the nearest sound object, in addition to the current object.&lt;br /&gt;
&lt;br /&gt;
This script will toggle the animation state of placeable objects and also the illumination status, if the placeable supports that. It also supports lots of other transformations that you may wish to perform on a placable or door.&lt;br /&gt;
&lt;br /&gt;
If the string variable BI_TARGET is not specified, the used object will be activated. Otherwise it will try to active the objects in the area with a matching tag. By default all tags inside player housing are removed so you will need to use the &amp;lt;code&amp;gt;home_tag&amp;lt;/code&amp;gt; script to set a house safe tag on the placeable. Outside of housing it words on the normal NWN tagging system. In either case you may only activate things in the same area.&lt;br /&gt;
&lt;br /&gt;
In the event that its not possible to use the same tag for all of the targets, additional target tags can be specified by appending a number to the end of the variable name starting with 1, so the script will check for string BI_TARGET, string BI_TARGET1, string BI_TARGET2 and so on.&lt;br /&gt;
&lt;br /&gt;
The script also supports other transformations:&lt;br /&gt;
&lt;br /&gt;
Move the placeable between two locations, the alternate location is specified using one or more of the following float local variables:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common use for this is to conceal a placeable under the floor then make it appear by setting BI_MOVEZ =0.0 , this works very well for showers.&lt;br /&gt;
&lt;br /&gt;
It is also possible to turn a placeable by a set amount using:&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make the placeable play a sound:&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add a VFX to the placeable - very useful for lighting:&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also if a beam VFX is required the source tag may be specified using:&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one of the alternative transformations is specified the script will only perform the activation animation when BI_ACTIVATE (int) is set to 1. You can also tell the script that the object is already activated by setting &amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt; to 1.&lt;br /&gt;
&lt;br /&gt;
Likewise if the object is a sound object you may tell the script that its on by setting &amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt; to 1.&lt;br /&gt;
&lt;br /&gt;
The script can also be set to automatically toggle the state back after a set number of seconds:&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default (idle) placeable animation is a problem for the script as it is unable to reliably toggle it into an alternate state. For most placeables the default is the deactivate animation so this is what the script will assume. If this is incorrect an explicit animation must be selected when placing the object. The script will then correctly toggle between either activate/deactivate or open/close.&lt;br /&gt;
&lt;br /&gt;
It may not be possible to use all of the features inside players homes, I suspect that tagging sound objects for example may be impossible. Doors are also re-tagged so it will not be possible to target them inside a home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_activate_trig ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables via Trigger&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Attaches itself to the closest trigger which will toggle when the first creature enters the trigger and then the last leaves. Otherwise it should be identical to bi_activate, except that the placeable need not be useble.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |See notes from bi_activate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_activate_osca ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Activate/Deactivate Placeables via Spell&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| A wrapper for bi_activate that triggers when a spell is cast at the placeable. A spell ID should be defined using BI_SPELLID, this will be compared against the spell ID held in the spell.2da file and the spell cast at the placeable.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_SPELLID:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATED:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ACTIVATE_NEAREST_SOUND_OBJECT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BEAM_SOURCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FACE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEX:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEY:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MOVEZ:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RESET:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_OBJECT_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SOUND_ON:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TARGET2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_TURN:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Use a negative spell ID if you want the check to be disabled and use -2 if you want to to report the spell ID of the spell that its it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important that you pick a spell that can affect the placeable and that the placeable is not plot, lots of hit points will help.&lt;br /&gt;
&lt;br /&gt;
See additional notes from bi_activate.&lt;br /&gt;
&lt;br /&gt;
The placeable cannot be flagged as Plot. It must be able to take damage for this to work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== hs_spawn_animnpc ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animated NPCs&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable into an animated NPC. The NPC can be customized like the hs_store_spawn script.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?f=33&amp;amp;t=111&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_ANIMNPC_PHENOTYPE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ANIMATION_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_TALKTO_MESSAGE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_ARMOR_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_BODY_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_HEADV2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_GENDER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_ANIMNPC_SCALE:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_4:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_5:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Use !E INFO to get the PHENOTYPE and ANIMATION integers. ANIMATION_SPEED is relative to 1.0, with higher being faster and lower being slower.&lt;br /&gt;
&lt;br /&gt;
TALKTO variables include SOUND as a ResRef of a sound file, animation will fire once when the NPC is activated and the MESSAGE will be said in talk volume.&lt;br /&gt;
&lt;br /&gt;
If using APPEARANCE2 variables, do NOT use Armor, Body, Head or Gender variables. And similar - if you use any of those, do not use APPEARANCE2. APPEARANCE2 is acquired as a full string from a body or tailor model speaking the whole appearance rather than specific parts. Each PART can be max 1024 characters long. If your string exceeds that length, remove accessories/VFX.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_spawn_deadnpc ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Corpses&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable into dead creature.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2809&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_APPEARANCE_TYPE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_ARMOR_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_BODY_APPEARANCE:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_GENDER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_DEADNPC_HEADV2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_4:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_5:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |APPEARANCE2 variables are max 1024 characters each. If your string exceeds this, use PART2 as well. Acquired from body or tailor models. If your total string exceeds 2048 characters, remove some VFX/accessories.&lt;br /&gt;
&lt;br /&gt;
APPEARANCE_TYPE is the creature appearance index from the appearance.2da file. Use 6 for base human.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_tipjar ===&lt;br /&gt;
&#039;&#039;&#039;Obtaining tips&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a useable placeable with inventory into a tipjar, suitable for collecting gold.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Will turn any placeable with an inventory into a usable tip jar. Ownership is coded to the house owner and will only supply the owner with the gold collected from the jar when they open it. All other uses will only see an empty box. Note, the tip function works only on gold passed, not other items. It is not recommended to use it for anything other than gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_store_spawn ===&lt;br /&gt;
&#039;&#039;&#039;Merchant drones&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Must be used in conjunction with hs_store_xferspw. Will transform a usable placeable into a standard merchant with basic conversation options for facilitating sales of player made items to other players.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_STORE_MERCHANT_APPEARANCE2_PART1:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_MERCHANT_APPEARANCE2_PART2:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_BONUS_MARK_UP:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_BONUS_MARK_DOWN:Integer&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_ANIMATION:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_SOUND:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_NPC_WELCOME_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_PC_NO_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_STORE_DIALOG_PC_YES_TEXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_SPAWN_VFX_0:Integer&amp;lt;/code&amp;gt; (Can go from 0-5)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Appearance strings can be used to customize the appearance of the merchant. The toolset has a 1024 character limit per variable. If your appearance string is longer than 2048 characters, you&#039;ll need to make it less complex.&lt;br /&gt;
Store tag is used to differentiate stores in the player home. Multiple stores with multiple tags are supported (for different vendors with different inventories).&lt;br /&gt;
&lt;br /&gt;
Mark up and mark down prices on items function based on a standardized formula, however there is a hard cap of 1 million gold that can be collected on any item sold. The script will allow players to set a markup price over 1 million gold, and sell at that price.  However, all gold spent on the sale past that limit, will be lost, and the store owner will only collect 1 million for the sale. Price carefully.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_store_xferspw ===&lt;br /&gt;
&#039;&#039;&#039;Merchant drone inventory&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Must be set to Plot. Must be Useable. And must have invetory.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_STORE_TAG:String&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Once set, the container can be used to place inventory items into the store for sale to other players. Once placed, the items will disappear and only be available through the Merchant interface used by hs_store_spawn.&lt;br /&gt;
Gold from all sales is collected when the player opens the chest. This is not security coded, so locking chests is recommended if you want to get paid for your work versus handing out free gold to any nosy person wandering in.&lt;br /&gt;
&lt;br /&gt;
Stacks of items placed in the chest will be sold as stacks. Individual items placed, are sold as single items. Ammo from ammo makers is not sellable and will be discarded if placed in the chest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Doors and Locking ==&lt;br /&gt;
&lt;br /&gt;
=== bi_create_bdoor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Back Doors - to other player houses&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates a portal from a door or a placeable that can go to another house on the same island/in the same erf. For example, all of Sinfar counts as the same island, whereas cities on Arche Terre are their own - you cannot create a backdoor from Lomidar to Durakiss, but you can create one from Sinifer to Ackalia. Backdoors are one-way, and the opposite side has to be set up correctly for them to go both ways. This is intended to be used to go from one house to another, not to be used within the same house though it will work like that as well.&lt;br /&gt;
| Doors, Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;BACKDOOR_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;KEY:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;TARGET:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NOKEY:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TARGET:String&amp;lt;/code&amp;gt; have to match on each end - the NAME of one side matches the TARGET on the other side, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
You cannot make a backdoor portal outside the ERF of your house - that&#039;s typically one island but may be one city depending on the server. Backdoors are generally not allowed on Dread Lands server, EXCEPT the Cottage Island.&lt;br /&gt;
&lt;br /&gt;
To ensure it works smoothly, be sure that your NAME and TAG variables are unique, always! They should not exceed 16 characters.&lt;br /&gt;
&lt;br /&gt;
If you do not wish a key, you must include the NOKEY:integer variable set to 1. You should not include NOKEY if you use a key.&lt;br /&gt;
&lt;br /&gt;
Backdoors can fail unless the target house has been loaded onto the server. The house area has to be entered at least once after a reset for that to happen. If it fails, simply navigate to the target house once manually.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_create_ebdoor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Back Doors - from house interiors to server areas&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates a portal from a door (specifically a door) that can go to an area outside of the house, presumably in the adjacent area, but not required.  &lt;br /&gt;
The standard back door script bi_create_bdoor is not well suited for linking to external server side back doors.  This is a simplified version that does not require coordination between the server and home builders.&lt;br /&gt;
Forum discussion: https://forum.sinfar.net/viewtopic.php?f=64&amp;amp;t=12539&lt;br /&gt;
| Doors, Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;NUMBER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;NUMBER:Integer&amp;lt;/code&amp;gt; is the number of the back door on the server side, usually 1. &amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt; work as for g_door_autoclose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Builders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inside player homes, bi_create_ebdoor will work perfectly without any local variables, just add it as the door&#039;s heartbeat script. If this does not work then your house does not have access to any external backdoors, you will need to put in a request for one to be added in the appropriate housing forum.&lt;br /&gt;
&lt;br /&gt;
If your house has access to more than one external back door then you may use the local integer variable named NUMBER to select the door of your choice. By default this will be 1 which will select the first back door.&lt;br /&gt;
&lt;br /&gt;
The script should copy over locking information to the external door from the one inside the house. If no lock information is set, it will alternatively copy over the lock information from the main house door. If you always want the back door unlocked, then set a key value but leave the locked check box empty.&lt;br /&gt;
&lt;br /&gt;
The script will also accept G_CLOSE_DELAY and G_CLOSE_LOCK and apply g_door_autoclose if G_CLOSE_DELAY is set.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_door_autoclose ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Door auto-lose and lock&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Automatically closes and optionally locks a door after it&#039;s been opened&lt;br /&gt;
| Doors&lt;br /&gt;
| OnOpen&lt;br /&gt;
| &amp;lt;code&amp;gt;G_CLOSE_DELAY:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;G_CLOSE_LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |The door will automatically close after 15 seconds by default, or however many seconds set by &amp;lt;code&amp;gt;G_CLOSE_DELAY&amp;lt;/code&amp;gt;. If &amp;lt;code&amp;gt;G_CLOSE_LOCK&amp;lt;/code&amp;gt; is set to 1, it will also lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_door_locker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lock switches&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Lock or unlock the nearest door.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Add a key tag to the door to further restrict access, such as in bedrooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chairs and Sitting ==&lt;br /&gt;
=== g_bench_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates multiple seats on a bench when used.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_bench_rsit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates multiple seats on a bench when used, facing reverse direction.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Some placeables are reversed. If you use &amp;lt;code&amp;gt;g_bench_sit&amp;lt;/code&amp;gt; and your character sits the wrong way, use this one instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_chair_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| For a single seat on a chair or similar.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_onclick_sit ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sit-able objects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| An alternative sit script supporting benches and the many chairs that do not work correctly with g_chair_sit.&lt;br /&gt;
&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2809&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnClick&lt;br /&gt;
| &amp;lt;code&amp;gt;BI_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_PLACES:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_RADIUS:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_WIDTH:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DEBUG:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Unlike the existing sit scripts which are designed for OnUsed, it should be added as an OnClick script. The script will checks if it knows about the placeable and if there are any local variable parameters. If it knows what to do it will add one or more invisible sit points, correct the elevation of the placeable so that it will meet your characters bottom then remove itself. If I doesn&#039;t know what to do it will replace itself with the standard g_chair_sit script and hope for the best.&lt;br /&gt;
&lt;br /&gt;
In most cases the script should work without any local variables but the defaults that I have selected may not be exactly what you want. Most of the time you may as well just add the invisible sit point in the toolset but it you have many chairs or benches to place it may be worth the trouble to use the script and provide your own sit parameters.&lt;br /&gt;
&lt;br /&gt;
As the script only adds sit points on demand it will usually be more efficient than manually placed sit points, and while its more expensive than the bench scripts on its first run it should be cheaper when people use the bench afterwards. That said, its better to use g_chair_sit unless there is a problem with the chair.&lt;br /&gt;
&lt;br /&gt;
BI_RADIUS variable is for curved benches/seats. BI_PLACES is a count from 1-16 with how many seats should be for benches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elevations ==&lt;br /&gt;
=== bi_p_elevate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ELevation triggers&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates an elevated walkable area near or over a (non-static) placeable.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ELEVATION:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Apply the script and specify the elevation value on the placeable as a local variable float, then use the toolset to create a generic trigger area over or close to the placeable. Any creature entering the trigger area will then be elevated by the value supplied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_p_elevatestep ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ELevation triggers&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Creates an elevated walkable area near or over a (non-static) placeable, with steps like a staircase.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ELEVATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;STEP:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A test version of bi_p_elevate, to allow “steps” that have to be gone up in order, so that simulated upper and lower walkable areas are possible. Character will elevate on any trigger one step higher, even, or any lower numbered trigger. The triggers need to overlap slightly at the points players are to cross from one step to the next.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;STEP&amp;lt;/code&amp;gt; variable should be incremented for each step, starting at 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimap Options ==&lt;br /&gt;
=== hs_hb_showarea ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Reveal the minimap to players.&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Any player entering the same area as the placeable with this script will have their minimap revealed.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_hb_hidearea ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Hide the minimap for players.&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Any player entering the same area as the placeable with this script will have their minimap hidden.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lights, Music and Buttons ==&lt;br /&gt;
=== lwjb_jukebox ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Jukebox and Lights System&lt;br /&gt;
!Description !! Objects !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Starts Lil&#039;s Jukebox and Light Controller&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== bi_p_lightswitch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lightswitch&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Create a placeable that can turn lights on or off.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;SWITCH:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;LIGHT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;ACTIVATE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECTS:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_1:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_2:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_3:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;EFFECT_4:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Requires two or more placeables - 1 lightswitch and any number of lights. &amp;lt;code&amp;gt;SWITCH(int)1&amp;lt;/code&amp;gt; variable set on the switch itself and &amp;lt;code&amp;gt;LIGHT(int)1&amp;lt;/code&amp;gt; set on the lights. Use the various EFFECT variables to set extra visual effects if desired. Use &amp;lt;code&amp;gt;ACTIVATE(int)1&amp;lt;/code&amp;gt; if the switch should activate (such as with buttons or levers that are animated). The &amp;lt;code&amp;gt;NAME&amp;lt;/code&amp;gt; must be the same for the switch and all lights it&#039;s meant to activate.&lt;br /&gt;
&lt;br /&gt;
For VFX, set up to 4 - use EFFECTS(int) to specify how many and EFFECT_# to specify the visual effect number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== yasm_doorbell ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Doorbells&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Lobby doorbell. Sends a message to other PCs in the house and/or keyholders.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;ENABLE_SHOUT:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;KEY_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;MSG_TXT:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;NAME_USER:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;PLAY_SOUND:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== g_playsound ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sound Effects&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Plays sound effects on used.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;G_PLAYSOUND:String&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Plays the sound defined by the &amp;lt;code&amp;gt;G_PLAYSOUND&amp;lt;/code&amp;gt; variable when the placeable is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== bi_p_cbar_hb ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drinks Store&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Scripts that allows you to add a custom drinks bar to a house, it is fairly complex so the documentation is in a forum topic. See topic: http://sinfar.net/forum/viewtopic.php?t=4561&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;ITEM0:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;...&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;ITEM29:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;LOCK:Integer&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A common request that get is to offer custom drinks for player house bars and breweries. Rather than forcing everyone to go though a builder I thought that it would be nice to offer a script that allows players to make their own drinks inside of housing areas.&lt;br /&gt;
&lt;br /&gt;
To use the script you will need to add a useable container, the plot flag must not be set. Then add bi_p_cbar_hb as the heartbeat script.&lt;br /&gt;
&lt;br /&gt;
The script will look for number string variables beginning with “ITEM” followed by a numeric suffix beginning at zero. ITEM0, ITEM1, ITEM2 and so on.&lt;br /&gt;
&lt;br /&gt;
The string value must begin with a type to identify the base item then some parameters.&lt;br /&gt;
&lt;br /&gt;
Currently the script only supports alcoholic drinks in potion bottles that are charged at 50 Gold a time when a bottle is removed from the container.&lt;br /&gt;
&lt;br /&gt;
The syntax for a potion bottles with the one use alcoholic effect is:&lt;br /&gt;
&lt;br /&gt;
PotionA:Name:Appearance:Description&lt;br /&gt;
&lt;br /&gt;
Where Appearance is defined as follows:&lt;br /&gt;
&lt;br /&gt;
ModelTop;ColorTop;ModelMiddle;ColorMiddle;ModelBottom;ColorBottom&lt;br /&gt;
&lt;br /&gt;
ModelTop=1-7&lt;br /&gt;
&lt;br /&gt;
ColorTop=1-9&lt;br /&gt;
&lt;br /&gt;
ModelMiddle=1-7&lt;br /&gt;
&lt;br /&gt;
ColorMiddle=1-9&lt;br /&gt;
&lt;br /&gt;
ModelBottom=1-24&lt;br /&gt;
&lt;br /&gt;
ColorBottom=1-9&lt;br /&gt;
&lt;br /&gt;
eg 1;2;1;2;1;2&lt;br /&gt;
&lt;br /&gt;
ITEM0 (string) PotionA:Whisky:1;1;1;1;1;1:A bottle of single malt whisky.&lt;br /&gt;
&lt;br /&gt;
If you wish the container to auto lock add LOCK (int) 1&lt;br /&gt;
&lt;br /&gt;
The script will automatically make the bar plot, so that you do not need to.&lt;br /&gt;
&lt;br /&gt;
Obviously, since you control the Name and Description you are also free to make a RP potions if you wish. The effect will still be alcohol however.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== g_onclickexamine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Examine a placeable&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Immediately examine/open the description of a Placeable when clicking on it.&lt;br /&gt;
| Placeable&lt;br /&gt;
| OnClick&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== bi_p_force_emote ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Force Emote with a Placeable&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| A simpler shackle script with a few additional options.&lt;br /&gt;
Forum discussion: http://sinfar.net/forum/viewtopic.php?t=2743&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;BI1_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI1_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI2_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI3_Z:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_ANIM:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_BODYPART:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DESC:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DIRECTION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_DURATION:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_FE_SET:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_KEY:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_MSG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_PHENO:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SHACKLE_MODE:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_SPEED:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_X:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Y:Float&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;BI_Z:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |A shackle script supporting an extensive selection of placeeables and offering the option to customise the emotes. It can also be used without a lock to allow characters to kneel on pillows or perform other emotes relative to a placeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== hs_hb_makenboard ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Noticeboards&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Turn a usable placeable into a notice board.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_NOTICE_BOARD_TAG_SUFFIX:String&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;HS_NOTICE_BOARD_TAG_SUFFIX&amp;lt;/code&amp;gt; must be set to a unique tag of maximum 10, A-Z,0-9,_ characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Portals ==&lt;br /&gt;
=== hs_portal_used ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+In-House Portals&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Sets up a portal from one part of a house to another.&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnUsed&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_PORTAL_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_DELAY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Sets up a portal that can be used to teleport inside a house. It will not allow going from one house to another. Requires &amp;lt;code&amp;gt;hs_spawn_portwp&amp;lt;/code&amp;gt; to set up the destination. Use the variable &amp;lt;code&amp;gt;HS_PORTAL_TAG&amp;lt;/code&amp;gt; to designate the location - this should match the variable on the object used with &amp;lt;code&amp;gt;hs_spawn_portwp&amp;lt;/code&amp;gt;. It shouldn&#039;t have more than 10 characters. Set a custom VFX or delay from clicking with the other variables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== hs_spawn_portwp ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+In-House Portals&lt;br /&gt;
!Description !! Objects !! Event !! Variables&lt;br /&gt;
|-&lt;br /&gt;
| Sets up a waypoint used with hs_portal_used&lt;br /&gt;
| Placeables&lt;br /&gt;
| OnHeartbeat&lt;br /&gt;
| &amp;lt;code&amp;gt;HS_PORTAL_TAG:String&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_VFX:Integer&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;HS_PORTAL_DELAY:Float&amp;lt;/code&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Turn the usable placeable into a waypoint where another placeable can bring characters to with the script hs_portal_used. The variable name should match exactly the &amp;lt;code&amp;gt;HS_PORTAL_TAG&amp;lt;/code&amp;gt; defined on the other placeable. It shouldn&#039;t have more than 10 characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rotate Placable on Use ==&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_plc_used_turn&lt;br /&gt;
&lt;br /&gt;
Turns the used placeable by 30 degree, or the number of degree defined by the G_TURN_DEGREE variable.&lt;br /&gt;
&lt;br /&gt;
When it turns, you can make it play a sound defined by the variable G_TURN_SOUND.&lt;br /&gt;
&lt;br /&gt;
The placeable will be turned back after 30 seconds, or by the number of second that you set in the G_TURN_BACK_DELAY variable.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_TURN_BACK_DELAY : Integer&lt;br /&gt;
&lt;br /&gt;
G_TURN_DEGREE : Integer&lt;br /&gt;
&lt;br /&gt;
G_TURN_SOUND : String&lt;br /&gt;
Set a Placables Tag&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = home_tag&lt;br /&gt;
&lt;br /&gt;
Adds a tag to the placeable so that the placeable may be accessed by other scripts.&lt;br /&gt;
&lt;br /&gt;
For security reasons Tags are usually removed or replaced when homes are uploaded, this script provides a safe tag for home builders to work with.&lt;br /&gt;
&lt;br /&gt;
Variable: TAG : String&lt;br /&gt;
&lt;br /&gt;
Server script builders should, #include “home_inc_tag” and use one of the following fucntions to get a matching tag:&lt;br /&gt;
&lt;br /&gt;
string GetHomeSafeTag(string sOriginalTag);&lt;br /&gt;
&lt;br /&gt;
string GetHomeTagByID(string sOriginalTag, int nHomeID);&lt;br /&gt;
Shackles (Bashable)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Death = shckle_p_ondeath&lt;br /&gt;
&lt;br /&gt;
The script to allow a PC to bash free of the shackles . Script: Placeable Used = shckle_p_talk&lt;br /&gt;
&lt;br /&gt;
Trigger for shackle placeables.&lt;br /&gt;
Slave Tether&lt;br /&gt;
&lt;br /&gt;
Discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=1162&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = yasm_shackle&lt;br /&gt;
&lt;br /&gt;
Variable: CHAIN_LENGTH : Float&lt;br /&gt;
&lt;br /&gt;
Misc: Set PLC&#039;s Key to Owner&#039;s Key&lt;br /&gt;
&lt;br /&gt;
This system chains the prisoner to a shackle, allowing them freedom to move and emote whilst secured, but they are trapped within the length of the chain. A tether.&lt;br /&gt;
&lt;br /&gt;
To deploy the system in your house build simply put down a suitable placeable object, set it as usable and give it yasm_shackle as its heartbeat script.&lt;br /&gt;
&lt;br /&gt;
Whether or not you set a lock key determines how securely the prisoner is chained. With no key set the prisoner is released by just click/using the shackle. If a lock key is set the player needs to have an item with the required tag to unlock the prisoner. Keys tags work in the same manner as for doors &amp;amp; containers.&lt;br /&gt;
&lt;br /&gt;
The length of the chain can be controlled by setting a local variable, CHAIN_LENGTH (float), but this is optional and if omitted will default to 2.0&lt;br /&gt;
&lt;br /&gt;
In game usage is very simple, the prisoner clicks the shackle and they are locked. Usage implies consent to the consequences. If the shackle has a lock then Unlock (rather than Use) to release the prisoner. Escaping is as simple as typing !ooc, and by the time you transition back with !ic the shackle will have reset itself.&lt;br /&gt;
&lt;br /&gt;
You will notice that the system uses a trap mechanism, unfortunately the game engine spews a little bit of spam as players move in and out of the area of an active shackle/trap, sorry but that cant be muted. Just ignore the background noise and have fun emoting with the prisoner.&lt;br /&gt;
Stores&lt;br /&gt;
&lt;br /&gt;
Discussion: http://sinfar.net/forum/viewtopic.php?f=64&amp;amp;t=5374&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_store_xferspw&lt;br /&gt;
&lt;br /&gt;
All items put in the inventory of this placeable will be moved to the store identified by the variable HS_STORE_TAG.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_STORE_TAG : String&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_store_spawn&lt;br /&gt;
&lt;br /&gt;
Turn a useable placeable into a merchant NPC. The merchant will open a store identified by the variable HS_STORE_TAG (10 characters max). You can fill that store with the hs_store_xferspw script.&lt;br /&gt;
&lt;br /&gt;
You can control the cost if the items with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_UP:&lt;br /&gt;
&lt;br /&gt;
is added to the stores default mark up percentage on items sold (-100 to 100)&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_DOWN:&lt;br /&gt;
&lt;br /&gt;
added to the stores default mark down percentage on items bought (-100 to 100)&lt;br /&gt;
&lt;br /&gt;
You can set the properties of the NPC with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_GENDER:&lt;br /&gt;
&lt;br /&gt;
1 for female, 0 for male&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_BODY_APPEARANCE:&lt;br /&gt;
&lt;br /&gt;
Use the body model to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_HEADV2:&lt;br /&gt;
&lt;br /&gt;
Use the body model, new heads section, to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_ARMOR_APPEARANCE:&lt;br /&gt;
&lt;br /&gt;
Use the tailoring model to get the value of this variable&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_0 - HS_SPAWN_VFX_5:&lt;br /&gt;
&lt;br /&gt;
Visual effects (horns, eyes, hat…), from the visualeffects.2da file.&lt;br /&gt;
&lt;br /&gt;
You can control what the NPC say with the following variables:&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_SOUND: Sound resref to play when the dialog start.&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_ANIMATION: Animation to play when the dialog start. Use the !EINFO command to find out the value of this variable.&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_TEXT&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_YES_TEXT&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_NO_TEXT&lt;br /&gt;
&lt;br /&gt;
Notes: - You can use the web client to copy the values spoken by the body or tailoring models. - You can&#039;t get the gold of your sales. This is a non-profit script. If you want to get gold from you items, you have to sell them yourself.&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_0 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_1 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_2 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_3 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_4 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_SPAWN_VFX_5 : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_DOWN : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_BONUS_MARK_UP : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_ANIMATION : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_SOUND : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_NPC_WELCOME_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_NO_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_DIALOG_PC_YES_TEXT : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_ARMOR_APPEARANCE : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_BODY_APPEARANCE : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_GENDER : Integer&lt;br /&gt;
&lt;br /&gt;
HS_STORE_MERCHANT_HEADV2 : String&lt;br /&gt;
&lt;br /&gt;
HS_STORE_TAG : String&lt;br /&gt;
Tailor NPCs&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = hs_spawn_npc&lt;br /&gt;
&lt;br /&gt;
Replaces the placeable by a given NPC. The placeable must be set as useable. The NPC to spawn is determined by the HS_SPAWN_NPC_ID variable, it can take one of the following values:&lt;br /&gt;
&lt;br /&gt;
1 = Male Tailoring Model&lt;br /&gt;
&lt;br /&gt;
2 = Female Tailoring Model&lt;br /&gt;
&lt;br /&gt;
3 = Male Body Model&lt;br /&gt;
&lt;br /&gt;
4 = Female Body Model&lt;br /&gt;
&lt;br /&gt;
Variable: HS_SPAWN_NPC_ID : Integer&lt;br /&gt;
Trash Cans&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Close = pcplc_trash_cls&lt;br /&gt;
&lt;br /&gt;
If the placeable has the script “pcplc_trash_cls” in its OnClose event, then it will act as a trash and so its inventory will be cleaned when closed.&lt;br /&gt;
&lt;br /&gt;
Important Note: It is not advisable making garbage cans in areas with persistent storage, as item loss can occur when adding or removing persistent storage not properly tagged.&lt;br /&gt;
Turn Placeables State On/Off on use (with Sound Effects)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_plc_onoff&lt;br /&gt;
&lt;br /&gt;
Turn on/off a placeable.&lt;br /&gt;
&lt;br /&gt;
G_PLC_IS_ON: Set this to 1 if the placeable is initially on/activated/open.&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_ON_SOUND: Sound ResRef to play when the placeable is turn on.&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_OFF_SOUND: Sound ResRef to play when the placeable is turn off.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_PLC_IS_ON : Integer&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_OFF_SOUND : String&lt;br /&gt;
&lt;br /&gt;
G_PLC_TURN_ON_SOUND : String&lt;br /&gt;
VFX Heartbeat (with On/Off switch)&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Heartbeat = plcvfx_self&lt;br /&gt;
&lt;br /&gt;
You can add any number of visual effects on a non-static placeable.&lt;br /&gt;
&lt;br /&gt;
For that, you need to add the script “plcvfx_self” in the OnHeartbeat event of the placeable. Then, you need to add 1 variable for each visual effect that you want to see on this placeable.&lt;br /&gt;
&lt;br /&gt;
This variable must be set as follow:&lt;br /&gt;
&lt;br /&gt;
⦁ Type: Integer.&lt;br /&gt;
&lt;br /&gt;
⦁ Name: PLCVFX_SELF#, where # is the index of the visual effect. The first index is 1 so the first visual effect will have “PLCVFX_SELF1” as variable name.&lt;br /&gt;
&lt;br /&gt;
⦁ Value: It is the row index of the visual effect in the visualeffects 2da.&lt;br /&gt;
&lt;br /&gt;
(Note: If you only want to add the light visual effect on a placeable, then you just need to put the script “zep_torchspawn” in the OnHeartbeat event.)&lt;br /&gt;
&lt;br /&gt;
Each visual effect count as 1 dynamic object and so, a placeable with 1 visual effect count as 2 dynamic objects. If it has 3 visual effects, then it count as 4 dynamic objects.&lt;br /&gt;
&lt;br /&gt;
Variables: PLCVFX_SELF1, PLCVFX_SELF2, PLCVFX_SELF3, Etc…&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = plcvfx_switchoff&lt;br /&gt;
&lt;br /&gt;
Turn off/on the visual effect applied by the plcvfx_self heartbeat script.&lt;br /&gt;
VFX on Placeable use&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_play_vfx&lt;br /&gt;
&lt;br /&gt;
Plays a permanent VFX on an object when used, will remove the VFX on a second use. Will also work for instant effects.&lt;br /&gt;
&lt;br /&gt;
Variable: G_PLAYVFX : Integer&lt;br /&gt;
VFX and SFX on Placable use&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = g_play_vfx_sound&lt;br /&gt;
&lt;br /&gt;
Play a sound and an -instant- visual effect (FNF) when the placeable is used.&lt;br /&gt;
&lt;br /&gt;
Variables:&lt;br /&gt;
&lt;br /&gt;
G_PLAYVFX: visual effect index to display.&lt;br /&gt;
&lt;br /&gt;
G_PLAYSOUND: sound resref to play.&lt;br /&gt;
&lt;br /&gt;
G_PLAYSOUND : String&lt;br /&gt;
&lt;br /&gt;
G_PLAYVFX : Integer&lt;br /&gt;
Web Client Media Support&lt;br /&gt;
&lt;br /&gt;
When used a placeable sends an Image, Sound, or Video to web client.&lt;br /&gt;
&lt;br /&gt;
Script: Placeable Used = hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Sends an image to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_IMAGE_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_sound&lt;br /&gt;
&lt;br /&gt;
Sends a sound to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_SOUND_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_image&lt;br /&gt;
&lt;br /&gt;
Placeable Heartbeat = hs_hb_wc_music&lt;br /&gt;
Web Client Music Loop.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_MUSIC_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_sound&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_video&lt;br /&gt;
&lt;br /&gt;
Sends a video to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
Variable: HS_VIDEO_URL : String&lt;br /&gt;
&lt;br /&gt;
Script: hs_use_wc_video&lt;br /&gt;
&lt;br /&gt;
Placeable Used = hs_use_wc_youtub&lt;br /&gt;
&lt;br /&gt;
Sends a you tube video to the web client of the player using the placeable.&lt;br /&gt;
&lt;br /&gt;
HS_YOUTUBE_ID is the string of your youtube page&#039;s URL past “?v=”&lt;br /&gt;
&lt;br /&gt;
(If your URL is http://www.youtube.com/watch?v=AMKYQZHfaf8 then your ID string = AMKYQZHfaf8)&lt;br /&gt;
&lt;br /&gt;
Variable: HS_YOUTUBE_ID : String&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1002</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=1002"/>
		<updated>2025-06-01T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* STAFF SWITCHING - Players who are found going to different staff members with the same issue because one staff member told them &#039;no&#039; is against the rules. You are not to go to different DMs if one DM tells you no on an issue, trying to get a yes from someone else.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar, including child-like adults (&amp;quot;lolicons&amp;quot; or similar).&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. PSA on harassment and stalking: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=14248&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Transportable_Placeable_System_(TPS)&amp;diff=951</id>
		<title>Transportable Placeable System (TPS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Transportable_Placeable_System_(TPS)&amp;diff=951"/>
		<updated>2025-05-13T17:56:38Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Transportable Placeable System (TPS) allows an item to be turned into a placeable of any kind, usable or otherwise, by dropping it on the ground. The system has some inherent rules:&lt;br /&gt;
&lt;br /&gt;
The placeable cannot be in an area with enemies, and if enemies come too close, it will be destroyed. They are not intended to block or limit access to areas, but rather as a roleplay tool.&lt;br /&gt;
&lt;br /&gt;
For builders, new TPS objects can be made by making an item and, usually though not necessarily, a placeable in their ERF.&lt;br /&gt;
&lt;br /&gt;
The item must have the variable EVENT_UNACQUIRE[string]tps_ev_unacqitem. It must then have either,&lt;br /&gt;
&lt;br /&gt;
A: TPS_PLC_RESREF[string] and the ResRef of a Placeable that should spawn when dropped OR&lt;br /&gt;
&lt;br /&gt;
B: The following variables which will create a dynamic placeable:&lt;br /&gt;
&lt;br /&gt;
* TPS_NAME[string]&lt;br /&gt;
* TPS_DESCRIPTION[string]&lt;br /&gt;
* TPS_PLC_APPEARANCE[int]&lt;br /&gt;
* TPS_MAX_HP[int]&lt;br /&gt;
* TPS_HARDNESS[int]&lt;br /&gt;
* TPS_PLACED_SCRIPT[string]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, in all cases, the variable TPS_FLAGS[int] can be set to restrict how and where it can be used:&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_CAN_RENAME =             0x00000001;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_CAN_CHANGE_DESCRIPTION = 0x00000002;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_PRIVATE =                0x00000004;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_DROP_ANYWHERE =          0x00000008;&lt;br /&gt;
&lt;br /&gt;
Add the numbers together to combine restrictions, so TPS_FLAGS[int]5 would mean that the object can only be picked up by the owner who dropped it (it&#039;s private) and the owner can also rename it, but not change description.&lt;br /&gt;
&lt;br /&gt;
Note: do NOT use DROP_ANYWHERE under any circumstances without admin approval.&lt;br /&gt;
[[Category:Builders Tools]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Transportable_Placeable_System_(TPS)&amp;diff=950</id>
		<title>Transportable Placeable System (TPS)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Transportable_Placeable_System_(TPS)&amp;diff=950"/>
		<updated>2025-05-13T17:56:22Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;The Transportable Placeable System (TPS) allows an item to be turned into a placeable of any kind, usable or otherwise, by dropping it on the ground. The system has some inherent rules:  The placeable cannot be in an area with enemies, and if enemies come too close, it will be destroyed. They are not intended to block or limit access to areas, but rather as a roleplay tool.  For builders, new TPS objects can be made by making an item and, usually though not necessarily,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Transportable Placeable System (TPS) allows an item to be turned into a placeable of any kind, usable or otherwise, by dropping it on the ground. The system has some inherent rules:&lt;br /&gt;
&lt;br /&gt;
The placeable cannot be in an area with enemies, and if enemies come too close, it will be destroyed. They are not intended to block or limit access to areas, but rather as a roleplay tool.&lt;br /&gt;
&lt;br /&gt;
For builders, new TPS objects can be made by making an item and, usually though not necessarily, a placeable in their ERF.&lt;br /&gt;
&lt;br /&gt;
The item must have the variable EVENT_UNACQUIRE[string]tps_ev_unacqitem. It must then have either,&lt;br /&gt;
&lt;br /&gt;
A: TPS_PLC_RESREF[string] and the ResRef of a Placeable that should spawn when dropped OR&lt;br /&gt;
&lt;br /&gt;
B: The following variables which will create a dynamic placeable:&lt;br /&gt;
&lt;br /&gt;
* TPS_NAME[string]&lt;br /&gt;
* TPS_DESCRIPTION[string]&lt;br /&gt;
* TPS_PLC_APPEARANCE[int]&lt;br /&gt;
* TPS_MAX_HP[int]&lt;br /&gt;
* TPS_HARDNESS[int]&lt;br /&gt;
* TPS_PLACED_SCRIPT[string]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, in all cases, the variable TPS_FLAGS[int] can be set to restrict how and where it can be used:&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_CAN_RENAME =             0x00000001;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_CAN_CHANGE_DESCRIPTION = 0x00000002;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_PRIVATE =                0x00000004;&lt;br /&gt;
&lt;br /&gt;
TPS_FLAGS_DROP_ANYWHERE =          0x00000008;&lt;br /&gt;
&lt;br /&gt;
Add the numbers together to combine restrictions, so TPS_FLAGS[int]5 would mean that the object can only be picked up by the owner who dropped it (it&#039;s private) and the owner can also rename it, but not change description.&lt;br /&gt;
&lt;br /&gt;
Note: do NOT use DROP_ANYWHERE under any circumstances without admin approval.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Hak_Files&amp;diff=938</id>
		<title>Hak Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Hak_Files&amp;diff=938"/>
		<updated>2025-05-03T16:30:29Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Downloading the hak files =&lt;br /&gt;
&lt;br /&gt;
==Choose option A or B:==&lt;br /&gt;
&lt;br /&gt;
=== A) Download all files in one 7zip archive ===&lt;br /&gt;
&lt;br /&gt;
[https://sinfar.net/haks/sinfar_all_files_v30.7z sinfar_all_files_v30.7z] (4.1 GB)&lt;br /&gt;
&lt;br /&gt;
To extract the .7z files, you can use [https://www.7-zip.org 7-zip].&lt;br /&gt;
&lt;br /&gt;
Extra the archive in your NWN installation directory (C:\NeverwinterNights\NWN for Diamond or C:\Users\username\Documents\Neverwinter Nights for EE users)&lt;br /&gt;
&lt;br /&gt;
=== B) (Alternatively) Download the files one by one ===&lt;br /&gt;
&lt;br /&gt;
==== Talk Table (extract it in your NWN\tlk folder) ====&lt;br /&gt;
&lt;br /&gt;
There&#039;s no special tlk for v30, it still uses v27 which you can download here:&lt;br /&gt;
&lt;br /&gt;
[https://sinfar.net/haks/sinfar_v27.7z sinfar_v27.7z]&lt;br /&gt;
&lt;br /&gt;
==== Override (extract it in your NWN\override folder) ====&lt;br /&gt;
&lt;br /&gt;
[https://sinfar.net/haks/override.7z override.7z]&lt;br /&gt;
&lt;br /&gt;
Optional: If you do not like the custom casting voices for females, you can download this and override the sf_effects_v30.hak&lt;br /&gt;
[https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=267594 sinfar_female_caster_fix_v30.7z]&lt;br /&gt;
&lt;br /&gt;
For EE users: You also require additional override files available [https://drive.google.com/file/d/1iPc5Tds0MgChUq1BtbhUU9Ut6B5upOk_/view?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
==== Haks (extract them your NWN\hak folder) ====&lt;br /&gt;
&lt;br /&gt;
* [https://sinfar.net/haks/sf_top_v30.7z sf_top_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_cre_mdls_v30.7z sf_cre_mdls_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_cre_mdls2_v30.7z sf_cre_mdls2_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_cre_texes_v30.7z sf_cre_texes_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_doors_v30.7z sf_doors_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_effects_v30.7z sf_effects_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_itm_other_v30.7z sf_itm_other_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_itm_weap1_v30.7z sf_itm_weap1_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_itm_weap2_v30.7z sf_itm_weap2_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_ldscreens_v30.7z sf_ldscreens_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_pc_body_v30.7z sf_pc_body_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_pc_head_v30.7z sf_pc_head_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_pc_lower_v30.7z sf_pc_lower_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_pc_main_v30.7z sf_pc_main_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_pc_upper_v30.7z sf_pc_upper_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_plc_main1_v30.7z sf_plc_main1_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_plc_main2_v30.7z sf_plc_main2_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_plc_main3_v30.7z sf_plc_main3_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_portraits_v30.7z sf_portraits_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_skyboxes_v30.7z sf_skyboxes_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core1_v30.7z sf_tls_core1_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core2_v30.7z sf_tls_core2_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core3_v30.7z sf_tls_core3_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core4_v30.7z sf_tls_core4_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core5_v30.7z sf_tls_core5_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_core6_v30.7z sf_tls_core6_v30.7z]&lt;br /&gt;
* [https://sinfar.net/haks/sf_tls_extra_v30.7z sf_tls_extra_v30.7z]&lt;br /&gt;
&lt;br /&gt;
= Here is what you should have in your NWN\ directory =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Filename !! Size !! MD5Sum&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_mdls2_v30.hak || 944721132 || 1eb874a9618e2923b1b9e1554078ff74&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_mdls_v30.hak || 1772207672 || 2cc700e5e02234ada5c6032b8f19655d&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_cre_texes_v30.hak || 1602570501 || 3bda2c11d51ba5a0cdf479ba35261c48&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_doors_v30.hak || 138422583 || ba53b373e122aa152e6d0012cf3fef21&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_effects_v30.hak || 869542545 || 9e39a37000ee603fe277f1fdaf8b238e&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_other_v30.hak || 428246235 || f858b4c2a996a6fbe95fa9af2c8cb410&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_weap1_v30.hak || 179273602 || 834471af50fcb558ab34e7e209f9e108&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_itm_weap2_v30.hak || 170870683 || 3f14294feb2edbc697c5c16e5919e2da&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_ldscreens_v30.hak || 134558027 || cf47496e77328d67e8958f12327bb74b&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_body_v30.hak || 1065375943 || 1ed0efd99fa61b44cb6273d04b06a880&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_head_v30.hak || 712758491 || 6d4207116fba112a6fb6c62cac3bcdee&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_lower_v30.hak || 350820133 || 8629312f71d9eb7b0f43d9b7a7fcb33e&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_main_v30.hak || 905147414 || f6d4c0f53f2c4567c8a3982fd41c7c09&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_pc_upper_v30.hak || 233259041 || 97af2944eaf335eae1a9d3e470a8a399&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main1_v30.hak || 1586749484 || 1dfeeb2dcc5ec19b52a828a7eb66b7bf&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main2_v30.hak || 1330769122 || b14a0841143a9d86a3a4e1f59b46fbc2&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_plc_main3_v30.hak || 1782113566 || abe3f64cebeb0f820368b15a129e00e0&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_portraits_v30.hak || 339124543 || d69670a97aafb72adcf880b23c0203fd&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_skyboxes_v30.hak || 667931282 || ac3195f1a3aaaeef44143f8466efc0db&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core1_v30.hak || 563021783 || 41d309a09df21868116890b2e371aa76&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core2_v30.hak || 529644482 || 3fb35ccf6b004c965824e64bc8308fa0&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core3_v30.hak || 510767044 || 460b6f8f52e7a4014c4f7b372d69ae41&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core4_v30.hak || 823992161 || 74934d46f09ad8b84dd399b835624168&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core5_v30.hak || 913969060 || b31d6ac42740b19796e5e89bf07a894c&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_core6_v30.hak || 745559793 || 2a9864dca298014f2becf8c3741d5a44&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_tls_extra_v30.hak || 607751841 || b39e7e726e20d91a4f3eeee626b2cef9&lt;br /&gt;
|-&lt;br /&gt;
| hak/sf_top_v30.hak || 15764828 || 15183328b89b3ff38cb81d0fcf12b3eb&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_armor01.tga || 262188 || b4e1c3a3ff2e8f93dcb2d6ec9643dbc1&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_cloth01.tga || 262188 || 2758e88ea4cad5ab4fe1e11cc6deb085&lt;br /&gt;
|-&lt;br /&gt;
| override/pal_leath01.tga || 262188 || e77e1628880f9818b725d7c6beb50917&lt;br /&gt;
|-&lt;br /&gt;
| tlk/sinfar_v27.tlk || 8124375 || f2b4bf5c77e2930762083d140f135bc7&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Player Tools]]&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Creature_Event_System&amp;diff=937</id>
		<title>Creature Event System</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Creature_Event_System&amp;diff=937"/>
		<updated>2025-04-27T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinfar uses a custom system by which you can assign default scripts to a monster then use variables to inject a script and its behavior onto the monster based on the event.&lt;br /&gt;
&lt;br /&gt;
[[File:Scripts Onto Monsters.png|thumb|Screenshot of what the script and save scriptset/load script set buttons look like in the toolset underneath the &#039;scripts&#039; tab on creature editors.]]&lt;br /&gt;
&lt;br /&gt;
The default scripts are as following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
!Field!!Default Script&lt;br /&gt;
|-&lt;br /&gt;
|OnBlocked||nw_c2_defaulte&lt;br /&gt;
|-&lt;br /&gt;
|OnDamaged||nw_c2_default6&lt;br /&gt;
|-&lt;br /&gt;
|OnDeath||nw_c2_default7&lt;br /&gt;
|-&lt;br /&gt;
|OnConversation||nw_c2_default4&lt;br /&gt;
|-&lt;br /&gt;
|OnDisturbed||nw_c2_default8&lt;br /&gt;
|-&lt;br /&gt;
|OnCombatRoundEnd||nw_c2_default3&lt;br /&gt;
|-&lt;br /&gt;
|OnHeartbeat||nw_c2_default1&lt;br /&gt;
|-&lt;br /&gt;
|OnPhysicalAttacked||nw_c2_default5&lt;br /&gt;
|-&lt;br /&gt;
|OnPerception||nw_c2_default2&lt;br /&gt;
|-&lt;br /&gt;
|OnRested||x2_def_rested&lt;br /&gt;
|-&lt;br /&gt;
|OnSpawn||nw_c2_default9&lt;br /&gt;
|-&lt;br /&gt;
|OnSpellCast||nw_c2_defaultb&lt;br /&gt;
|-&lt;br /&gt;
|OnUserDefined||x2_def_userdef&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- The only script that isn&#039;t defined by Sinfar edits is OnUserDefined (as far as I know). The UserDefined event does not have an associated EVENT variable and should be set directly. See more below. &lt;br /&gt;
&lt;br /&gt;
- It is recommended you create a monster and assign the default scripts to it in the toolset, and &#039;save the script set&#039; and inject it to all monsters hereon. This way you can use &#039;load script&#039; to inject all the code at once.&lt;br /&gt;
&lt;br /&gt;
- When creating creatures directly on the Builder Website, the correct scripts are automatically assigned.&lt;br /&gt;
&lt;br /&gt;
=== The variables ===&lt;br /&gt;
[[File:Image.png|thumb|Example of the EVENT_AI_DEATH use]]&lt;br /&gt;
The variables in bold are what you would use to put on your monster.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
!Script!!Script description!!Event Name String!!Pre-event description&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default1||On Heartbeat event||&#039;&#039;&#039;EVENT_AI_HEARTBEAT&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default2||On Perception event||&#039;&#039;&#039;EVENT_AI_PERCEPTION&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default3||On Combat Round End event||&#039;&#039;&#039;EVENT_AI_ENDCOMBATROUND&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default4||On Conversation event||&#039;&#039;&#039;EVENT_AI_CONVERSATION&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default5||On Attacked event||&#039;&#039;&#039;EVENT_AI_ATTACKED&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default6||On Damaged event||&#039;&#039;&#039;EVENT_AI_DAMAGED&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default7||On Death event||&#039;&#039;&#039;EVENT_AI_DEATH&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default8||On Disturbed event||&#039;&#039;&#039;EVENT_AI_DISTURBED&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_default9||On Spawned event||&#039;&#039;&#039;EVENT_AI_SPAWN&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_defaultb||On Spell Cast At event||&#039;&#039;&#039;EVENT_AI_CASTAT&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|-&lt;br /&gt;
|nw_c2_defaulte||On Blocked event||&#039;&#039;&#039;EVENT_AI_BLOCKED&#039;&#039;&#039; (string)||Script name for pre-event use.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:OnUserDefinedScreenshot.png|thumb|At the very bottom, you would hardcode and directly use the script name on the OnUserDefined event.]]For OnUserDefined functions, you would apply the script &#039;&#039;&#039;directly&#039;&#039;&#039; onto the monster.&lt;br /&gt;
Note : nw_c2_default9 uses the variable ENTIRE_APPEARANCE2 already&lt;br /&gt;
&lt;br /&gt;
You can also register these events dynamically using [[Variable Based Events]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Builders Tools]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Common_Includes&amp;diff=936</id>
		<title>Common Includes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Common_Includes&amp;diff=936"/>
		<updated>2025-04-27T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directory of common includes which may be useful for scripters&lt;br /&gt;
&lt;br /&gt;
=== inc_debug ===&lt;br /&gt;
void Alert(string sString);&lt;br /&gt;
&lt;br /&gt;
* Send a debug message (See BuildDebugMessage()), to all builders that can modify this ERF and print this message in the log associated with the script&lt;br /&gt;
&lt;br /&gt;
void Debug(string sString, object oBuilder=OBJECT_SELF);&lt;br /&gt;
&lt;br /&gt;
* Send a debug message (See BuildDebugMessage()), to oBuilder. If oBuilder is not a PC then the function will try to fun the best target: Master, Nearest Object&lt;br /&gt;
* This function is slow and should only be use for debugging purpose.&lt;br /&gt;
&lt;br /&gt;
string GetObjectDebugInfo(object oObject)&lt;br /&gt;
&lt;br /&gt;
* Builds a string of relevant information about a PC, creature or other object. Useful in a Log function, for example.&lt;br /&gt;
&lt;br /&gt;
=== inc_chatcmd ===&lt;br /&gt;
&lt;br /&gt;
=== x0_i0_stringlib ===&lt;br /&gt;
&lt;br /&gt;
=== inc_x_cstmfac ===&lt;br /&gt;
&lt;br /&gt;
=== pc_inc_teleport ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=935</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=935"/>
		<updated>2025-04-25T15:46:42Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;span style=&amp;quot;color:#955919&amp;gt; for the golden text colour&amp;lt;/span&amp;gt;--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;Returning or just need the necessary downloads?&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=934</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=934"/>
		<updated>2025-04-25T15:46:21Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;span style=&amp;quot;color:#955919&amp;gt; for the golden text colour&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;Returning or just need the necessary downloads?&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=933</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=933"/>
		<updated>2025-04-25T15:45:17Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#955919&amp;gt;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;Returning or just need the necessary downloads?&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=932</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=932"/>
		<updated>2025-04-25T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;Returning or just need the necessary downloads?&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=931</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=931"/>
		<updated>2025-04-25T15:40:55Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;Returning or just need the necessary downloads?&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=930</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=930"/>
		<updated>2025-04-25T15:40:41Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;&amp;lt;center&amp;gt;New to Sinfar or NWN? Look up the following guides to get started.&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Returning or just need the necessary downloads?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=929</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=929"/>
		<updated>2025-04-25T15:37:54Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; margin: auto;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;New to Sinfar or NWN? Look up the following guides to get started.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Returning or just need the necessary downloads?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=928</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=928"/>
		<updated>2025-04-25T15:35:20Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;New to Sinfar or NWN? Look up the following guides to get started.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Returning or just need the necessary downloads?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=927</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Main_Page&amp;diff=927"/>
		<updated>2025-04-25T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the &#039;&#039;&#039;Sinfar Wiki&#039;&#039;&#039;==&lt;br /&gt;
Here you will find information about the server, its various areas and systems, guides and introductions. This Wiki is made up of user-submitted articles, and you can make your own contributions. You will require a functioning [[Sinfar account]] to log in and you can help us organize how to do our styling and formatting. Be sure to join our [https://discord.gg/sinfar Discord] and check the [https://forum.sinfar.net/ Forums].&lt;br /&gt;
&lt;br /&gt;
When making new or editing existing articles, please respect that any article on here should be written in as an objective manner as possible, focusing on facts and information. If you write info about areas of the server, please avoid spoiling surprises and focus instead on general things and/or the area history. Articles may include specific characters who may hold prominent positions, but should not be a substitute for the in-game descriptions available on nwn.sinfar.net and in game. Please see [[Contributing]] for further details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--I&#039;d like to add a search box here but I want it to look nice (see Star Citizen wiki for examples). Will need to add extensions.--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;New to Sinfar or NWN? Look up the following guides to get started.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[About Sinfar]] || [[Getting Started]] || [[Recommended Settings]] || [[Solving Client or Connection Issues]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Returning or just need the necessary downloads?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the Sinfar [[Hak Files]] ||colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Download for the [[Sinfar Client Extender (SinfarX)]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;center&amp;gt;Also be sure to read up on our [[Rules]]!&amp;lt;/center&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
You can find information for players, supporters and builders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;For Players&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Character Customisation]]&lt;br /&gt;
|[[Approval Points]]&lt;br /&gt;
|[[Chat Commands]]&lt;br /&gt;
|[[Magical Items]]&lt;br /&gt;
|[[House Scripts]]&lt;br /&gt;
|[[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Changes]]&lt;br /&gt;
|[[Feat Changes]]&lt;br /&gt;
|[[Spell Changes]]&lt;br /&gt;
|[[Chat Channels]]&lt;br /&gt;
|[[Custom Emotes]]&lt;br /&gt;
|[[Class Bonuses]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Suporters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Custom Scripting]]&lt;br /&gt;
|[[Your Resources]]&lt;br /&gt;
|[[All Supporter Resources]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Builders&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Creature Event System]]&lt;br /&gt;
|[[Registered Events]]&lt;br /&gt;
|[[Variable Events]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;For Scripters&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|[[Common Includes]]&lt;br /&gt;
|[[:Category:Systems|Scripting Systems]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |The following categories are set up and should be set on relevant new pages. More categories can be applied.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Contributions|Builder Contributions]]&lt;br /&gt;
|For guides and instructions on your ERFs and contributions. Generally only useful for other builders. &lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builders Tools|Builders Tools]]&lt;br /&gt;
|Guides and instructions of various Sinfar tools specifically for builders.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Sinfar Supporters|Sinfar Supporters]]&lt;br /&gt;
|Tools for Supporters to use primarily within their houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Businesses|Player Businesses]]&lt;br /&gt;
|Lore articles for in-game establishments.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Builder Businesses|Builder Businesses]]&lt;br /&gt;
|Instructions and details about businesses made by builders that exist outside player houses.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Player Tools|Player Tools]]&lt;br /&gt;
|Various useful tools and pages for all players.&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Getting_Started&amp;diff=926</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Getting_Started&amp;diff=926"/>
		<updated>2025-04-25T15:32:18Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;Welcome to Sinfar. Unlike most other servers of Neverwinter Nights, Sinfar uses a lot of custom features that are required before you can truly connect. Below you will find all the necessary information to log in and have fun whether you&amp;#039;re on Diamond Edition (1.69) with Windows or Linux or if you&amp;#039;re using Enhanced Edition.  === Automatic Installer === You can download the Sinfar installer here: https://git.sinfar.net/Fiery_Imp/sinfar-installer  The installer works for b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Sinfar. Unlike most other servers of Neverwinter Nights, Sinfar uses a lot of custom features that are required before you can truly connect. Below you will find all the necessary information to log in and have fun whether you&#039;re on Diamond Edition (1.69) with Windows or Linux or if you&#039;re using Enhanced Edition.&lt;br /&gt;
&lt;br /&gt;
=== Automatic Installer ===&lt;br /&gt;
You can download the Sinfar installer here: https://git.sinfar.net/Fiery_Imp/sinfar-installer&lt;br /&gt;
&lt;br /&gt;
The installer works for both Diamond Edition and EE on Windows.&lt;br /&gt;
&lt;br /&gt;
==== Sinfar Installer ====&lt;br /&gt;
Thank you for interest in the SinfarInstaller, this installer works for both the EE and Diamond edition of Neverwinter Nights. Leave feedback in the issue section, which can also, as implied in the name, in the issue section.&lt;br /&gt;
&lt;br /&gt;
For any question, you can ask FieryImp on the Sinfar Discord server.&lt;br /&gt;
&lt;br /&gt;
===== Feedback =====&lt;br /&gt;
Please give us feedback about your experience with the SinfarInstaller, whether you think something can be improved to give a smoother experience, or if you run into any kind of issue. Our goal is to make Sinfar as easy as possible to install for new players or old players installing on a new system.&lt;br /&gt;
&lt;br /&gt;
You may leave feedback in the &amp;quot;Issue&amp;quot; section above on this website or contact FieryImp directly for immediate questions.&lt;br /&gt;
&lt;br /&gt;
===== For regular users =====&lt;br /&gt;
Using the installer is easy, click on the download link below, download the file, unzip it, launch, and follow the instruction!&lt;br /&gt;
&lt;br /&gt;
===== Download links =====&lt;br /&gt;
All files are hosted by us.&lt;br /&gt;
&lt;br /&gt;
* Download installer 2.0.0&lt;br /&gt;
&lt;br /&gt;
===== Anti-virus false positive =====&lt;br /&gt;
The download of the zip file and the unzipping of it seems to trigger false positive alert from windows defender sometimes. This doesn&#039;t always happen and I have to find the cause of it.&lt;br /&gt;
&lt;br /&gt;
Windows Defender will identify a supposed virus as &#039;&#039;Trojan:Script/Sabsik.FL.A!ml&#039;&#039; .  It&#039;s a well known error for installer programmed that are unsigned. We do not yet have means to sign the installer unfortunately as this could cost several hundred dollars per year.&lt;br /&gt;
&lt;br /&gt;
Please let us know if you run into this issue, and we&#039;ll keep working on trying to get that false positive to stop showing up.&lt;br /&gt;
&lt;br /&gt;
===== For developers of the Installer =====&lt;br /&gt;
I&#039;ll try to list here what&#039;s needed here in order to compile the Installer.&lt;br /&gt;
&lt;br /&gt;
===== Requirement =====&lt;br /&gt;
&lt;br /&gt;
* Rust SDK (Download here)&lt;br /&gt;
&lt;br /&gt;
=== Manual Installation ===&lt;br /&gt;
You can also install everything manually. For detailed instructions, please see the relevant pages:&lt;br /&gt;
&lt;br /&gt;
[[Getting Started - Diamond Edition]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started - Diamond Edition on Linux]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started - Enhanced Edition]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Soundset&amp;diff=925</id>
		<title>Soundset</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Soundset&amp;diff=925"/>
		<updated>2025-04-25T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;A list of all soundsets available extracted from the soundset.2da  {| class=&amp;quot;wikitable&amp;quot; |NUMBER |LABEL |RESREF |STRREF |GENDER |TYPE |- |0 |Aasimar |c_aasimar |8291 |0 |4 |- |1 |Archhound |c_archhond |53091 |0 |4 |- |2 |Archlant |c_archlant |53092 |0 |4 |- |3 |Archtrum |**** |**** |0 |5 |- |4 |Badger |c_badger |1993 |0 |4 |- |5 |BadgerDir |c_badgrdir |1994 |0 |4 |- |6 |Bat |c_bat |1995 |0 |4 |- |7 |Bear |c_bear |6695 |0 |4 |- |8 |BearDir |c_beardire |2000 |0 |4 |- |9 |Be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all soundsets available extracted from the soundset.2da&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|NUMBER&lt;br /&gt;
|LABEL&lt;br /&gt;
|RESREF&lt;br /&gt;
|STRREF&lt;br /&gt;
|GENDER&lt;br /&gt;
|TYPE&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Aasimar&lt;br /&gt;
|c_aasimar&lt;br /&gt;
|8291&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Archhound&lt;br /&gt;
|c_archhond&lt;br /&gt;
|53091&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Archlant&lt;br /&gt;
|c_archlant&lt;br /&gt;
|53092&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Archtrum&lt;br /&gt;
|****&lt;br /&gt;
|****&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Badger&lt;br /&gt;
|c_badger&lt;br /&gt;
|1993&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|BadgerDir&lt;br /&gt;
|c_badgrdir&lt;br /&gt;
|1994&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bat&lt;br /&gt;
|c_bat&lt;br /&gt;
|1995&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bear&lt;br /&gt;
|c_bear&lt;br /&gt;
|6695&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|BearDir&lt;br /&gt;
|c_beardire&lt;br /&gt;
|2000&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Beetle&lt;br /&gt;
|c_beetle&lt;br /&gt;
|8261&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Boar&lt;br /&gt;
|c_boar&lt;br /&gt;
|1577&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|BoarDir&lt;br /&gt;
|c_boardire&lt;br /&gt;
|2007&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Bugbear&lt;br /&gt;
|c_bugbear&lt;br /&gt;
|53093&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|BugbrChf&lt;br /&gt;
|c_bugbrchf&lt;br /&gt;
|53094&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|BugbrWiz&lt;br /&gt;
|c_bugbrwiz&lt;br /&gt;
|53095&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Cat&lt;br /&gt;
|c_cat&lt;br /&gt;
|2072&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|CatDir&lt;br /&gt;
|c_catdire&lt;br /&gt;
|2074&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|CatKren&lt;br /&gt;
|c_catkren&lt;br /&gt;
|2075&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|CatLion&lt;br /&gt;
|c_catlion&lt;br /&gt;
|5039&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|CatPanth&lt;br /&gt;
|c_catpanth&lt;br /&gt;
|5211&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Celestial&lt;br /&gt;
|c_archhond&lt;br /&gt;
|58272&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Chicken&lt;br /&gt;
|c_chicken&lt;br /&gt;
|2013&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Cow&lt;br /&gt;
|c_cow&lt;br /&gt;
|2016&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Curst&lt;br /&gt;
|c_curst&lt;br /&gt;
|5640&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Deer&lt;br /&gt;
|c_deer&lt;br /&gt;
|2017&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Demon&lt;br /&gt;
|c_demon&lt;br /&gt;
|53104&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Devourer&lt;br /&gt;
|c_devourer&lt;br /&gt;
|8262&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Dog&lt;br /&gt;
|c_dog&lt;br /&gt;
|2146&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|DoomKngt&lt;br /&gt;
|c_doomkngt&lt;br /&gt;
|2022&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|DragonOld&lt;br /&gt;
|c_dragnold&lt;br /&gt;
|8304&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|DragonYng&lt;br /&gt;
|c_dragnyng&lt;br /&gt;
|8303&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Dryad&lt;br /&gt;
|c_dryad&lt;br /&gt;
|2033&lt;br /&gt;
|1&lt;br /&gt;
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|ElemAir&lt;br /&gt;
|c_elemair&lt;br /&gt;
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|1&lt;br /&gt;
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|ElemEarth&lt;br /&gt;
|c_elemerth&lt;br /&gt;
|53106&lt;br /&gt;
|0&lt;br /&gt;
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|0&lt;br /&gt;
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|35&lt;br /&gt;
|ElemWat&lt;br /&gt;
|c_elemwatr&lt;br /&gt;
|53108&lt;br /&gt;
|1&lt;br /&gt;
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|c_ettercap&lt;br /&gt;
|2136&lt;br /&gt;
|0&lt;br /&gt;
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|37&lt;br /&gt;
|Fairy&lt;br /&gt;
|c_fairy&lt;br /&gt;
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|1&lt;br /&gt;
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|Falcon&lt;br /&gt;
|c_falcon&lt;br /&gt;
|5051&lt;br /&gt;
|0&lt;br /&gt;
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|39&lt;br /&gt;
|Gargoyle&lt;br /&gt;
|c_gargoyle&lt;br /&gt;
|2055&lt;br /&gt;
|0&lt;br /&gt;
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|40&lt;br /&gt;
|Ghoul&lt;br /&gt;
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|2058&lt;br /&gt;
|0&lt;br /&gt;
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|41&lt;br /&gt;
|Ghoullord&lt;br /&gt;
|c_ghoulord&lt;br /&gt;
|2059&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
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|42&lt;br /&gt;
|GiantCom&lt;br /&gt;
|c_giantcom&lt;br /&gt;
|8305&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|GiantNob&lt;br /&gt;
|c_giantnob&lt;br /&gt;
|8306&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Goblin&lt;br /&gt;
|c_goblin&lt;br /&gt;
|53096&lt;br /&gt;
|0&lt;br /&gt;
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|45&lt;br /&gt;
|GoblinChf&lt;br /&gt;
|c_goblnchf&lt;br /&gt;
|53097&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|GoblinWiz&lt;br /&gt;
|c_goblnwiz&lt;br /&gt;
|53098&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|GolemBon&lt;br /&gt;
|c_golmbone&lt;br /&gt;
|2009&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|GolemFlsh&lt;br /&gt;
|c_golmflsh&lt;br /&gt;
|2067&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|GolemIron&lt;br /&gt;
|c_golmiron&lt;br /&gt;
|2068&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
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|50&lt;br /&gt;
|GolemStn&lt;br /&gt;
|c_golmston&lt;br /&gt;
|2071&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|GreyRendr&lt;br /&gt;
|c_greyrend&lt;br /&gt;
|6328&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|Hellhound&lt;br /&gt;
|c_hellhound&lt;br /&gt;
|5997&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|Hookhorr&lt;br /&gt;
|c_hookhorr&lt;br /&gt;
|2081&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|Horror&lt;br /&gt;
|c_horror&lt;br /&gt;
|2079&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|InvisStalk&lt;br /&gt;
|c_invistak&lt;br /&gt;
|2046&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|Lich&lt;br /&gt;
|c_lich&lt;br /&gt;
|6313&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|LizFemale&lt;br /&gt;
|c_lizardf&lt;br /&gt;
|8309&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|LizFemChf&lt;br /&gt;
|c_lizardfc&lt;br /&gt;
|8310&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|LizFemWiz&lt;br /&gt;
|c_lizardfw&lt;br /&gt;
|8311&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|LizMale&lt;br /&gt;
|c_lizardm&lt;br /&gt;
|8312&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|LizMalChf&lt;br /&gt;
|c_lizardmc&lt;br /&gt;
|8313&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|LizMalWiz&lt;br /&gt;
|c_lizardmw&lt;br /&gt;
|8314&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|Mephit&lt;br /&gt;
|c_mephit&lt;br /&gt;
|8315&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|Minotaur&lt;br /&gt;
|c_minotaur&lt;br /&gt;
|2096&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|MinoChf&lt;br /&gt;
|c_minotchf&lt;br /&gt;
|2097&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|MinoWiz&lt;br /&gt;
|c_minotwiz&lt;br /&gt;
|2098&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Mohrg&lt;br /&gt;
|c_mohrg&lt;br /&gt;
|2099&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|MumyCom&lt;br /&gt;
|c_mummycom&lt;br /&gt;
|6314&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|MumyGr&lt;br /&gt;
|c_mummygrt&lt;br /&gt;
|2100&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|Ogre&lt;br /&gt;
|c_ogre&lt;br /&gt;
|53099&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|OgreChf&lt;br /&gt;
|c_ogrechf&lt;br /&gt;
|53100&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|OgreWiz&lt;br /&gt;
|c_ogrewiz&lt;br /&gt;
|53101&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Orc&lt;br /&gt;
|c_orc&lt;br /&gt;
|53102&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|OrcChf&lt;br /&gt;
|c_orcchf&lt;br /&gt;
|53026&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|OrcWiz&lt;br /&gt;
|c_orcwiz&lt;br /&gt;
|53103&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|c_rakshasa&lt;br /&gt;
|8330&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|Raven&lt;br /&gt;
|c_raven&lt;br /&gt;
|2115&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|Shadow&lt;br /&gt;
|c_shadow&lt;br /&gt;
|2116&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|Skeleton&lt;br /&gt;
|c_skeleton&lt;br /&gt;
|10329&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|SkelChf&lt;br /&gt;
|c_skeltchf&lt;br /&gt;
|6320&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|SkelWiz&lt;br /&gt;
|c_skeltwiz&lt;br /&gt;
|2118&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|SkelWar&lt;br /&gt;
|c_skeltwar&lt;br /&gt;
|2120&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|SlaadPow&lt;br /&gt;
|c_slaadpow&lt;br /&gt;
|8322&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|SlaadWek&lt;br /&gt;
|c_slaadwek&lt;br /&gt;
|8323&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|Spider&lt;br /&gt;
|c_spider&lt;br /&gt;
|2129&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|SpiderDir&lt;br /&gt;
|c_spiddire&lt;br /&gt;
|2128&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|SpiderPha&lt;br /&gt;
|c_spidphas&lt;br /&gt;
|2130&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|SpiderSwd&lt;br /&gt;
|c_spidswrd&lt;br /&gt;
|2131&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|SpiderWra&lt;br /&gt;
|c_spidwrth&lt;br /&gt;
|2132&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|Succubus&lt;br /&gt;
|c_succubus&lt;br /&gt;
|2133&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|Tiefling&lt;br /&gt;
|c_tiefling&lt;br /&gt;
|8299&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|Troll&lt;br /&gt;
|c_troll&lt;br /&gt;
|2137&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|TrollChf&lt;br /&gt;
|c_trollchf&lt;br /&gt;
|2134&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|TrollWiz&lt;br /&gt;
|c_trollwiz&lt;br /&gt;
|2135&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|Umberhulk&lt;br /&gt;
|c_umberhlk&lt;br /&gt;
|2138&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|Vampire&lt;br /&gt;
|c_vampire&lt;br /&gt;
|5637&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|Vrock&lt;br /&gt;
|c_vrock&lt;br /&gt;
|2080&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|Werecat&lt;br /&gt;
|c_werecat&lt;br /&gt;
|2078&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|Wererat&lt;br /&gt;
|c_wererat&lt;br /&gt;
|2140&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Werewolf&lt;br /&gt;
|c_werewolf&lt;br /&gt;
|2141&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Wight&lt;br /&gt;
|c_wight&lt;br /&gt;
|2142&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Willowisp&lt;br /&gt;
|c_willwisp&lt;br /&gt;
|2092&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|Wolf&lt;br /&gt;
|c_wolf&lt;br /&gt;
|53110&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WolfDir&lt;br /&gt;
|c_wolfdire&lt;br /&gt;
|53111&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WolfWint&lt;br /&gt;
|c_wolfwint&lt;br /&gt;
|53112&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Worg&lt;br /&gt;
|c_worg&lt;br /&gt;
|53113&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Wraith&lt;br /&gt;
|c_wraith&lt;br /&gt;
|2155&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Yuanti&lt;br /&gt;
|vs_NGULNANF&lt;br /&gt;
|53109&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|Zombie&lt;br /&gt;
|c_zombie&lt;br /&gt;
|6725&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|ZombieTyr&lt;br /&gt;
|c_zombtyr&lt;br /&gt;
|2186&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|ZombieWar&lt;br /&gt;
|c_zombwar&lt;br /&gt;
|53114&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|BarbarianF1&lt;br /&gt;
|vs_nbarbaf1&lt;br /&gt;
|10209&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|BarbarianM1&lt;br /&gt;
|vs_nbarbam1&lt;br /&gt;
|10210&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|BarbarianM2&lt;br /&gt;
|vs_nbarbam2&lt;br /&gt;
|10211&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|BarbarianM3&lt;br /&gt;
|vs_nbarbam3&lt;br /&gt;
|10212&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|BeggerM1&lt;br /&gt;
|vs_nbeggam1&lt;br /&gt;
|10213&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|BeggerM2&lt;br /&gt;
|vs_nbeggam2&lt;br /&gt;
|10214&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|BloodSail1&lt;br /&gt;
|vs_nbloodm1&lt;br /&gt;
|10215&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|BloodSail2&lt;br /&gt;
|vs_nbloodm2&lt;br /&gt;
|10216&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|ChildF1&lt;br /&gt;
|vs_nchildf1&lt;br /&gt;
|10217&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|ChildM1&lt;br /&gt;
|vs_nchildm1&lt;br /&gt;
|10218&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|ChildM2&lt;br /&gt;
|vs_nchildm2&lt;br /&gt;
|10219&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|ClericM1&lt;br /&gt;
|vs_nclerim1&lt;br /&gt;
|10220&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|ClericM2&lt;br /&gt;
|vs_nclerim2&lt;br /&gt;
|10221&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|ClericM3&lt;br /&gt;
|vs_nclerim3&lt;br /&gt;
|10222&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|ClerkM1&lt;br /&gt;
|vs_nclerkm1&lt;br /&gt;
|10223&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|ComOldF1&lt;br /&gt;
|vs_ncomolf1&lt;br /&gt;
|10224&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|DruidF1&lt;br /&gt;
|vs_ndruidf1&lt;br /&gt;
|10225&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|DruidM1&lt;br /&gt;
|vs_ndruidm1&lt;br /&gt;
|10226&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|DwarfM1&lt;br /&gt;
|vs_ndwarfm1&lt;br /&gt;
|10227&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|ElfM1&lt;br /&gt;
|vs_nelfxxm1&lt;br /&gt;
|10228&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|NeverM1&lt;br /&gt;
|vs_nneverxm&lt;br /&gt;
|10229&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|FanaticF1&lt;br /&gt;
|vs_nfanatf1&lt;br /&gt;
|10230&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|FanaticM1&lt;br /&gt;
|vs_nfanatm1&lt;br /&gt;
|10231&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|GenBarF1&lt;br /&gt;
|vs_ngnbarf1&lt;br /&gt;
|10232&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|GenBarF3&lt;br /&gt;
|vs_ngnbarf3&lt;br /&gt;
|10233&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|GenBarF4&lt;br /&gt;
|vs_ngnbarf4&lt;br /&gt;
|10234&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|GenBarM1&lt;br /&gt;
|vs_ngnbarm1&lt;br /&gt;
|10235&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|GenBarM2&lt;br /&gt;
|vs_ngnbarm2&lt;br /&gt;
|10236&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|GenBarM3&lt;br /&gt;
|vs_ngnbarm3&lt;br /&gt;
|10237&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|GenBarM4&lt;br /&gt;
|vs_ngnbarm4&lt;br /&gt;
|10238&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|GnomeM1&lt;br /&gt;
|vs_ngnomem1&lt;br /&gt;
|10239&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|GnomeM2&lt;br /&gt;
|vs_ngnomem2&lt;br /&gt;
|10240&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|HalflF1&lt;br /&gt;
|vs_nhalflf1&lt;br /&gt;
|10241&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|HalflM1&lt;br /&gt;
|vs_nhalflm1&lt;br /&gt;
|10242&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|LusGenM1&lt;br /&gt;
|vs_nlusgrm1&lt;br /&gt;
|10243&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|LusGenM2&lt;br /&gt;
|vs_nlusgrm2&lt;br /&gt;
|10244&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|LusGenM3&lt;br /&gt;
|vs_nlusgrm3&lt;br /&gt;
|10245&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|NWComF1&lt;br /&gt;
|vs_nnwcomf1&lt;br /&gt;
|10246&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|NWComF2&lt;br /&gt;
|vs_nnwcomf2&lt;br /&gt;
|10247&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|NWComF3&lt;br /&gt;
|vs_nnwcomf3&lt;br /&gt;
|10248&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|NWComM1&lt;br /&gt;
|vs_nnwcomm1&lt;br /&gt;
|10249&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|NWComM2&lt;br /&gt;
|vs_nnwcomm2&lt;br /&gt;
|10250&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|NwGrdF1&lt;br /&gt;
|vs_nnwgrdf1&lt;br /&gt;
|10251&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|NwGrdM2&lt;br /&gt;
|vs_nnwgrdm2&lt;br /&gt;
|10252&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|NwGrdM3&lt;br /&gt;
|vs_nnwgrdm3&lt;br /&gt;
|10253&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|NwNobF1&lt;br /&gt;
|vs_nnwnobf1&lt;br /&gt;
|10254&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|NwNobF2&lt;br /&gt;
|vs_nnwnobf2&lt;br /&gt;
|10255&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|NwNobm1&lt;br /&gt;
|vs_nnwnobm1&lt;br /&gt;
|10256&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|NwNobm2&lt;br /&gt;
|vs_nnwnobm2&lt;br /&gt;
|10257&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|PaladM1&lt;br /&gt;
|vs_npaladm1&lt;br /&gt;
|10258&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|PreludeF1&lt;br /&gt;
|vs_npreluf1&lt;br /&gt;
|10259&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|PreludeM1&lt;br /&gt;
|vs_nprelum1&lt;br /&gt;
|10260&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|PreludeM2&lt;br /&gt;
|vs_nprelum2&lt;br /&gt;
|10261&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|PreludeM3&lt;br /&gt;
|vs_nprelum3&lt;br /&gt;
|10262&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|ProstiF1&lt;br /&gt;
|vs_nprostf1&lt;br /&gt;
|10263&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|ProstiF2&lt;br /&gt;
|vs_nprostf2&lt;br /&gt;
|10264&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|ProstiF3&lt;br /&gt;
|vs_nprostf3&lt;br /&gt;
|10265&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|ProstiM1&lt;br /&gt;
|vs_nprostm1&lt;br /&gt;
|10266&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|ProstiM2&lt;br /&gt;
|vs_nprostm2&lt;br /&gt;
|10267&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|RangerM1&lt;br /&gt;
|vs_nrangem1&lt;br /&gt;
|10268&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|RogueM1&lt;br /&gt;
|vs_nroguem1&lt;br /&gt;
|10269&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|ShopKpM1&lt;br /&gt;
|vs_nshopkm1&lt;br /&gt;
|10270&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|ShopKpM2&lt;br /&gt;
|vs_nshopkm2&lt;br /&gt;
|10271&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|ShopKpM3&lt;br /&gt;
|vs_nshopkm3&lt;br /&gt;
|10272&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|ThugF1&lt;br /&gt;
|vs_nthugxf1&lt;br /&gt;
|10273&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|ThugM1&lt;br /&gt;
|vs_nthugxm1&lt;br /&gt;
|10274&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|ThugM2&lt;br /&gt;
|vs_nthugxm2&lt;br /&gt;
|10275&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|ThugM3&lt;br /&gt;
|vs_nthugxm3&lt;br /&gt;
|10277&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WizardF1&lt;br /&gt;
|vs_nwizarf1&lt;br /&gt;
|10278&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WizardM1&lt;br /&gt;
|vs_nwizarm1&lt;br /&gt;
|10279&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|****&lt;br /&gt;
|****&lt;br /&gt;
|****&lt;br /&gt;
|****&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WNComM3&lt;br /&gt;
|vs_nwncomm3&lt;br /&gt;
|10288&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WNComM4&lt;br /&gt;
|vs_nwncomm4&lt;br /&gt;
|10290&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WNComM5&lt;br /&gt;
|vs_nwncomm5&lt;br /&gt;
|10291&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|GenGrdM1&lt;br /&gt;
|vs_nxxgrdm1&lt;br /&gt;
|10292&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|GenGrdM2&lt;br /&gt;
|vs_nxxgrdm2&lt;br /&gt;
|10293&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|NwGrdF2&lt;br /&gt;
|VS_NNWGRDF2&lt;br /&gt;
|53004&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|NTeenM&lt;br /&gt;
|vs_nTeenM&lt;br /&gt;
|53005&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|NwGrdM1&lt;br /&gt;
|VS_NNWGRDM1&lt;br /&gt;
|53006&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WizardM3&lt;br /&gt;
|VS_NWIZARM3&lt;br /&gt;
|53007&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|HalfOrcM1&lt;br /&gt;
|VS_NHALORM1&lt;br /&gt;
|53008&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|HHenchM1&lt;br /&gt;
|VS_HHENCHM1&lt;br /&gt;
|53009&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WNComF4&lt;br /&gt;
|VS_NWNCOMF4&lt;br /&gt;
|53010&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|FarmerM1&lt;br /&gt;
|VS_NFARMEM1&lt;br /&gt;
|53011&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|QuintM&lt;br /&gt;
|vs_nQuintM&lt;br /&gt;
|53012&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|NymphF&lt;br /&gt;
|vs_NNYMPHF&lt;br /&gt;
|53013&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|ZorM&lt;br /&gt;
|vs_nzorxxxm&lt;br /&gt;
|53014&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|CelestF&lt;br /&gt;
|vs_NCELESTF&lt;br /&gt;
|53016&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|ZeliepM&lt;br /&gt;
|VS_NZELIEPM&lt;br /&gt;
|53017&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|EbraxxM&lt;br /&gt;
|vs_NEBRAXXM&lt;br /&gt;
|53018&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|KarlatM&lt;br /&gt;
|vs_nKarlatM&lt;br /&gt;
|53019&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|GobKngM&lt;br /&gt;
|vs_NGOBKNGM&lt;br /&gt;
|53020&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|OrcAmbM&lt;br /&gt;
|VS_NORCAMBM&lt;br /&gt;
|53021&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|SuccF&lt;br /&gt;
|vs_NSUCCF&lt;br /&gt;
|53022&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|DGreenF&lt;br /&gt;
|VS_NDGREENF&lt;br /&gt;
|53023&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|DBrassF&lt;br /&gt;
|VS_NDBRASSF&lt;br /&gt;
|53024&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|DRedM&lt;br /&gt;
|VS_NDREDM&lt;br /&gt;
|53025&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
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|The_Typical_Fighter&lt;br /&gt;
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|4&lt;br /&gt;
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|-&lt;br /&gt;
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|4&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
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|16808740&lt;br /&gt;
|1&lt;br /&gt;
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|-&lt;br /&gt;
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|****&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|RE_cerberus&lt;br /&gt;
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|528&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
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|RE_nemesis&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|RE_hunter&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|vs_Hlisk&lt;br /&gt;
|8739&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
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|Camel&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|927&lt;br /&gt;
|Elephant&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|928&lt;br /&gt;
|Gorilla&lt;br /&gt;
|c_goril&lt;br /&gt;
|526&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|929&lt;br /&gt;
|Hyena&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|931&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
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|2861&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|933&lt;br /&gt;
|WOW_Anusibath&lt;br /&gt;
|c_anusibath&lt;br /&gt;
|152&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|934&lt;br /&gt;
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|152&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|935&lt;br /&gt;
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|16809932&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|936&lt;br /&gt;
|WOW_Ram&lt;br /&gt;
|c_wram&lt;br /&gt;
|2016&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|937&lt;br /&gt;
|WOW_SiberianTiger&lt;br /&gt;
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|526&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|938&lt;br /&gt;
|&amp;quot;Gharial&amp;quot;&lt;br /&gt;
|c_croccata&lt;br /&gt;
|2861&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|939&lt;br /&gt;
|&amp;quot;Gator_Dino&amp;quot;&lt;br /&gt;
|c_demsch&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|111708&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|941&lt;br /&gt;
|&amp;quot;Drg_Hydra_Hch&amp;quot;&lt;br /&gt;
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|2861&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|942&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
|943&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
|944&lt;br /&gt;
|&amp;quot;Sea_Snake&amp;quot;&lt;br /&gt;
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|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|945&lt;br /&gt;
|&amp;quot;Yuanti_Male&amp;quot;&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|1&lt;br /&gt;
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|-&lt;br /&gt;
|947&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|&amp;quot;Snake&amp;quot;&lt;br /&gt;
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|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|949&lt;br /&gt;
|&amp;quot;Cobra_Liz&amp;quot;&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&amp;quot;ShubNgrth&amp;quot;&lt;br /&gt;
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|1&lt;br /&gt;
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|-&lt;br /&gt;
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|547&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
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|&amp;quot;Dino_Allo3&amp;quot;&lt;br /&gt;
|c_allo03&lt;br /&gt;
|529&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|955&lt;br /&gt;
|&amp;quot;Dino_Trex00&amp;quot;&lt;br /&gt;
|c_trex00&lt;br /&gt;
|529&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|956&lt;br /&gt;
|&amp;quot;Dino_Raptor00&amp;quot;&lt;br /&gt;
|c_rptr00&lt;br /&gt;
|529&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|957&lt;br /&gt;
|&amp;quot;Dino_Dein0&amp;quot;&lt;br /&gt;
|c_dein02&lt;br /&gt;
|529&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|958&lt;br /&gt;
|&amp;quot;Amnesia_Brute&amp;quot;&lt;br /&gt;
|c_abrute&lt;br /&gt;
|525&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|959&lt;br /&gt;
|&amp;quot;Amnesia_Grunt&amp;quot;&lt;br /&gt;
|c_agrunt&lt;br /&gt;
|525&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|960&lt;br /&gt;
|&amp;quot;Amnesia_Guard&amp;quot;&lt;br /&gt;
|c_aguard&lt;br /&gt;
|525&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|961&lt;br /&gt;
|&amp;quot;Amnesia_Suitor&amp;quot;&lt;br /&gt;
|c_asuitor&lt;br /&gt;
|525&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=924</id>
		<title>Weather Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=924"/>
		<updated>2025-04-22T10:34:19Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Weather Tool is a dungeon reward that lets the user change the weather in their area.&lt;br /&gt;
&lt;br /&gt;
=== Builder Notes ===&lt;br /&gt;
Area variables:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WEATHER_CHANGE(int)&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Disable the weather tool&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Default, all weather allowed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Allows user to clear weather&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Allows user to make rain&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Allows user to make snow&lt;br /&gt;
|}&lt;br /&gt;
Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
The option to &#039;give control back to nature&#039; is always possible.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=923</id>
		<title>Weather Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=923"/>
		<updated>2025-04-22T09:14:50Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Weather Tool is a dungeon reward that lets the user change the weather in their area.&lt;br /&gt;
&lt;br /&gt;
=== Builder Notes ===&lt;br /&gt;
Area variables:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WEATHER_CHANGE(int)&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Disable the weather tool&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Default, all weather allowed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Allows user to clear weather&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Allows user to make rain&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Allows user to make snow&lt;br /&gt;
|}&lt;br /&gt;
Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
The option to &#039;give control back to nature&#039; is always possible.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=922</id>
		<title>Weather Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Weather_Tool&amp;diff=922"/>
		<updated>2025-04-22T09:13:30Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;The Weather Tool is a dungeon reward that lets the user change the weather in their area.  === Builder Notes === Area variables: {| class=&amp;quot;wikitable&amp;quot; |+ ! colspan=&amp;quot;2&amp;quot; |WEATHER_CHANGE(int) |- | -1 |Disable the weather tool |- |0 |Default, all weather allowed |- |1 |Allows user to clear weather |- |2 |Allows user to make rain |- |4 |Allows user to make snow |} Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Weather Tool is a dungeon reward that lets the user change the weather in their area.&lt;br /&gt;
&lt;br /&gt;
=== Builder Notes ===&lt;br /&gt;
Area variables:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WEATHER_CHANGE(int)&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
|Disable the weather tool&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Default, all weather allowed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Allows user to clear weather&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Allows user to make rain&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Allows user to make snow&lt;br /&gt;
|}&lt;br /&gt;
Combine numbers to mix abilities, ie 1+2 = 3 to allow clear + rain.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=921</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=921"/>
		<updated>2025-04-18T13:18:52Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: /* CHARACTER CREATION/MODIFICATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar, including child-like adults (&amp;quot;lolicons&amp;quot; or similar).&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. PSA on harassment and stalking: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=14248&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rules&amp;diff=920</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rules&amp;diff=920"/>
		<updated>2025-03-11T12:54:02Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This has been updated to cover and clarify a larger area of potential issues. Rules are subject to change if we find players using loopholes to abuse them. Finally, a DM may make a ruling on something not listed if it is questionable - As long as the situation is shared with the other staff members&lt;br /&gt;
&lt;br /&gt;
== GENERAL ==&lt;br /&gt;
* PERMAKILLING - Only you, the player, have the right to say when your character should (if ever) be permakilled. It cannot be enforced upon you by another player. There are exceptions to this when a particular character has become a known villain, and does something to warrant such a fate. This can only be done by a DM through events with consent granted ahead of time. Character deletion is also rarely used as a form of punishment by the DM team.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER DESCRIPTIONS - It is strongly recommended that you work on a description for your characters. Descriptions are tools many people use for determining RP compatibility, and not having one can adversely impact your ability to find compatible RP partners. Your description is encouraged to include ERP lights, which may range from very extensive to simply listing your disinterest in ERP in general. You, as a player, have the right to remove yourself from any sexual situation which makes you uncomfortable OOCly. The description is not to be used to blacklist specific players, and lights are generic and for kinks only, and are only to show your likes or dislikes, and should not be worded in a manner that bashes specific kinks. If a Description is found to be particularly offensive or otherwise inappropriate, you may be told to adjust it or have a DM adjust it for you.&lt;br /&gt;
&lt;br /&gt;
* SERVER/STAFF BASHING - We are more than happy to explain the reasoning for rules, events, changes, or general ideas but we aren&#039;t going to tolerate insults or mockery. Simply because you may not like something/someone doesn&#039;t mean we&#039;re going to act as a whipping post for your frustrations. This covers all areas - Chat channels, tells, and so forth.&lt;br /&gt;
&lt;br /&gt;
* EXPLOITS - If anything can reasonably be assumed to count as an exploit, being something that gives you a reward beyond what the effort put in or what is considered the norm for the server, is not allowed. Exploits can come in a variety of different styles, and if you find something you suspect may be an exploit, it should be reported to the DM/Admin team.&lt;br /&gt;
&lt;br /&gt;
* EXTREME BEHAVIOUR [Out Of Character] - Threats of violence, threats of self-violence, stalking with the intent to blackmail, blackmail, and revenge porn (or other hostile, out of character actions/threats/similar) are all zero-tolerance behaviours on Sinfar. Any player caught engaging in these activities will be met with the most extreme levels of reprisals available. These include character and/or account deletion and up to a lifetime ban from the server, including the discord.&lt;br /&gt;
&lt;br /&gt;
== CHARACTER CREATION/MODIFICATION ==&lt;br /&gt;
* CHILD CHARACTERS or NPC&#039;s - Because of our environment and to prevent complications, NO child representation is welcome on Sinfar.&lt;br /&gt;
&lt;br /&gt;
* CHARACTER REMAKES - We do not do XP transfers. So if you mucked up your level one stats you&#039;ll have to re-roll yourself. [Items can be transferred via bank]&lt;br /&gt;
&lt;br /&gt;
* CHARACTER NAMES AND DESCRIPTIONS - Characters cannot be given names or appearances, including portraits, that incorporate discrimination, racial slang, derogatory or inflammatory religious or political commentary, or historic or figures from real life current events, including popular fiction. It is not permitted to copy the names of existing Sinfar characters. Generic names may reasonably be used by multiple players/characters, but someone with a unique first and last name should not have anyone copying that.&lt;br /&gt;
&lt;br /&gt;
* STAFF ACCOUNT NAMES - Account names starting with &amp;quot;DM&amp;quot; are illegal. Anyone using them will be asked to change such. This is for active staff members only. This rule also applies using names that may be mistaken for active staff members, such as using NelaK2 or ItsAnotherBadger.&lt;br /&gt;
&lt;br /&gt;
* UNTARGETTABLE APPEARANCES, and Characters Z shifted below ground level - This will be punished with immediate character deletion if any player is caught doing this.&lt;br /&gt;
&lt;br /&gt;
* DISRUPTIVE APPEARANCES/TROLL CHARACTERS - While we promote and strongly encourage individuality here on Sinfar, there&#039;s also a line in which a creative idea becomes an interruption to RP. Such characters are subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== HARASSMENT (IC AND OOC) ==&lt;br /&gt;
* STALKING - You are not to follow another player around with the intention of disrupting their RP. You also must ALWAYS acquire permission to enter PRIVATE areas such as player housing or tavern/inn rooms. PSA on harassment and stalking: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=14248&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* UNWANTED TELLS - You have the right to ignore tells, but if they persist and are not welcome you need to inform the player NOT to send you any more tells and document this with a screenshot (Capturing the whole exchange of tells after you tell them to stop). After telling the person to stop, do not reply to anything they might say afterwards. In your REST MENU&amp;gt;GENERAL TOOLS&amp;gt;TELL BLOCK is a feature you may use at your convenience.&lt;br /&gt;
&lt;br /&gt;
* UNWANTED EMOTE-ANIMATIONS - Spamming voice emotes, bartering, and animations of any kind against a person or people can be considered harassment if you don&#039;t stop when asked to OOCly.&lt;br /&gt;
&lt;br /&gt;
* TROLLING - This section is reserved for anything that may be missed which is not mentioned above that can be used to disrupt other players. We have no intention of targeting any specific players/characters, there are too many aspects of trolling to cover all of them.&lt;br /&gt;
&lt;br /&gt;
== ROLE PLAYING ==&lt;br /&gt;
* NO PEDOPHILIA - Performing any type RP sexually involving an underage character. (Doesn&#039;t matter the character race, each character must be of the proper maturity - 18 years or older). This will result in an IMMEDIATE ban.&lt;br /&gt;
&lt;br /&gt;
* FOUL LANGUAGE USE - While it is completely fine to curse and use all sorts of curses in character, it is important to keep in mind this is a fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* SCAT/TOILET PLAY - These cannot take place on any level - IC or OOC - in a public place. If you wish participate in things of this nature, take it to a private location.&lt;br /&gt;
&lt;br /&gt;
* ACRONYMNS - Things like &amp;quot;lol&amp;quot; and &amp;quot;k bbl&amp;quot; are not acceptable. Any place NOT clearly labelled OOC requires RP.&lt;br /&gt;
&lt;br /&gt;
== TRAFFIC LIGHTS ==&lt;br /&gt;
* The traffic light system works on the basis of safe and sane conduct. A player is entitled to list their lights in their bios and on the forums. These WILL be respected by players; intentional violation of the light system can result in a instantaneous ban for a variable length of time or even permanently.&lt;br /&gt;
&lt;br /&gt;
* The light system can be used to effectively detail what you, as a player, enjoy or don&#039;t care for.&lt;br /&gt;
&lt;br /&gt;
* This, however, has limits; such being you CAN&#039;T red light a player/character, staff, PVP, IC repercussions, etc. The light system APPLIES DIRECTLY and EXCLUSIVELY to ADULT THEMED SITUATIONS, and cannot be used to report a player unless it is a direct violation of unwanted adult themes.&lt;br /&gt;
&lt;br /&gt;
* Examples of adult themed situations include: Rape, any intercourse in general, dislike of certain genders, sexual 	torture; things of this nature.&lt;br /&gt;
&lt;br /&gt;
* RED Lights - These are things that the player wishes to have no part of in their role-play.&lt;br /&gt;
&lt;br /&gt;
* YELLOW Lights - These are things that may or may not make the player uncomfortable depending upon their mood at the time.&lt;br /&gt;
&lt;br /&gt;
* GREEN Lights - Things that tend to be universally enjoyed by the player.&lt;br /&gt;
&lt;br /&gt;
== PLAYER VERSUS PLAYER (PVP) ==&lt;br /&gt;
* MINDLESS PVP - All PVP needs RP prior to the engagement. Being Chaotic Evil is not an excuse to attack someone without warning. Being a Paladin is not an excuse to attack Demons or Devils on sight. There needs to be some form of interaction between the characters before PvP can ensue. If there&#039;s a questionable situation, you must take screenshots of any and all RP (Or lack thereof) leading up to the conflict. Please note that individual subservers may have clearer guidelines on this, such as Dreaded Lands and Arche Terre, but these rules still apply there.&lt;br /&gt;
&lt;br /&gt;
* REQUEST SPAMMING - Repeated requests for PvP at any one time might constitute harassment. If a DM is called to investigate, we will speak to each party involved and see if there&#039;s a valid reasoning for the PvP requests. In areas that do not have consent options, if you spam dislike to disrupt ongoing PvP then it is considered exploiting.&lt;br /&gt;
&lt;br /&gt;
* CONSEQUENCES - The PvP Rules do not give a character/player the right to keep taunting someone, knowing they are untouchable due the PvP Consent System/Rules. It is possible to override the PvP Consent in the marked areas if 3 unique people (The PVP system prevents the same player from using multiple accounts to override) in your party toggle dislike on another character repeatedly. This should ONLY be used as a last resort given the aforementioned reason. PSA on overrides/consequences: &amp;lt;nowiki&amp;gt;https://forum.sinfar.net/viewtopic.php?f=268&amp;amp;t=16082&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* LOGGING OFF/SWITCHING CHARACTERS - If you do this to avoid PvP after initiating/engaging it upon other characters, you may be subject to punishment. Same applies to logging out or switching when your character is about to lose.&lt;br /&gt;
&lt;br /&gt;
* DEFEAT - Whether you respawn, or arise from subdual after engaging in PvP with another person, you must wait at least 30 MINUTES before reengaging the same player/group in PvP. You are not to run off to rest and come back after losing. This does not give you the right to get up from Subdual or a respawn and continue to provoke other characters via RP either. Your character lost and needs to accept that. It can be considered harassment if this occurs. &lt;br /&gt;
&lt;br /&gt;
* DM EVENTS - Participating in a DM managed event or plot you recognize the fact that you are open to potential PvP. You still have the rights to your traffic lights and even the DMs MUST respect those, should adult content be part of said event.&lt;br /&gt;
&lt;br /&gt;
* ASSASSINATIONS - Just because someone hired your character to attack another does not give you a free pass in doing so. You need OOC permission to jump someone. This can be done through a DM to preserve the assassin&#039;s identity and may be best if the DM also monitors the situation. If you are &#039;&#039;&#039;informed&#039;&#039;&#039; about an impending assassination, you should not metagame this and buff up or immediately flee the area.&lt;br /&gt;
&lt;br /&gt;
* TRANSITION HOPPING - This is where you move back and forth between transitions or abuse transitions to gain an advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
* RESIZED FORMS/APPEARANCES - Using any skin smaller than a halfling (3&#039;4&amp;quot;) in PvP is ILLEGAL. 	&lt;br /&gt;
&lt;br /&gt;
* GRIEFING - This is when a player decides to take revenge on another player through PvP. It is an OOC engagement guised as RP. Switching to another character to taunt someone into combat. If any of these are suspected or reported, a DM will investigate and review logs/screenshots.&lt;br /&gt;
&lt;br /&gt;
* PAVING - This is when a player or any of it&#039;s party members is acting immature and resurrecting the defeated player to instantly kill the character again. This is in all cases seen as trolling and considered ILLEGAL. If witnessed by a DM or reported , an appropriate punishment will be the result for all party members involved.&lt;br /&gt;
&lt;br /&gt;
* ADDENDUM - If a player character is resurrected by one of the opposite party members the Defeat and Paving rules apply. If a player character is resurrected by one of their party members neither the Defeat nor Paving rules apply.&lt;br /&gt;
&lt;br /&gt;
A Bystander is a player character who doesn&#039;t belongs to either party involved in the ongoing PvP. A Bystander resurrecting a defeated player character makes themselves eligible for immediate retaliation by the opposite party involved and can not pretend to neutrality. A Bystander resurrecting a defeated player character with the purpose to avoid the opposite party to be subject to the Paving rule will be considered member of the opposite party involved.     &lt;br /&gt;
&lt;br /&gt;
== CHAT CHANNEL USE ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://nwn.sinfar.net/dynamic_text.php&amp;lt;/nowiki&amp;gt;? ... T_CHANNELS&lt;br /&gt;
&lt;br /&gt;
* Pornography - While Sinfar is an adult server, the public chat channels and web client are not to be used to share links for pornography or other NSFW material. Any links that contain content that could violate Sinfar server rules will require us to punish the players accordingly. (NOTE: We realize there&#039;s a lot of NSFW portraits, so if you find yourself finding opinions on such if would be best to mention you want opinions and to send you tells for those interested in seeing it)&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes is not to be tolerated. You&#039;ll get a warning for doing so. You&#039;re entitled to opinions, such as &amp;quot;I don&#039;t really like this type of RP/ERP&amp;quot; but not claiming something as fact which is rooted in opinion such as &amp;quot;People who do this are disgusting inhuman monsters&amp;quot; or even just saying that &amp;quot;x is wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - Like the rule above, please refrain from using any offensive slang against any particular RL group of people based on their race, ethnicity, gender, religion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The chat channels exist to increase communication among players, not for one or two players to post trollish/silly messages in rapid fire sequence, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. If things get a bit excessive you&#039;ll be reminded to ease up.&lt;br /&gt;
&lt;br /&gt;
* For the EVENT CHANNEL - One post per 1 hour regarding a single event.)&lt;br /&gt;
&lt;br /&gt;
* ROLE PLAYING - Besides the channels that can be used for IC postings (Event, Action, Sex, etc) you should not be RPing out scenes or various situations with other players. Find them IG and have fun! &lt;br /&gt;
&lt;br /&gt;
* HARASSMENT - Should be rather obvious. Calling someone out by their player name or character name in a negative light. This isn&#039;t a place to gossip.&lt;br /&gt;
&lt;br /&gt;
== DISCORD RULES ==&lt;br /&gt;
&lt;br /&gt;
* GROUP/KINK BASHING - Publicly bashing/mocking/taunting groups of characters (Furries, Transgenders, Catlings, etc) or various fetishes (I really don&#039;t want to list any) is not to be tolerated.&lt;br /&gt;
&lt;br /&gt;
* DISCRIMINATION - No offensive slang or images/memes against any particular RL group of people or country based on their race, ethnicity, gender, religion or political opinion, etc.&lt;br /&gt;
&lt;br /&gt;
* SPAM - The Sinfar Discord channels exist to increase communication among players, not for one or two players to post trollish/silly messages, nor is it okay to provide a detailed walkthrough of a game you&#039;re playing or movie you&#039;re watching. &lt;br /&gt;
&lt;br /&gt;
* Text and images not complying to these rules will be removed and if it becomes to often you will be set on time-out and eventually banned from the Sinfar Discord if it continues.&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Registered_Events&amp;diff=913</id>
		<title>Registered Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Registered_Events&amp;diff=913"/>
		<updated>2025-03-05T13:29:24Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;=== Script Based Events === Those events are tie to a script name/ResRef they will run whenever the script that they are registered to is called. It is good to change the behaviour or a specific script by bypassing it or when the caller doesn&amp;#039;t matter, but if you want to do something only when something happen to a specific object, you should use the Variable Based Event system.  === Registering / Unregistering a Script Based Event === This is d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Script Based Events ===&lt;br /&gt;
Those events are tie to a script name/ResRef they will run whenever the script that they are registered to is called. It is good to change the behaviour or a specific script by bypassing it or when the caller doesn&#039;t matter, but if you want to do something only when something happen to a specific object, you should use the [[Variable Based Events|Variable Based Event]] system.&lt;br /&gt;
&lt;br /&gt;
=== Registering / Unregistering a Script Based Event ===&lt;br /&gt;
This is done with the 2 following functions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;void RegisterEvent(string sEvent, string sScript);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;void UnregisterEvent(string sEvent, string sScript);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the following line:&amp;lt;code&amp;gt;RegisterEvent(&amp;quot;pc_ev_death&amp;quot;, &amp;quot;myerf_ev_pcdeath&amp;quot;)&amp;lt;/code&amp;gt;... will cause the myerf_ev_pcdeath script to be called &#039;&#039;&#039;before&#039;&#039;&#039; and every time that the pc_ev_death is about to be executed.&lt;br /&gt;
&lt;br /&gt;
The parameters can be accessed the same way as the original script and the caller will be the same.&lt;br /&gt;
&lt;br /&gt;
=== Creating / Running a Script Based Event ===&lt;br /&gt;
If in the middle of a script you want to notify everyone interested by what is happening, you can use the [[https://nwnlexicon.com/index.php?title=ExecuteScript%7CExecuteScript Execute Script]] function, but better, you can use the RunEvent(ReturnType) functions, which will create a script based event that can be registered, have parameters and a return value:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;int RunEvent(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;int RunEventInt(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;object RunEventObject(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;string RunEventString(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;float RunEventFloat(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;effect RunEventEffect(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;array RunEventArray(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;dictionary RunEventDictionary(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;vector RunEventVector(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;location RunEventLocation(string sScript, object oTarget, array aParams);&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rageheart_(Barbarian_16/Fighter_8/Weapon_Master_16)&amp;diff=912</id>
		<title>Rageheart (Barbarian 16/Fighter 8/Weapon Master 16)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rageheart_(Barbarian_16/Fighter_8/Weapon_Master_16)&amp;diff=912"/>
		<updated>2025-02-23T20:45:43Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Note adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes from DA&#039;s Build Guide ===&lt;br /&gt;
- Per a request, a stun-resistant variant of the [[Frenzied Berserker (Barbarian 15/Fighter 6/Weapon Master 19)|Frenzied Berserker]]. Good for CTF and Open World PvP. Bad for duels. Not ideal for Shard Runs, but you&#039;re close enough to a True Weapon Master in damage output that you could get by against most enemies.&lt;br /&gt;
&lt;br /&gt;
- -1 AB compared to the Frenzied Berserker, but a significant advantage in Fortitude. 58 Fortitude will ensure that the standard 61 DC stunner only has a 10% chance of stunning on you a successful hit (even if you are chain-stunned in group PvP, you will burn out a huge number of her Stunning Fists, crippling the stunner&#039;s ability to harm the rest of your team).&lt;br /&gt;
&lt;br /&gt;
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Haste, Fortitude, +7/10 DR . Discipline and Saving Throws as needed.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Race&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Strength&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Dexterity&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Constitution&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Intelligence&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Wisdom&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Half-Orc&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Barbarian&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|19&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Progression ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Class&lt;br /&gt;
!Ability Increase&lt;br /&gt;
!Feat&lt;br /&gt;
!Skills&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Luck of Heroes&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Great Fortitude&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Improved Critical&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|Dodge&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Mobility, Spring Attack&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Expertise&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|*Blind Fight/Toughness*, Weapon Specialization&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Whirlwind Attack&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength I&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Great Strength II&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength III&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength IV&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength V, Epic Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Epic Fortitude, Epic Prowess&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble [20]&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Epic Weapon Specialization&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Terrifying Rage&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Character Builds - Melee DPS]]&lt;br /&gt;
[[Category:Character Builds]]&lt;br /&gt;
[[Category:My Dark Avatar&#039;s Builds]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Rageheart_(Barbarian_16/Fighter_8/Weapon_Master_16)&amp;diff=911</id>
		<title>Rageheart (Barbarian 16/Fighter 8/Weapon Master 16)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Rageheart_(Barbarian_16/Fighter_8/Weapon_Master_16)&amp;diff=911"/>
		<updated>2025-02-23T20:44:33Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;=== Notes from DA&amp;#039;s Build Guide === - Somewhere between a True Weapon Master and a Warlord, the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes from DA&#039;s Build Guide ===&lt;br /&gt;
- Somewhere between a [[True Weapon Master]] and a [[Warlord]], the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go, for Shard Runs.&lt;br /&gt;
&lt;br /&gt;
- This build is feat starved. You cannot achieve Cleave/Great Cleave/Overwhelming Critical/Devastating Critical without sacrificing Great Strength and losing both AB and Dev Crit DC.&lt;br /&gt;
&lt;br /&gt;
- Your Barbarian DR does not stack with +7/10 on armor, therefore you are losing one of the best perks of being a Barbarian (since Arcane Archers pierce +7 DR, you will get your Barbarian DR against their arrows, however).&lt;br /&gt;
&lt;br /&gt;
- Unless it was fixed recently, Barbarian Speed still does not stack with Haste (I tested this in-game about six months prior to this post from 2013).&lt;br /&gt;
&lt;br /&gt;
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Haste, Fortitude, +7/10 DR, Discipline.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Race&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Strength&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Dexterity&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Constitution&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Intelligence&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Wisdom&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Half-Orc&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Barbarian&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|19&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Progression ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Class&lt;br /&gt;
!Ability Increase&lt;br /&gt;
!Feat&lt;br /&gt;
!Skills&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Luck of Heroes&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Great Fortitude&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Improved Critical&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|Dodge&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Mobility, Spring Attack&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Expertise&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|*Blind Fight/Toughness*, Weapon Specialization&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Whirlwind Attack&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength I&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Great Strength II&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength III&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength IV&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength V, Epic Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Epic Fortitude, Epic Prowess&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble [20]&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Epic Weapon Specialization&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Terrifying Rage&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Character Builds - Melee DPS]]&lt;br /&gt;
[[Category:Character Builds]]&lt;br /&gt;
[[Category:My Dark Avatar&#039;s Builds]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Frenzied_Berserker_(Barbarian_15/Fighter_6/Weapon_Master_19)&amp;diff=910</id>
		<title>Frenzied Berserker (Barbarian 15/Fighter 6/Weapon Master 19)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Frenzied_Berserker_(Barbarian_15/Fighter_6/Weapon_Master_19)&amp;diff=910"/>
		<updated>2025-02-23T12:18:48Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;=== Notes from DA&amp;#039;s Build Guide === - Somewhere between a True Weapon Master and a Warlord, the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes from DA&#039;s Build Guide ===&lt;br /&gt;
- Somewhere between a [[True Weapon Master]] and a [[Warlord]], the Frenzied Berserker is a powerful melee build. It has similar damage but slightly less AB than a True Weapon Master whilst raging but benefits greatly from the powerful control capability of Terrifying Rage. Less AB than the Warlord, but better damage (and the Warlord does not have Terrifying Rage). Good for CTF and Open World PvP. Decent, as far as melee character go, for Shard Runs.&lt;br /&gt;
&lt;br /&gt;
- This build is feat starved. You cannot achieve Cleave/Great Cleave/Overwhelming Critical/Devastating Critical without sacrificing Great Strength and losing both AB and Dev Crit DC.&lt;br /&gt;
&lt;br /&gt;
- Your Barbarian DR does not stack with +7/10 on armor, therefore you are losing one of the best perks of being a Barbarian (since Arcane Archers pierce +7 DR, you will get your Barbarian DR against their arrows, however).&lt;br /&gt;
&lt;br /&gt;
- Unless it was fixed recently, Barbarian Speed still does not stack with Haste (I tested this in-game about six months prior to this post from 2013).&lt;br /&gt;
&lt;br /&gt;
- Gear: +12 STR/CON, +5 Armor/Natural/Deflection/Dodge, Haste, Fortitude, +7/10 DR, Discipline.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Race&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Strength&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Dexterity&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Constitution&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Intelligence&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Wisdom&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Half-Orc&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Barbarian&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|18&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Progression ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Class&lt;br /&gt;
!Ability Increase&lt;br /&gt;
!Feat&lt;br /&gt;
!Skills&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Dodge&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Mobility, Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Spring Attack&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Blind Fight&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Weapon Specialization&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Improved Critical&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|Expertise&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|Whirlwind Attack&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Toughness&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength I&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Barbarian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Strength&lt;br /&gt;
|Terrifying Rage&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength II&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength III&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Great Strength IV, Epic Weapon Focus&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Great Strength V&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Epic Prowess&lt;br /&gt;
|Discipline, Intimidate, Tumble [20]&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength VI&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Armor Skin&lt;br /&gt;
|Discipline, Intimidate&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Character Builds - Melee DPS]]&lt;br /&gt;
[[Category:Character Builds]]&lt;br /&gt;
[[Category:My Dark Avatar&#039;s Builds]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Steelheart_(Fighter_12/Weapon_Master_28)&amp;diff=909</id>
		<title>Steelheart (Fighter 12/Weapon Master 28)</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Steelheart_(Fighter_12/Weapon_Master_28)&amp;diff=909"/>
		<updated>2025-02-23T12:12:01Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Created page with &amp;quot;=== Notes from DA&amp;#039;s Build Guide === - An anti-stunner Weapon Master. A variant of the True Weapon Master, the Steelheart has a more defensive emphasis (at the cost of -2 AB, -3 Damage, and Devastating Critical). Good for CTF and perhaps Open World PvP but not much else.  - Please note that these stun-resistant series of builds are not meant to be immune to Stunning Fist; they are designed to be resistant with as little compromise to the core functionality of the buil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Notes from DA&#039;s Build Guide ===&lt;br /&gt;
- An anti-stunner Weapon Master. A variant of the [[True Weapon Master]], the Steelheart has a more defensive emphasis (at the cost of -2 AB, -3 Damage, and Devastating Critical). Good for CTF and perhaps Open World PvP but not much else.&lt;br /&gt;
&lt;br /&gt;
- Please note that these stun-resistant series of builds are not meant to be immune to Stunning Fist; they are designed to be resistant with as little compromise to the core functionality of the build as possible.&lt;br /&gt;
&lt;br /&gt;
- You can reach 56 Fortitude. DC 61 Stunners are the baseline, so you have a 20% chance of failing a save. You are most vulnerable when ambushed from stealth, but you should have sufficient AC available to make stuns very difficult to land if you are fighting a known threat. You will force the Stunner to waste a LOT of Stunning Fists trying to kill you if you are hit, which will burn out her strongest ability very quickly, making you a poor target of opportunity.&lt;br /&gt;
&lt;br /&gt;
- +120 more HP than a True Weapon Master.&lt;br /&gt;
&lt;br /&gt;
- Gear: +12 STR/CON, +5 Armor/Shield/Natural/Deflection/Dodge, Haste, +7/10 DR, Fortitude. Discipline and saving throws as necessary.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Race&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Class&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Strength&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Dexterity&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Constitution&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Intelligence&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Wisdom&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Dwarf&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Fighter&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|Min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level Progression ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Class&lt;br /&gt;
!Ability Increase&lt;br /&gt;
!Feat&lt;br /&gt;
!Skills&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Luck of Heroes, Dodge&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Weapon Focus&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Mobility&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Weapon Specialization&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Intimidate, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Blind Fight, Spring Attack&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Expertise&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Toughess&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Whirlwind Attack&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Improved Critical&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|*Knockdown/Called Shot*&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Fortitude&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength I&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Epic Weapon Focus&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Fighter&lt;br /&gt;
|Strength&lt;br /&gt;
|Great Strength II&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Fighter&lt;br /&gt;
|&lt;br /&gt;
|Epic Weapon Specialization&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength III&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Epic Prowess&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength IV&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Armor Skin&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Great Strength V&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Epic Toughness I&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Great Strength VI&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Epic Toughness II&lt;br /&gt;
|Discipline, Tumble&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|&lt;br /&gt;
|Epic Fortitude&lt;br /&gt;
|Discipline&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Weapon Master&lt;br /&gt;
|Strength&lt;br /&gt;
|Epic Toughness III&lt;br /&gt;
|Discipline&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Character Builds - Melee DPS]]&lt;br /&gt;
[[Category:Character Builds]]&lt;br /&gt;
[[Category:My Dark Avatar&#039;s Builds]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinfar.net/index.php?title=Getting_Started_-_Diamond_Edition&amp;diff=908</id>
		<title>Getting Started - Diamond Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinfar.net/index.php?title=Getting_Started_-_Diamond_Edition&amp;diff=908"/>
		<updated>2025-02-23T11:24:53Z</updated>

		<summary type="html">&lt;p&gt;ItsABadger: Corrected discord link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will detail how to connect to Sinfar, where to find the various resources needed to both optimise your experience on the server as well as ones that are necessary to connect in the first place. For any questions, concerns or queries, join our [https://discord.gg/sinfar Discord server] for the easiest access to answers.&lt;br /&gt;
&lt;br /&gt;
This page will have some details specifically for using the Diamond Edition on Windows. For Diamond Edition on Linux, see [[Getting Started - Diamond Edition on Linux|this page]]. For using the Enhanced Edition, see [[Getting Started - Enhanced Edition|this page]].&lt;br /&gt;
&lt;br /&gt;
== Connect with us ==&lt;br /&gt;
Be ready to ask questions and find friends to play with already, the best place is our Discord server: https://discord.gg/sinfar &lt;br /&gt;
&lt;br /&gt;
You can also use our forum: https://forum.sinfar.net (Ask players in game or discord for the password to sign up)&lt;br /&gt;
&lt;br /&gt;
There is various in-game tools and information available on https://nwn.sinfar.net&lt;br /&gt;
&lt;br /&gt;
== Enter the Persistent World of Sinfar ==&lt;br /&gt;
To play on the Sinfar server, you will need copy of Neverwinter Nights 1 as well as the Sinfar custom launcher and hak files. Sinfar does &#039;&#039;&#039;not&#039;&#039;&#039; use the newer Enhanced Edition (EE) of Neverwinter Nights. To get a copy of NWN1, we recommend buying EE on https://www.gog.com/ which also gives an extra copy of the base Diamond Edition, which includes the two necessary expansion packs. The game is regularly on sale on various platforms, whether you use the recommended GOG one or another.[[File:NWN Account Login.png|thumb]]After installing Diamond Edition, you may need to install the patch [https://neverwintervault.org/project/nwn1/other/patch/169-critical-rebuild-english 1.69 Critical Rebuild] if installed via GOG. &#039;&#039;&#039;Be sure to get your unique CD Keys&#039;&#039;&#039;. For instructions how to find these in the GOG Galaxy client or on the GOG account site, look [https://support.gog.com/hc/en-us/articles/360010674374-Neverwinter-Nights-Enhanced-Edition-Where-to-find-the-key-?product=gog here].&lt;br /&gt;
&lt;br /&gt;
To play on Sinfar, you additionally need to download our custom [[Hak Files]]. You can use the full download link [https://sinfar.net/haks/sinfar_all_files_v30.7z here], or visit the hak page for individual downloads. The hak files must be installed in the game&#039;s install directory unless manually changed to different folders.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need the [[Sinfar Client Extender|Sinfar Client Extender (SinfarX)]] ([https://nwn.sinfar.net/files/sinfarx.exe direct download link.]). This is a custom launcher similar to NWNCX that adds additional functionality for the Sinfar Server exclusively. You should never use this to play on other servers.&lt;br /&gt;
&lt;br /&gt;
Launching the game and going to the Multiplayer Menu, you will be presented with the Player Login screen. Even if you never played NWN before, you do not need to use the Create New Account feature - simply put in the account name you desire and any key for a password.&lt;br /&gt;
[[File:Direct Connect.png|thumb]]&lt;br /&gt;
After setting your account name, click &#039;&#039;Join Internet Game&#039;&#039;. You will get an error that &amp;quot;&#039;&#039;Connection failed, try another Nick.&amp;quot;&#039;&#039;  Click &#039;&#039;Cancel&#039;&#039; and select &#039;&#039;Direct Connect&#039;&#039; and type in the DNS for Sinfar: nwn.sinfar.net and click OK (you can include the port, &#039;&#039;nwn.sinfar.net:5121&#039;&#039;, to connect to the main server or &#039;&#039;:5122&#039;&#039; to connect to the Dreaded Lands server, etc, but this is not necessary).&lt;br /&gt;
&lt;br /&gt;
== Create a New Character ==&lt;br /&gt;
Click the “New Character” button and follow the steps. You can create as many characters as you want so don&#039;t spend to much time on your first one. Also, the following new character options can be fully changed later:&lt;br /&gt;
&lt;br /&gt;
* Gender&lt;br /&gt;
* Portrait&lt;br /&gt;
* Alignment&lt;br /&gt;
* Customize&lt;br /&gt;
Additionally, the race appearance can be changed later. That means that only your &#039;&#039;&#039;Class&#039;&#039;&#039;, &#039;&#039;&#039;Abilities&#039;&#039;&#039; and everything under &#039;&#039;&#039;Packages&#039;&#039;&#039; is locked in place upon character creation. If you wish to change class or your starting abilities in the future, you will have to make a new character from scratch - however, you&#039;re able to transfer all your items and gold to the new one.&lt;br /&gt;
&lt;br /&gt;
== Before Playing Your Character ==&lt;br /&gt;
&lt;br /&gt;
# [[Rules|Read the Rules]]&lt;br /&gt;
# [[OOC vs IC|Understand OOC vs IC]]&lt;br /&gt;
# [https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=5520 A Beginners Guide]&lt;br /&gt;
# [https://forum.sinfar.net/viewtopic.php?f=2&amp;amp;t=10911 Frequently Asked Questions]&lt;br /&gt;
[[Category:Pages with links to the forums]]&lt;/div&gt;</summary>
		<author><name>ItsABadger</name></author>
	</entry>
</feed>