Custom Emote: Difference between revisions

From Sinfar
(Created page with "== Description == Custome emote token with a specific animation and phenotype can be created to be easily reusable. This allows you to access certain emotes that are necessarily accessible with the animation menu. == The command == '''!CE:SET [CUSTOM NAME]''' Then there are different parameters that can be added to that command that will be applied to the token '''ANIM [ANIM ID] [PHENOTYPE ID]''' (Required) MOVE (TODO with more detail) DELAY (TODO wtih more d...")
 
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'''ANIM [ANIM ID] [PHENOTYPE ID]'''  (Required)  
'''ANIM [ANIM ID] [PHENOTYPE ID]'''  (Required)  


MOVE  (TODO with more detail)  
'''MOVE''' (TODO with more detail)  


DELAY (TODO wtih more detail)  
'''DELAY''' (TODO wtih more detail)  


FREEZE  
'''FREEZE'''


UNFREEZE  
'''UNFREEZE'''


FOLLOW  
'''FOLLOW'''


=== Example ===
=== Example ===


'''!CE:SET HUG ANIM 29 0'''
'''!CE:SET HUG ANIM 29 0'''

Latest revision as of 14:43, 2 January 2024

Description

Custome emote token with a specific animation and phenotype can be created to be easily reusable. This allows you to access certain emotes that are necessarily accessible with the animation menu.

The command

!CE:SET [CUSTOM NAME]

Then there are different parameters that can be added to that command that will be applied to the token

ANIM [ANIM ID] [PHENOTYPE ID] (Required)

MOVE (TODO with more detail)

DELAY (TODO wtih more detail)

FREEZE

UNFREEZE

FOLLOW

Example

!CE:SET HUG ANIM 29 0